lwjgl/src/java/org/lwjgl/devil/ILUT.java

201 lines
6.6 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.devil;
import java.io.File;
import java.lang.reflect.Method;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.util.ArrayList;
import java.util.List;
import java.util.StringTokenizer;
import org.lwjgl.LWJGLException;
import org.lwjgl.Sys;
import org.lwjgl.LWJGLUtil;
/**
* $Id$
* <p>
* The DevIL ILUT API.
* </p>
*
* @author captainjester <captainjester@users.sourceforge.net>
* @author Brian Matzon <brian@matzon.dk>
* @version $Revision$
*/
public class ILUT {
// Attribute Bits
public static final int ILUT_OPENGL_BIT = 0x00000001;
public static final int ILUT_ALL_ATTRIB_BITS = 0x000FFFFF;
// Error Types
public static final int ILUT_INVALID_ENUM = 0x0501;
public static final int ILUT_OUT_OF_MEMORY = 0x0502;
public static final int ILUT_INVALID_VALUE = 0x0505;
public static final int ILUT_ILLEGAL_OPERATION = 0x0506;
public static final int ILUT_INVALID_PARAM = 0x0509;
public static final int ILUT_COULD_NOT_OPEN_FILE = 0x050A;
public static final int ILUT_STACK_OVERFLOW = 0x050E;
public static final int ILUT_STACK_UNDERFLOW = 0x050F;
public static final int ILUT_BAD_DIMENSIONS = 0x0511;
public static final int ILUT_NOT_SUPPORTED = 0x0550;
// State Definitions
public static final int ILUT_PALETTE_MODE = 0x0600;
public static final int ILUT_OPENGL_CONV = 0x0610;
public static final int ILUT_MAXTEX_WIDTH = 0x0630;
public static final int ILUT_MAXTEX_HEIGHT = 0x0631;
public static final int ILUT_MAXTEX_DEPTH = 0x0632;
public static final int ILUT_GL_USE_S3TC = 0x0634;
public static final int ILUT_GL_GEN_S3TC = 0x0635;
public static final int ILUT_GL_AUTODETECT_TEXTURE_TARGET = 0x0807;
// The different rendering api's...more to be added later?
public static final int ILUT_OPENGL = 0;
public static final int ILUT_VENDOR = IL.IL_VENDOR;
public static final int ILUT_VERSION_NUM = IL.IL_VERSION_NUM;
/** Have we been created? */
protected static boolean created;
public static native boolean ilutRenderer(int renderer);
public static native boolean ilutDisable(int mode);
public static native boolean ilutEnable(int mode);
public static native boolean ilutGetBoolean(int mode);
public static native int ilutGetInteger(int mode);
public static native void ilutGetBooleanv(int mode, ByteBuffer param);
public static native void ilutGetIntegerv(int mode, IntBuffer Param);
public static native String ilutGetString(int stringName);
private static native void ilutInit();
public static native boolean ilutIsDisabled(int mode);
public static native boolean ilutIsEnabled(int mode);
public static native void ilutPopAttrib();
public static native void ilutPushAttrib(int bits);
public static native void ilutSetInteger(int Mode, int param);
// ImageLib Utility Toolkit's OpenGL Functions
public static native int ilutGLBindTexImage();
public static native int ilutGLBindMipmaps();
public static native boolean ilutGLBuildMipmaps();
public static native int ilutGLLoadImage(String fileName);
public static native boolean ilutGLScreen();
public static native boolean ilutGLScreenie();
public static native boolean ilutGLSaveImage(String fileName, int texID);
public static native boolean ilutGLSetTex(int texID);
public static native boolean ilutGLTexImage(int level);
/**
* @return true if ILUT has been created
*/
public static boolean isCreated() {
return created;
}
/**
* Creates a new instance of ILUT. Cannot be created unless IL has been created.
*/
public static void create() throws LWJGLException {
if(!IL.isCreated()) {
throw new LWJGLException("Cannot create ILUT without having created IL instance");
}
// We need to do nothing when running on mac, since all is loaded in IL
if(LWJGLUtil.getPlatform() == LWJGLUtil.PLATFORM_MACOSX) {
return;
}
String[] ilutPaths = LWJGLUtil.getLibraryPaths(new String[]{
"ILUT", "ILUT.dll",
"ILUT", "libILUT.so",
"ILUT", "IL"}, ILU.class.getClassLoader());
nCreate(ilutPaths);
created = true;
try {
ILUT.initNativeStubs();
ILUT.ilutInit();
created = true;
} catch (LWJGLException e) {
destroy();
throw e;
}
}
static native void initNativeStubs() throws LWJGLException;
static native void resetNativeStubs(Class clazz);
/**
* Exit cleanly by calling destroy.
*/
public static void destroy() {
// We need to do nothing when running on mac, since all is destroyed in IL
if(LWJGLUtil.getPlatform() == LWJGLUtil.PLATFORM_MACOSX) {
return;
}
resetNativeStubs(ILUT.class);
if (created) {
nDestroy();
}
created = false;
}
/**
* Native method to create ILUT instance
*
* @param ilutPaths Array of strings containing paths to search for ILUT library
*/
protected static native void nCreate(String[] ilutPaths) throws LWJGLException;
/**
* Native method the destroy the ILUT
*/
protected static native void nDestroy();
/**
* Forcefully set created. Used internally by mac platform since
* it loads ilu/ilut in IL and needs to mark them as created
* @param created value to set created to
*/
static void setCreated(boolean created) {
ILUT.created = created;
}
}