lwjgl/src/native/linux/Window.h

71 lines
2.2 KiB
C

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* $Id$
*
* Include file to access public window features
*
* @author elias_naur <elias_naur@users.sourceforge.net>
* @version $Revision$
*/
#ifndef _LWJGL_WINDOW_H_INCLUDED_
#define _LWJGL_WINDOW_H_INCLUDED_
#include <jni.h>
#include <X11/X.h>
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include "extgl.h"
#include "extgl_glx.h"
extern bool checkXError(JNIEnv *, Display *);
extern Atom getWarpAtom(void);
/*
* get the current display
*/
extern Display *getDisplay(void);
/*
* get the current screen
*/
extern int getCurrentScreen(void);
/*
* get the current window
*/
extern Window getCurrentWindow(void);
#endif /* _LWJGL_WINDOW_H_INCLUDED_ */