lwjgl/src/templates/org/lwjgl/opengl/ARB_gpu_shader_fp64.java

196 lines
9.3 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.opengl.GLsizei;
import org.lwjgl.util.generator.opengl.GLuint;
import java.nio.*;
@Dependent
@Extension(postfix = "")
public interface ARB_gpu_shader_fp64 {
/**
* Returned in the <type> parameter of GetActiveUniform, and
* GetTransformFeedbackVarying:
*/
int GL_DOUBLE = GL11.GL_DOUBLE;
int GL_DOUBLE_VEC2 = 0x8FFC;
int GL_DOUBLE_VEC3 = 0x8FFD;
int GL_DOUBLE_VEC4 = 0x8FFE;
int GL_DOUBLE_MAT2 = 0x8F46;
int GL_DOUBLE_MAT3 = 0x8F47;
int GL_DOUBLE_MAT4 = 0x8F48;
int GL_DOUBLE_MAT2x3 = 0x8F49;
int GL_DOUBLE_MAT2x4 = 0x8F4A;
int GL_DOUBLE_MAT3x2 = 0x8F4B;
int GL_DOUBLE_MAT3x4 = 0x8F4C;
int GL_DOUBLE_MAT4x2 = 0x8F4D;
int GL_DOUBLE_MAT4x3 = 0x8F4E;
@Reuse("GL40")
void glUniform1d(int location, double x);
@Reuse("GL40")
void glUniform2d(int location, double x, double y);
@Reuse("GL40")
void glUniform3d(int location, double x, double y, double z);
@Reuse("GL40")
void glUniform4d(int location, double x, double y, double z, double w);
@Reuse("GL40")
@StripPostfix("value")
void glUniform1dv(int location, @AutoSize("value") @GLsizei int count, @Const DoubleBuffer value);
@Reuse("GL40")
@StripPostfix("value")
void glUniform2dv(int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const DoubleBuffer value);
@Reuse("GL40")
@StripPostfix("value")
void glUniform3dv(int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const DoubleBuffer value);
@Reuse("GL40")
@StripPostfix("value")
void glUniform4dv(int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const DoubleBuffer value);
@Reuse("GL40")
@StripPostfix("value")
void glUniformMatrix2dv(int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@Reuse("GL40")
@StripPostfix("value")
void glUniformMatrix3dv(int location, @AutoSize(value = "value", expression = " / (3 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@Reuse("GL40")
@StripPostfix("value")
void glUniformMatrix4dv(int location, @AutoSize(value = "value", expression = " >> 4") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@Reuse("GL40")
@StripPostfix("value")
void glUniformMatrix2x3dv(int location, @AutoSize(value = "value", expression = " / (2 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@Reuse("GL40")
@StripPostfix("value")
void glUniformMatrix2x4dv(int location, @AutoSize(value = "value", expression = " >> 3") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@Reuse("GL40")
@StripPostfix("value")
void glUniformMatrix3x2dv(int location, @AutoSize(value = "value", expression = " / (3 * 2)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@Reuse("GL40")
@StripPostfix("value")
void glUniformMatrix3x4dv(int location, @AutoSize(value = "value", expression = " / (3 * 4)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@Reuse("GL40")
@StripPostfix("value")
void glUniformMatrix4x2dv(int location, @AutoSize(value = "value", expression = " >> 3") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@Reuse("GL40")
@StripPostfix("value")
void glUniformMatrix4x3dv(int location, @AutoSize(value = "value", expression = " / (4 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@Reuse("GL40")
@StripPostfix("params")
void glGetUniformdv(@GLuint int program, int location, @OutParameter @Check DoubleBuffer params);
// ----
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform1dEXT(@GLuint int program, int location, double x);
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform2dEXT(@GLuint int program, int location, double x, double y);
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform3dEXT(@GLuint int program, int location, double x, double y, double z);
@Dependent("GL_EXT_direct_state_access")
void glProgramUniform4dEXT(@GLuint int program, int location, double x, double y, double z, double w);
@Dependent("GL_EXT_direct_state_access")
@StripPostfix(value="value", extension="EXT")
void glProgramUniform1dvEXT(@GLuint int program, int location, @AutoSize(value = "value") @GLsizei int count, @Const DoubleBuffer value);
@Dependent("GL_EXT_direct_state_access")
@StripPostfix(value = "value", extension = "EXT")
void glProgramUniform2dvEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const DoubleBuffer value);
@Dependent("GL_EXT_direct_state_access")
@StripPostfix(value = "value", extension = "EXT")
void glProgramUniform3dvEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const DoubleBuffer value);
@Dependent("GL_EXT_direct_state_access")
@StripPostfix(value = "value", extension = "EXT")
void glProgramUniform4dvEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const DoubleBuffer value);
@Dependent("GL_EXT_direct_state_access")
@StripPostfix(value = "value", extension = "EXT")
void glProgramUniformMatrix2dvEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@Dependent("GL_EXT_direct_state_access")
@StripPostfix(value = "value", extension = "EXT")
void glProgramUniformMatrix3dvEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " / (3 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@Dependent("GL_EXT_direct_state_access")
@StripPostfix(value = "value", extension = "EXT")
void glProgramUniformMatrix4dvEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 4") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@Dependent("GL_EXT_direct_state_access")
@StripPostfix(value = "value", extension = "EXT")
void glProgramUniformMatrix2x3dvEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " / (2 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@Dependent("GL_EXT_direct_state_access")
@StripPostfix(value = "value", extension = "EXT")
void glProgramUniformMatrix2x4dvEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 3") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@Dependent("GL_EXT_direct_state_access")
@StripPostfix(value = "value", extension = "EXT")
void glProgramUniformMatrix3x2dvEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " / (3 * 2)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@Dependent("GL_EXT_direct_state_access")
@StripPostfix(value = "value", extension = "EXT")
void glProgramUniformMatrix3x4dvEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " / (3 * 4)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@Dependent("GL_EXT_direct_state_access")
@StripPostfix(value = "value", extension = "EXT")
void glProgramUniformMatrix4x2dvEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 3") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@Dependent("GL_EXT_direct_state_access")
@StripPostfix(value = "value", extension = "EXT")
void glProgramUniformMatrix4x3dvEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " / (4 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
}