1618 lines
73 KiB
C
1618 lines
73 KiB
C
/* DO NOT EDIT THIS FILE - it is machine generated */
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#include <jni.h>
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/* Header for class org_lwjgl_opengl_GL12 */
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#ifndef _Included_org_lwjgl_opengl_GL12
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#define _Included_org_lwjgl_opengl_GL12
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* Inaccessible static: _00024assertionsDisabled */
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#undef org_lwjgl_opengl_GL12_GL_ACCUM
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#define org_lwjgl_opengl_GL12_GL_ACCUM 256L
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#undef org_lwjgl_opengl_GL12_GL_LOAD
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#define org_lwjgl_opengl_GL12_GL_LOAD 257L
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#undef org_lwjgl_opengl_GL12_GL_RETURN
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#define org_lwjgl_opengl_GL12_GL_RETURN 258L
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#undef org_lwjgl_opengl_GL12_GL_MULT
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#define org_lwjgl_opengl_GL12_GL_MULT 259L
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#undef org_lwjgl_opengl_GL12_GL_ADD
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#define org_lwjgl_opengl_GL12_GL_ADD 260L
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#undef org_lwjgl_opengl_GL12_GL_NEVER
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#define org_lwjgl_opengl_GL12_GL_NEVER 512L
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#undef org_lwjgl_opengl_GL12_GL_LESS
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#define org_lwjgl_opengl_GL12_GL_LESS 513L
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#undef org_lwjgl_opengl_GL12_GL_EQUAL
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#define org_lwjgl_opengl_GL12_GL_EQUAL 514L
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#undef org_lwjgl_opengl_GL12_GL_LEQUAL
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#define org_lwjgl_opengl_GL12_GL_LEQUAL 515L
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#undef org_lwjgl_opengl_GL12_GL_GREATER
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#define org_lwjgl_opengl_GL12_GL_GREATER 516L
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#undef org_lwjgl_opengl_GL12_GL_NOTEQUAL
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#define org_lwjgl_opengl_GL12_GL_NOTEQUAL 517L
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#undef org_lwjgl_opengl_GL12_GL_GEQUAL
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#define org_lwjgl_opengl_GL12_GL_GEQUAL 518L
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#undef org_lwjgl_opengl_GL12_GL_ALWAYS
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#define org_lwjgl_opengl_GL12_GL_ALWAYS 519L
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#undef org_lwjgl_opengl_GL12_GL_CURRENT_BIT
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#define org_lwjgl_opengl_GL12_GL_CURRENT_BIT 1L
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#undef org_lwjgl_opengl_GL12_GL_POINT_BIT
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#define org_lwjgl_opengl_GL12_GL_POINT_BIT 2L
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#undef org_lwjgl_opengl_GL12_GL_LINE_BIT
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#define org_lwjgl_opengl_GL12_GL_LINE_BIT 4L
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#undef org_lwjgl_opengl_GL12_GL_POLYGON_BIT
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#define org_lwjgl_opengl_GL12_GL_POLYGON_BIT 8L
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#undef org_lwjgl_opengl_GL12_GL_POLYGON_STIPPLE_BIT
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#define org_lwjgl_opengl_GL12_GL_POLYGON_STIPPLE_BIT 16L
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#undef org_lwjgl_opengl_GL12_GL_PIXEL_MODE_BIT
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#define org_lwjgl_opengl_GL12_GL_PIXEL_MODE_BIT 32L
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#undef org_lwjgl_opengl_GL12_GL_LIGHTING_BIT
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#define org_lwjgl_opengl_GL12_GL_LIGHTING_BIT 64L
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#undef org_lwjgl_opengl_GL12_GL_FOG_BIT
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#define org_lwjgl_opengl_GL12_GL_FOG_BIT 128L
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#undef org_lwjgl_opengl_GL12_GL_DEPTH_BUFFER_BIT
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#define org_lwjgl_opengl_GL12_GL_DEPTH_BUFFER_BIT 256L
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#undef org_lwjgl_opengl_GL12_GL_ACCUM_BUFFER_BIT
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#define org_lwjgl_opengl_GL12_GL_ACCUM_BUFFER_BIT 512L
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#undef org_lwjgl_opengl_GL12_GL_STENCIL_BUFFER_BIT
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#define org_lwjgl_opengl_GL12_GL_STENCIL_BUFFER_BIT 1024L
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#undef org_lwjgl_opengl_GL12_GL_VIEWPORT_BIT
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#define org_lwjgl_opengl_GL12_GL_VIEWPORT_BIT 2048L
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#undef org_lwjgl_opengl_GL12_GL_TRANSFORM_BIT
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#define org_lwjgl_opengl_GL12_GL_TRANSFORM_BIT 4096L
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#undef org_lwjgl_opengl_GL12_GL_ENABLE_BIT
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#define org_lwjgl_opengl_GL12_GL_ENABLE_BIT 8192L
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#undef org_lwjgl_opengl_GL12_GL_COLOR_BUFFER_BIT
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#define org_lwjgl_opengl_GL12_GL_COLOR_BUFFER_BIT 16384L
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#undef org_lwjgl_opengl_GL12_GL_HINT_BIT
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#define org_lwjgl_opengl_GL12_GL_HINT_BIT 32768L
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#undef org_lwjgl_opengl_GL12_GL_EVAL_BIT
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#define org_lwjgl_opengl_GL12_GL_EVAL_BIT 65536L
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#undef org_lwjgl_opengl_GL12_GL_LIST_BIT
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#define org_lwjgl_opengl_GL12_GL_LIST_BIT 131072L
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#undef org_lwjgl_opengl_GL12_GL_TEXTURE_BIT
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#define org_lwjgl_opengl_GL12_GL_TEXTURE_BIT 262144L
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#undef org_lwjgl_opengl_GL12_GL_SCISSOR_BIT
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#define org_lwjgl_opengl_GL12_GL_SCISSOR_BIT 524288L
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#undef org_lwjgl_opengl_GL12_GL_ALL_ATTRIB_BITS
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#define org_lwjgl_opengl_GL12_GL_ALL_ATTRIB_BITS 1048575L
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#undef org_lwjgl_opengl_GL12_GL_POINTS
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#define org_lwjgl_opengl_GL12_GL_POINTS 0L
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#undef org_lwjgl_opengl_GL12_GL_LINES
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#define org_lwjgl_opengl_GL12_GL_LINES 1L
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#undef org_lwjgl_opengl_GL12_GL_LINE_LOOP
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#define org_lwjgl_opengl_GL12_GL_LINE_LOOP 2L
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#undef org_lwjgl_opengl_GL12_GL_LINE_STRIP
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#define org_lwjgl_opengl_GL12_GL_LINE_STRIP 3L
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#undef org_lwjgl_opengl_GL12_GL_TRIANGLES
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#define org_lwjgl_opengl_GL12_GL_TRIANGLES 4L
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#undef org_lwjgl_opengl_GL12_GL_TRIANGLE_STRIP
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#define org_lwjgl_opengl_GL12_GL_TRIANGLE_STRIP 5L
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#undef org_lwjgl_opengl_GL12_GL_TRIANGLE_FAN
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#define org_lwjgl_opengl_GL12_GL_TRIANGLE_FAN 6L
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#undef org_lwjgl_opengl_GL12_GL_QUADS
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#define org_lwjgl_opengl_GL12_GL_QUADS 7L
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#undef org_lwjgl_opengl_GL12_GL_QUAD_STRIP
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#define org_lwjgl_opengl_GL12_GL_QUAD_STRIP 8L
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#undef org_lwjgl_opengl_GL12_GL_POLYGON
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#define org_lwjgl_opengl_GL12_GL_POLYGON 9L
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#undef org_lwjgl_opengl_GL12_GL_ZERO
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#define org_lwjgl_opengl_GL12_GL_ZERO 0L
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#undef org_lwjgl_opengl_GL12_GL_ONE
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#define org_lwjgl_opengl_GL12_GL_ONE 1L
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#undef org_lwjgl_opengl_GL12_GL_SRC_COLOR
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#define org_lwjgl_opengl_GL12_GL_SRC_COLOR 768L
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#undef org_lwjgl_opengl_GL12_GL_ONE_MINUS_SRC_COLOR
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#define org_lwjgl_opengl_GL12_GL_ONE_MINUS_SRC_COLOR 769L
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#undef org_lwjgl_opengl_GL12_GL_SRC_ALPHA
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#define org_lwjgl_opengl_GL12_GL_SRC_ALPHA 770L
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#undef org_lwjgl_opengl_GL12_GL_ONE_MINUS_SRC_ALPHA
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#define org_lwjgl_opengl_GL12_GL_ONE_MINUS_SRC_ALPHA 771L
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#undef org_lwjgl_opengl_GL12_GL_DST_ALPHA
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#define org_lwjgl_opengl_GL12_GL_DST_ALPHA 772L
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#undef org_lwjgl_opengl_GL12_GL_ONE_MINUS_DST_ALPHA
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#define org_lwjgl_opengl_GL12_GL_ONE_MINUS_DST_ALPHA 773L
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#undef org_lwjgl_opengl_GL12_GL_DST_COLOR
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#define org_lwjgl_opengl_GL12_GL_DST_COLOR 774L
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#undef org_lwjgl_opengl_GL12_GL_ONE_MINUS_DST_COLOR
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#define org_lwjgl_opengl_GL12_GL_ONE_MINUS_DST_COLOR 775L
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#undef org_lwjgl_opengl_GL12_GL_SRC_ALPHA_SATURATE
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#define org_lwjgl_opengl_GL12_GL_SRC_ALPHA_SATURATE 776L
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#undef org_lwjgl_opengl_GL12_GL_CONSTANT_COLOR
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#define org_lwjgl_opengl_GL12_GL_CONSTANT_COLOR 32769L
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#undef org_lwjgl_opengl_GL12_GL_ONE_MINUS_CONSTANT_COLOR
