lwjgl/src/templates/org/lwjgl/opengl/ARB_buffer_object.java

153 lines
6.8 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.Alternate;
import org.lwjgl.util.generator.opengl.*;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
@Extension(postfix = "ARB", isFinal = false)
public interface ARB_buffer_object {
/** Accepted by the <usage> parameter of BufferDataARB: */
int GL_STREAM_DRAW_ARB = 0x88E0;
int GL_STREAM_READ_ARB = 0x88E1;
int GL_STREAM_COPY_ARB = 0x88E2;
int GL_STATIC_DRAW_ARB = 0x88E4;
int GL_STATIC_READ_ARB = 0x88E5;
int GL_STATIC_COPY_ARB = 0x88E6;
int GL_DYNAMIC_DRAW_ARB = 0x88E8;
int GL_DYNAMIC_READ_ARB = 0x88E9;
int GL_DYNAMIC_COPY_ARB = 0x88EA;
/** Accepted by the <access> parameter of MapBufferARB: */
int GL_READ_ONLY_ARB = 0x88B8;
int GL_WRITE_ONLY_ARB = 0x88B9;
int GL_READ_WRITE_ARB = 0x88BA;
/** Accepted by the <pname> parameter of GetBufferParameterivARB: */
int GL_BUFFER_SIZE_ARB = 0x8764;
int GL_BUFFER_USAGE_ARB = 0x8765;
int GL_BUFFER_ACCESS_ARB = 0x88BB;
int GL_BUFFER_MAPPED_ARB = 0x88BC;
int GL_BUFFER_MAP_POINTER_ARB = 0x88BD;
@Code(" StateTracker.bindBuffer(caps, target, buffer);")
void glBindBufferARB(@GLenum int target, @GLuint int buffer);
void glDeleteBuffersARB(@AutoSize("buffers") @GLsizei int n, @Const @GLuint IntBuffer buffers);
@Alternate("glDeleteBuffersARB")
void glDeleteBuffersARB(@Constant("1") @GLsizei int n, @Constant(value = "APIUtil.getBufferInt().put(0, buffer), 0", keepParam = true) int buffer);
void glGenBuffersARB(@AutoSize("buffers") @GLsizei int n, @OutParameter @GLuint IntBuffer buffers);
@Alternate("glGenBuffersARB")
@GLreturn("buffers")
void glGenBuffersARB2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer buffers);
boolean glIsBufferARB(@GLuint int buffer);
@GenerateAutos
void glBufferDataARB(@GLenum int target, @AutoSize("data") @GLsizeiptrARB long size,
@Const
@GLbyte
@GLshort
@GLint
@GLfloat
@GLdouble Buffer data, @GLenum int usage);
void glBufferSubDataARB(@GLenum int target, @GLintptrARB long offset, @AutoSize("data") @GLsizeiptrARB long size,
@Check
@Const
@GLbyte
@GLshort
@GLint
@GLfloat
@GLdouble Buffer data);
void glGetBufferSubDataARB(@GLenum int target, @GLintptrARB long offset, @AutoSize("data") @GLsizeiptrARB long size,
@OutParameter
@Check
@GLbyte
@GLshort
@GLint
@GLfloat
@GLdouble Buffer data);
/**
* glMapBufferARB maps a GL buffer object to a ByteBuffer. The old_buffer argument can be null,
* in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
* it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
* otherwise a new ByteBuffer is created. That way, an application will normally use glMapBufferARB like this:
* <p/>
* ByteBuffer mapped_buffer; mapped_buffer = glMapBufferARB(..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBufferARB(..., ..., mapped_buffer);
* <p/>
* Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
* <p/>
* The version of this method without an explicit length argument calls glGetBufferParameterARB internally to
* retrieve the current buffer object size, which may cause a pipeline flush and reduce application performance.
* <p/>
* The version of this method with an explicit length argument is a fast alternative to the one without. No GL call
* is made to retrieve the buffer object size, so the user is responsible for tracking and using the appropriate length.<br>
* Security warning: The length argument should match the buffer object size. Reading from or writing to outside
* the memory region that corresponds to the mapped buffer object will cause native crashes.
*
* @param length the length of the mapped memory in bytes.
* @param old_buffer A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
*
* @return A ByteBuffer representing the mapped buffer memory.
*/
@CachedResult
@GLvoid
@AutoSize("GLChecks.getBufferObjectSizeARB(caps, target)")
ByteBuffer glMapBufferARB(@GLenum int target, @GLenum int access);
boolean glUnmapBufferARB(@GLenum int target);
@StripPostfix("params")
void glGetBufferParameterivARB(@GLenum int target, @GLenum int pname, @OutParameter @Check("4") IntBuffer params);
@Alternate("glGetBufferParameterivARB")
@GLreturn("params")
@StripPostfix("params")
void glGetBufferParameterivARB2(@GLenum int target, @GLenum int pname, @OutParameter IntBuffer params);
@StripPostfix("pointer")
@AutoSize("GLChecks.getBufferObjectSizeARB(caps, target)")
void glGetBufferPointervARB(@GLenum int target, @GLenum int pname, @Result @GLvoid ByteBuffer pointer);
}