lwjgl/src/templates/org/lwjgl/opengl/ARB_tessellation_shader.java

125 lines
4.8 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.opengl.GLenum;
import java.nio.FloatBuffer;
@Extension(postfix = "")
public interface ARB_tessellation_shader {
/**
* Accepted by the <mode> parameter of Begin and all vertex array functions
* that implicitly call Begin:
*/
int GL_PATCHES = 0xE;
/**
* Accepted by the <pname> parameter of PatchParameteri, GetBooleanv,
* GetDoublev, GetFloatv, GetIntegerv, and GetInteger64v:
*/
int GL_PATCH_VERTICES = 0x8E72;
/**
* Accepted by the <pname> parameter of PatchParameterfv, GetBooleanv,
* GetDoublev, GetFloatv, and GetIntegerv, and GetInteger64v:
*/
int GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73;
int GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74;
/** Accepted by the <pname> parameter of GetProgramiv: */
int GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75;
int GL_TESS_GEN_MODE = 0x8E76;
int GL_TESS_GEN_SPACING = 0x8E77;
int GL_TESS_GEN_VERTEX_ORDER = 0x8E78;
int GL_TESS_GEN_POINT_MODE = 0x8E79;
/** Returned by GetProgramiv when <pname> is TESS_GEN_MODE: */
int GL_TRIANGLES = GL11.GL_TRIANGLES;
int GL_QUADS = GL11.GL_QUADS;
int GL_ISOLINES = 0x8E7A;
/** Returned by GetProgramiv when <pname> is TESS_GEN_SPACING: */
int GL_EQUAL = GL11.GL_EQUAL;
int GL_FRACTIONAL_ODD = 0x8E7B;
int GL_FRACTIONAL_EVEN = 0x8E7C;
/** Returned by GetProgramiv when <pname> is TESS_GEN_VERTEX_ORDER: */
int GL_CCW = GL11.GL_CCW;
int GL_CW = GL11.GL_CW;
/** Returned by GetProgramiv when <pname> is TESS_GEN_POINT_MODE: */
int GL_FALSE = GL11.GL_FALSE;
int GL_TRUE = GL11.GL_TRUE;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
* GetIntegerv, and GetInteger64v:
*/
int GL_MAX_PATCH_VERTICES = 0x8E7D;
int GL_MAX_TESS_GEN_LEVEL = 0x8E7E;
int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F;
int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80;
int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81;
int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82;
int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83;
int GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84;
int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85;
int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86;
int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89;
int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A;
int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C;
int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D;
int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E;
int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F;
/** Accepted by the <pname> parameter of GetActiveUniformBlockiv: */
int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0;
int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1;
/**
* Accepted by the <type> parameter of CreateShader and returned by the
* <params> parameter of GetShaderiv:
*/
int GL_TESS_EVALUATION_SHADER = 0x8E87;
int GL_TESS_CONTROL_SHADER = 0x8E88;
@Reuse("GL40")
void glPatchParameteri(@GLenum int pname, int value);
@Reuse("GL40")
@StripPostfix("values")
void glPatchParameterfv(@GLenum int pname, @Check("4") @Const FloatBuffer values);
}