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#define org_lwjgl_opengl_GL12_GL_ONE_MINUS_CONSTANT_COLOR 32770L
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#undef org_lwjgl_opengl_GL12_GL_CONSTANT_ALPHA
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#define org_lwjgl_opengl_GL12_GL_CONSTANT_ALPHA 32771L
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#undef org_lwjgl_opengl_GL12_GL_ONE_MINUS_CONSTANT_ALPHA
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#define org_lwjgl_opengl_GL12_GL_ONE_MINUS_CONSTANT_ALPHA 32772L
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#undef org_lwjgl_opengl_GL12_GL_TRUE
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#define org_lwjgl_opengl_GL12_GL_TRUE 1L
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#undef org_lwjgl_opengl_GL12_GL_FALSE
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#define org_lwjgl_opengl_GL12_GL_FALSE 0L
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#undef org_lwjgl_opengl_GL12_GL_CLIP_PLANE0
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#define org_lwjgl_opengl_GL12_GL_CLIP_PLANE0 12288L
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#undef org_lwjgl_opengl_GL12_GL_CLIP_PLANE1
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#define org_lwjgl_opengl_GL12_GL_CLIP_PLANE1 12289L
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#undef org_lwjgl_opengl_GL12_GL_CLIP_PLANE2
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#define org_lwjgl_opengl_GL12_GL_CLIP_PLANE2 12290L
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#undef org_lwjgl_opengl_GL12_GL_CLIP_PLANE3
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#define org_lwjgl_opengl_GL12_GL_CLIP_PLANE3 12291L
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#undef org_lwjgl_opengl_GL12_GL_CLIP_PLANE4
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#define org_lwjgl_opengl_GL12_GL_CLIP_PLANE4 12292L
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#undef org_lwjgl_opengl_GL12_GL_CLIP_PLANE5
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#define org_lwjgl_opengl_GL12_GL_CLIP_PLANE5 12293L
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#undef org_lwjgl_opengl_GL12_GL_BYTE
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#define org_lwjgl_opengl_GL12_GL_BYTE 5120L
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#undef org_lwjgl_opengl_GL12_GL_UNSIGNED_BYTE
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#define org_lwjgl_opengl_GL12_GL_UNSIGNED_BYTE 5121L
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#undef org_lwjgl_opengl_GL12_GL_SHORT
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#define org_lwjgl_opengl_GL12_GL_SHORT 5122L
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#undef org_lwjgl_opengl_GL12_GL_UNSIGNED_SHORT
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#define org_lwjgl_opengl_GL12_GL_UNSIGNED_SHORT 5123L
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#undef org_lwjgl_opengl_GL12_GL_INT
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#define org_lwjgl_opengl_GL12_GL_INT 5124L
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#undef org_lwjgl_opengl_GL12_GL_UNSIGNED_INT
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#define org_lwjgl_opengl_GL12_GL_UNSIGNED_INT 5125L
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#undef org_lwjgl_opengl_GL12_GL_FLOAT
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#define org_lwjgl_opengl_GL12_GL_FLOAT 5126L
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#undef org_lwjgl_opengl_GL12_GL_2_BYTES
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#define org_lwjgl_opengl_GL12_GL_2_BYTES 5127L
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#undef org_lwjgl_opengl_GL12_GL_3_BYTES
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#define org_lwjgl_opengl_GL12_GL_3_BYTES 5128L
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#undef org_lwjgl_opengl_GL12_GL_4_BYTES
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#define org_lwjgl_opengl_GL12_GL_4_BYTES 5129L
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#undef org_lwjgl_opengl_GL12_GL_DOUBLE
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#define org_lwjgl_opengl_GL12_GL_DOUBLE 5130L
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#undef org_lwjgl_opengl_GL12_GL_NONE
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#define org_lwjgl_opengl_GL12_GL_NONE 0L
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#undef org_lwjgl_opengl_GL12_GL_FRONT_LEFT
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#define org_lwjgl_opengl_GL12_GL_FRONT_LEFT 1024L
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#undef org_lwjgl_opengl_GL12_GL_FRONT_RIGHT
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#define org_lwjgl_opengl_GL12_GL_FRONT_RIGHT 1025L
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#undef org_lwjgl_opengl_GL12_GL_BACK_LEFT
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#define org_lwjgl_opengl_GL12_GL_BACK_LEFT 1026L
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#undef org_lwjgl_opengl_GL12_GL_BACK_RIGHT
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#define org_lwjgl_opengl_GL12_GL_BACK_RIGHT 1027L
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#undef org_lwjgl_opengl_GL12_GL_FRONT
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#define org_lwjgl_opengl_GL12_GL_FRONT 1028L
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#undef org_lwjgl_opengl_GL12_GL_BACK
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#define org_lwjgl_opengl_GL12_GL_BACK 1029L
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#undef org_lwjgl_opengl_GL12_GL_LEFT
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#define org_lwjgl_opengl_GL12_GL_LEFT 1030L
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#undef org_lwjgl_opengl_GL12_GL_RIGHT
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#define org_lwjgl_opengl_GL12_GL_RIGHT 1031L
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#undef org_lwjgl_opengl_GL12_GL_FRONT_AND_BACK
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#define org_lwjgl_opengl_GL12_GL_FRONT_AND_BACK 1032L
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#undef org_lwjgl_opengl_GL12_GL_AUX0
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#define org_lwjgl_opengl_GL12_GL_AUX0 1033L
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#undef org_lwjgl_opengl_GL12_GL_AUX1
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#define org_lwjgl_opengl_GL12_GL_AUX1 1034L
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#undef org_lwjgl_opengl_GL12_GL_AUX2
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#define org_lwjgl_opengl_GL12_GL_AUX2 1035L
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#undef org_lwjgl_opengl_GL12_GL_AUX3
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#define org_lwjgl_opengl_GL12_GL_AUX3 1036L
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#undef org_lwjgl_opengl_GL12_GL_NO_ERROR
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#define org_lwjgl_opengl_GL12_GL_NO_ERROR 0L
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#undef org_lwjgl_opengl_GL12_GL_INVALID_ENUM
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#define org_lwjgl_opengl_GL12_GL_INVALID_ENUM 1280L
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#undef org_lwjgl_opengl_GL12_GL_INVALID_VALUE
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#define org_lwjgl_opengl_GL12_GL_INVALID_VALUE 1281L
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#undef org_lwjgl_opengl_GL12_GL_INVALID_OPERATION
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#define org_lwjgl_opengl_GL12_GL_INVALID_OPERATION 1282L
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#undef org_lwjgl_opengl_GL12_GL_STACK_OVERFLOW
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#define org_lwjgl_opengl_GL12_GL_STACK_OVERFLOW 1283L
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#undef org_lwjgl_opengl_GL12_GL_STACK_UNDERFLOW
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#define org_lwjgl_opengl_GL12_GL_STACK_UNDERFLOW 1284L
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#undef org_lwjgl_opengl_GL12_GL_OUT_OF_MEMORY
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#define org_lwjgl_opengl_GL12_GL_OUT_OF_MEMORY 1285L
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#undef org_lwjgl_opengl_GL12_GL_2D
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#define org_lwjgl_opengl_GL12_GL_2D 1536L
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#undef org_lwjgl_opengl_GL12_GL_3D
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#define org_lwjgl_opengl_GL12_GL_3D 1537L
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#undef org_lwjgl_opengl_GL12_GL_3D_COLOR
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#define org_lwjgl_opengl_GL12_GL_3D_COLOR 1538L
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#undef org_lwjgl_opengl_GL12_GL_3D_COLOR_TEXTURE
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#define org_lwjgl_opengl_GL12_GL_3D_COLOR_TEXTURE 1539L
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#undef org_lwjgl_opengl_GL12_GL_4D_COLOR_TEXTURE
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#define org_lwjgl_opengl_GL12_GL_4D_COLOR_TEXTURE 1540L
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#undef org_lwjgl_opengl_GL12_GL_PASS_THROUGH_TOKEN
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#define org_lwjgl_opengl_GL12_GL_PASS_THROUGH_TOKEN 1792L
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#undef org_lwjgl_opengl_GL12_GL_POINT_TOKEN
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#define org_lwjgl_opengl_GL12_GL_POINT_TOKEN 1793L
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#undef org_lwjgl_opengl_GL12_GL_LINE_TOKEN
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#define org_lwjgl_opengl_GL12_GL_LINE_TOKEN 1794L
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#undef org_lwjgl_opengl_GL12_GL_POLYGON_TOKEN
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#define org_lwjgl_opengl_GL12_GL_POLYGON_TOKEN 1795L
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#undef org_lwjgl_opengl_GL12_GL_BITMAP_TOKEN
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#define org_lwjgl_opengl_GL12_GL_BITMAP_TOKEN 1796L
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#undef org_lwjgl_opengl_GL12_GL_DRAW_PIXEL_TOKEN
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#define org_lwjgl_opengl_GL12_GL_DRAW_PIXEL_TOKEN 1797L
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#undef org_lwjgl_opengl_GL12_GL_COPY_PIXEL_TOKEN
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#define org_lwjgl_opengl_GL12_GL_COPY_PIXEL_TOKEN 1798L
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#undef org_lwjgl_opengl_GL12_GL_LINE_RESET_TOKEN
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#define org_lwjgl_opengl_GL12_GL_LINE_RESET_TOKEN 1799L
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#undef org_lwjgl_opengl_GL12_GL_EXP
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#define org_lwjgl_opengl_GL12_GL_EXP 2048L
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#undef org_lwjgl_opengl_GL12_GL_EXP2
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#define org_lwjgl_opengl_GL12_GL_EXP2 2049L
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#undef org_lwjgl_opengl_GL12_GL_CW
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#define org_lwjgl_opengl_GL12_GL_CW 2304L
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#undef org_lwjgl_opengl_GL12_GL_CCW
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#define org_lwjgl_opengl_GL12_GL_CCW 2305L
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#undef org_lwjgl_opengl_GL12_GL_COEFF
