732 lines
30 KiB
Java
732 lines
30 KiB
Java
/*
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* Copyright (c) 2002-2010 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.openal;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import org.lwjgl.util.generator.*;
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import org.lwjgl.util.generator.openal.ALenum;
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import org.lwjgl.util.generator.openal.ALsizei;
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import org.lwjgl.util.generator.openal.ALuint;
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import org.lwjgl.util.generator.openal.ALvoid;
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import org.lwjgl.util.generator.Alternate;
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/**
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* Implementation of the OpenAL extension ALC_EXT_EFX (version 1.0). Contains necessary fields,
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* methods and a range of supplementary fields containing minimum, maximum and default values of
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* the former fields.
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* <p>
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* On top of regular functions defined in the ALC_EXT_EFX, there are also several convenience
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* functions. Namely alGen... and alDelete... which do not take a Java buffer parameter and
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* automatically create or delete a single object, without the overhead of using a buffer.
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* <p>
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* For comments and specification of functions and fields, refer to the "Effects Extension Guide"
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* which is part of the OpenAL SDK and can be downloaded from:
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* http://connect.creativelabs.com/openal/Downloads/Forms/AllItems.aspx
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*
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* @author Ciardhubh <ciardhubh[at]ciardhubh.de>
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* @version $Revision$
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* $Id$
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*/
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public interface EFX10 {
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// ALC properties
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String ALC_EXT_EFX_NAME = "ALC_EXT_EFX";
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int ALC_EFX_MAJOR_VERSION = 0x20001;
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int ALC_EFX_MINOR_VERSION = 0x20002;
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int ALC_MAX_AUXILIARY_SENDS = 0x20003;
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// Listener properties
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int AL_METERS_PER_UNIT = 0x20004;
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// Source properties
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int AL_DIRECT_FILTER = 0x20005;
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int AL_AUXILIARY_SEND_FILTER = 0x20006;
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int AL_AIR_ABSORPTION_FACTOR = 0x20007;
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int AL_ROOM_ROLLOFF_FACTOR = 0x20008;
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int AL_CONE_OUTER_GAINHF = 0x20009;
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int AL_DIRECT_FILTER_GAINHF_AUTO = 0x2000A;
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int AL_AUXILIARY_SEND_FILTER_GAIN_AUTO = 0x2000B;
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int AL_AUXILIARY_SEND_FILTER_GAINHF_AUTO = 0x2000C;
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// Auxiliary effect slot properties
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int AL_EFFECTSLOT_EFFECT = 0x0001;
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int AL_EFFECTSLOT_GAIN = 0x0002;
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int AL_EFFECTSLOT_AUXILIARY_SEND_AUTO = 0x0003;
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// NULL auxiliary slot ID to disable a source send
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int AL_EFFECTSLOT_NULL = 0x0000;
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// Effect parameters
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// Reverb
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int AL_REVERB_DENSITY = 0x0001;
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int AL_REVERB_DIFFUSION = 0x0002;
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int AL_REVERB_GAIN = 0x0003;
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int AL_REVERB_GAINHF = 0x0004;
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int AL_REVERB_DECAY_TIME = 0x0005;
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int AL_REVERB_DECAY_HFRATIO = 0x0006;
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int AL_REVERB_REFLECTIONS_GAIN = 0x0007;
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int AL_REVERB_REFLECTIONS_DELAY = 0x0008;
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int AL_REVERB_LATE_REVERB_GAIN = 0x0009;
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int AL_REVERB_LATE_REVERB_DELAY = 0x000A;
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int AL_REVERB_AIR_ABSORPTION_GAINHF = 0x000B;
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int AL_REVERB_ROOM_ROLLOFF_FACTOR = 0x000C;
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int AL_REVERB_DECAY_HFLIMIT = 0x000D;
