lwjgl/src/templates/org/lwjgl/opengl/ARB_shader_subroutine.java

131 lines
5.9 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.Alternate;
import org.lwjgl.util.generator.opengl.*;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
@Extension(postfix = "")
public interface ARB_shader_subroutine {
/** Accepted by the <pname> parameter of GetProgramStageiv: */
int GL_ACTIVE_SUBROUTINES = 0x8DE5;
int GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6;
int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47;
int GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48;
int GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, GetDoublev, and GetInteger64v:
*/
int GL_MAX_SUBROUTINES = 0x8DE7;
int GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8;
/** Accepted by the <pname> parameter of GetActiveSubroutineUniformiv: */
int GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A;
int GL_COMPATIBLE_SUBROUTINES = 0x8E4B;
int GL_UNIFORM_SIZE = GL31.GL_UNIFORM_SIZE;
int GL_UNIFORM_NAME_LENGTH = GL31.GL_UNIFORM_NAME_LENGTH;
@Reuse("GL40")
int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name);
@Reuse("GL40")
@GLuint
int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name);
@Reuse("GL40")
@StripPostfix("values")
void glGetActiveSubroutineUniformiv(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname,
@Check("1") @OutParameter IntBuffer values);
@Reuse("GL40")
@Alternate("glGetActiveSubroutineUniformiv")
@GLreturn("values")
@StripPostfix("values")
void glGetActiveSubroutineUniformiv2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname,
@OutParameter IntBuffer values);
@Reuse("GL40")
void glGetActiveSubroutineUniformName(@GLuint int program, @GLenum int shadertype, @GLuint int index, @AutoSize("name") @GLsizei int bufsize,
@OutParameter @Check(value = "1", canBeNull = true) @GLsizei IntBuffer length,
@OutParameter ByteBuffer name);
@Reuse("GL40")
@Alternate("glGetActiveSubroutineUniformName")
@GLreturn(value = "name", maxLength = "bufsize")
void glGetActiveSubroutineUniformName2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLsizei int bufsize,
@OutParameter @Constant("name_length, 0") @GLsizei IntBuffer length,
@OutParameter @GLchar ByteBuffer name);
@Reuse("GL40")
void glGetActiveSubroutineName(@GLuint int program, @GLenum int shadertype, @GLuint int index, @AutoSize("name") @GLsizei int bufsize,
@OutParameter @Check(value = "1", canBeNull = true) @GLsizei IntBuffer length,
@OutParameter ByteBuffer name);
@Reuse("GL40")
@Alternate("glGetActiveSubroutineName")
@GLreturn(value = "name", maxLength = "bufsize")
void glGetActiveSubroutineName2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLsizei int bufsize,
@OutParameter @Constant("name_length, 0") @GLsizei IntBuffer length,
@OutParameter @GLchar ByteBuffer name);
@Reuse("GL40")
@StripPostfix("indices")
void glUniformSubroutinesuiv(@GLenum int shadertype, @AutoSize("indices") @GLsizei int count, @Const @GLuint IntBuffer indices);
@Reuse("GL40")
@StripPostfix("params")
void glGetUniformSubroutineuiv(@GLenum int shadertype, int location, @Check("1") @OutParameter @GLuint IntBuffer params);
@Reuse("GL40")
@Alternate("glGetUniformSubroutineuiv")
@GLreturn("params")
@StripPostfix("params")
void glGetUniformSubroutineuiv2(@GLenum int shadertype, int location, @OutParameter @GLuint IntBuffer params);
@Reuse("GL40")
@StripPostfix("values")
void glGetProgramStageiv(@GLuint int program, @GLenum int shadertype, @GLenum int pname, @Check("1") @OutParameter IntBuffer values);
@Reuse("GL40")
@Alternate("glGetProgramStageiv")
@GLreturn("values")
@StripPostfix("values")
void glGetProgramStageiv2(@GLuint int program, @GLenum int shadertype, @GLenum int pname, @OutParameter IntBuffer values);
}