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#define org_lwjgl_opengl_GL12_GL_COEFF 2560L
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#undef org_lwjgl_opengl_GL12_GL_ORDER
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#define org_lwjgl_opengl_GL12_GL_ORDER 2561L
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#undef org_lwjgl_opengl_GL12_GL_DOMAIN
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#define org_lwjgl_opengl_GL12_GL_DOMAIN 2562L
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#undef org_lwjgl_opengl_GL12_GL_CURRENT_COLOR
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#define org_lwjgl_opengl_GL12_GL_CURRENT_COLOR 2816L
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#undef org_lwjgl_opengl_GL12_GL_CURRENT_INDEX
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#define org_lwjgl_opengl_GL12_GL_CURRENT_INDEX 2817L
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#undef org_lwjgl_opengl_GL12_GL_CURRENT_NORMAL
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#define org_lwjgl_opengl_GL12_GL_CURRENT_NORMAL 2818L
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#undef org_lwjgl_opengl_GL12_GL_CURRENT_TEXTURE_COORDS
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#define org_lwjgl_opengl_GL12_GL_CURRENT_TEXTURE_COORDS 2819L
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#undef org_lwjgl_opengl_GL12_GL_CURRENT_RASTER_COLOR
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#define org_lwjgl_opengl_GL12_GL_CURRENT_RASTER_COLOR 2820L
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#undef org_lwjgl_opengl_GL12_GL_CURRENT_RASTER_INDEX
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#define org_lwjgl_opengl_GL12_GL_CURRENT_RASTER_INDEX 2821L
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#undef org_lwjgl_opengl_GL12_GL_CURRENT_RASTER_TEXTURE_COORDS
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#define org_lwjgl_opengl_GL12_GL_CURRENT_RASTER_TEXTURE_COORDS 2822L
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#undef org_lwjgl_opengl_GL12_GL_CURRENT_RASTER_POSITION
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#define org_lwjgl_opengl_GL12_GL_CURRENT_RASTER_POSITION 2823L
|
|
#undef org_lwjgl_opengl_GL12_GL_CURRENT_RASTER_POSITION_VALID
|
|
#define org_lwjgl_opengl_GL12_GL_CURRENT_RASTER_POSITION_VALID 2824L
|
|
#undef org_lwjgl_opengl_GL12_GL_CURRENT_RASTER_DISTANCE
|
|
#define org_lwjgl_opengl_GL12_GL_CURRENT_RASTER_DISTANCE 2825L
|
|
#undef org_lwjgl_opengl_GL12_GL_POINT_SMOOTH
|
|
#define org_lwjgl_opengl_GL12_GL_POINT_SMOOTH 2832L
|
|
#undef org_lwjgl_opengl_GL12_GL_POINT_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_POINT_SIZE 2833L
|
|
#undef org_lwjgl_opengl_GL12_GL_POINT_SIZE_RANGE
|
|
#define org_lwjgl_opengl_GL12_GL_POINT_SIZE_RANGE 2834L
|
|
#undef org_lwjgl_opengl_GL12_GL_POINT_SIZE_GRANULARITY
|
|
#define org_lwjgl_opengl_GL12_GL_POINT_SIZE_GRANULARITY 2835L
|
|
#undef org_lwjgl_opengl_GL12_GL_LINE_SMOOTH
|
|
#define org_lwjgl_opengl_GL12_GL_LINE_SMOOTH 2848L
|
|
#undef org_lwjgl_opengl_GL12_GL_LINE_WIDTH
|
|
#define org_lwjgl_opengl_GL12_GL_LINE_WIDTH 2849L
|
|
#undef org_lwjgl_opengl_GL12_GL_LINE_WIDTH_RANGE
|
|
#define org_lwjgl_opengl_GL12_GL_LINE_WIDTH_RANGE 2850L
|
|
#undef org_lwjgl_opengl_GL12_GL_LINE_WIDTH_GRANULARITY
|
|
#define org_lwjgl_opengl_GL12_GL_LINE_WIDTH_GRANULARITY 2851L
|
|
#undef org_lwjgl_opengl_GL12_GL_LINE_STIPPLE
|
|
#define org_lwjgl_opengl_GL12_GL_LINE_STIPPLE 2852L
|
|
#undef org_lwjgl_opengl_GL12_GL_LINE_STIPPLE_PATTERN
|
|
#define org_lwjgl_opengl_GL12_GL_LINE_STIPPLE_PATTERN 2853L
|
|
#undef org_lwjgl_opengl_GL12_GL_LINE_STIPPLE_REPEAT
|
|
#define org_lwjgl_opengl_GL12_GL_LINE_STIPPLE_REPEAT 2854L
|
|
#undef org_lwjgl_opengl_GL12_GL_LIST_MODE
|
|
#define org_lwjgl_opengl_GL12_GL_LIST_MODE 2864L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAX_LIST_NESTING
|
|
#define org_lwjgl_opengl_GL12_GL_MAX_LIST_NESTING 2865L
|
|
#undef org_lwjgl_opengl_GL12_GL_LIST_BASE
|
|
#define org_lwjgl_opengl_GL12_GL_LIST_BASE 2866L
|
|
#undef org_lwjgl_opengl_GL12_GL_LIST_INDEX
|
|
#define org_lwjgl_opengl_GL12_GL_LIST_INDEX 2867L
|
|
#undef org_lwjgl_opengl_GL12_GL_POLYGON_MODE
|
|
#define org_lwjgl_opengl_GL12_GL_POLYGON_MODE 2880L
|
|
#undef org_lwjgl_opengl_GL12_GL_POLYGON_SMOOTH
|
|
#define org_lwjgl_opengl_GL12_GL_POLYGON_SMOOTH 2881L
|
|
#undef org_lwjgl_opengl_GL12_GL_POLYGON_STIPPLE
|
|
#define org_lwjgl_opengl_GL12_GL_POLYGON_STIPPLE 2882L
|
|
#undef org_lwjgl_opengl_GL12_GL_EDGE_FLAG
|
|
#define org_lwjgl_opengl_GL12_GL_EDGE_FLAG 2883L
|
|
#undef org_lwjgl_opengl_GL12_GL_CULL_FACE
|
|
#define org_lwjgl_opengl_GL12_GL_CULL_FACE 2884L
|
|
#undef org_lwjgl_opengl_GL12_GL_CULL_FACE_MODE
|
|
#define org_lwjgl_opengl_GL12_GL_CULL_FACE_MODE 2885L
|
|
#undef org_lwjgl_opengl_GL12_GL_FRONT_FACE
|
|
#define org_lwjgl_opengl_GL12_GL_FRONT_FACE 2886L
|
|
#undef org_lwjgl_opengl_GL12_GL_LIGHTING
|
|
#define org_lwjgl_opengl_GL12_GL_LIGHTING 2896L
|
|
#undef org_lwjgl_opengl_GL12_GL_LIGHT_MODEL_LOCAL_VIEWER
|
|
#define org_lwjgl_opengl_GL12_GL_LIGHT_MODEL_LOCAL_VIEWER 2897L
|
|
#undef org_lwjgl_opengl_GL12_GL_LIGHT_MODEL_TWO_SIDE
|
|
#define org_lwjgl_opengl_GL12_GL_LIGHT_MODEL_TWO_SIDE 2898L
|
|
#undef org_lwjgl_opengl_GL12_GL_LIGHT_MODEL_AMBIENT
|
|
#define org_lwjgl_opengl_GL12_GL_LIGHT_MODEL_AMBIENT 2899L
|
|
#undef org_lwjgl_opengl_GL12_GL_SHADE_MODEL
|
|
#define org_lwjgl_opengl_GL12_GL_SHADE_MODEL 2900L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_MATERIAL_FACE
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_MATERIAL_FACE 2901L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_MATERIAL_PARAMETER
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_MATERIAL_PARAMETER 2902L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_MATERIAL
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_MATERIAL 2903L
|
|
#undef org_lwjgl_opengl_GL12_GL_FOG
|
|
#define org_lwjgl_opengl_GL12_GL_FOG 2912L
|
|
#undef org_lwjgl_opengl_GL12_GL_FOG_INDEX
|
|
#define org_lwjgl_opengl_GL12_GL_FOG_INDEX 2913L
|
|
#undef org_lwjgl_opengl_GL12_GL_FOG_DENSITY
|
|
#define org_lwjgl_opengl_GL12_GL_FOG_DENSITY 2914L
|
|
#undef org_lwjgl_opengl_GL12_GL_FOG_START
|
|
#define org_lwjgl_opengl_GL12_GL_FOG_START 2915L
|
|
#undef org_lwjgl_opengl_GL12_GL_FOG_END
|
|
#define org_lwjgl_opengl_GL12_GL_FOG_END 2916L
|
|
#undef org_lwjgl_opengl_GL12_GL_FOG_MODE
|
|
#define org_lwjgl_opengl_GL12_GL_FOG_MODE 2917L
|
|
#undef org_lwjgl_opengl_GL12_GL_FOG_COLOR
|
|
#define org_lwjgl_opengl_GL12_GL_FOG_COLOR 2918L
|
|
#undef org_lwjgl_opengl_GL12_GL_DEPTH_RANGE
|
|
#define org_lwjgl_opengl_GL12_GL_DEPTH_RANGE 2928L
|
|
#undef org_lwjgl_opengl_GL12_GL_DEPTH_TEST
|
|
#define org_lwjgl_opengl_GL12_GL_DEPTH_TEST 2929L
|
|
#undef org_lwjgl_opengl_GL12_GL_DEPTH_WRITEMASK
|
|
#define org_lwjgl_opengl_GL12_GL_DEPTH_WRITEMASK 2930L
|
|
#undef org_lwjgl_opengl_GL12_GL_DEPTH_CLEAR_VALUE
|
|
#define org_lwjgl_opengl_GL12_GL_DEPTH_CLEAR_VALUE 2931L
|
|
#undef org_lwjgl_opengl_GL12_GL_DEPTH_FUNC
|
|
#define org_lwjgl_opengl_GL12_GL_DEPTH_FUNC 2932L
|
|
#undef org_lwjgl_opengl_GL12_GL_ACCUM_CLEAR_VALUE
|
|
#define org_lwjgl_opengl_GL12_GL_ACCUM_CLEAR_VALUE 2944L
|
|
#undef org_lwjgl_opengl_GL12_GL_STENCIL_TEST
|
|
#define org_lwjgl_opengl_GL12_GL_STENCIL_TEST 2960L
|
|
#undef org_lwjgl_opengl_GL12_GL_STENCIL_CLEAR_VALUE
|
|
#define org_lwjgl_opengl_GL12_GL_STENCIL_CLEAR_VALUE 2961L
|
|
#undef org_lwjgl_opengl_GL12_GL_STENCIL_FUNC
|
|
#define org_lwjgl_opengl_GL12_GL_STENCIL_FUNC 2962L
|
|
#undef org_lwjgl_opengl_GL12_GL_STENCIL_VALUE_MASK
|
|
#define org_lwjgl_opengl_GL12_GL_STENCIL_VALUE_MASK 2963L
|
|
#undef org_lwjgl_opengl_GL12_GL_STENCIL_FAIL
|
|
#define org_lwjgl_opengl_GL12_GL_STENCIL_FAIL 2964L
|
|
#undef org_lwjgl_opengl_GL12_GL_STENCIL_PASS_DEPTH_FAIL
|
|
#define org_lwjgl_opengl_GL12_GL_STENCIL_PASS_DEPTH_FAIL 2965L
|
|
#undef org_lwjgl_opengl_GL12_GL_STENCIL_PASS_DEPTH_PASS
|
|
#define org_lwjgl_opengl_GL12_GL_STENCIL_PASS_DEPTH_PASS 2966L
|
|
#undef org_lwjgl_opengl_GL12_GL_STENCIL_REF
|
|
#define org_lwjgl_opengl_GL12_GL_STENCIL_REF 2967L
|
|
#undef org_lwjgl_opengl_GL12_GL_STENCIL_WRITEMASK
|
|
#define org_lwjgl_opengl_GL12_GL_STENCIL_WRITEMASK 2968L
|
|
#undef org_lwjgl_opengl_GL12_GL_MATRIX_MODE
|
|
#define org_lwjgl_opengl_GL12_GL_MATRIX_MODE 2976L
|
|
#undef org_lwjgl_opengl_GL12_GL_NORMALIZE
|
|
#define org_lwjgl_opengl_GL12_GL_NORMALIZE 2977L
|
|
#undef org_lwjgl_opengl_GL12_GL_VIEWPORT
|
|
#define org_lwjgl_opengl_GL12_GL_VIEWPORT 2978L
|
|
#undef org_lwjgl_opengl_GL12_GL_MODELVIEW_STACK_DEPTH
|
|
#define org_lwjgl_opengl_GL12_GL_MODELVIEW_STACK_DEPTH 2979L
|
|
#undef org_lwjgl_opengl_GL12_GL_PROJECTION_STACK_DEPTH
|
|
#define org_lwjgl_opengl_GL12_GL_PROJECTION_STACK_DEPTH 2980L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_STACK_DEPTH
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_STACK_DEPTH 2981L
|
|
#undef org_lwjgl_opengl_GL12_GL_MODELVIEW_MATRIX
|
|
#define org_lwjgl_opengl_GL12_GL_MODELVIEW_MATRIX 2982L
|
|
#undef org_lwjgl_opengl_GL12_GL_PROJECTION_MATRIX
|
|
#define org_lwjgl_opengl_GL12_GL_PROJECTION_MATRIX 2983L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_MATRIX
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_MATRIX 2984L
|
|
#undef org_lwjgl_opengl_GL12_GL_ATTRIB_STACK_DEPTH
|
|
#define org_lwjgl_opengl_GL12_GL_ATTRIB_STACK_DEPTH 2992L
|
|
#undef org_lwjgl_opengl_GL12_GL_CLIENT_ATTRIB_STACK_DEPTH
|
|
#define org_lwjgl_opengl_GL12_GL_CLIENT_ATTRIB_STACK_DEPTH 2993L
|
|
#undef org_lwjgl_opengl_GL12_GL_ALPHA_TEST
|
|
#define org_lwjgl_opengl_GL12_GL_ALPHA_TEST 3008L
|
|
#undef org_lwjgl_opengl_GL12_GL_ALPHA_TEST_FUNC
|
|
#define org_lwjgl_opengl_GL12_GL_ALPHA_TEST_FUNC 3009L
|
|
#undef org_lwjgl_opengl_GL12_GL_ALPHA_TEST_REF
|
|
#define org_lwjgl_opengl_GL12_GL_ALPHA_TEST_REF 3010L
|
|
#undef org_lwjgl_opengl_GL12_GL_DITHER
|
|
#define org_lwjgl_opengl_GL12_GL_DITHER 3024L
|
|
#undef org_lwjgl_opengl_GL12_GL_BLEND_DST
|
|
#define org_lwjgl_opengl_GL12_GL_BLEND_DST 3040L
|
|
#undef org_lwjgl_opengl_GL12_GL_BLEND_SRC
|
|
#define org_lwjgl_opengl_GL12_GL_BLEND_SRC 3041L
|
|
#undef org_lwjgl_opengl_GL12_GL_BLEND
|
|
#define org_lwjgl_opengl_GL12_GL_BLEND 3042L
|
|
#undef org_lwjgl_opengl_GL12_GL_LOGIC_OP_MODE
|
|
#define org_lwjgl_opengl_GL12_GL_LOGIC_OP_MODE 3056L
|
|
#undef org_lwjgl_opengl_GL12_GL_INDEX_LOGIC_OP
|
|
#define org_lwjgl_opengl_GL12_GL_INDEX_LOGIC_OP 3057L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_LOGIC_OP
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_LOGIC_OP 3058L
|
|
#undef org_lwjgl_opengl_GL12_GL_AUX_BUFFERS
|
|
#define org_lwjgl_opengl_GL12_GL_AUX_BUFFERS 3072L
|
|
#undef org_lwjgl_opengl_GL12_GL_DRAW_BUFFER
|
|
#define org_lwjgl_opengl_GL12_GL_DRAW_BUFFER 3073L
|
|
#undef org_lwjgl_opengl_GL12_GL_READ_BUFFER
|
|
#define org_lwjgl_opengl_GL12_GL_READ_BUFFER 3074L
|
|
#undef org_lwjgl_opengl_GL12_GL_SCISSOR_BOX
|
|
#define org_lwjgl_opengl_GL12_GL_SCISSOR_BOX 3088L
|
|
#undef org_lwjgl_opengl_GL12_GL_SCISSOR_TEST
|
|
#define org_lwjgl_opengl_GL12_GL_SCISSOR_TEST 3089L
|
|
#undef org_lwjgl_opengl_GL12_GL_INDEX_CLEAR_VALUE
|
|
#define org_lwjgl_opengl_GL12_GL_INDEX_CLEAR_VALUE 3104L
|
|
#undef org_lwjgl_opengl_GL12_GL_INDEX_WRITEMASK
|
|
#define org_lwjgl_opengl_GL12_GL_INDEX_WRITEMASK 3105L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_CLEAR_VALUE
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_CLEAR_VALUE 3106L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_WRITEMASK
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_WRITEMASK 3107L
|
|
#undef org_lwjgl_opengl_GL12_GL_INDEX_MODE
|
|
#define org_lwjgl_opengl_GL12_GL_INDEX_MODE 3120L
|
|
#undef org_lwjgl_opengl_GL12_GL_RGBA_MODE
|
|
