125 lines
4.8 KiB
Java
125 lines
4.8 KiB
Java
/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.opengl;
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import org.lwjgl.util.generator.*;
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import org.lwjgl.util.generator.opengl.GLenum;
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import java.nio.FloatBuffer;
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@Extension(postfix = "")
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public interface ARB_tessellation_shader {
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/**
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* Accepted by the <mode> parameter of Begin and all vertex array functions
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* that implicitly call Begin:
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*/
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int GL_PATCHES = 0xE;
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/**
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* Accepted by the <pname> parameter of PatchParameteri, GetBooleanv,
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* GetDoublev, GetFloatv, GetIntegerv, and GetInteger64v:
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*/
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int GL_PATCH_VERTICES = 0x8E72;
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/**
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* Accepted by the <pname> parameter of PatchParameterfv, GetBooleanv,
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* GetDoublev, GetFloatv, and GetIntegerv, and GetInteger64v:
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*/
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int GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73;
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int GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74;
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/** Accepted by the <pname> parameter of GetProgramiv: */
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int GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75;
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int GL_TESS_GEN_MODE = 0x8E76;
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int GL_TESS_GEN_SPACING = 0x8E77;
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int GL_TESS_GEN_VERTEX_ORDER = 0x8E78;
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int GL_TESS_GEN_POINT_MODE = 0x8E79;
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/** Returned by GetProgramiv when <pname> is TESS_GEN_MODE: */
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int GL_TRIANGLES = GL11.GL_TRIANGLES;
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int GL_QUADS = GL11.GL_QUADS;
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int GL_ISOLINES = 0x8E7A;
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/** Returned by GetProgramiv when <pname> is TESS_GEN_SPACING: */
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int GL_EQUAL = GL11.GL_EQUAL;
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int GL_FRACTIONAL_ODD = 0x8E7B;
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int GL_FRACTIONAL_EVEN = 0x8E7C;
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/** Returned by GetProgramiv when <pname> is TESS_GEN_VERTEX_ORDER: */
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int GL_CCW = GL11.GL_CCW;
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int GL_CW = GL11.GL_CW;
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/** Returned by GetProgramiv when <pname> is TESS_GEN_POINT_MODE: */
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int GL_FALSE = GL11.GL_FALSE;
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int GL_TRUE = GL11.GL_TRUE;
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/**
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* Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
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* GetIntegerv, and GetInteger64v:
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*/
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int GL_MAX_PATCH_VERTICES = 0x8E7D;
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int GL_MAX_TESS_GEN_LEVEL = 0x8E7E;
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int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F;
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int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80;
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int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81;
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int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82;
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int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83;
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int GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84;
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int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85;
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int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86;
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int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89;
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int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A;
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int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C;
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int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D;
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int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E;
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int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F;
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/** Accepted by the <pname> parameter of GetActiveUniformBlockiv: */
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int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0;
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int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1;
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/**
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* Accepted by the <type> parameter of CreateShader and returned by the
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* <params> parameter of GetShaderiv:
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*/
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int GL_TESS_EVALUATION_SHADER = 0x8E87;
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int GL_TESS_CONTROL_SHADER = 0x8E88;
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@Reuse("GL40")
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void glPatchParameteri(@GLenum int pname, int value);
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@Reuse("GL40")
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@StripPostfix("values")
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void glPatchParameterfv(@GLenum int pname, @Check("4") @Const FloatBuffer values);
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} |