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// EAX Reverb
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int AL_EAXREVERB_DENSITY = 0x0001;
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int AL_EAXREVERB_DIFFUSION = 0x0002;
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int AL_EAXREVERB_GAIN = 0x0003;
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int AL_EAXREVERB_GAINHF = 0x0004;
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int AL_EAXREVERB_GAINLF = 0x0005;
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int AL_EAXREVERB_DECAY_TIME = 0x0006;
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int AL_EAXREVERB_DECAY_HFRATIO = 0x0007;
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int AL_EAXREVERB_DECAY_LFRATIO = 0x0008;
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int AL_EAXREVERB_REFLECTIONS_GAIN = 0x0009;
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int AL_EAXREVERB_REFLECTIONS_DELAY = 0x000A;
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int AL_EAXREVERB_REFLECTIONS_PAN = 0x000B;
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int AL_EAXREVERB_LATE_REVERB_GAIN = 0x000C;
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int AL_EAXREVERB_LATE_REVERB_DELAY = 0x000D;
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int AL_EAXREVERB_LATE_REVERB_PAN = 0x000E;
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int AL_EAXREVERB_ECHO_TIME = 0x000F;
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int AL_EAXREVERB_ECHO_DEPTH = 0x0010;
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int AL_EAXREVERB_MODULATION_TIME = 0x0011;
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int AL_EAXREVERB_MODULATION_DEPTH = 0x0012;
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int AL_EAXREVERB_AIR_ABSORPTION_GAINHF = 0x0013;
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int AL_EAXREVERB_HFREFERENCE = 0x0014;
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int AL_EAXREVERB_LFREFERENCE = 0x0015;
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int AL_EAXREVERB_ROOM_ROLLOFF_FACTOR = 0x0016;
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int AL_EAXREVERB_DECAY_HFLIMIT = 0x0017;
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// Chorus
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int AL_CHORUS_WAVEFORM = 0x0001;
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int AL_CHORUS_PHASE = 0x0002;
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int AL_CHORUS_RATE = 0x0003;
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int AL_CHORUS_DEPTH = 0x0004;
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int AL_CHORUS_FEEDBACK = 0x0005;
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int AL_CHORUS_DELAY = 0x0006;
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// Distortion
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int AL_DISTORTION_EDGE = 0x0001;
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int AL_DISTORTION_GAIN = 0x0002;
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int AL_DISTORTION_LOWPASS_CUTOFF = 0x0003;
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int AL_DISTORTION_EQCENTER = 0x0004;
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int AL_DISTORTION_EQBANDWIDTH = 0x0005;
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// Echo
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int AL_ECHO_DELAY = 0x0001;
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int AL_ECHO_LRDELAY = 0x0002;
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int AL_ECHO_DAMPING = 0x0003;
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int AL_ECHO_FEEDBACK = 0x0004;
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int AL_ECHO_SPREAD = 0x0005;
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// Flanger
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int AL_FLANGER_WAVEFORM = 0x0001;
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int AL_FLANGER_PHASE = 0x0002;
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int AL_FLANGER_RATE = 0x0003;
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int AL_FLANGER_DEPTH = 0x0004;
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int AL_FLANGER_FEEDBACK = 0x0005;
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int AL_FLANGER_DELAY = 0x0006;
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// Frequency shifter
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int AL_FREQUENCY_SHIFTER_FREQUENCY = 0x0001;
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int AL_FREQUENCY_SHIFTER_LEFT_DIRECTION = 0x0002;
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int AL_FREQUENCY_SHIFTER_RIGHT_DIRECTION = 0x0003;
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// Vocal morpher
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int AL_VOCAL_MORPHER_PHONEMEA = 0x0001;
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int AL_VOCAL_MORPHER_PHONEMEA_COARSE_TUNING = 0x0002;
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int AL_VOCAL_MORPHER_PHONEMEB = 0x0003;
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int AL_VOCAL_MORPHER_PHONEMEB_COARSE_TUNING = 0x0004;
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int AL_VOCAL_MORPHER_WAVEFORM = 0x0005;
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int AL_VOCAL_MORPHER_RATE = 0x0006;
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// Pitch shifter
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int AL_PITCH_SHIFTER_COARSE_TUNE = 0x0001;
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int AL_PITCH_SHIFTER_FINE_TUNE = 0x0002;
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// Ring modulator
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int AL_RING_MODULATOR_FREQUENCY = 0x0001;