#define org_lwjgl_opengl_GL12_GL_RGBA_MODE 3121L
|
|
#undef org_lwjgl_opengl_GL12_GL_DOUBLEBUFFER
|
|
#define org_lwjgl_opengl_GL12_GL_DOUBLEBUFFER 3122L
|
|
#undef org_lwjgl_opengl_GL12_GL_STEREO
|
|
#define org_lwjgl_opengl_GL12_GL_STEREO 3123L
|
|
#undef org_lwjgl_opengl_GL12_GL_RENDER_MODE
|
|
#define org_lwjgl_opengl_GL12_GL_RENDER_MODE 3136L
|
|
#undef org_lwjgl_opengl_GL12_GL_PERSPECTIVE_CORRECTION_HINT
|
|
#define org_lwjgl_opengl_GL12_GL_PERSPECTIVE_CORRECTION_HINT 3152L
|
|
#undef org_lwjgl_opengl_GL12_GL_POINT_SMOOTH_HINT
|
|
#define org_lwjgl_opengl_GL12_GL_POINT_SMOOTH_HINT 3153L
|
|
#undef org_lwjgl_opengl_GL12_GL_LINE_SMOOTH_HINT
|
|
#define org_lwjgl_opengl_GL12_GL_LINE_SMOOTH_HINT 3154L
|
|
#undef org_lwjgl_opengl_GL12_GL_POLYGON_SMOOTH_HINT
|
|
#define org_lwjgl_opengl_GL12_GL_POLYGON_SMOOTH_HINT 3155L
|
|
#undef org_lwjgl_opengl_GL12_GL_FOG_HINT
|
|
#define org_lwjgl_opengl_GL12_GL_FOG_HINT 3156L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_GEN_S
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_GEN_S 3168L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_GEN_T
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_GEN_T 3169L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_GEN_R
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_GEN_R 3170L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_GEN_Q
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_GEN_Q 3171L
|
|
#undef org_lwjgl_opengl_GL12_GL_PIXEL_MAP_I_TO_I
|
|
#define org_lwjgl_opengl_GL12_GL_PIXEL_MAP_I_TO_I 3184L
|
|
#undef org_lwjgl_opengl_GL12_GL_PIXEL_MAP_S_TO_S
|
|
#define org_lwjgl_opengl_GL12_GL_PIXEL_MAP_S_TO_S 3185L
|
|
#undef org_lwjgl_opengl_GL12_GL_PIXEL_MAP_I_TO_R
|
|
#define org_lwjgl_opengl_GL12_GL_PIXEL_MAP_I_TO_R 3186L
|
|
#undef org_lwjgl_opengl_GL12_GL_PIXEL_MAP_I_TO_G
|
|
#define org_lwjgl_opengl_GL12_GL_PIXEL_MAP_I_TO_G 3187L
|
|
#undef org_lwjgl_opengl_GL12_GL_PIXEL_MAP_I_TO_B
|
|
#define org_lwjgl_opengl_GL12_GL_PIXEL_MAP_I_TO_B 3188L
|
|
#undef org_lwjgl_opengl_GL12_GL_PIXEL_MAP_I_TO_A
|
|
#define org_lwjgl_opengl_GL12_GL_PIXEL_MAP_I_TO_A 3189L
|
|
#undef org_lwjgl_opengl_GL12_GL_PIXEL_MAP_R_TO_R
|
|
#define org_lwjgl_opengl_GL12_GL_PIXEL_MAP_R_TO_R 3190L
|
|
#undef org_lwjgl_opengl_GL12_GL_PIXEL_MAP_G_TO_G
|
|
#define org_lwjgl_opengl_GL12_GL_PIXEL_MAP_G_TO_G 3191L
|
|
#undef org_lwjgl_opengl_GL12_GL_PIXEL_MAP_B_TO_B
|
|
#define org_lwjgl_opengl_GL12_GL_PIXEL_MAP_B_TO_B 3192L
|
|
#undef org_lwjgl_opengl_GL12_GL_PIXEL_MAP_A_TO_A
|
|
#define org_lwjgl_opengl_GL12_GL_PIXEL_MAP_A_TO_A 3193L
|
|
#undef org_lwjgl_opengl_GL12_GL_PIXEL_MAP_I_TO_I_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_PIXEL_MAP_I_TO_I_SIZE 3248L
|
|
#undef org_lwjgl_opengl_GL12_GL_PIXEL_MAP_S_TO_S_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_PIXEL_MAP_S_TO_S_SIZE 3249L
|
|
#undef org_lwjgl_opengl_GL12_GL_PIXEL_MAP_I_TO_R_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_PIXEL_MAP_I_TO_R_SIZE 3250L
|
|
#undef org_lwjgl_opengl_GL12_GL_PIXEL_MAP_I_TO_G_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_PIXEL_MAP_I_TO_G_SIZE 3251L
|
|
#undef org_lwjgl_opengl_GL12_GL_PIXEL_MAP_I_TO_B_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_PIXEL_MAP_I_TO_B_SIZE 3252L
|
|
#undef org_lwjgl_opengl_GL12_GL_PIXEL_MAP_I_TO_A_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_PIXEL_MAP_I_TO_A_SIZE 3253L
|
|
#undef org_lwjgl_opengl_GL12_GL_PIXEL_MAP_R_TO_R_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_PIXEL_MAP_R_TO_R_SIZE 3254L
|
|
#undef org_lwjgl_opengl_GL12_GL_PIXEL_MAP_G_TO_G_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_PIXEL_MAP_G_TO_G_SIZE 3255L
|
|
#undef org_lwjgl_opengl_GL12_GL_PIXEL_MAP_B_TO_B_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_PIXEL_MAP_B_TO_B_SIZE 3256L
|
|
#undef org_lwjgl_opengl_GL12_GL_PIXEL_MAP_A_TO_A_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_PIXEL_MAP_A_TO_A_SIZE 3257L
|
|
#undef org_lwjgl_opengl_GL12_GL_UNPACK_SWAP_BYTES
|
|
#define org_lwjgl_opengl_GL12_GL_UNPACK_SWAP_BYTES 3312L
|
|
#undef org_lwjgl_opengl_GL12_GL_UNPACK_LSB_FIRST
|
|
#define org_lwjgl_opengl_GL12_GL_UNPACK_LSB_FIRST 3313L
|
|
#undef org_lwjgl_opengl_GL12_GL_UNPACK_ROW_LENGTH
|
|
#define org_lwjgl_opengl_GL12_GL_UNPACK_ROW_LENGTH 3314L
|
|
#undef org_lwjgl_opengl_GL12_GL_UNPACK_SKIP_ROWS
|
|
#define org_lwjgl_opengl_GL12_GL_UNPACK_SKIP_ROWS 3315L
|
|
#undef org_lwjgl_opengl_GL12_GL_UNPACK_SKIP_PIXELS
|
|
#define org_lwjgl_opengl_GL12_GL_UNPACK_SKIP_PIXELS 3316L
|
|
#undef org_lwjgl_opengl_GL12_GL_UNPACK_ALIGNMENT
|
|
#define org_lwjgl_opengl_GL12_GL_UNPACK_ALIGNMENT 3317L
|
|
#undef org_lwjgl_opengl_GL12_GL_PACK_SWAP_BYTES
|
|
#define org_lwjgl_opengl_GL12_GL_PACK_SWAP_BYTES 3328L
|
|
#undef org_lwjgl_opengl_GL12_GL_PACK_LSB_FIRST
|
|
#define org_lwjgl_opengl_GL12_GL_PACK_LSB_FIRST 3329L
|
|
#undef org_lwjgl_opengl_GL12_GL_PACK_ROW_LENGTH
|
|
#define org_lwjgl_opengl_GL12_GL_PACK_ROW_LENGTH 3330L
|
|
#undef org_lwjgl_opengl_GL12_GL_PACK_SKIP_ROWS
|
|
#define org_lwjgl_opengl_GL12_GL_PACK_SKIP_ROWS 3331L
|
|
#undef org_lwjgl_opengl_GL12_GL_PACK_SKIP_PIXELS
|
|
#define org_lwjgl_opengl_GL12_GL_PACK_SKIP_PIXELS 3332L
|
|
#undef org_lwjgl_opengl_GL12_GL_PACK_ALIGNMENT
|
|
#define org_lwjgl_opengl_GL12_GL_PACK_ALIGNMENT 3333L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP_COLOR
|
|
#define org_lwjgl_opengl_GL12_GL_MAP_COLOR 3344L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP_STENCIL
|
|
#define org_lwjgl_opengl_GL12_GL_MAP_STENCIL 3345L
|
|
#undef org_lwjgl_opengl_GL12_GL_INDEX_SHIFT
|
|
#define org_lwjgl_opengl_GL12_GL_INDEX_SHIFT 3346L
|
|
#undef org_lwjgl_opengl_GL12_GL_INDEX_OFFSET
|
|
#define org_lwjgl_opengl_GL12_GL_INDEX_OFFSET 3347L
|
|
#undef org_lwjgl_opengl_GL12_GL_RED_SCALE
|
|
#define org_lwjgl_opengl_GL12_GL_RED_SCALE 3348L
|
|
#undef org_lwjgl_opengl_GL12_GL_RED_BIAS
|
|
#define org_lwjgl_opengl_GL12_GL_RED_BIAS 3349L
|
|
#undef org_lwjgl_opengl_GL12_GL_ZOOM_X
|
|
#define org_lwjgl_opengl_GL12_GL_ZOOM_X 3350L
|
|
#undef org_lwjgl_opengl_GL12_GL_ZOOM_Y
|
|
#define org_lwjgl_opengl_GL12_GL_ZOOM_Y 3351L
|
|
#undef org_lwjgl_opengl_GL12_GL_GREEN_SCALE
|
|
#define org_lwjgl_opengl_GL12_GL_GREEN_SCALE 3352L
|
|
#undef org_lwjgl_opengl_GL12_GL_GREEN_BIAS
|
|
#define org_lwjgl_opengl_GL12_GL_GREEN_BIAS 3353L
|
|
#undef org_lwjgl_opengl_GL12_GL_BLUE_SCALE
|
|
#define org_lwjgl_opengl_GL12_GL_BLUE_SCALE 3354L
|
|
#undef org_lwjgl_opengl_GL12_GL_BLUE_BIAS
|
|
#define org_lwjgl_opengl_GL12_GL_BLUE_BIAS 3355L
|
|
#undef org_lwjgl_opengl_GL12_GL_ALPHA_SCALE
|
|
#define org_lwjgl_opengl_GL12_GL_ALPHA_SCALE 3356L
|
|
#undef org_lwjgl_opengl_GL12_GL_ALPHA_BIAS
|
|
#define org_lwjgl_opengl_GL12_GL_ALPHA_BIAS 3357L
|
|
#undef org_lwjgl_opengl_GL12_GL_DEPTH_SCALE
|
|
#define org_lwjgl_opengl_GL12_GL_DEPTH_SCALE 3358L
|
|
#undef org_lwjgl_opengl_GL12_GL_DEPTH_BIAS
|
|
#define org_lwjgl_opengl_GL12_GL_DEPTH_BIAS 3359L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAX_EVAL_ORDER
|
|
#define org_lwjgl_opengl_GL12_GL_MAX_EVAL_ORDER 3376L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAX_LIGHTS
|
|
#define org_lwjgl_opengl_GL12_GL_MAX_LIGHTS 3377L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAX_CLIP_PLANES
|
|
#define org_lwjgl_opengl_GL12_GL_MAX_CLIP_PLANES 3378L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAX_TEXTURE_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_MAX_TEXTURE_SIZE 3379L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAX_PIXEL_MAP_TABLE
|
|
#define org_lwjgl_opengl_GL12_GL_MAX_PIXEL_MAP_TABLE 3380L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAX_ATTRIB_STACK_DEPTH
|
|
#define org_lwjgl_opengl_GL12_GL_MAX_ATTRIB_STACK_DEPTH 3381L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAX_MODELVIEW_STACK_DEPTH
|
|
#define org_lwjgl_opengl_GL12_GL_MAX_MODELVIEW_STACK_DEPTH 3382L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAX_NAME_STACK_DEPTH
|
|
#define org_lwjgl_opengl_GL12_GL_MAX_NAME_STACK_DEPTH 3383L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAX_PROJECTION_STACK_DEPTH
|
|
#define org_lwjgl_opengl_GL12_GL_MAX_PROJECTION_STACK_DEPTH 3384L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAX_TEXTURE_STACK_DEPTH
|
|
#define org_lwjgl_opengl_GL12_GL_MAX_TEXTURE_STACK_DEPTH 3385L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAX_VIEWPORT_DIMS
|
|
#define org_lwjgl_opengl_GL12_GL_MAX_VIEWPORT_DIMS 3386L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
|
|
#define org_lwjgl_opengl_GL12_GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 3387L
|
|
#undef org_lwjgl_opengl_GL12_GL_SUBPIXEL_BITS
|
|
#define org_lwjgl_opengl_GL12_GL_SUBPIXEL_BITS 3408L
|
|
#undef org_lwjgl_opengl_GL12_GL_INDEX_BITS
|
|
#define org_lwjgl_opengl_GL12_GL_INDEX_BITS 3409L
|
|
#undef org_lwjgl_opengl_GL12_GL_RED_BITS
|
|
#define org_lwjgl_opengl_GL12_GL_RED_BITS 3410L
|
|
#undef org_lwjgl_opengl_GL12_GL_GREEN_BITS
|
|
#define org_lwjgl_opengl_GL12_GL_GREEN_BITS 3411L
|
|
#undef org_lwjgl_opengl_GL12_GL_BLUE_BITS
|
|
#define org_lwjgl_opengl_GL12_GL_BLUE_BITS 3412L
|
|
#undef org_lwjgl_opengl_GL12_GL_ALPHA_BITS
|
|
#define org_lwjgl_opengl_GL12_GL_ALPHA_BITS 3413L
|
|
#undef org_lwjgl_opengl_GL12_GL_DEPTH_BITS
|
|
#define org_lwjgl_opengl_GL12_GL_DEPTH_BITS 3414L
|
|
#undef org_lwjgl_opengl_GL12_GL_STENCIL_BITS
|
|
#define org_lwjgl_opengl_GL12_GL_STENCIL_BITS 3415L
|
|
#undef org_lwjgl_opengl_GL12_GL_ACCUM_RED_BITS
|
|
#define org_lwjgl_opengl_GL12_GL_ACCUM_RED_BITS 3416L
|
|
#undef org_lwjgl_opengl_GL12_GL_ACCUM_GREEN_BITS
|
|
#define org_lwjgl_opengl_GL12_GL_ACCUM_GREEN_BITS 3417L
|
|
#undef org_lwjgl_opengl_GL12_GL_ACCUM_BLUE_BITS
|
|
#define org_lwjgl_opengl_GL12_GL_ACCUM_BLUE_BITS 3418L
|
|
#undef org_lwjgl_opengl_GL12_GL_ACCUM_ALPHA_BITS
|
|
#define org_lwjgl_opengl_GL12_GL_ACCUM_ALPHA_BITS 3419L
|
|
#undef org_lwjgl_opengl_GL12_GL_NAME_STACK_DEPTH
|
|
#define org_lwjgl_opengl_GL12_GL_NAME_STACK_DEPTH 3440L
|
|
#undef org_lwjgl_opengl_GL12_GL_AUTO_NORMAL
|
|
#define org_lwjgl_opengl_GL12_GL_AUTO_NORMAL 3456L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP1_COLOR_4
|
|
#define org_lwjgl_opengl_GL12_GL_MAP1_COLOR_4 3472L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP1_INDEX
|
|
#define org_lwjgl_opengl_GL12_GL_MAP1_INDEX 3473L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP1_NORMAL
|
|
#define org_lwjgl_opengl_GL12_GL_MAP1_NORMAL 3474L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP1_TEXTURE_COORD_1
|
|
#define org_lwjgl_opengl_GL12_GL_MAP1_TEXTURE_COORD_1 3475L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP1_TEXTURE_COORD_2
|
|
#define org_lwjgl_opengl_GL12_GL_MAP1_TEXTURE_COORD_2 3476L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP1_TEXTURE_COORD_3
|
|
#define org_lwjgl_opengl_GL12_GL_MAP1_TEXTURE_COORD_3 3477L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP1_TEXTURE_COORD_4
|
|
#define org_lwjgl_opengl_GL12_GL_MAP1_TEXTURE_COORD_4 3478L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP1_VERTEX_3
|
|
#define org_lwjgl_opengl_GL12_GL_MAP1_VERTEX_3 3479L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP1_VERTEX_4
|
|
#define org_lwjgl_opengl_GL12_GL_MAP1_VERTEX_4 3480L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP2_COLOR_4
|
|
#define org_lwjgl_opengl_GL12_GL_MAP2_COLOR_4 3504L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP2_INDEX
|
|
#define org_lwjgl_opengl_GL12_GL_MAP2_INDEX 3505L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP2_NORMAL
|
|
#define org_lwjgl_opengl_GL12_GL_MAP2_NORMAL 3506L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP2_TEXTURE_COORD_1
|
|
#define org_lwjgl_opengl_GL12_GL_MAP2_TEXTURE_COORD_1 3507L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP2_TEXTURE_COORD_2
|
|
#define org_lwjgl_opengl_GL12_GL_MAP2_TEXTURE_COORD_2 3508L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP2_TEXTURE_COORD_3
