lwjgl/src/java/org/lwjgl/opengl/GL15.java

295 lines
12 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import java.nio.*;
public final class GL15 {
// ----------------------------------------------------------------------
// ---------------------- ARB_vertex_buffer_object ----------------------
// ----------------------------------------------------------------------
public static final int GL_ARRAY_BUFFER = 0x8892;
public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
public static final int GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896;
public static final int GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897;
public static final int GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898;
public static final int GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899;
public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A;
public static final int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B;
public static final int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C;
public static final int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D;
public static final int GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E;
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
public static final int GL_STREAM_DRAW = 0x88E0;
public static final int GL_STREAM_READ = 0x88E1;
public static final int GL_STREAM_COPY = 0x88E2;
public static final int GL_STATIC_DRAW = 0x88E4;
public static final int GL_STATIC_READ = 0x88E5;
public static final int GL_STATIC_COPY = 0x88E6;
public static final int GL_DYNAMIC_DRAW = 0x88E8;
public static final int GL_DYNAMIC_READ = 0x88E9;
public static final int GL_DYNAMIC_COPY = 0x88EA;
public static final int GL_READ_ONLY = 0x88B8;
public static final int GL_WRITE_ONLY = 0x88B9;
public static final int GL_READ_WRITE = 0x88BA;
public static final int GL_BUFFER_SIZE = 0x8764;
public static final int GL_BUFFER_USAGE = 0x8765;
public static final int GL_BUFFER_ACCESS = 0x88BB;
public static final int GL_BUFFER_MAPPED = 0x88BC;
public static final int GL_BUFFER_MAP_POINTER = 0x88BD;
static native void initNativeStubs();
public static void glBindBuffer(int target, int buffer) {
switch ( target ) {
case GL_ELEMENT_ARRAY_BUFFER:
VBOTracker.getVBOElementStack().setState(buffer);
break;
case GL_ARRAY_BUFFER:
VBOTracker.getVBOArrayStack().setState(buffer);
break;
default:
throw new IllegalArgumentException("Unsupported VBO target " + target);
}
nglBindBuffer(target, buffer);
}
private static native void nglBindBuffer(int target, int buffer);
public static void glDeleteBuffers(IntBuffer buffers) {
for ( int i = buffers.position(); i < buffers.limit(); i++ ) {
int buffer_handle = buffers.get(i);
if ( VBOTracker.getVBOElementStack().getState() == buffer_handle )
VBOTracker.getVBOElementStack().setState(0);
if ( VBOTracker.getVBOArrayStack().getState() == buffer_handle )
VBOTracker.getVBOArrayStack().setState(0);
}
nglDeleteBuffers(buffers.remaining(), buffers, buffers.position());
}
private static native void nglDeleteBuffers(int n, IntBuffer buffers, int buffers_offset);
public static void glGenBuffers(IntBuffer buffers) {
nglGenBuffers(buffers.remaining(), buffers, buffers.position());
}
private static native void nglGenBuffers(int n, IntBuffer buffers, int buffers_offset);
public static native boolean glIsBuffer(int buffer);
public static void glBufferData(int target, int size, ByteBuffer data, int usage) {
nglBufferData(target, size, data, data != null ? data.position() : 0, usage);
}
public static void glBufferData(int target, int size, ShortBuffer data, int usage) {
nglBufferData(target, size, data, data != null ? data.position() << 1 : 0, usage);
}
public static void glBufferData(int target, int size, FloatBuffer data, int usage) {
nglBufferData(target, size, data, data != null ? data.position() << 2 : 0, usage);
}
public static void glBufferData(int target, int size, IntBuffer data, int usage) {
nglBufferData(target, size, data, data != null ? data.position() << 2 : 0, usage);
}
private static native void nglBufferData(int target,
int size,
Buffer data,
int data_offset,
int usage);
public static void glBufferSubData(int target, int offset, ByteBuffer data) {
nglBufferSubData(target, offset, data.remaining(), data, data.position());
}
public static void glBufferSubData(int target, int offset, ShortBuffer data) {
nglBufferSubData(target, offset, data.remaining() << 1, data, data.position() << 1);
}
public static void glBufferSubData(int target, int offset, FloatBuffer data) {
nglBufferSubData(target, offset, data.remaining() << 2, data, data.position() << 2);
}
public static void glBufferSubData(int target, int offset, IntBuffer data) {