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int AL_RING_MODULATOR_HIGHPASS_CUTOFF = 0x0002;
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int AL_RING_MODULATOR_WAVEFORM = 0x0003;
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// Autowah
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int AL_AUTOWAH_ATTACK_TIME = 0x0001;
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int AL_AUTOWAH_RELEASE_TIME = 0x0002;
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int AL_AUTOWAH_RESONANCE = 0x0003;
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int AL_AUTOWAH_PEAK_GAIN = 0x0004;
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// Compressor
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int AL_COMPRESSOR_ONOFF = 0x0001;
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// Equalizer
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int AL_EQUALIZER_LOW_GAIN = 0x0001;
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int AL_EQUALIZER_LOW_CUTOFF = 0x0002;
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int AL_EQUALIZER_MID1_GAIN = 0x0003;
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int AL_EQUALIZER_MID1_CENTER = 0x0004;
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int AL_EQUALIZER_MID1_WIDTH = 0x0005;
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int AL_EQUALIZER_MID2_GAIN = 0x0006;
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int AL_EQUALIZER_MID2_CENTER = 0x0007;
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int AL_EQUALIZER_MID2_WIDTH = 0x0008;
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int AL_EQUALIZER_HIGH_GAIN = 0x0009;
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int AL_EQUALIZER_HIGH_CUTOFF = 0x000A;
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// Effect type
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int AL_EFFECT_FIRST_PARAMETER = 0x0000;
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int AL_EFFECT_LAST_PARAMETER = 0x8000;
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int AL_EFFECT_TYPE = 0x8001;
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// Effect types, used with AL_EFFECT_TYPE
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int AL_EFFECT_NULL = 0x0000;
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int AL_EFFECT_REVERB = 0x0001;
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int AL_EFFECT_CHORUS = 0x0002;
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int AL_EFFECT_DISTORTION = 0x0003;
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int AL_EFFECT_ECHO = 0x0004;
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int AL_EFFECT_FLANGER = 0x0005;
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int AL_EFFECT_FREQUENCY_SHIFTER = 0x0006;
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int AL_EFFECT_VOCAL_MORPHER = 0x0007;
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int AL_EFFECT_PITCH_SHIFTER = 0x0008;
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int AL_EFFECT_RING_MODULATOR = 0x0009;
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int AL_EFFECT_AUTOWAH = 0x000A;
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int AL_EFFECT_COMPRESSOR = 0x000B;
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int AL_EFFECT_EQUALIZER = 0x000C;
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int AL_EFFECT_EAXREVERB = 0x8000;
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// Filter properties
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// Lowpass
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int AL_LOWPASS_GAIN = 0x0001;
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int AL_LOWPASS_GAINHF = 0x0002;
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// Highpass
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int AL_HIGHPASS_GAIN = 0x0001;
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int AL_HIGHPASS_GAINLF = 0x0002;
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// Bandpass
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int AL_BANDPASS_GAIN = 0x0001;
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int AL_BANDPASS_GAINLF = 0x0002;
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int AL_BANDPASS_GAINHF = 0x0003;
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// Filter type
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int AL_FILTER_FIRST_PARAMETER = 0x0000;
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int AL_FILTER_LAST_PARAMETER = 0x8000;
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int AL_FILTER_TYPE = 0x8001;
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// Filter types, used with the AL_FILTER_TYPE property
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int AL_FILTER_NULL = 0x0000;
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int AL_FILTER_LOWPASS = 0x0001;
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int AL_FILTER_HIGHPASS = 0x0002;
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int AL_FILTER_BANDPASS = 0x0003;
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// Auxiliary effect slot object functions
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@ALvoid
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void alGenAuxiliaryEffectSlots(@AutoSize("auxiliaryeffectslots") @ALsizei int n, @OutParameter @ALuint IntBuffer auxiliaryeffectslots);
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@Alternate(value = "alGenAuxiliaryEffectSlots", nativeAlt = true)
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@ALvoid
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void alGenAuxiliaryEffectSlots2(@Constant("1") @ALsizei int n, @Result @ALuint int auxiliaryeffectslot);
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@ALvoid
