lwjgl/src/java/org/lwjgl/opengl/ATIElementArray.java

70 lines
3.1 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
public final class ATIElementArray {
public static final int GL_ELEMENT_ARRAY_ATI = 0x8768;
public static final int GL_ELEMENT_ARRAY_TYPE_ATI = 0x8769;
public static final int GL_ELEMENT_ARRAY_POINTER_ATI = 0x876A;
static native void initNativeStubs();
public static void glElementPointerATI(ByteBuffer pPointer) {
BufferChecks.ensureArrayVBOdisabled();
nglElementPointerATI(GL11.GL_UNSIGNED_BYTE, pPointer, pPointer.position());
}
public static void glElementPointerATI(ShortBuffer pPointer) {
BufferChecks.ensureArrayVBOdisabled();
nglElementPointerATI(GL11.GL_UNSIGNED_SHORT, pPointer, pPointer.position()<<1);
}
public static void glElementPointerATI(IntBuffer pPointer) {
BufferChecks.ensureArrayVBOdisabled();
nglElementPointerATI(GL11.GL_UNSIGNED_INT, pPointer, pPointer.position()<<2);
}
private static native void nglElementPointerATI(int type, Buffer pPointer, int pPointer_offset);
public static void glElementPointerATI(int type, int buffer_offset) {
BufferChecks.ensureArrayVBOenabled();
nglElementPointerATIVBO(type, buffer_offset);
}
private static native void nglElementPointerATIVBO(int type, int buffer_offset);
public static native void glDrawElementArrayATI(int mode, int count);
public static native void glDrawRangeElementArrayATI(int mode, int start, int end, int count);
}