lwjgl/src/java/org/lwjgl/opengl/ARBMultitexture.java

124 lines
5.9 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
public final class ARBMultitexture {
public static final int GL_TEXTURE0_ARB = 0x84C0;
public static final int GL_TEXTURE1_ARB = 0x84C1;
public static final int GL_TEXTURE2_ARB = 0x84C2;
public static final int GL_TEXTURE3_ARB = 0x84C3;
public static final int GL_TEXTURE4_ARB = 0x84C4;
public static final int GL_TEXTURE5_ARB = 0x84C5;
public static final int GL_TEXTURE6_ARB = 0x84C6;
public static final int GL_TEXTURE7_ARB = 0x84C7;
public static final int GL_TEXTURE8_ARB = 0x84C8;
public static final int GL_TEXTURE9_ARB = 0x84C9;
public static final int GL_TEXTURE10_ARB = 0x84CA;
public static final int GL_TEXTURE11_ARB = 0x84CB;
public static final int GL_TEXTURE12_ARB = 0x84CC;
public static final int GL_TEXTURE13_ARB = 0x84CD;
public static final int GL_TEXTURE14_ARB = 0x84CE;
public static final int GL_TEXTURE15_ARB = 0x84CF;
public static final int GL_TEXTURE16_ARB = 0x84D0;
public static final int GL_TEXTURE17_ARB = 0x84D1;
public static final int GL_TEXTURE18_ARB = 0x84D2;
public static final int GL_TEXTURE19_ARB = 0x84D3;
public static final int GL_TEXTURE20_ARB = 0x84D4;
public static final int GL_TEXTURE21_ARB = 0x84D5;
public static final int GL_TEXTURE22_ARB = 0x84D6;
public static final int GL_TEXTURE23_ARB = 0x84D7;
public static final int GL_TEXTURE24_ARB = 0x84D8;
public static final int GL_TEXTURE25_ARB = 0x84D9;
public static final int GL_TEXTURE26_ARB = 0x84DA;
public static final int GL_TEXTURE27_ARB = 0x84DB;
public static final int GL_TEXTURE28_ARB = 0x84DC;
public static final int GL_TEXTURE29_ARB = 0x84DD;
public static final int GL_TEXTURE30_ARB = 0x84DE;
public static final int GL_TEXTURE31_ARB = 0x84DF;
public static final int GL_ACTIVE_TEXTURE_ARB = 0x84E0;
public static final int GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1;
public static final int GL_MAX_TEXTURE_UNITS_ARB = 0x84E2;
static native void initNativeStubs();
public static native void glClientActiveTextureARB(int texture);
public static native void glActiveTextureARB(int texture);
public static native void glMultiTexCoord1fARB(int target, float s);
public static native void glMultiTexCoord1iARB(int target, int s);
public static native void glMultiTexCoord1sARB(int target, short s);
public static native void glMultiTexCoord2fARB(int target, float s, float t);
public static native void glMultiTexCoord2iARB(int target, int s, int t);
public static native void glMultiTexCoord2sARB(int target, short s, short t);
public static native void glMultiTexCoord3fARB(
int target,
float s,
float t,
float r);
public static native void glMultiTexCoord3iARB(int target, int s, int t, int r);
public static native void glMultiTexCoord3sARB(
int target,
short s,
short t,
short r);
public static native void glMultiTexCoord4fARB(
int target,
float s,
float t,
float r,
float q);
public static native void glMultiTexCoord4iARB(
int target,
int s,
int t,
int r,
int q);
public static native void glMultiTexCoord4sARB(
int target,
short s,
short t,
short r,
short q);
}