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void alDeleteAuxiliaryEffectSlots(@AutoSize("auxiliaryeffectslots") @ALsizei int n, @OutParameter @ALuint IntBuffer auxiliaryeffectslots);
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@Alternate(value = "alDeleteAuxiliaryEffectSlots", nativeAlt = true)
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@ALvoid
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void alDeleteAuxiliaryEffectSlots2(@Constant("1") @ALsizei int n, @Indirect @ALuint int auxiliaryeffectslot);
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boolean alIsAuxiliaryEffectSlot(@ALuint int auxiliaryeffectslot);
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@ALvoid
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void alAuxiliaryEffectSloti(@ALuint int auxiliaryeffectslot, @ALenum int param, int value);
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@StripPostfix("values")
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@ALvoid
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void alAuxiliaryEffectSlotiv(@ALuint int auxiliaryeffectslot, @ALenum int param, @Check("1") @Const IntBuffer values);
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@ALvoid
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void alAuxiliaryEffectSlotf(@ALuint int auxiliaryeffectslot, @ALenum int param, float value);
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@StripPostfix("values")
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@ALvoid
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void alAuxiliaryEffectSlotfv(@ALuint int auxiliaryeffectslot, @ALenum int param, @Check("1") @Const FloatBuffer values);
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@ALvoid
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void alGetAuxiliaryEffectSloti(@ALuint int auxiliaryeffectslot, @ALenum int param, @Result int value);
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@StripPostfix("intdata")
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@ALvoid
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void alGetAuxiliaryEffectSlotiv(@ALuint int auxiliaryeffectslot, @ALenum int param, @OutParameter @Check("1") IntBuffer intdata);
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@ALvoid
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void alGetAuxiliaryEffectSlotf(@ALuint int auxiliaryeffectslot, @ALenum int param, @Result float value);
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@StripPostfix("floatdata")
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@ALvoid
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void alGetAuxiliaryEffectSlotfv(@ALuint int auxiliaryeffectslot, @ALenum int param, @OutParameter @Check("1") FloatBuffer floatdata);
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// Effect object functions
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@ALvoid
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void alGenEffects(@AutoSize("effects") @ALsizei int n, @OutParameter @ALuint IntBuffer effects);
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@Alternate(value = "alGenEffects", nativeAlt = true)
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@ALvoid
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void alGenEffects2(@Constant("1") @ALsizei int n, @Result @ALuint int effect);
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@ALvoid
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void alDeleteEffects(@AutoSize("effects") @ALsizei int n, @OutParameter @ALuint IntBuffer effects);
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@Alternate(value = "alDeleteEffects", nativeAlt = true)
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@ALvoid
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void alDeleteEffects2(@Constant("1") @ALsizei int n, @Indirect @ALuint int effect);
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boolean alIsEffect(@ALuint int effect);
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@ALvoid
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void alEffecti(@ALuint int effect, @ALenum int param, int value);
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@StripPostfix("values")
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@ALvoid
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void alEffectiv(@ALuint int effect, @ALenum int param, @Check("1") @Const IntBuffer values);
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@ALvoid
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void alEffectf(@ALuint int effect, @ALenum int param, float value);
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@StripPostfix("values")
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@ALvoid
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void alEffectfv(@ALuint int effect, @ALenum int param, @Check("1") @Const FloatBuffer values);
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@ALvoid
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void alGetEffecti(@ALuint int effect, @ALenum int param, @Result int value);
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@StripPostfix("intdata")
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@ALvoid
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void alGetEffectiv(@ALuint int effect, @ALenum int param, @OutParameter @Check("1") IntBuffer intdata);
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@ALvoid
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void alGetEffectf(@ALuint int effect, @ALenum int param, @Result float value);
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@StripPostfix("floatdata")
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@ALvoid
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void alGetEffectfv(@ALuint int effect, @ALenum int param, @OutParameter @Check("1") FloatBuffer floatdata);
