lwjgl/src/templates/org/lwjgl/opengl/ARB_uniform_buffer_object.java

194 lines
8.7 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.Alternate;
import org.lwjgl.util.generator.opengl.*;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
@Extension(postfix = "")
public interface ARB_uniform_buffer_object {
/**
* Accepted by the <target> parameters of BindBuffer, BufferData,
* BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, and
* GetBufferPointerv:
*/
int GL_UNIFORM_BUFFER = 0x8A11;
/**
* Accepted by the <pname> parameter of GetIntegeri_v, GetBooleanv,
* GetIntegerv, GetFloatv, and GetDoublev:
*/
int GL_UNIFORM_BUFFER_BINDING = 0x8A28;
/** Accepted by the <pname> parameter of GetIntegeri_v: */
int GL_UNIFORM_BUFFER_START = 0x8A29;
int GL_UNIFORM_BUFFER_SIZE = 0x8A2A;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev:
*/
int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B;
int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C;
int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D;
int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E;
int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F;
int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30;
int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31;
int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32;
int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33;
int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34;
/** Accepted by the <pname> parameter of GetProgramiv: */
int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35;
int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36;
/** Accepted by the <pname> parameter of GetActiveUniformsivARB: */
int GL_UNIFORM_TYPE = 0x8A37;
int GL_UNIFORM_SIZE = 0x8A38;
int GL_UNIFORM_NAME_LENGTH = 0x8A39;
int GL_UNIFORM_BLOCK_INDEX = 0x8A3A;
int GL_UNIFORM_OFFSET = 0x8A3B;
int GL_UNIFORM_ARRAY_STRIDE = 0x8A3C;
int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D;
int GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E;
/** Accepted by the <pname> parameter of GetActiveUniformBlockivARB: */
int GL_UNIFORM_BLOCK_BINDING = 0x8A3F;
int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40;
int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41;
int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42;
int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43;
int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44;
int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45;
int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46;
/** Returned by GetActiveUniformsivARB and GetUniformBlockIndexARB */
int GL_INVALID_INDEX = 0xFFFFFFFF;
@Reuse("GL31")
void glGetUniformIndices(@GLuint int program, @AutoSize("uniformIndices") @GLsizei int uniformCount,
@Const @NullTerminated("uniformIndices.remaining()") @GLchar @PointerArray("uniformCount") ByteBuffer uniformNames,
@OutParameter @GLuint IntBuffer uniformIndices);
@Reuse("GL31")
@Alternate(value = "glGetUniformIndices")
void glGetUniformIndices(@GLuint int program, @Constant("uniformNames.length") @GLsizei int uniformCount,
@Const @NullTerminated @PointerArray("uniformCount") CharSequence[] uniformNames,
@OutParameter @Check("uniformNames.length") @GLuint IntBuffer uniformIndices);
@Reuse("GL31")
@StripPostfix("params")
void glGetActiveUniformsiv(@GLuint int program, @AutoSize("uniformIndices") @GLsizei int uniformCount,
@Const @GLuint IntBuffer uniformIndices,
@GLenum int pname,
@OutParameter @Check("uniformIndices.remaining()") @GLint IntBuffer params);
@Reuse("GL31")
@Alternate("glGetActiveUniformsiv")
@GLreturn("params")
@StripPostfix("params")
void glGetActiveUniformsiv(@GLuint int program, @Constant("1") @GLsizei int uniformCount,
@Constant(value = "params.put(1, uniformIndex), 1", keepParam = true) int uniformIndex, // Reuse params buffer
@GLenum int pname,
@OutParameter @GLint IntBuffer params);
@Reuse("GL31")
void glGetActiveUniformName(@GLuint int program, @GLuint int uniformIndex, @AutoSize("uniformName") @GLsizei int bufSize,
@OutParameter @GLsizei @Check(value = "1", canBeNull = true) IntBuffer length,
@OutParameter @GLchar ByteBuffer uniformName);
@Reuse("GL31")
@Alternate("glGetActiveUniformName")
@GLreturn(value = "uniformName", maxLength = "bufSize")
void glGetActiveUniformName2(@GLuint int program, @GLuint int uniformIndex, @GLsizei int bufSize,
@OutParameter @GLsizei @Constant("uniformName_length, 0") IntBuffer length,
@OutParameter @GLchar ByteBuffer uniformName);
@Reuse("GL31")
@GLuint
int glGetUniformBlockIndex(@GLuint int program, @Const @NullTerminated @GLchar ByteBuffer uniformBlockName);
@Reuse("GL31")
@Alternate("glGetUniformBlockIndex")
@GLuint
int glGetUniformBlockIndex(@GLuint int program, @NullTerminated CharSequence uniformBlockName);
@Reuse("GL31")
@StripPostfix("params")
void glGetActiveUniformBlockiv(@GLuint int program, @GLuint int uniformBlockIndex, @GLenum int pname,
@OutParameter @Check(value = "16") @GLint IntBuffer params);
@Reuse("GL31")
@Alternate("glGetActiveUniformBlockiv")
@GLreturn("params")
@StripPostfix("params")
void glGetActiveUniformBlockiv2(@GLuint int program, @GLuint int uniformBlockIndex, @GLenum int pname,
@OutParameter @GLint IntBuffer params);
@Reuse("GL31")
void glGetActiveUniformBlockName(@GLuint int program, @GLuint int uniformBlockIndex, @AutoSize("uniformBlockName") @GLsizei int bufSize,
@OutParameter @GLsizei @Check(value = "1", canBeNull = true) IntBuffer length,
@OutParameter @GLchar ByteBuffer uniformBlockName);
@Reuse("GL31")
@Alternate("glGetActiveUniformBlockName")
@GLreturn(value = "uniformBlockName", maxLength = "bufSize")
void glGetActiveUniformBlockName2(@GLuint int program, @GLuint int uniformBlockIndex, @GLsizei int bufSize,
@OutParameter @GLsizei @Constant("uniformBlockName_length, 0") IntBuffer length,
@OutParameter @GLchar ByteBuffer uniformBlockName);
@Reuse("GL30")
void glBindBufferRange(@GLenum int target, @GLuint int index, @GLuint int buffer, @GLintptr long offset, @GLsizeiptr long size);
@Reuse("GL30")
void glBindBufferBase(@GLenum int target, @GLuint int index, @GLuint int buffer);
@Reuse("GL30")
@StripPostfix(value = "data", extension = "")
void glGetIntegeri_v(@GLenum int value, @GLuint int index, @OutParameter @Check("4") IntBuffer data);
@Reuse("GL30")
@Alternate("glGetIntegeri_v")
@GLreturn("data")
@StripPostfix("data")
void glGetIntegeri_v2(@GLenum int value, @GLuint int index, @OutParameter IntBuffer data);
@Reuse("GL31")
void glUniformBlockBinding(@GLuint int program, @GLuint int uniformBlockIndex, @GLuint int uniformBlockBinding);
}