nglBufferSubData(target, offset, data.remaining() << 2, data, data.position() << 2);
}
private static native void nglBufferSubData(int target,
int offset,
int size,
Buffer data,
int data_offset);
public static void glGetBufferSubData(int target, int offset, ByteBuffer data) {
nglGetBufferSubData(target, offset, data.remaining(), data, data.position());
}
public static void glGetBufferSubData(int target, int offset, ShortBuffer data) {
nglGetBufferSubData(target, offset, data.remaining() << 1, data, data.position() << 1);
}
public static void glGetBufferSubData(int target, int offset, IntBuffer data) {
nglGetBufferSubData(target, offset, data.remaining() << 2, data, data.position() << 2);
}
public static void glGetBufferSubData(int target, int offset, FloatBuffer data) {
nglGetBufferSubData(target, offset, data.remaining() << 2, data, data.position() << 2);
}
private static native void nglGetBufferSubData(int target,
int offset,
int size,
Buffer data,
int data_offset);
/**
* glMapBuffer maps a gl vertex buffer buffer to a ByteBuffer. The oldBuffer argument can be
* null, in which case a new ByteBuffer will be created, pointing to the returned memory. If
* oldBuffer is non-null, it will be returned if it points to the same mapped memory, otherwise a
* new ByteBuffer is created. That way, an application will normally use glMapBuffer like this:
* <p/>
* ByteBuffer mapped_buffer; mapped_buffer = glMapBuffer(..., ..., ..., null); ... // Another
* map on the same buffer mapped_buffer = glMapBuffer(..., ..., ..., mapped_buffer);
*
* @param size The size of the buffer area.
* @param oldBuffer A ByteBuffer. If this argument points to the same address as the new mapping,
* it will be returned and no new buffer will be created. In that case, size is
* ignored.
*
* @return A ByteBuffer representing the mapped buffer memory.
*/
public static native ByteBuffer glMapBuffer(int target,
int access,
int size,
ByteBuffer oldBuffer);
public static native boolean glUnmapBuffer(int target);
public static void glGetBufferParameter(int target, int pname, IntBuffer params) {
BufferChecks.checkBuffer(params);
nglGetBufferParameteriv(target, pname, params, params.position());
}
private static native void nglGetBufferParameteriv(int target,
int pname,
IntBuffer params,
int params_offset);
public static native ByteBuffer glGetBufferPointer(int target, int pname, int size);
// -----------------------------------------------------------------
// ---------------------- ARB_occlusion_query ----------------------
// -----------------------------------------------------------------
/*
* Accepted by the <target> parameter of BeginQuery, EndQuery,
* and GetQueryiv:
*/
public static final int GL_SAMPLES_PASSED = 0x8914;
/*
Accepted by the <pname> parameter of GetQueryiv:
*/
public static final int GL_QUERY_COUNTER_BITS = 0x8864;
public static final int GL_CURRENT_QUERY = 0x8865;
/*
Accepted by the <pname> parameter of GetQueryObjectiv and
GetQueryObjectuiv:
*/
public static final int GL_QUERY_RESULT = 0x8866;
public static final int GL_QUERY_RESULT_AVAILABLE = 0x8867;
// ---------------------------
public static void glGenQueries(IntBuffer ids) {
nglGenQueries(ids.remaining(), ids, ids.position());
}
private static native void nglGenQueries(int n, IntBuffer ids, int idsOffset);
// ---------------------------
// ---------------------------
public static void glDeleteQueries(IntBuffer ids) {
nglDeleteQueries(ids.remaining(), ids, ids.position());
}
private static native void nglDeleteQueries(int n, IntBuffer ids, int idsOffset);
// ---------------------------
public static native boolean glIsQuery(int id);
public static native void glBeginQuery(int target, int id);
public static native void glEndQuery(int target);
// ---------------------------
public static void glGetQuery(int target, int pname, IntBuffer params) {
nglGetQueryiv(target, pname, params, params.position());
}
private static native void nglGetQueryiv(int target,
int pname,
IntBuffer params,
int paramsOffset);
// ---------------------------
// ---------------------------
public static void glGetQueryObject(int id, int pname, IntBuffer params) {
BufferChecks.checkBuffer(params);
nglGetQueryObjectiv(id, pname, params, params.position());
}
private static native void nglGetQueryObjectiv(int id,
int pname,
IntBuffer params,
int paramsOffset);
// ---------------------------
// ---------------------------
public static void glGetQueryObjectu(int id, int pname, IntBuffer params) {
BufferChecks.checkBuffer(params);
nglGetQueryObjectuiv(id, pname, params, params.position());
}
private static native void nglGetQueryObjectuiv(int id,
int pname,
IntBuffer params,
int paramsOffset);
// ---------------------------
}