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// Filter object functions
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@ALvoid
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void alGenFilters(@AutoSize("filters") @ALsizei int n, @OutParameter @ALuint IntBuffer filters);
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@Alternate(value = "alGenFilters", nativeAlt = true)
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@ALvoid
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void alGenFilters2(@Constant("1") @ALsizei int n, @Result @ALuint int filter);
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@ALvoid
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void alDeleteFilters(@AutoSize("filters") @ALsizei int n, @OutParameter @ALuint IntBuffer filters);
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@Alternate(value = "alDeleteFilters", nativeAlt = true)
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@ALvoid
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void alDeleteFilters2(@Constant("1") @ALsizei int n, @Indirect @ALuint int filter);
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boolean alIsFilter(@ALuint int filter);
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@ALvoid
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void alFilteri(@ALuint int filter, @ALenum int param, int value);
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@StripPostfix("values")
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@ALvoid
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void alFilteriv(@ALuint int filter, @ALenum int param, @Check("1") @Const IntBuffer values);
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@ALvoid
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void alFilterf(@ALuint int filter, @ALenum int param, float value);
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@StripPostfix("values")
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@ALvoid
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void alFilterfv(@ALuint int filter, @ALenum int param, @Check("1") @Const FloatBuffer values);
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@ALvoid
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void alGetFilteri(@ALuint int filter, @ALenum int param, @Result int value);
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@StripPostfix("intdata")
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@ALvoid
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void alGetFilteriv(@ALuint int filter, @ALenum int param, @OutParameter @Check("1") IntBuffer intdata);
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@ALvoid
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void alGetFilterf(@ALuint int filter, @ALenum int param, @Result float value);
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@StripPostfix("floatdata")
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@ALvoid
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void alGetFilterfv(@ALuint int filter, @ALenum int param, @OutParameter @Check("1") FloatBuffer floatdata);
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// Source property value ranges and defaults
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float AL_MIN_AIR_ABSORPTION_FACTOR = 0.0f;
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float AL_MAX_AIR_ABSORPTION_FACTOR = 10.0f;
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float AL_DEFAULT_AIR_ABSORPTION_FACTOR = 0.0f;
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float AL_MIN_ROOM_ROLLOFF_FACTOR = 0.0f;
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float AL_MAX_ROOM_ROLLOFF_FACTOR = 10.0f;
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float AL_DEFAULT_ROOM_ROLLOFF_FACTOR = 0.0f;
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float AL_MIN_CONE_OUTER_GAINHF = 0.0f;
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float AL_MAX_CONE_OUTER_GAINHF = 1.0f;
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float AL_DEFAULT_CONE_OUTER_GAINHF = 1.0f;
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int AL_MIN_DIRECT_FILTER_GAINHF_AUTO = AL10.AL_FALSE;
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int AL_MAX_DIRECT_FILTER_GAINHF_AUTO = AL10.AL_TRUE;
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int AL_DEFAULT_DIRECT_FILTER_GAINHF_AUTO = AL10.AL_TRUE;
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int AL_MIN_AUXILIARY_SEND_FILTER_GAIN_AUTO = AL10.AL_FALSE;
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int AL_MAX_AUXILIARY_SEND_FILTER_GAIN_AUTO = AL10.AL_TRUE;
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int AL_DEFAULT_AUXILIARY_SEND_FILTER_GAIN_AUTO = AL10.AL_TRUE;
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int AL_MIN_AUXILIARY_SEND_FILTER_GAINHF_AUTO = AL10.AL_FALSE;
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int AL_MAX_AUXILIARY_SEND_FILTER_GAINHF_AUTO = AL10.AL_TRUE;
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int AL_DEFAULT_AUXILIARY_SEND_FILTER_GAINHF_AUTO = AL10.AL_TRUE;
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// Listener property value ranges and defaults
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float AL_MIN_METERS_PER_UNIT = Float.MIN_VALUE;
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float AL_MAX_METERS_PER_UNIT = Float.MAX_VALUE;
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float AL_DEFAULT_METERS_PER_UNIT = 1.0f;
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// Effect parameter ranges and defaults
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// Reverb
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float AL_REVERB_MIN_DENSITY = 0.0f;
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float AL_REVERB_MAX_DENSITY = 1.0f;