|
|
#define org_lwjgl_opengl_GL12_GL_MAP2_TEXTURE_COORD_3 3509L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP2_TEXTURE_COORD_4
|
|
#define org_lwjgl_opengl_GL12_GL_MAP2_TEXTURE_COORD_4 3510L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP2_VERTEX_3
|
|
#define org_lwjgl_opengl_GL12_GL_MAP2_VERTEX_3 3511L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP2_VERTEX_4
|
|
#define org_lwjgl_opengl_GL12_GL_MAP2_VERTEX_4 3512L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP1_GRID_DOMAIN
|
|
#define org_lwjgl_opengl_GL12_GL_MAP1_GRID_DOMAIN 3536L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP1_GRID_SEGMENTS
|
|
#define org_lwjgl_opengl_GL12_GL_MAP1_GRID_SEGMENTS 3537L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP2_GRID_DOMAIN
|
|
#define org_lwjgl_opengl_GL12_GL_MAP2_GRID_DOMAIN 3538L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAP2_GRID_SEGMENTS
|
|
#define org_lwjgl_opengl_GL12_GL_MAP2_GRID_SEGMENTS 3539L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_1D
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_1D 3552L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_2D
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_2D 3553L
|
|
#undef org_lwjgl_opengl_GL12_GL_FEEDBACK_BUFFER_POINTER
|
|
#define org_lwjgl_opengl_GL12_GL_FEEDBACK_BUFFER_POINTER 3568L
|
|
#undef org_lwjgl_opengl_GL12_GL_FEEDBACK_BUFFER_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_FEEDBACK_BUFFER_SIZE 3569L
|
|
#undef org_lwjgl_opengl_GL12_GL_FEEDBACK_BUFFER_TYPE
|
|
#define org_lwjgl_opengl_GL12_GL_FEEDBACK_BUFFER_TYPE 3570L
|
|
#undef org_lwjgl_opengl_GL12_GL_SELECTION_BUFFER_POINTER
|
|
#define org_lwjgl_opengl_GL12_GL_SELECTION_BUFFER_POINTER 3571L
|
|
#undef org_lwjgl_opengl_GL12_GL_SELECTION_BUFFER_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_SELECTION_BUFFER_SIZE 3572L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_WIDTH
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_WIDTH 4096L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_HEIGHT
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_HEIGHT 4097L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_INTERNAL_FORMAT
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_INTERNAL_FORMAT 4099L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_BORDER_COLOR
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_BORDER_COLOR 4100L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_BORDER
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_BORDER 4101L
|
|
#undef org_lwjgl_opengl_GL12_GL_DONT_CARE
|
|
#define org_lwjgl_opengl_GL12_GL_DONT_CARE 4352L
|
|
#undef org_lwjgl_opengl_GL12_GL_FASTEST
|
|
#define org_lwjgl_opengl_GL12_GL_FASTEST 4353L
|
|
#undef org_lwjgl_opengl_GL12_GL_NICEST
|
|
#define org_lwjgl_opengl_GL12_GL_NICEST 4354L
|
|
#undef org_lwjgl_opengl_GL12_GL_LIGHT0
|
|
#define org_lwjgl_opengl_GL12_GL_LIGHT0 16384L
|
|
#undef org_lwjgl_opengl_GL12_GL_LIGHT1
|
|
#define org_lwjgl_opengl_GL12_GL_LIGHT1 16385L
|
|
#undef org_lwjgl_opengl_GL12_GL_LIGHT2
|
|
#define org_lwjgl_opengl_GL12_GL_LIGHT2 16386L
|
|
#undef org_lwjgl_opengl_GL12_GL_LIGHT3
|
|
#define org_lwjgl_opengl_GL12_GL_LIGHT3 16387L
|
|
#undef org_lwjgl_opengl_GL12_GL_LIGHT4
|
|
#define org_lwjgl_opengl_GL12_GL_LIGHT4 16388L
|
|
#undef org_lwjgl_opengl_GL12_GL_LIGHT5
|
|
#define org_lwjgl_opengl_GL12_GL_LIGHT5 16389L
|
|
#undef org_lwjgl_opengl_GL12_GL_LIGHT6
|
|
#define org_lwjgl_opengl_GL12_GL_LIGHT6 16390L
|
|
#undef org_lwjgl_opengl_GL12_GL_LIGHT7
|
|
#define org_lwjgl_opengl_GL12_GL_LIGHT7 16391L
|
|
#undef org_lwjgl_opengl_GL12_GL_AMBIENT
|
|
#define org_lwjgl_opengl_GL12_GL_AMBIENT 4608L
|
|
#undef org_lwjgl_opengl_GL12_GL_DIFFUSE
|
|
#define org_lwjgl_opengl_GL12_GL_DIFFUSE 4609L
|
|
#undef org_lwjgl_opengl_GL12_GL_SPECULAR
|
|
#define org_lwjgl_opengl_GL12_GL_SPECULAR 4610L
|
|
#undef org_lwjgl_opengl_GL12_GL_POSITION
|
|
#define org_lwjgl_opengl_GL12_GL_POSITION 4611L
|
|
#undef org_lwjgl_opengl_GL12_GL_SPOT_DIRECTION
|
|
#define org_lwjgl_opengl_GL12_GL_SPOT_DIRECTION 4612L
|
|
#undef org_lwjgl_opengl_GL12_GL_SPOT_EXPONENT
|
|
#define org_lwjgl_opengl_GL12_GL_SPOT_EXPONENT 4613L
|
|
#undef org_lwjgl_opengl_GL12_GL_SPOT_CUTOFF
|
|
#define org_lwjgl_opengl_GL12_GL_SPOT_CUTOFF 4614L
|
|
#undef org_lwjgl_opengl_GL12_GL_CONSTANT_ATTENUATION
|
|
#define org_lwjgl_opengl_GL12_GL_CONSTANT_ATTENUATION 4615L
|
|
#undef org_lwjgl_opengl_GL12_GL_LINEAR_ATTENUATION
|
|
#define org_lwjgl_opengl_GL12_GL_LINEAR_ATTENUATION 4616L
|
|
#undef org_lwjgl_opengl_GL12_GL_QUADRATIC_ATTENUATION
|
|
#define org_lwjgl_opengl_GL12_GL_QUADRATIC_ATTENUATION 4617L
|
|
#undef org_lwjgl_opengl_GL12_GL_COMPILE
|
|
#define org_lwjgl_opengl_GL12_GL_COMPILE 4864L
|
|
#undef org_lwjgl_opengl_GL12_GL_COMPILE_AND_EXECUTE
|
|
#define org_lwjgl_opengl_GL12_GL_COMPILE_AND_EXECUTE 4865L
|
|
#undef org_lwjgl_opengl_GL12_GL_CLEAR
|
|
#define org_lwjgl_opengl_GL12_GL_CLEAR 5376L
|
|
#undef org_lwjgl_opengl_GL12_GL_AND
|
|
#define org_lwjgl_opengl_GL12_GL_AND 5377L
|
|
#undef org_lwjgl_opengl_GL12_GL_AND_REVERSE
|
|
#define org_lwjgl_opengl_GL12_GL_AND_REVERSE 5378L
|
|
#undef org_lwjgl_opengl_GL12_GL_COPY
|
|
#define org_lwjgl_opengl_GL12_GL_COPY 5379L
|
|
#undef org_lwjgl_opengl_GL12_GL_AND_INVERTED
|
|
#define org_lwjgl_opengl_GL12_GL_AND_INVERTED 5380L
|
|
#undef org_lwjgl_opengl_GL12_GL_NOOP
|
|
#define org_lwjgl_opengl_GL12_GL_NOOP 5381L
|
|
#undef org_lwjgl_opengl_GL12_GL_XOR
|
|
#define org_lwjgl_opengl_GL12_GL_XOR 5382L
|
|
#undef org_lwjgl_opengl_GL12_GL_OR
|
|
#define org_lwjgl_opengl_GL12_GL_OR 5383L
|
|
#undef org_lwjgl_opengl_GL12_GL_NOR
|
|
#define org_lwjgl_opengl_GL12_GL_NOR 5384L
|
|
#undef org_lwjgl_opengl_GL12_GL_EQUIV
|
|
#define org_lwjgl_opengl_GL12_GL_EQUIV 5385L
|
|
#undef org_lwjgl_opengl_GL12_GL_INVERT
|
|
#define org_lwjgl_opengl_GL12_GL_INVERT 5386L
|
|
#undef org_lwjgl_opengl_GL12_GL_OR_REVERSE
|
|
#define org_lwjgl_opengl_GL12_GL_OR_REVERSE 5387L
|
|
#undef org_lwjgl_opengl_GL12_GL_COPY_INVERTED
|
|
#define org_lwjgl_opengl_GL12_GL_COPY_INVERTED 5388L
|
|
#undef org_lwjgl_opengl_GL12_GL_OR_INVERTED
|
|
#define org_lwjgl_opengl_GL12_GL_OR_INVERTED 5389L
|
|
#undef org_lwjgl_opengl_GL12_GL_NAND
|
|
#define org_lwjgl_opengl_GL12_GL_NAND 5390L
|
|
#undef org_lwjgl_opengl_GL12_GL_SET
|
|
#define org_lwjgl_opengl_GL12_GL_SET 5391L
|
|
#undef org_lwjgl_opengl_GL12_GL_EMISSION
|
|
#define org_lwjgl_opengl_GL12_GL_EMISSION 5632L
|
|
#undef org_lwjgl_opengl_GL12_GL_SHININESS
|
|
#define org_lwjgl_opengl_GL12_GL_SHININESS 5633L
|
|
#undef org_lwjgl_opengl_GL12_GL_AMBIENT_AND_DIFFUSE
|
|
#define org_lwjgl_opengl_GL12_GL_AMBIENT_AND_DIFFUSE 5634L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_INDEXES
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_INDEXES 5635L
|
|
#undef org_lwjgl_opengl_GL12_GL_MODELVIEW
|
|
#define org_lwjgl_opengl_GL12_GL_MODELVIEW 5888L
|
|
#undef org_lwjgl_opengl_GL12_GL_PROJECTION
|
|
#define org_lwjgl_opengl_GL12_GL_PROJECTION 5889L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE 5890L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR 6144L
|
|
#undef org_lwjgl_opengl_GL12_GL_DEPTH
|
|
#define org_lwjgl_opengl_GL12_GL_DEPTH 6145L
|
|
#undef org_lwjgl_opengl_GL12_GL_STENCIL
|
|
#define org_lwjgl_opengl_GL12_GL_STENCIL 6146L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_INDEX
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_INDEX 6400L
|
|
#undef org_lwjgl_opengl_GL12_GL_STENCIL_INDEX
|
|
#define org_lwjgl_opengl_GL12_GL_STENCIL_INDEX 6401L
|
|
#undef org_lwjgl_opengl_GL12_GL_DEPTH_COMPONENT
|
|
#define org_lwjgl_opengl_GL12_GL_DEPTH_COMPONENT 6402L
|
|
#undef org_lwjgl_opengl_GL12_GL_RED
|
|
#define org_lwjgl_opengl_GL12_GL_RED 6403L
|
|
#undef org_lwjgl_opengl_GL12_GL_GREEN
|
|
#define org_lwjgl_opengl_GL12_GL_GREEN 6404L
|
|
#undef org_lwjgl_opengl_GL12_GL_BLUE
|
|
#define org_lwjgl_opengl_GL12_GL_BLUE 6405L
|
|
#undef org_lwjgl_opengl_GL12_GL_ALPHA
|
|
#define org_lwjgl_opengl_GL12_GL_ALPHA 6406L
|
|
#undef org_lwjgl_opengl_GL12_GL_RGB
|
|
#define org_lwjgl_opengl_GL12_GL_RGB 6407L
|
|
#undef org_lwjgl_opengl_GL12_GL_RGBA
|
|
#define org_lwjgl_opengl_GL12_GL_RGBA 6408L
|
|
#undef org_lwjgl_opengl_GL12_GL_LUMINANCE
|
|
#define org_lwjgl_opengl_GL12_GL_LUMINANCE 6409L
|
|
#undef org_lwjgl_opengl_GL12_GL_LUMINANCE_ALPHA
|
|
#define org_lwjgl_opengl_GL12_GL_LUMINANCE_ALPHA 6410L
|
|
#undef org_lwjgl_opengl_GL12_GL_BITMAP
|
|
#define org_lwjgl_opengl_GL12_GL_BITMAP 6656L
|
|
#undef org_lwjgl_opengl_GL12_GL_POINT
|
|
#define org_lwjgl_opengl_GL12_GL_POINT 6912L
|
|
#undef org_lwjgl_opengl_GL12_GL_LINE
|
|
#define org_lwjgl_opengl_GL12_GL_LINE 6913L
|
|
#undef org_lwjgl_opengl_GL12_GL_FILL
|
|
#define org_lwjgl_opengl_GL12_GL_FILL 6914L
|
|
#undef org_lwjgl_opengl_GL12_GL_RENDER
|
|
#define org_lwjgl_opengl_GL12_GL_RENDER 7168L
|
|
#undef org_lwjgl_opengl_GL12_GL_FEEDBACK
|
|
#define org_lwjgl_opengl_GL12_GL_FEEDBACK 7169L
|
|
#undef org_lwjgl_opengl_GL12_GL_SELECT
|
|
#define org_lwjgl_opengl_GL12_GL_SELECT 7170L
|
|
#undef org_lwjgl_opengl_GL12_GL_FLAT
|
|
#define org_lwjgl_opengl_GL12_GL_FLAT 7424L
|
|
#undef org_lwjgl_opengl_GL12_GL_SMOOTH
|
|
#define org_lwjgl_opengl_GL12_GL_SMOOTH 7425L
|
|
#undef org_lwjgl_opengl_GL12_GL_KEEP
|
|
#define org_lwjgl_opengl_GL12_GL_KEEP 7680L
|
|
#undef org_lwjgl_opengl_GL12_GL_REPLACE
|
|
#define org_lwjgl_opengl_GL12_GL_REPLACE 7681L
|
|
#undef org_lwjgl_opengl_GL12_GL_INCR
|
|
#define org_lwjgl_opengl_GL12_GL_INCR 7682L
|
|
#undef org_lwjgl_opengl_GL12_GL_DECR
|
|
#define org_lwjgl_opengl_GL12_GL_DECR 7683L
|
|
#undef org_lwjgl_opengl_GL12_GL_VENDOR
|
|
#define org_lwjgl_opengl_GL12_GL_VENDOR 7936L
|
|
#undef org_lwjgl_opengl_GL12_GL_RENDERER
|
|
#define org_lwjgl_opengl_GL12_GL_RENDERER 7937L
|
|
#undef org_lwjgl_opengl_GL12_GL_VERSION
|
|
#define org_lwjgl_opengl_GL12_GL_VERSION 7938L
|
|
#undef org_lwjgl_opengl_GL12_GL_EXTENSIONS
|
|
#define org_lwjgl_opengl_GL12_GL_EXTENSIONS 7939L
|
|
#undef org_lwjgl_opengl_GL12_GL_S
|
|
#define org_lwjgl_opengl_GL12_GL_S 8192L
|
|
#undef org_lwjgl_opengl_GL12_GL_T
|
|
#define org_lwjgl_opengl_GL12_GL_T 8193L
|
|
#undef org_lwjgl_opengl_GL12_GL_R
|
|
#define org_lwjgl_opengl_GL12_GL_R 8194L
|
|
#undef org_lwjgl_opengl_GL12_GL_Q
|
|
#define org_lwjgl_opengl_GL12_GL_Q 8195L
|
|
#undef org_lwjgl_opengl_GL12_GL_MODULATE
|
|
#define org_lwjgl_opengl_GL12_GL_MODULATE 8448L
|
|
#undef org_lwjgl_opengl_GL12_GL_DECAL
|
|
#define org_lwjgl_opengl_GL12_GL_DECAL 8449L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_ENV_MODE
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_ENV_MODE 8704L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_ENV_COLOR
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_ENV_COLOR 8705L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_ENV
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_ENV 8960L
|
|
#undef org_lwjgl_opengl_GL12_GL_EYE_LINEAR
|
|
#define org_lwjgl_opengl_GL12_GL_EYE_LINEAR 9216L
|
|
#undef org_lwjgl_opengl_GL12_GL_OBJECT_LINEAR
|
|
#define org_lwjgl_opengl_GL12_GL_OBJECT_LINEAR 9217L
|
|
#undef org_lwjgl_opengl_GL12_GL_SPHERE_MAP
|
|
#define org_lwjgl_opengl_GL12_GL_SPHERE_MAP 9218L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_GEN_MODE
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_GEN_MODE 9472L
|
|
#undef org_lwjgl_opengl_GL12_GL_OBJECT_PLANE
|
|
#define org_lwjgl_opengl_GL12_GL_OBJECT_PLANE 9473L
|
|
#undef org_lwjgl_opengl_GL12_GL_EYE_PLANE
|
|
#define org_lwjgl_opengl_GL12_GL_EYE_PLANE 9474L
|
|
#undef org_lwjgl_opengl_GL12_GL_NEAREST
|
|
#define org_lwjgl_opengl_GL12_GL_NEAREST 9728L
|
|
#undef org_lwjgl_opengl_GL12_GL_LINEAR
|
|
#define org_lwjgl_opengl_GL12_GL_LINEAR 9729L
|
|
#undef org_lwjgl_opengl_GL12_GL_NEAREST_MIPMAP_NEAREST
|
|
#define org_lwjgl_opengl_GL12_GL_NEAREST_MIPMAP_NEAREST 9984L
