131 lines
5.9 KiB
Java
131 lines
5.9 KiB
Java
/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.opengl;
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import org.lwjgl.util.generator.*;
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import org.lwjgl.util.generator.Alternate;
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import org.lwjgl.util.generator.opengl.*;
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import java.nio.ByteBuffer;
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import java.nio.IntBuffer;
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@Extension(postfix = "")
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public interface ARB_shader_subroutine {
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/** Accepted by the <pname> parameter of GetProgramStageiv: */
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int GL_ACTIVE_SUBROUTINES = 0x8DE5;
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int GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6;
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int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47;
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int GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48;
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int GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49;
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/**
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* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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* GetFloatv, GetDoublev, and GetInteger64v:
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*/
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int GL_MAX_SUBROUTINES = 0x8DE7;
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int GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8;
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/** Accepted by the <pname> parameter of GetActiveSubroutineUniformiv: */
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int GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A;
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int GL_COMPATIBLE_SUBROUTINES = 0x8E4B;
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int GL_UNIFORM_SIZE = GL31.GL_UNIFORM_SIZE;
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int GL_UNIFORM_NAME_LENGTH = GL31.GL_UNIFORM_NAME_LENGTH;
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@Reuse("GL40")
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int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name);
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@Reuse("GL40")
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@GLuint
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int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name);
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@Reuse("GL40")
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@StripPostfix("values")
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void glGetActiveSubroutineUniformiv(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname,
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@Check("1") @OutParameter IntBuffer values);
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@Reuse("GL40")
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@Alternate("glGetActiveSubroutineUniformiv")
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@GLreturn("values")
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@StripPostfix("values")
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void glGetActiveSubroutineUniformiv2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname,
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@OutParameter IntBuffer values);
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@Reuse("GL40")
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void glGetActiveSubroutineUniformName(@GLuint int program, @GLenum int shadertype, @GLuint int index, @AutoSize("name") @GLsizei int bufsize,
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@OutParameter @Check(value = "1", canBeNull = true) @GLsizei IntBuffer length,
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@OutParameter ByteBuffer name);
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@Reuse("GL40")
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@Alternate("glGetActiveSubroutineUniformName")
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@GLreturn(value = "name", maxLength = "bufsize")
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void glGetActiveSubroutineUniformName2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLsizei int bufsize,
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@OutParameter @Constant("name_length, 0") @GLsizei IntBuffer length,
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@OutParameter @GLchar ByteBuffer name);
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@Reuse("GL40")
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void glGetActiveSubroutineName(@GLuint int program, @GLenum int shadertype, @GLuint int index, @AutoSize("name") @GLsizei int bufsize,
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@OutParameter @Check(value = "1", canBeNull = true) @GLsizei IntBuffer length,
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@OutParameter ByteBuffer name);
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@Reuse("GL40")
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@Alternate("glGetActiveSubroutineName")
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@GLreturn(value = "name", maxLength = "bufsize")
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void glGetActiveSubroutineName2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLsizei int bufsize,
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@OutParameter @Constant("name_length, 0") @GLsizei IntBuffer length,
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@OutParameter @GLchar ByteBuffer name);
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@Reuse("GL40")
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@StripPostfix("indices")
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void glUniformSubroutinesuiv(@GLenum int shadertype, @AutoSize("indices") @GLsizei int count, @Const @GLuint IntBuffer indices);
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@Reuse("GL40")
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@StripPostfix("params")
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void glGetUniformSubroutineuiv(@GLenum int shadertype, int location, @Check("1") @OutParameter @GLuint IntBuffer params);
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@Reuse("GL40")
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@Alternate("glGetUniformSubroutineuiv")
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@GLreturn("params")
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@StripPostfix("params")
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void glGetUniformSubroutineuiv2(@GLenum int shadertype, int location, @OutParameter @GLuint IntBuffer params);
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@Reuse("GL40")
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@StripPostfix("values")
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void glGetProgramStageiv(@GLuint int program, @GLenum int shadertype, @GLenum int pname, @Check("1") @OutParameter IntBuffer values);
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@Reuse("GL40")
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@Alternate("glGetProgramStageiv")
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@GLreturn("values")
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@StripPostfix("values")
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void glGetProgramStageiv2(@GLuint int program, @GLenum int shadertype, @GLenum int pname, @OutParameter IntBuffer values);
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} |