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float AL_REVERB_DEFAULT_DENSITY = 1.0f;
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float AL_REVERB_MIN_DIFFUSION = 0.0f;
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float AL_REVERB_MAX_DIFFUSION = 1.0f;
|
|
float AL_REVERB_DEFAULT_DIFFUSION = 1.0f;
|
|
float AL_REVERB_MIN_GAIN = 0.0f;
|
|
float AL_REVERB_MAX_GAIN = 1.0f;
|
|
float AL_REVERB_DEFAULT_GAIN = 0.32f;
|
|
float AL_REVERB_MIN_GAINHF = 0.0f;
|
|
float AL_REVERB_MAX_GAINHF = 1.0f;
|
|
float AL_REVERB_DEFAULT_GAINHF = 0.89f;
|
|
float AL_REVERB_MIN_DECAY_TIME = 0.1f;
|
|
float AL_REVERB_MAX_DECAY_TIME = 20.0f;
|
|
float AL_REVERB_DEFAULT_DECAY_TIME = 1.49f;
|
|
float AL_REVERB_MIN_DECAY_HFRATIO = 0.1f;
|
|
float AL_REVERB_MAX_DECAY_HFRATIO = 2.0f;
|
|
float AL_REVERB_DEFAULT_DECAY_HFRATIO = 0.83f;
|
|
float AL_REVERB_MIN_REFLECTIONS_GAIN = 0.0f;
|
|
float AL_REVERB_MAX_REFLECTIONS_GAIN = 3.16f;
|
|
float AL_REVERB_DEFAULT_REFLECTIONS_GAIN = 0.05f;
|
|
float AL_REVERB_MIN_REFLECTIONS_DELAY = 0.0f;
|
|
float AL_REVERB_MAX_REFLECTIONS_DELAY = 0.3f;
|
|
float AL_REVERB_DEFAULT_REFLECTIONS_DELAY = 0.007f;
|
|
float AL_REVERB_MIN_LATE_REVERB_GAIN = 0.0f;
|
|
float AL_REVERB_MAX_LATE_REVERB_GAIN = 10.0f;
|
|
float AL_REVERB_DEFAULT_LATE_REVERB_GAIN = 1.26f;
|
|
float AL_REVERB_MIN_LATE_REVERB_DELAY = 0.0f;
|
|
float AL_REVERB_MAX_LATE_REVERB_DELAY = 0.1f;
|
|
float AL_REVERB_DEFAULT_LATE_REVERB_DELAY = 0.011f;
|
|
float AL_REVERB_MIN_AIR_ABSORPTION_GAINHF = 0.892f;
|
|
float AL_REVERB_MAX_AIR_ABSORPTION_GAINHF = 1.0f;
|
|
float AL_REVERB_DEFAULT_AIR_ABSORPTION_GAINHF = 0.994f;
|
|
float AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR = 0.0f;
|
|
float AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR = 10.0f;
|
|
float AL_REVERB_DEFAULT_ROOM_ROLLOFF_FACTOR = 0.0f;
|
|
int AL_REVERB_MIN_DECAY_HFLIMIT = AL10.AL_FALSE;
|
|
int AL_REVERB_MAX_DECAY_HFLIMIT = AL10.AL_TRUE;
|
|
int AL_REVERB_DEFAULT_DECAY_HFLIMIT = AL10.AL_TRUE;
|
|
// EAX reverb
|
|
float AL_EAXREVERB_MIN_DENSITY = 0.0f;
|
|
float AL_EAXREVERB_MAX_DENSITY = 1.0f;
|
|
float AL_EAXREVERB_DEFAULT_DENSITY = 1.0f;
|
|
float AL_EAXREVERB_MIN_DIFFUSION = 0.0f;
|
|
float AL_EAXREVERB_MAX_DIFFUSION = 1.0f;
|
|
float AL_EAXREVERB_DEFAULT_DIFFUSION = 1.0f;
|
|
float AL_EAXREVERB_MIN_GAIN = 0.0f;
|
|
float AL_EAXREVERB_MAX_GAIN = 1.0f;
|
|
float AL_EAXREVERB_DEFAULT_GAIN = 0.32f;
|
|
float AL_EAXREVERB_MIN_GAINHF = 0.0f;
|
|
float AL_EAXREVERB_MAX_GAINHF = 1.0f;
|
|
float AL_EAXREVERB_DEFAULT_GAINHF = 0.89f;
|
|
float AL_EAXREVERB_MIN_GAINLF = 0.0f;
|
|
float AL_EAXREVERB_MAX_GAINLF = 1.0f;
|
|
float AL_EAXREVERB_DEFAULT_GAINLF = 1.0f;
|
|
float AL_EAXREVERB_MIN_DECAY_TIME = 0.1f;
|
|
float AL_EAXREVERB_MAX_DECAY_TIME = 20.0f;
|
|
float AL_EAXREVERB_DEFAULT_DECAY_TIME = 1.49f;
|
|
float AL_EAXREVERB_MIN_DECAY_HFRATIO = 0.1f;
|
|
float AL_EAXREVERB_MAX_DECAY_HFRATIO = 2.0f;
|
|
float AL_EAXREVERB_DEFAULT_DECAY_HFRATIO = 0.83f;
|
|
float AL_EAXREVERB_MIN_DECAY_LFRATIO = 0.1f;
|
|
float AL_EAXREVERB_MAX_DECAY_LFRATIO = 2.0f;
|
|
float AL_EAXREVERB_DEFAULT_DECAY_LFRATIO = 1.0f;
|
|
float AL_EAXREVERB_MIN_REFLECTIONS_GAIN = 0.0f;
|
|
float AL_EAXREVERB_MAX_REFLECTIONS_GAIN = 3.16f;
|
|
float AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN = 0.05f;
|
|
float AL_EAXREVERB_MIN_REFLECTIONS_DELAY = 0.0f;
|
|
float AL_EAXREVERB_MAX_REFLECTIONS_DELAY = 0.3f;
|
|
float AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY = 0.007f;
|
|
float AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ = 0.0f;
|
|
float AL_EAXREVERB_MIN_LATE_REVERB_GAIN = 0.0f;
|
|
float AL_EAXREVERB_MAX_LATE_REVERB_GAIN = 10.0f;
|
|
float AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN = 1.26f;
|
|
float AL_EAXREVERB_MIN_LATE_REVERB_DELAY = 0.0f;
|
|
float AL_EAXREVERB_MAX_LATE_REVERB_DELAY = 0.1f;
|
|
float AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY = 0.011f;
|
|
float AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ = 0.0f;
|
|
float AL_EAXREVERB_MIN_ECHO_TIME = 0.075f;
|
|
float AL_EAXREVERB_MAX_ECHO_TIME = 0.25f;
|
|
float AL_EAXREVERB_DEFAULT_ECHO_TIME = 0.25f;
|
|
float AL_EAXREVERB_MIN_ECHO_DEPTH = 0.0f;
|
|
float AL_EAXREVERB_MAX_ECHO_DEPTH = 1.0f;
|
|
float AL_EAXREVERB_DEFAULT_ECHO_DEPTH = 0.0f;
|
|
float AL_EAXREVERB_MIN_MODULATION_TIME = 0.04f;
|
|
float AL_EAXREVERB_MAX_MODULATION_TIME = 4.0f;
|
|
float AL_EAXREVERB_DEFAULT_MODULATION_TIME = 0.25f;
|
|
float AL_EAXREVERB_MIN_MODULATION_DEPTH = 0.0f;
|
|
float AL_EAXREVERB_MAX_MODULATION_DEPTH = 1.0f;
|
|
float AL_EAXREVERB_DEFAULT_MODULATION_DEPTH = 0.0f;
|
|
float AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF = 0.892f;
|
|
float AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF = 1.0f;
|
|
float AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF = 0.994f;
|
|
float AL_EAXREVERB_MIN_HFREFERENCE = 1000.0f;
|
|
float AL_EAXREVERB_MAX_HFREFERENCE = 20000.0f;
|
|
float AL_EAXREVERB_DEFAULT_HFREFERENCE = 5000.0f;
|
|
float AL_EAXREVERB_MIN_LFREFERENCE = 20.0f;
|
|
float AL_EAXREVERB_MAX_LFREFERENCE = 1000.0f;
|
|
float AL_EAXREVERB_DEFAULT_LFREFERENCE = 250.0f;
|
|
float AL_EAXREVERB_MIN_ROOM_ROLLOFF_FACTOR = 0.0f;
|
|
float AL_EAXREVERB_MAX_ROOM_ROLLOFF_FACTOR = 10.0f;
|
|
float AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR = 0.0f;
|
|
int AL_EAXREVERB_MIN_DECAY_HFLIMIT = AL10.AL_FALSE;
|
|
int AL_EAXREVERB_MAX_DECAY_HFLIMIT = AL10.AL_TRUE;
|
|
int AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT = AL10.AL_TRUE;
|
|
// Chorus
|
|
int AL_CHORUS_WAVEFORM_SINUSOID = 0;
|
|
int AL_CHORUS_WAVEFORM_TRIANGLE = 1;
|
|
int AL_CHORUS_MIN_WAVEFORM = 0;
|
|
int AL_CHORUS_MAX_WAVEFORM = 1;
|
|
int AL_CHORUS_DEFAULT_WAVEFORM = 1;
|
|
int AL_CHORUS_MIN_PHASE = -180;
|
|
int AL_CHORUS_MAX_PHASE = 180;
|
|
int AL_CHORUS_DEFAULT_PHASE = 90;
|
|
float AL_CHORUS_MIN_RATE = 0.0f;
|
|