|
|
#undef org_lwjgl_opengl_GL12_GL_LINEAR_MIPMAP_NEAREST
|
|
#define org_lwjgl_opengl_GL12_GL_LINEAR_MIPMAP_NEAREST 9985L
|
|
#undef org_lwjgl_opengl_GL12_GL_NEAREST_MIPMAP_LINEAR
|
|
#define org_lwjgl_opengl_GL12_GL_NEAREST_MIPMAP_LINEAR 9986L
|
|
#undef org_lwjgl_opengl_GL12_GL_LINEAR_MIPMAP_LINEAR
|
|
#define org_lwjgl_opengl_GL12_GL_LINEAR_MIPMAP_LINEAR 9987L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_MAG_FILTER
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_MAG_FILTER 10240L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_MIN_FILTER
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_MIN_FILTER 10241L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_WRAP_S
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_WRAP_S 10242L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_WRAP_T
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_WRAP_T 10243L
|
|
#undef org_lwjgl_opengl_GL12_GL_CLAMP
|
|
#define org_lwjgl_opengl_GL12_GL_CLAMP 10496L
|
|
#undef org_lwjgl_opengl_GL12_GL_REPEAT
|
|
#define org_lwjgl_opengl_GL12_GL_REPEAT 10497L
|
|
#undef org_lwjgl_opengl_GL12_GL_CLIENT_PIXEL_STORE_BIT
|
|
#define org_lwjgl_opengl_GL12_GL_CLIENT_PIXEL_STORE_BIT 1L
|
|
#undef org_lwjgl_opengl_GL12_GL_CLIENT_VERTEX_ARRAY_BIT
|
|
#define org_lwjgl_opengl_GL12_GL_CLIENT_VERTEX_ARRAY_BIT 2L
|
|
#undef org_lwjgl_opengl_GL12_GL_ALL_CLIENT_ATTRIB_BITS
|
|
#define org_lwjgl_opengl_GL12_GL_ALL_CLIENT_ATTRIB_BITS -1L
|
|
#undef org_lwjgl_opengl_GL12_GL_POLYGON_OFFSET_FACTOR
|
|
#define org_lwjgl_opengl_GL12_GL_POLYGON_OFFSET_FACTOR 32824L
|
|
#undef org_lwjgl_opengl_GL12_GL_POLYGON_OFFSET_UNITS
|
|
#define org_lwjgl_opengl_GL12_GL_POLYGON_OFFSET_UNITS 10752L
|
|
#undef org_lwjgl_opengl_GL12_GL_POLYGON_OFFSET_POINT
|
|
#define org_lwjgl_opengl_GL12_GL_POLYGON_OFFSET_POINT 10753L
|
|
#undef org_lwjgl_opengl_GL12_GL_POLYGON_OFFSET_LINE
|
|
#define org_lwjgl_opengl_GL12_GL_POLYGON_OFFSET_LINE 10754L
|
|
#undef org_lwjgl_opengl_GL12_GL_POLYGON_OFFSET_FILL
|
|
#define org_lwjgl_opengl_GL12_GL_POLYGON_OFFSET_FILL 32823L
|
|
#undef org_lwjgl_opengl_GL12_GL_ALPHA4
|
|
#define org_lwjgl_opengl_GL12_GL_ALPHA4 32827L
|
|
#undef org_lwjgl_opengl_GL12_GL_ALPHA8
|
|
#define org_lwjgl_opengl_GL12_GL_ALPHA8 32828L
|
|
#undef org_lwjgl_opengl_GL12_GL_ALPHA12
|
|
#define org_lwjgl_opengl_GL12_GL_ALPHA12 32829L
|
|
#undef org_lwjgl_opengl_GL12_GL_ALPHA16
|
|
#define org_lwjgl_opengl_GL12_GL_ALPHA16 32830L
|
|
#undef org_lwjgl_opengl_GL12_GL_LUMINANCE4
|
|
#define org_lwjgl_opengl_GL12_GL_LUMINANCE4 32831L
|
|
#undef org_lwjgl_opengl_GL12_GL_LUMINANCE8
|
|
#define org_lwjgl_opengl_GL12_GL_LUMINANCE8 32832L
|
|
#undef org_lwjgl_opengl_GL12_GL_LUMINANCE12
|
|
#define org_lwjgl_opengl_GL12_GL_LUMINANCE12 32833L
|
|
#undef org_lwjgl_opengl_GL12_GL_LUMINANCE16
|
|
#define org_lwjgl_opengl_GL12_GL_LUMINANCE16 32834L
|
|
#undef org_lwjgl_opengl_GL12_GL_LUMINANCE4_ALPHA4
|
|
#define org_lwjgl_opengl_GL12_GL_LUMINANCE4_ALPHA4 32835L
|
|
#undef org_lwjgl_opengl_GL12_GL_LUMINANCE6_ALPHA2
|
|
#define org_lwjgl_opengl_GL12_GL_LUMINANCE6_ALPHA2 32836L
|
|
#undef org_lwjgl_opengl_GL12_GL_LUMINANCE8_ALPHA8
|
|
#define org_lwjgl_opengl_GL12_GL_LUMINANCE8_ALPHA8 32837L
|
|
#undef org_lwjgl_opengl_GL12_GL_LUMINANCE12_ALPHA4
|
|
#define org_lwjgl_opengl_GL12_GL_LUMINANCE12_ALPHA4 32838L
|
|
#undef org_lwjgl_opengl_GL12_GL_LUMINANCE12_ALPHA12
|
|
#define org_lwjgl_opengl_GL12_GL_LUMINANCE12_ALPHA12 32839L
|
|
#undef org_lwjgl_opengl_GL12_GL_LUMINANCE16_ALPHA16
|
|
#define org_lwjgl_opengl_GL12_GL_LUMINANCE16_ALPHA16 32840L
|
|
#undef org_lwjgl_opengl_GL12_GL_INTENSITY
|
|
#define org_lwjgl_opengl_GL12_GL_INTENSITY 32841L
|
|
#undef org_lwjgl_opengl_GL12_GL_INTENSITY4
|
|
#define org_lwjgl_opengl_GL12_GL_INTENSITY4 32842L
|
|
#undef org_lwjgl_opengl_GL12_GL_INTENSITY8
|
|
#define org_lwjgl_opengl_GL12_GL_INTENSITY8 32843L
|
|
#undef org_lwjgl_opengl_GL12_GL_INTENSITY12
|
|
#define org_lwjgl_opengl_GL12_GL_INTENSITY12 32844L
|
|
#undef org_lwjgl_opengl_GL12_GL_INTENSITY16
|
|
#define org_lwjgl_opengl_GL12_GL_INTENSITY16 32845L
|
|
#undef org_lwjgl_opengl_GL12_GL_R3_G3_B2
|
|
#define org_lwjgl_opengl_GL12_GL_R3_G3_B2 10768L
|
|
#undef org_lwjgl_opengl_GL12_GL_RGB4
|
|
#define org_lwjgl_opengl_GL12_GL_RGB4 32847L
|
|
#undef org_lwjgl_opengl_GL12_GL_RGB5
|
|
#define org_lwjgl_opengl_GL12_GL_RGB5 32848L
|
|
#undef org_lwjgl_opengl_GL12_GL_RGB8
|
|
#define org_lwjgl_opengl_GL12_GL_RGB8 32849L
|
|
#undef org_lwjgl_opengl_GL12_GL_RGB10
|
|
#define org_lwjgl_opengl_GL12_GL_RGB10 32850L
|
|
#undef org_lwjgl_opengl_GL12_GL_RGB12
|
|
#define org_lwjgl_opengl_GL12_GL_RGB12 32851L
|
|
#undef org_lwjgl_opengl_GL12_GL_RGB16
|
|
#define org_lwjgl_opengl_GL12_GL_RGB16 32852L
|
|
#undef org_lwjgl_opengl_GL12_GL_RGBA2
|
|
#define org_lwjgl_opengl_GL12_GL_RGBA2 32853L
|
|
#undef org_lwjgl_opengl_GL12_GL_RGBA4
|
|
#define org_lwjgl_opengl_GL12_GL_RGBA4 32854L
|
|
#undef org_lwjgl_opengl_GL12_GL_RGB5_A1
|
|
#define org_lwjgl_opengl_GL12_GL_RGB5_A1 32855L
|
|
#undef org_lwjgl_opengl_GL12_GL_RGBA8
|
|
#define org_lwjgl_opengl_GL12_GL_RGBA8 32856L
|
|
#undef org_lwjgl_opengl_GL12_GL_RGB10_A2
|
|
#define org_lwjgl_opengl_GL12_GL_RGB10_A2 32857L
|
|
#undef org_lwjgl_opengl_GL12_GL_RGBA12
|
|
#define org_lwjgl_opengl_GL12_GL_RGBA12 32858L
|
|
#undef org_lwjgl_opengl_GL12_GL_RGBA16
|
|
#define org_lwjgl_opengl_GL12_GL_RGBA16 32859L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_RED_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_RED_SIZE 32860L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_GREEN_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_GREEN_SIZE 32861L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_BLUE_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_BLUE_SIZE 32862L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_ALPHA_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_ALPHA_SIZE 32863L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_LUMINANCE_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_LUMINANCE_SIZE 32864L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_INTENSITY_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_INTENSITY_SIZE 32865L
|
|
#undef org_lwjgl_opengl_GL12_GL_PROXY_TEXTURE_1D
|
|
#define org_lwjgl_opengl_GL12_GL_PROXY_TEXTURE_1D 32867L
|
|
#undef org_lwjgl_opengl_GL12_GL_PROXY_TEXTURE_2D
|
|
#define org_lwjgl_opengl_GL12_GL_PROXY_TEXTURE_2D 32868L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_PRIORITY
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_PRIORITY 32870L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_RESIDENT
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_RESIDENT 32871L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_BINDING_1D
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_BINDING_1D 32872L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_BINDING_2D
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_BINDING_2D 32873L
|
|
#undef org_lwjgl_opengl_GL12_GL_VERTEX_ARRAY
|
|
#define org_lwjgl_opengl_GL12_GL_VERTEX_ARRAY 32884L
|
|
#undef org_lwjgl_opengl_GL12_GL_NORMAL_ARRAY
|
|
#define org_lwjgl_opengl_GL12_GL_NORMAL_ARRAY 32885L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_ARRAY
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_ARRAY 32886L
|
|
#undef org_lwjgl_opengl_GL12_GL_INDEX_ARRAY
|
|
#define org_lwjgl_opengl_GL12_GL_INDEX_ARRAY 32887L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_COORD_ARRAY
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_COORD_ARRAY 32888L
|
|
#undef org_lwjgl_opengl_GL12_GL_EDGE_FLAG_ARRAY
|
|
#define org_lwjgl_opengl_GL12_GL_EDGE_FLAG_ARRAY 32889L
|
|
#undef org_lwjgl_opengl_GL12_GL_VERTEX_ARRAY_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_VERTEX_ARRAY_SIZE 32890L
|
|
#undef org_lwjgl_opengl_GL12_GL_VERTEX_ARRAY_TYPE
|
|
#define org_lwjgl_opengl_GL12_GL_VERTEX_ARRAY_TYPE 32891L
|
|
#undef org_lwjgl_opengl_GL12_GL_VERTEX_ARRAY_STRIDE
|
|
#define org_lwjgl_opengl_GL12_GL_VERTEX_ARRAY_STRIDE 32892L
|
|
#undef org_lwjgl_opengl_GL12_GL_NORMAL_ARRAY_TYPE
|
|
#define org_lwjgl_opengl_GL12_GL_NORMAL_ARRAY_TYPE 32894L
|
|
#undef org_lwjgl_opengl_GL12_GL_NORMAL_ARRAY_STRIDE
|
|
#define org_lwjgl_opengl_GL12_GL_NORMAL_ARRAY_STRIDE 32895L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_ARRAY_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_ARRAY_SIZE 32897L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_ARRAY_TYPE
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_ARRAY_TYPE 32898L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_ARRAY_STRIDE
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_ARRAY_STRIDE 32899L
|
|
#undef org_lwjgl_opengl_GL12_GL_INDEX_ARRAY_TYPE
|
|
#define org_lwjgl_opengl_GL12_GL_INDEX_ARRAY_TYPE 32901L
|
|
#undef org_lwjgl_opengl_GL12_GL_INDEX_ARRAY_STRIDE
|
|
#define org_lwjgl_opengl_GL12_GL_INDEX_ARRAY_STRIDE 32902L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_COORD_ARRAY_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_COORD_ARRAY_SIZE 32904L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_COORD_ARRAY_TYPE
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_COORD_ARRAY_TYPE 32905L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_COORD_ARRAY_STRIDE
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_COORD_ARRAY_STRIDE 32906L
|
|
#undef org_lwjgl_opengl_GL12_GL_EDGE_FLAG_ARRAY_STRIDE
|
|
#define org_lwjgl_opengl_GL12_GL_EDGE_FLAG_ARRAY_STRIDE 32908L
|
|
#undef org_lwjgl_opengl_GL12_GL_VERTEX_ARRAY_POINTER
|
|
#define org_lwjgl_opengl_GL12_GL_VERTEX_ARRAY_POINTER 32910L
|
|
#undef org_lwjgl_opengl_GL12_GL_NORMAL_ARRAY_POINTER
|
|
#define org_lwjgl_opengl_GL12_GL_NORMAL_ARRAY_POINTER 32911L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_ARRAY_POINTER
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_ARRAY_POINTER 32912L
|
|
#undef org_lwjgl_opengl_GL12_GL_INDEX_ARRAY_POINTER
|
|
#define org_lwjgl_opengl_GL12_GL_INDEX_ARRAY_POINTER 32913L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_COORD_ARRAY_POINTER
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_COORD_ARRAY_POINTER 32914L
|
|
#undef org_lwjgl_opengl_GL12_GL_EDGE_FLAG_ARRAY_POINTER
|
|
#define org_lwjgl_opengl_GL12_GL_EDGE_FLAG_ARRAY_POINTER 32915L
|
|
#undef org_lwjgl_opengl_GL12_GL_V2F
|
|
#define org_lwjgl_opengl_GL12_GL_V2F 10784L
|
|
#undef org_lwjgl_opengl_GL12_GL_V3F
|
|
#define org_lwjgl_opengl_GL12_GL_V3F 10785L
|
|
#undef org_lwjgl_opengl_GL12_GL_C4UB_V2F
|
|
#define org_lwjgl_opengl_GL12_GL_C4UB_V2F 10786L
|
|
#undef org_lwjgl_opengl_GL12_GL_C4UB_V3F
|
|
#define org_lwjgl_opengl_GL12_GL_C4UB_V3F 10787L
|
|
#undef org_lwjgl_opengl_GL12_GL_C3F_V3F
|
|
#define org_lwjgl_opengl_GL12_GL_C3F_V3F 10788L
|
|
#undef org_lwjgl_opengl_GL12_GL_N3F_V3F
|
|
#define org_lwjgl_opengl_GL12_GL_N3F_V3F 10789L
|
|
#undef org_lwjgl_opengl_GL12_GL_C4F_N3F_V3F
|
|
#define org_lwjgl_opengl_GL12_GL_C4F_N3F_V3F 10790L
|
|
#undef org_lwjgl_opengl_GL12_GL_T2F_V3F
|
|
#define org_lwjgl_opengl_GL12_GL_T2F_V3F 10791L
|
|
#undef org_lwjgl_opengl_GL12_GL_T4F_V4F
|
|
#define org_lwjgl_opengl_GL12_GL_T4F_V4F 10792L
|
|
#undef org_lwjgl_opengl_GL12_GL_T2F_C4UB_V3F
|
|
#define org_lwjgl_opengl_GL12_GL_T2F_C4UB_V3F 10793L
|
|
#undef org_lwjgl_opengl_GL12_GL_T2F_C3F_V3F
|
|
#define org_lwjgl_opengl_GL12_GL_T2F_C3F_V3F 10794L
|
|
#undef org_lwjgl_opengl_GL12_GL_T2F_N3F_V3F
|
|
#define org_lwjgl_opengl_GL12_GL_T2F_N3F_V3F 10795L
|
|
#undef org_lwjgl_opengl_GL12_GL_T2F_C4F_N3F_V3F
|
|
#define org_lwjgl_opengl_GL12_GL_T2F_C4F_N3F_V3F 10796L
|
|
#undef org_lwjgl_opengl_GL12_GL_T4F_C4F_N3F_V4F
|
|
#define org_lwjgl_opengl_GL12_GL_T4F_C4F_N3F_V4F 10797L
|
|
#undef org_lwjgl_opengl_GL12_GL_LOGIC_OP
|
|
#define org_lwjgl_opengl_GL12_GL_LOGIC_OP 3057L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_COMPONENTS
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_COMPONENTS 4099L
|
|
/* Inaccessible static: class_00024org_00024lwjgl_00024opengl_00024GL11 */
|
|
/* Inaccessible static: _00024assertionsDisabled */
|
|
#undef org_lwjgl_opengl_GL12_GL_RESCALE_NORMAL
|
|
#define org_lwjgl_opengl_GL12_GL_RESCALE_NORMAL 32826L
|
|
#undef org_lwjgl_opengl_GL12_GL_CLAMP_TO_EDGE
|
|
#define org_lwjgl_opengl_GL12_GL_CLAMP_TO_EDGE 33071L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAX_ELEMENTS_VERTICES
|
|
#define org_lwjgl_opengl_GL12_GL_MAX_ELEMENTS_VERTICES 33000L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAX_ELEMENTS_INDICES
|
|
#define org_lwjgl_opengl_GL12_GL_MAX_ELEMENTS_INDICES 33001L
|
|
#undef org_lwjgl_opengl_GL12_GL_BGR
|
|
#define org_lwjgl_opengl_GL12_GL_BGR 32992L
|
|
#undef org_lwjgl_opengl_GL12_GL_BGRA
|
|
#define org_lwjgl_opengl_GL12_GL_BGRA 32993L
|
|
#undef org_lwjgl_opengl_GL12_GL_UNSIGNED_BYTE_3_3_2
|
|
#define org_lwjgl_opengl_GL12_GL_UNSIGNED_BYTE_3_3_2 32818L
|
|
#undef org_lwjgl_opengl_GL12_GL_UNSIGNED_BYTE_2_3_3_REV
|
|
#define org_lwjgl_opengl_GL12_GL_UNSIGNED_BYTE_2_3_3_REV 33634L
|
|
#undef org_lwjgl_opengl_GL12_GL_UNSIGNED_SHORT_5_6_5
|
|
#define org_lwjgl_opengl_GL12_GL_UNSIGNED_SHORT_5_6_5 33635L
|
|
#undef org_lwjgl_opengl_GL12_GL_UNSIGNED_SHORT_5_6_5_REV
|
|
#define org_lwjgl_opengl_GL12_GL_UNSIGNED_SHORT_5_6_5_REV 33636L
|
|
#undef org_lwjgl_opengl_GL12_GL_UNSIGNED_SHORT_4_4_4_4
|
|
#define org_lwjgl_opengl_GL12_GL_UNSIGNED_SHORT_4_4_4_4 32819L
|
|
#undef org_lwjgl_opengl_GL12_GL_UNSIGNED_SHORT_4_4_4_4_REV
|
|
#define org_lwjgl_opengl_GL12_GL_UNSIGNED_SHORT_4_4_4_4_REV 33637L
|
|
#undef org_lwjgl_opengl_GL12_GL_UNSIGNED_SHORT_5_5_5_1
|
|
#define org_lwjgl_opengl_GL12_GL_UNSIGNED_SHORT_5_5_5_1 32820L
|
|
#undef org_lwjgl_opengl_GL12_GL_UNSIGNED_SHORT_1_5_5_5_REV
|
|
#define org_lwjgl_opengl_GL12_GL_UNSIGNED_SHORT_1_5_5_5_REV 33638L
|
|
#undef org_lwjgl_opengl_GL12_GL_UNSIGNED_INT_8_8_8_8
|
|
#define org_lwjgl_opengl_GL12_GL_UNSIGNED_INT_8_8_8_8 32821L
|
|
#undef org_lwjgl_opengl_GL12_GL_UNSIGNED_INT_8_8_8_8_REV
|
|
#define org_lwjgl_opengl_GL12_GL_UNSIGNED_INT_8_8_8_8_REV 33639L
|
|
#undef org_lwjgl_opengl_GL12_GL_UNSIGNED_INT_10_10_10_2
|
|
#define org_lwjgl_opengl_GL12_GL_UNSIGNED_INT_10_10_10_2 32822L
|
|
#undef org_lwjgl_opengl_GL12_GL_UNSIGNED_INT_2_10_10_10_REV
|
|
#define org_lwjgl_opengl_GL12_GL_UNSIGNED_INT_2_10_10_10_REV 33640L
|
|
#undef org_lwjgl_opengl_GL12_GL_LIGHT_MODEL_COLOR_CONTROL
|
|
#define org_lwjgl_opengl_GL12_GL_LIGHT_MODEL_COLOR_CONTROL 33272L
|
|
#undef org_lwjgl_opengl_GL12_GL_SINGLE_COLOR
|
|
#define org_lwjgl_opengl_GL12_GL_SINGLE_COLOR 33273L
|
|
#undef org_lwjgl_opengl_GL12_GL_SEPARATE_SPECULAR_COLOR
|
|
#define org_lwjgl_opengl_GL12_GL_SEPARATE_SPECULAR_COLOR 33274L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_MIN_LOD
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_MIN_LOD 33082L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_MAX_LOD
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_MAX_LOD 33083L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_BASE_LEVEL
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_BASE_LEVEL 33084L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_MAX_LEVEL
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_MAX_LEVEL 33085L
|
|
#undef org_lwjgl_opengl_GL12_GL_SMOOTH_POINT_SIZE_RANGE
|
|
#define org_lwjgl_opengl_GL12_GL_SMOOTH_POINT_SIZE_RANGE 2834L
|
|
#undef org_lwjgl_opengl_GL12_GL_SMOOTH_POINT_SIZE_GRANULARITY
|
|
#define org_lwjgl_opengl_GL12_GL_SMOOTH_POINT_SIZE_GRANULARITY 2835L
|
|
#undef org_lwjgl_opengl_GL12_GL_SMOOTH_LINE_WIDTH_RANGE
|
|
#define org_lwjgl_opengl_GL12_GL_SMOOTH_LINE_WIDTH_RANGE 2850L
|
|
#undef org_lwjgl_opengl_GL12_GL_SMOOTH_LINE_WIDTH_GRANULARITY
|
|
#define org_lwjgl_opengl_GL12_GL_SMOOTH_LINE_WIDTH_GRANULARITY 2851L
|
|
#undef org_lwjgl_opengl_GL12_GL_ALIASED_POINT_SIZE_RANGE
|
|
#define org_lwjgl_opengl_GL12_GL_ALIASED_POINT_SIZE_RANGE 33901L
|
|
#undef org_lwjgl_opengl_GL12_GL_ALIASED_LINE_WIDTH_RANGE
|
|
#define org_lwjgl_opengl_GL12_GL_ALIASED_LINE_WIDTH_RANGE 33902L
|
|
#undef org_lwjgl_opengl_GL12_GL_PACK_SKIP_IMAGES
|
|
#define org_lwjgl_opengl_GL12_GL_PACK_SKIP_IMAGES 32875L
|
|
#undef org_lwjgl_opengl_GL12_GL_PACK_IMAGE_HEIGHT
|
|
#define org_lwjgl_opengl_GL12_GL_PACK_IMAGE_HEIGHT 32876L
|
|
#undef org_lwjgl_opengl_GL12_GL_UNPACK_SKIP_IMAGES
|
|
#define org_lwjgl_opengl_GL12_GL_UNPACK_SKIP_IMAGES 32877L
|
|
#undef org_lwjgl_opengl_GL12_GL_UNPACK_IMAGE_HEIGHT
|
|
#define org_lwjgl_opengl_GL12_GL_UNPACK_IMAGE_HEIGHT 32878L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_3D
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_3D 32879L
|
|
#undef org_lwjgl_opengl_GL12_GL_PROXY_TEXTURE_3D
|
|
#define org_lwjgl_opengl_GL12_GL_PROXY_TEXTURE_3D 32880L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_DEPTH
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_DEPTH 32881L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_WRAP_R
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_WRAP_R 32882L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAX_3D_TEXTURE_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_MAX_3D_TEXTURE_SIZE 32883L
|
|
#undef org_lwjgl_opengl_GL12_GL_TEXTURE_BINDING_3D
|
|
#define org_lwjgl_opengl_GL12_GL_TEXTURE_BINDING_3D 32874L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_TABLE
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_TABLE 32976L
|
|
#undef org_lwjgl_opengl_GL12_GL_POST_CONVOLUTION_COLOR_TABLE
|
|
#define org_lwjgl_opengl_GL12_GL_POST_CONVOLUTION_COLOR_TABLE 32977L
|
|
#undef org_lwjgl_opengl_GL12_GL_POST_COLOR_MATRIX_COLOR_TABLE
|
|
#define org_lwjgl_opengl_GL12_GL_POST_COLOR_MATRIX_COLOR_TABLE 32978L
|
|
#undef org_lwjgl_opengl_GL12_GL_PROXY_COLOR_TABLE
|
|
#define org_lwjgl_opengl_GL12_GL_PROXY_COLOR_TABLE 32979L
|
|
#undef org_lwjgl_opengl_GL12_GL_PROXY_POST_CONVOLUTION_COLOR_TABLE
|
|
#define org_lwjgl_opengl_GL12_GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 32980L
|
|
#undef org_lwjgl_opengl_GL12_GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE
|
|
#define org_lwjgl_opengl_GL12_GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 32981L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_TABLE_SCALE
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_TABLE_SCALE 32982L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_TABLE_BIAS
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_TABLE_BIAS 32983L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_TABLE_FORMAT
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_TABLE_FORMAT 32984L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_TABLE_WIDTH
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_TABLE_WIDTH 32985L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_TABLE_RED_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_TABLE_RED_SIZE 32986L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_TABLE_GREEN_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_TABLE_GREEN_SIZE 32987L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_TABLE_BLUE_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_TABLE_BLUE_SIZE 32988L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_TABLE_ALPHA_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_TABLE_ALPHA_SIZE 32989L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_TABLE_LUMINANCE_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_TABLE_LUMINANCE_SIZE 32990L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_TABLE_INTENSITY_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_TABLE_INTENSITY_SIZE 32991L
|
|
#undef org_lwjgl_opengl_GL12_GL_CONVOLUTION_1D
|
|
#define org_lwjgl_opengl_GL12_GL_CONVOLUTION_1D 32784L
|
|
#undef org_lwjgl_opengl_GL12_GL_CONVOLUTION_2D
|
|
#define org_lwjgl_opengl_GL12_GL_CONVOLUTION_2D 32785L
|
|
#undef org_lwjgl_opengl_GL12_GL_SEPARABLE_2D
|
|
#define org_lwjgl_opengl_GL12_GL_SEPARABLE_2D 32786L
|
|
#undef org_lwjgl_opengl_GL12_GL_CONVOLUTION_BORDER_MODE
|
|
#define org_lwjgl_opengl_GL12_GL_CONVOLUTION_BORDER_MODE 32787L
|
|
#undef org_lwjgl_opengl_GL12_GL_CONVOLUTION_FILTER_SCALE
|
|
#define org_lwjgl_opengl_GL12_GL_CONVOLUTION_FILTER_SCALE 32788L
|
|
#undef org_lwjgl_opengl_GL12_GL_CONVOLUTION_FILTER_BIAS
|
|
#define org_lwjgl_opengl_GL12_GL_CONVOLUTION_FILTER_BIAS 32789L
|
|
#undef org_lwjgl_opengl_GL12_GL_REDUCE
|
|
#define org_lwjgl_opengl_GL12_GL_REDUCE 32790L
|
|
#undef org_lwjgl_opengl_GL12_GL_CONVOLUTION_FORMAT
|
|
#define org_lwjgl_opengl_GL12_GL_CONVOLUTION_FORMAT 32791L
|
|
#undef org_lwjgl_opengl_GL12_GL_CONVOLUTION_WIDTH
|
|
#define org_lwjgl_opengl_GL12_GL_CONVOLUTION_WIDTH 32792L
|
|
#undef org_lwjgl_opengl_GL12_GL_CONVOLUTION_HEIGHT
|
|
#define org_lwjgl_opengl_GL12_GL_CONVOLUTION_HEIGHT 32793L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAX_CONVOLUTION_WIDTH
|
|
#define org_lwjgl_opengl_GL12_GL_MAX_CONVOLUTION_WIDTH 32794L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAX_CONVOLUTION_HEIGHT
|
|
#define org_lwjgl_opengl_GL12_GL_MAX_CONVOLUTION_HEIGHT 32795L
|
|
#undef org_lwjgl_opengl_GL12_GL_POST_CONVOLUTION_RED_SCALE
|
|
#define org_lwjgl_opengl_GL12_GL_POST_CONVOLUTION_RED_SCALE 32796L
|
|
#undef org_lwjgl_opengl_GL12_GL_POST_CONVOLUTION_GREEN_SCALE
|
|
#define org_lwjgl_opengl_GL12_GL_POST_CONVOLUTION_GREEN_SCALE 32797L
|
|
#undef org_lwjgl_opengl_GL12_GL_POST_CONVOLUTION_BLUE_SCALE
|
|
#define org_lwjgl_opengl_GL12_GL_POST_CONVOLUTION_BLUE_SCALE 32798L
|
|
#undef org_lwjgl_opengl_GL12_GL_POST_CONVOLUTION_ALPHA_SCALE
|
|
#define org_lwjgl_opengl_GL12_GL_POST_CONVOLUTION_ALPHA_SCALE 32799L
|
|
#undef org_lwjgl_opengl_GL12_GL_POST_CONVOLUTION_RED_BIAS
|
|
#define org_lwjgl_opengl_GL12_GL_POST_CONVOLUTION_RED_BIAS 32800L
|
|
#undef org_lwjgl_opengl_GL12_GL_POST_CONVOLUTION_GREEN_BIAS
|
|
#define org_lwjgl_opengl_GL12_GL_POST_CONVOLUTION_GREEN_BIAS 32801L
|
|
#undef org_lwjgl_opengl_GL12_GL_POST_CONVOLUTION_BLUE_BIAS
|
|
#define org_lwjgl_opengl_GL12_GL_POST_CONVOLUTION_BLUE_BIAS 32802L
|
|
#undef org_lwjgl_opengl_GL12_GL_POST_CONVOLUTION_ALPHA_BIAS
|
|
#define org_lwjgl_opengl_GL12_GL_POST_CONVOLUTION_ALPHA_BIAS 32803L
|
|
#undef org_lwjgl_opengl_GL12_GL_CONSTANT_BORDER
|
|
#define org_lwjgl_opengl_GL12_GL_CONSTANT_BORDER 33105L
|
|
#undef org_lwjgl_opengl_GL12_GL_REPLICATE_BORDER
|
|
#define org_lwjgl_opengl_GL12_GL_REPLICATE_BORDER 33107L
|
|
#undef org_lwjgl_opengl_GL12_GL_CONVOLUTION_BORDER_COLOR
|
|
#define org_lwjgl_opengl_GL12_GL_CONVOLUTION_BORDER_COLOR 33108L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_MATRIX
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_MATRIX 32945L
|
|
#undef org_lwjgl_opengl_GL12_GL_COLOR_MATRIX_STACK_DEPTH
|
|
#define org_lwjgl_opengl_GL12_GL_COLOR_MATRIX_STACK_DEPTH 32946L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAX_COLOR_MATRIX_STACK_DEPTH
|
|
#define org_lwjgl_opengl_GL12_GL_MAX_COLOR_MATRIX_STACK_DEPTH 32947L
|
|
#undef org_lwjgl_opengl_GL12_GL_POST_COLOR_MATRIX_RED_SCALE
|
|
#define org_lwjgl_opengl_GL12_GL_POST_COLOR_MATRIX_RED_SCALE 32948L
|
|
#undef org_lwjgl_opengl_GL12_GL_POST_COLOR_MATRIX_GREEN_SCALE
|
|
#define org_lwjgl_opengl_GL12_GL_POST_COLOR_MATRIX_GREEN_SCALE 32949L
|
|
#undef org_lwjgl_opengl_GL12_GL_POST_COLOR_MATRIX_BLUE_SCALE
|
|
#define org_lwjgl_opengl_GL12_GL_POST_COLOR_MATRIX_BLUE_SCALE 32950L
|
|
#undef org_lwjgl_opengl_GL12_GL_POST_COLOR_MATRIX_ALPHA_SCALE
|
|
#define org_lwjgl_opengl_GL12_GL_POST_COLOR_MATRIX_ALPHA_SCALE 32951L
|
|
#undef org_lwjgl_opengl_GL12_GL_POST_COLOR_MATRIX_RED_BIAS
|
|
#define org_lwjgl_opengl_GL12_GL_POST_COLOR_MATRIX_RED_BIAS 32952L
|
|
#undef org_lwjgl_opengl_GL12_GL_POST_COLOR_MATRIX_GREEN_BIAS
|
|
#define org_lwjgl_opengl_GL12_GL_POST_COLOR_MATRIX_GREEN_BIAS 32953L
|
|
#undef org_lwjgl_opengl_GL12_GL_POST_COLOR_MATRIX_BLUE_BIAS