float AL_CHORUS_MAX_RATE = 10.0f;
|
|
float AL_CHORUS_DEFAULT_RATE = 1.1f;
|
|
float AL_CHORUS_MIN_DEPTH = 0.0f;
|
|
float AL_CHORUS_MAX_DEPTH = 1.0f;
|
|
float AL_CHORUS_DEFAULT_DEPTH = 0.1f;
|
|
float AL_CHORUS_MIN_FEEDBACK = -1.0f;
|
|
float AL_CHORUS_MAX_FEEDBACK = 1.0f;
|
|
float AL_CHORUS_DEFAULT_FEEDBACK = 0.25f;
|
|
float AL_CHORUS_MIN_DELAY = 0.0f;
|
|
float AL_CHORUS_MAX_DELAY = 0.016f;
|
|
float AL_CHORUS_DEFAULT_DELAY = 0.016f;
|
|
// Distortion
|
|
float AL_DISTORTION_MIN_EDGE = 0.0f;
|
|
float AL_DISTORTION_MAX_EDGE = 1.0f;
|
|
float AL_DISTORTION_DEFAULT_EDGE = 0.2f;
|
|
float AL_DISTORTION_MIN_GAIN = 0.01f;
|
|
float AL_DISTORTION_MAX_GAIN = 1.0f;
|
|
float AL_DISTORTION_DEFAULT_GAIN = 0.05f;
|
|
float AL_DISTORTION_MIN_LOWPASS_CUTOFF = 80.0f;
|
|
float AL_DISTORTION_MAX_LOWPASS_CUTOFF = 24000.0f;
|
|
float AL_DISTORTION_DEFAULT_LOWPASS_CUTOFF = 8000.0f;
|
|
float AL_DISTORTION_MIN_EQCENTER = 80.0f;
|
|
float AL_DISTORTION_MAX_EQCENTER = 24000.0f;
|
|
float AL_DISTORTION_DEFAULT_EQCENTER = 3600.0f;
|
|
float AL_DISTORTION_MIN_EQBANDWIDTH = 80.0f;
|
|
float AL_DISTORTION_MAX_EQBANDWIDTH = 24000.0f;
|
|
float AL_DISTORTION_DEFAULT_EQBANDWIDTH = 3600.0f;
|
|
// Echo
|
|
float AL_ECHO_MIN_DELAY = 0.0f;
|
|
float AL_ECHO_MAX_DELAY = 0.207f;
|
|
float AL_ECHO_DEFAULT_DELAY = 0.1f;
|
|
float AL_ECHO_MIN_LRDELAY = 0.0f;
|
|
float AL_ECHO_MAX_LRDELAY = 0.404f;
|
|
float AL_ECHO_DEFAULT_LRDELAY = 0.1f;
|
|
float AL_ECHO_MIN_DAMPING = 0.0f;
|
|
float AL_ECHO_MAX_DAMPING = 0.99f;
|
|
float AL_ECHO_DEFAULT_DAMPING = 0.5f;
|
|
float AL_ECHO_MIN_FEEDBACK = 0.0f;
|
|
float AL_ECHO_MAX_FEEDBACK = 1.0f;
|
|
float AL_ECHO_DEFAULT_FEEDBACK = 0.5f;
|
|
float AL_ECHO_MIN_SPREAD = -1.0f;
|
|
float AL_ECHO_MAX_SPREAD = 1.0f;
|
|
float AL_ECHO_DEFAULT_SPREAD = -1.0f;
|
|
// Flanger
|
|
int AL_FLANGER_WAVEFORM_SINUSOID = 0;
|
|
int AL_FLANGER_WAVEFORM_TRIANGLE = 1;
|
|
int AL_FLANGER_MIN_WAVEFORM = 0;
|
|
int AL_FLANGER_MAX_WAVEFORM = 1;
|
|
int AL_FLANGER_DEFAULT_WAVEFORM = 1;
|
|
int AL_FLANGER_MIN_PHASE = -180;
|
|
int AL_FLANGER_MAX_PHASE = 180;
|
|
int AL_FLANGER_DEFAULT_PHASE = 0;
|
|
float AL_FLANGER_MIN_RATE = 0.0f;
|
|
float AL_FLANGER_MAX_RATE = 10.0f;
|
|
float AL_FLANGER_DEFAULT_RATE = 0.27f;
|
|
float AL_FLANGER_MIN_DEPTH = 0.0f;
|
|
float AL_FLANGER_MAX_DEPTH = 1.0f;
|
|
float AL_FLANGER_DEFAULT_DEPTH = 1.0f;
|
|
float AL_FLANGER_MIN_FEEDBACK = -1.0f;
|
|
float AL_FLANGER_MAX_FEEDBACK = 1.0f;
|
|
float AL_FLANGER_DEFAULT_FEEDBACK = -0.5f;
|
|
float AL_FLANGER_MIN_DELAY = 0.0f;
|
|
float AL_FLANGER_MAX_DELAY = 0.004f;
|
|
float AL_FLANGER_DEFAULT_DELAY = 0.002f;
|
|
// Frequency shifter
|
|
float AL_FREQUENCY_SHIFTER_MIN_FREQUENCY = 0.0f;
|
|
float AL_FREQUENCY_SHIFTER_MAX_FREQUENCY = 24000.0f;
|
|
float AL_FREQUENCY_SHIFTER_DEFAULT_FREQUENCY = 0.0f;
|
|
int AL_FREQUENCY_SHIFTER_MIN_LEFT_DIRECTION = 0;
|
|
int AL_FREQUENCY_SHIFTER_MAX_LEFT_DIRECTION = 2;
|
|
int AL_FREQUENCY_SHIFTER_DEFAULT_LEFT_DIRECTION = 0;
|
|
int AL_FREQUENCY_SHIFTER_DIRECTION_DOWN = 0;
|
|
int AL_FREQUENCY_SHIFTER_DIRECTION_UP = 1;
|
|
int AL_FREQUENCY_SHIFTER_DIRECTION_OFF = 2;
|
|
int AL_FREQUENCY_SHIFTER_MIN_RIGHT_DIRECTION = 0;
|
|
int AL_FREQUENCY_SHIFTER_MAX_RIGHT_DIRECTION = 2;
|
|
int AL_FREQUENCY_SHIFTER_DEFAULT_RIGHT_DIRECTION = 0;
|
|
// Vocal morpher
|
|
int AL_VOCAL_MORPHER_MIN_PHONEMEA = 0;
|
|
int AL_VOCAL_MORPHER_MAX_PHONEMEA = 29;
|
|
int AL_VOCAL_MORPHER_DEFAULT_PHONEMEA = 0;
|
|
int AL_VOCAL_MORPHER_MIN_PHONEMEA_COARSE_TUNING = -24;
|
|
int AL_VOCAL_MORPHER_MAX_PHONEMEA_COARSE_TUNING = 24;
|
|
int AL_VOCAL_MORPHER_DEFAULT_PHONEMEA_COARSE_TUNING = 0;
|
|
int AL_VOCAL_MORPHER_MIN_PHONEMEB = 0;
|
|
int AL_VOCAL_MORPHER_MAX_PHONEMEB = 29;
|
|
int AL_VOCAL_MORPHER_DEFAULT_PHONEMEB = 10;
|
|
int AL_VOCAL_MORPHER_MIN_PHONEMEB_COARSE_TUNING = -24;
|
|
int AL_VOCAL_MORPHER_MAX_PHONEMEB_COARSE_TUNING = 24;
|
|
int AL_VOCAL_MORPHER_DEFAULT_PHONEMEB_COARSE_TUNING = 0;
|
|
int AL_VOCAL_MORPHER_PHONEME_A = 0;
|
|
int AL_VOCAL_MORPHER_PHONEME_E = 1;
|
|
int AL_VOCAL_MORPHER_PHONEME_I = 2;
|
|
int AL_VOCAL_MORPHER_PHONEME_O = 3;
|
|
int AL_VOCAL_MORPHER_PHONEME_U = 4;
|
|
int AL_VOCAL_MORPHER_PHONEME_AA = 5;
|
|
int AL_VOCAL_MORPHER_PHONEME_AE = 6;
|
|
int AL_VOCAL_MORPHER_PHONEME_AH = 7;
|
|
int AL_VOCAL_MORPHER_PHONEME_AO = 8;
|
|
int AL_VOCAL_MORPHER_PHONEME_EH = 9;
|
|
int AL_VOCAL_MORPHER_PHONEME_ER = 10;
|
|
int AL_VOCAL_MORPHER_PHONEME_IH = 11;
|
|
int AL_VOCAL_MORPHER_PHONEME_IY = 12;
|
|
int AL_VOCAL_MORPHER_PHONEME_UH = 13;
|
|
int AL_VOCAL_MORPHER_PHONEME_UW = 14;
|
|
int AL_VOCAL_MORPHER_PHONEME_B = 15;
|
|
int AL_VOCAL_MORPHER_PHONEME_D = 16;
|
|
int AL_VOCAL_MORPHER_PHONEME_F = 17;
|
|
int AL_VOCAL_MORPHER_PHONEME_G = 18;
|
|
int AL_VOCAL_MORPHER_PHONEME_J = 19;
|
|
int AL_VOCAL_MORPHER_PHONEME_K = 20;
|
|
int AL_VOCAL_MORPHER_PHONEME_L = 21;
|
|
int AL_VOCAL_MORPHER_PHONEME_M = 22;
|
|
int AL_VOCAL_MORPHER_PHONEME_N = 23;
|
|
int AL_VOCAL_MORPHER_PHONEME_P = 24;
|
|
int AL_VOCAL_MORPHER_PHONEME_R = 25;
|
|
int AL_VOCAL_MORPHER_PHONEME_S = 26;
|
|
int AL_VOCAL_MORPHER_PHONEME_T = 27;
|
|
int AL_VOCAL_MORPHER_PHONEME_V = 28;
|
|
int AL_VOCAL_MORPHER_PHONEME_Z = 29;
|
|
int AL_VOCAL_MORPHER_WAVEFORM_SINUSOID = 0;
|
|
int AL_VOCAL_MORPHER_WAVEFORM_TRIANGLE = 1;
|
|
int AL_VOCAL_MORPHER_WAVEFORM_SAWTOOTH = 2;
|
|
int AL_VOCAL_MORPHER_MIN_WAVEFORM = 0;
|
|
int AL_VOCAL_MORPHER_MAX_WAVEFORM = 2;
|
|
int AL_VOCAL_MORPHER_DEFAULT_WAVEFORM = 0;
|
|
float AL_VOCAL_MORPHER_MIN_RATE = 0.0f;
|
|
float AL_VOCAL_MORPHER_MAX_RATE = 10.0f;
|
|
float AL_VOCAL_MORPHER_DEFAULT_RATE = 1.41f;
|
|
// Pitch shifter
|
|
int AL_PITCH_SHIFTER_MIN_COARSE_TUNE = -12;
|
|
int AL_PITCH_SHIFTER_MAX_COARSE_TUNE = 12;
|
|
int AL_PITCH_SHIFTER_DEFAULT_COARSE_TUNE = 12;
|
|
int AL_PITCH_SHIFTER_MIN_FINE_TUNE = -50;
|
|
int AL_PITCH_SHIFTER_MAX_FINE_TUNE = 50;
|
|
int AL_PITCH_SHIFTER_DEFAULT_FINE_TUNE = 0;