|
|
#define org_lwjgl_opengl_GL12_GL_POST_COLOR_MATRIX_BLUE_BIAS 32954L
|
|
#undef org_lwjgl_opengl_GL12_GL_POST_COLOR_MATRIX_ALPHA_BIAS
|
|
#define org_lwjgl_opengl_GL12_GL_POST_COLOR_MATRIX_ALPHA_BIAS 32955L
|
|
#undef org_lwjgl_opengl_GL12_GL_HISTOGRAM
|
|
#define org_lwjgl_opengl_GL12_GL_HISTOGRAM 32804L
|
|
#undef org_lwjgl_opengl_GL12_GL_PROXY_HISTOGRAM
|
|
#define org_lwjgl_opengl_GL12_GL_PROXY_HISTOGRAM 32805L
|
|
#undef org_lwjgl_opengl_GL12_GL_HISTOGRAM_WIDTH
|
|
#define org_lwjgl_opengl_GL12_GL_HISTOGRAM_WIDTH 32806L
|
|
#undef org_lwjgl_opengl_GL12_GL_HISTOGRAM_FORMAT
|
|
#define org_lwjgl_opengl_GL12_GL_HISTOGRAM_FORMAT 32807L
|
|
#undef org_lwjgl_opengl_GL12_GL_HISTOGRAM_RED_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_HISTOGRAM_RED_SIZE 32808L
|
|
#undef org_lwjgl_opengl_GL12_GL_HISTOGRAM_GREEN_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_HISTOGRAM_GREEN_SIZE 32809L
|
|
#undef org_lwjgl_opengl_GL12_GL_HISTOGRAM_BLUE_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_HISTOGRAM_BLUE_SIZE 32810L
|
|
#undef org_lwjgl_opengl_GL12_GL_HISTOGRAM_ALPHA_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_HISTOGRAM_ALPHA_SIZE 32811L
|
|
#undef org_lwjgl_opengl_GL12_GL_HISTOGRAM_LUMINANCE_SIZE
|
|
#define org_lwjgl_opengl_GL12_GL_HISTOGRAM_LUMINANCE_SIZE 32812L
|
|
#undef org_lwjgl_opengl_GL12_GL_HISTOGRAM_SINK
|
|
#define org_lwjgl_opengl_GL12_GL_HISTOGRAM_SINK 32813L
|
|
#undef org_lwjgl_opengl_GL12_GL_MINMAX
|
|
#define org_lwjgl_opengl_GL12_GL_MINMAX 32814L
|
|
#undef org_lwjgl_opengl_GL12_GL_MINMAX_FORMAT
|
|
#define org_lwjgl_opengl_GL12_GL_MINMAX_FORMAT 32815L
|
|
#undef org_lwjgl_opengl_GL12_GL_MINMAX_SINK
|
|
#define org_lwjgl_opengl_GL12_GL_MINMAX_SINK 32816L
|
|
#undef org_lwjgl_opengl_GL12_GL_TABLE_TOO_LARGE
|
|
#define org_lwjgl_opengl_GL12_GL_TABLE_TOO_LARGE 32817L
|
|
#undef org_lwjgl_opengl_GL12_GL_BLEND_EQUATION
|
|
#define org_lwjgl_opengl_GL12_GL_BLEND_EQUATION 32777L
|
|
#undef org_lwjgl_opengl_GL12_GL_MIN
|
|
#define org_lwjgl_opengl_GL12_GL_MIN 32775L
|
|
#undef org_lwjgl_opengl_GL12_GL_MAX
|
|
#define org_lwjgl_opengl_GL12_GL_MAX 32776L
|
|
#undef org_lwjgl_opengl_GL12_GL_FUNC_ADD
|
|
#define org_lwjgl_opengl_GL12_GL_FUNC_ADD 32774L
|
|
#undef org_lwjgl_opengl_GL12_GL_FUNC_SUBTRACT
|
|
#define org_lwjgl_opengl_GL12_GL_FUNC_SUBTRACT 32778L
|
|
#undef org_lwjgl_opengl_GL12_GL_FUNC_REVERSE_SUBTRACT
|
|
#define org_lwjgl_opengl_GL12_GL_FUNC_REVERSE_SUBTRACT 32779L
|
|
#undef org_lwjgl_opengl_GL12_GL_BLEND_COLOR
|
|
#define org_lwjgl_opengl_GL12_GL_BLEND_COLOR 32773L
|
|
/* Inaccessible static: class_00024org_00024lwjgl_00024opengl_00024GL12 */
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglColorTable
|
|
* Signature: (IIIIILjava/nio/Buffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglColorTable
|
|
(JNIEnv *, jclass, jint, jint, jint, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglColorSubTable
|
|
* Signature: (IIIIILjava/nio/Buffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglColorSubTable
|
|
(JNIEnv *, jclass, jint, jint, jint, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglColorTableParameteriv
|
|
* Signature: (IILjava/nio/IntBuffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglColorTableParameteriv
|
|
(JNIEnv *, jclass, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglColorTableParameterfv
|
|
* Signature: (IILjava/nio/FloatBuffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglColorTableParameterfv
|
|
(JNIEnv *, jclass, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: glCopyColorSubTable
|
|
* Signature: (IIIII)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_glCopyColorSubTable
|
|
(JNIEnv *, jclass, jint, jint, jint, jint, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: glCopyColorTable
|
|
* Signature: (IIIII)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_glCopyColorTable
|
|
(JNIEnv *, jclass, jint, jint, jint, jint, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglGetColorTable
|
|
* Signature: (IIILjava/nio/Buffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglGetColorTable
|
|
(JNIEnv *, jclass, jint, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglGetColorTableParameteriv
|
|
* Signature: (IILjava/nio/IntBuffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglGetColorTableParameteriv
|
|
(JNIEnv *, jclass, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglGetColorTableParameterfv
|
|
* Signature: (IILjava/nio/FloatBuffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglGetColorTableParameterfv
|
|
(JNIEnv *, jclass, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: glBlendEquation
|
|
* Signature: (I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_glBlendEquation
|
|
(JNIEnv *, jclass, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: glBlendColor
|
|
* Signature: (FFFF)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_glBlendColor
|
|
(JNIEnv *, jclass, jfloat, jfloat, jfloat, jfloat);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: glHistogram
|
|
* Signature: (IIIZ)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_glHistogram
|
|
(JNIEnv *, jclass, jint, jint, jint, jboolean);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: glResetHistogram
|
|
* Signature: (I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_glResetHistogram
|
|
(JNIEnv *, jclass, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglGetHistogram
|
|
* Signature: (IZIILjava/nio/Buffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglGetHistogram
|
|
(JNIEnv *, jclass, jint, jboolean, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglGetHistogramParameterfv
|
|
* Signature: (IILjava/nio/FloatBuffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglGetHistogramParameterfv
|
|
(JNIEnv *, jclass, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglGetHistogramParameteriv
|
|
* Signature: (IILjava/nio/IntBuffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglGetHistogramParameteriv
|
|
(JNIEnv *, jclass, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: glMinmax
|
|
* Signature: (IIZ)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_glMinmax
|
|
(JNIEnv *, jclass, jint, jint, jboolean);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: glResetMinmax
|
|
* Signature: (I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_glResetMinmax
|
|
(JNIEnv *, jclass, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglGetMinmax
|
|
* Signature: (IZIILjava/nio/Buffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglGetMinmax
|
|
(JNIEnv *, jclass, jint, jboolean, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglGetMinmaxParameterfv
|
|
* Signature: (IILjava/nio/FloatBuffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglGetMinmaxParameterfv
|
|
(JNIEnv *, jclass, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglGetMinmaxParameteriv
|
|
* Signature: (IILjava/nio/IntBuffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglGetMinmaxParameteriv
|
|
(JNIEnv *, jclass, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglConvolutionFilter1D
|
|
* Signature: (IIIIILjava/nio/Buffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglConvolutionFilter1D
|
|
(JNIEnv *, jclass, jint, jint, jint, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglConvolutionFilter2D
|
|
* Signature: (IIIIIILjava/nio/Buffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglConvolutionFilter2D
|
|
(JNIEnv *, jclass, jint, jint, jint, jint, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: glConvolutionParameterf
|
|
* Signature: (IIF)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_glConvolutionParameterf
|
|
(JNIEnv *, jclass, jint, jint, jfloat);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglConvolutionParameterfv
|
|
* Signature: (IILjava/nio/FloatBuffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglConvolutionParameterfv
|
|
(JNIEnv *, jclass, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: glConvolutionParameteri
|
|
* Signature: (III)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_glConvolutionParameteri
|
|
(JNIEnv *, jclass, jint, jint, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglConvolutionParameteriv
|
|
* Signature: (IILjava/nio/IntBuffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglConvolutionParameteriv
|
|
(JNIEnv *, jclass, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: glCopyConvolutionFilter1D
|
|
* Signature: (IIIII)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_glCopyConvolutionFilter1D
|
|
(JNIEnv *, jclass, jint, jint, jint, jint, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: glCopyConvolutionFilter2D
|
|
* Signature: (IIIIII)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_glCopyConvolutionFilter2D
|
|
(JNIEnv *, jclass, jint, jint, jint, jint, jint, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglGetConvolutionFilter
|
|
* Signature: (IIILjava/nio/Buffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglGetConvolutionFilter
|
|
(JNIEnv *, jclass, jint, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglGetConvolutionParameterfv
|
|
* Signature: (IILjava/nio/FloatBuffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglGetConvolutionParameterfv
|
|
(JNIEnv *, jclass, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglGetConvolutionParameteriv
|
|
* Signature: (IILjava/nio/IntBuffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglGetConvolutionParameteriv
|
|
(JNIEnv *, jclass, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglSeparableFilter2D
|
|
* Signature: (IIIIIILjava/nio/Buffer;ILjava/nio/Buffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglSeparableFilter2D
|
|
(JNIEnv *, jclass, jint, jint, jint, jint, jint, jint, jobject, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglGetSeparableFilter
|
|
* Signature: (IIILjava/nio/Buffer;ILjava/nio/Buffer;ILjava/nio/Buffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglGetSeparableFilter
|
|
(JNIEnv *, jclass, jint, jint, jint, jobject, jint, jobject, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglDrawRangeElements
|
|
* Signature: (IIIIILjava/nio/Buffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglDrawRangeElements
|
|
(JNIEnv *, jclass, jint, jint, jint, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglDrawRangeElementsVBO
|
|
* Signature: (IIIIII)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglDrawRangeElementsVBO
|
|
(JNIEnv *, jclass, jint, jint, jint, jint, jint, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglTexImage3D
|
|
* Signature: (IIIIIIIIILjava/nio/Buffer;I)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglTexImage3D
|
|
(JNIEnv *, jclass, jint, jint, jint, jint, jint, jint, jint, jint, jint, jobject, jint);
|
|
|
|
/*
|
|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: nglTexSubImage3D
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* Signature: (IIIIIIIIIILjava/nio/Buffer;I)V
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*/
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JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_nglTexSubImage3D
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(JNIEnv *, jclass, jint, jint, jint, jint, jint, jint, jint, jint, jint, jint, jobject, jint);
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|
|
|
/*
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|
* Class: org_lwjgl_opengl_GL12
|
|
* Method: glCopyTexSubImage3D
|
|
* Signature: (IIIIIIIII)V
|
|
*/
|
|
JNIEXPORT void JNICALL Java_org_lwjgl_opengl_GL12_glCopyTexSubImage3D
|
|
(JNIEnv *, jclass, jint, jint, jint, jint, jint, jint, jint, jint, jint);
|
|
|
|
#ifdef __cplusplus
|
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}
|
|
#endif
|
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#endif
|