|
|
// Ring modulator
|
|
float AL_RING_MODULATOR_MIN_FREQUENCY = 0.0f;
|
|
float AL_RING_MODULATOR_MAX_FREQUENCY = 8000.0f;
|
|
float AL_RING_MODULATOR_DEFAULT_FREQUENCY = 440.0f;
|
|
float AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF = 0.0f;
|
|
float AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF = 24000.0f;
|
|
float AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF = 800.0f;
|
|
int AL_RING_MODULATOR_SINUSOID = 0;
|
|
int AL_RING_MODULATOR_SAWTOOTH = 1;
|
|
int AL_RING_MODULATOR_SQUARE = 2;
|
|
int AL_RING_MODULATOR_MIN_WAVEFORM = 0;
|
|
int AL_RING_MODULATOR_MAX_WAVEFORM = 2;
|
|
int AL_RING_MODULATOR_DEFAULT_WAVEFORM = 0;
|
|
// Autowah
|
|
float AL_AUTOWAH_MIN_ATTACK_TIME = 0.0001f;
|
|
float AL_AUTOWAH_MAX_ATTACK_TIME = 1.0f;
|
|
float AL_AUTOWAH_DEFAULT_ATTACK_TIME = 0.06f;
|
|
float AL_AUTOWAH_MIN_RELEASE_TIME = 0.0001f;
|
|
float AL_AUTOWAH_MAX_RELEASE_TIME = 1.0f;
|
|
float AL_AUTOWAH_DEFAULT_RELEASE_TIME = 0.06f;
|
|
float AL_AUTOWAH_MIN_RESONANCE = 2.0f;
|
|
float AL_AUTOWAH_MAX_RESONANCE = 1000.0f;
|
|
float AL_AUTOWAH_DEFAULT_RESONANCE = 1000.0f;
|
|
float AL_AUTOWAH_MIN_PEAK_GAIN = 0.00003f;
|
|
float AL_AUTOWAH_MAX_PEAK_GAIN = 31621.0f;
|
|
float AL_AUTOWAH_DEFAULT_PEAK_GAIN = 11.22f;
|
|
// Compressor
|
|
int AL_COMPRESSOR_MIN_ONOFF = 0;
|
|
int AL_COMPRESSOR_MAX_ONOFF = 1;
|
|
int AL_COMPRESSOR_DEFAULT_ONOFF = 1;
|
|
// Equalizer
|
|
float AL_EQUALIZER_MIN_LOW_GAIN = 0.126f;
|
|
float AL_EQUALIZER_MAX_LOW_GAIN = 7.943f;
|
|
float AL_EQUALIZER_DEFAULT_LOW_GAIN = 1.0f;
|
|
float AL_EQUALIZER_MIN_LOW_CUTOFF = 50.0f;
|
|
float AL_EQUALIZER_MAX_LOW_CUTOFF = 800.0f;
|
|
float AL_EQUALIZER_DEFAULT_LOW_CUTOFF = 200.0f;
|
|
float AL_EQUALIZER_MIN_MID1_GAIN = 0.126f;
|
|
float AL_EQUALIZER_MAX_MID1_GAIN = 7.943f;
|
|
float AL_EQUALIZER_DEFAULT_MID1_GAIN = 1.0f;
|
|
float AL_EQUALIZER_MIN_MID1_CENTER = 200.0f;
|
|
float AL_EQUALIZER_MAX_MID1_CENTER = 3000.0f;
|
|
float AL_EQUALIZER_DEFAULT_MID1_CENTER = 500.0f;
|
|
float AL_EQUALIZER_MIN_MID1_WIDTH = 0.01f;
|
|
float AL_EQUALIZER_MAX_MID1_WIDTH = 1.0f;
|
|
float AL_EQUALIZER_DEFAULT_MID1_WIDTH = 1.0f;
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float AL_EQUALIZER_MIN_MID2_GAIN = 0.126f;
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float AL_EQUALIZER_MAX_MID2_GAIN = 7.943f;
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float AL_EQUALIZER_DEFAULT_MID2_GAIN = 1.0f;
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float AL_EQUALIZER_MIN_MID2_CENTER = 1000.0f;
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float AL_EQUALIZER_MAX_MID2_CENTER = 8000.0f;
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float AL_EQUALIZER_DEFAULT_MID2_CENTER = 3000.0f;
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float AL_EQUALIZER_MIN_MID2_WIDTH = 0.01f;
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float AL_EQUALIZER_MAX_MID2_WIDTH = 1.0f;
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float AL_EQUALIZER_DEFAULT_MID2_WIDTH = 1.0f;
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float AL_EQUALIZER_MIN_HIGH_GAIN = 0.126f;
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float AL_EQUALIZER_MAX_HIGH_GAIN = 7.943f;
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float AL_EQUALIZER_DEFAULT_HIGH_GAIN = 1.0f;
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float AL_EQUALIZER_MIN_HIGH_CUTOFF = 4000.0f;
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float AL_EQUALIZER_MAX_HIGH_CUTOFF = 16000.0f;
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float AL_EQUALIZER_DEFAULT_HIGH_CUTOFF = 6000.0f;
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// Filter parameter ranges and defaults
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// Lowpass
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float LOWPASS_MIN_GAIN = 0.0f;
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float LOWPASS_MAX_GAIN = 1.0f;
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float LOWPASS_DEFAULT_GAIN = 1.0f;
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float LOWPASS_MIN_GAINHF = 0.0f;
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float LOWPASS_MAX_GAINHF = 1.0f;
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float LOWPASS_DEFAULT_GAINHF = 1.0f;
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// Highpass
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float HIGHPASS_MIN_GAIN = 0.0f;
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float HIGHPASS_MAX_GAIN = 1.0f;
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float HIGHPASS_DEFAULT_GAIN = 1.0f;
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float HIGHPASS_MIN_GAINLF = 0.0f;
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float HIGHPASS_MAX_GAINLF = 1.0f;
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float HIGHPASS_DEFAULT_GAINLF = 1.0f;
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// Bandpass
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float BANDPASS_MIN_GAIN = 0.0f;
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float BANDPASS_MAX_GAIN = 1.0f;
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float BANDPASS_DEFAULT_GAIN = 1.0f;
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float BANDPASS_MIN_GAINHF = 0.0f;
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float BANDPASS_MAX_GAINHF = 1.0f;
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float BANDPASS_DEFAULT_GAINHF = 1.0f;
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float BANDPASS_MIN_GAINLF = 0.0f;
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float BANDPASS_MAX_GAINLF = 1.0f;
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float BANDPASS_DEFAULT_GAINLF = 1.0f;
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}
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