lwjgl/src/templates/org/lwjgl/opengl/ARB_vertex_program.java

172 lines
6.4 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.opengl.*;
import java.nio.*;
public interface ARB_vertex_program extends ARB_program {
/**
* Accepted by the <cap> parameter of Disable, Enable, and IsEnabled, by the
* <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev,
* and by the <target> parameter of ProgramStringARB, BindProgramARB,
* ProgramEnvParameter4[df][v]ARB, ProgramLocalParameter4[df][v]ARB,
* GetProgramEnvParameter[df]vARB, GetProgramLocalParameter[df]vARB,
* GetProgramivARB, and GetProgramStringARB.
*/
int GL_VERTEX_PROGRAM_ARB = 0x8620;
/**
* Accepted by the <cap> parameter of Disable, Enable, and IsEnabled, and by
* the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
* GetDoublev:
*/
int GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642;
int GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643;
int GL_COLOR_SUM_ARB = 0x8458;
/** Accepted by the <pname> parameter of GetVertexAttrib[dfi]vARB: */
int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622;
int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623;
int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624;
int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625;
int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A;
int GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626;
/** Accepted by the <pname> parameter of GetVertexAttribPointervARB: */
int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645;
/** Accepted by the <pname> parameter of GetProgramivARB: */
int GL_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B0;
int GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB = 0x88B1;
int GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B2;
int GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB = 0x88B3;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev:
*/
int GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869;
@Reuse("ARBVertexShader")
@NoErrorCheck
void glVertexAttrib1sARB(@GLuint int index, short x);
@Reuse("ARBVertexShader")
@NoErrorCheck
void glVertexAttrib1fARB(@GLuint int index, float x);
@Reuse("ARBVertexShader")
@NoErrorCheck
void glVertexAttrib1dARB(@GLuint int index, double x);
@Reuse("ARBVertexShader")
@NoErrorCheck
void glVertexAttrib2sARB(@GLuint int index, short x, short y);
@Reuse("ARBVertexShader")
@NoErrorCheck
void glVertexAttrib2fARB(@GLuint int index, float x, float y);
@Reuse("ARBVertexShader")
@NoErrorCheck
void glVertexAttrib2dARB(@GLuint int index, double x, double y);
@Reuse("ARBVertexShader")
@NoErrorCheck
void glVertexAttrib3sARB(@GLuint int index, short x, short y, short z);
@Reuse("ARBVertexShader")
@NoErrorCheck
void glVertexAttrib3fARB(@GLuint int index, float x, float y, float z);
@Reuse("ARBVertexShader")
@NoErrorCheck
void glVertexAttrib3dARB(@GLuint int index, double x, double y, double z);
@Reuse("ARBVertexShader")
@NoErrorCheck
void glVertexAttrib4sARB(@GLuint int index, short x, short y, short z, short w);
@Reuse("ARBVertexShader")
@NoErrorCheck
void glVertexAttrib4fARB(@GLuint int index, float x, float y, float z, float w);
@Reuse("ARBVertexShader")
@NoErrorCheck
void glVertexAttrib4dARB(@GLuint int index, double x, double y, double z, double w);
@Reuse("ARBVertexShader")
@NoErrorCheck
void glVertexAttrib4NubARB(@GLuint int index, @GLubyte byte x, @GLubyte byte y, @GLubyte byte z, @GLubyte byte w);
@Reuse("ARBVertexShader")
void glVertexAttribPointerARB(@GLuint int index, int size, @AutoType("buffer") @GLenum int type, boolean normalized, @GLsizei int stride,
@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@GLbyte
@GLubyte
@GLshort
@GLushort
@GLint
@GLuint
@GLfloat
@GLdouble Buffer buffer);
@Reuse("ARBVertexShader")
void glEnableVertexAttribArrayARB(@GLuint int index);
@Reuse("ARBVertexShader")
void glDisableVertexAttribArrayARB(@GLuint int index);
@Reuse("ARBVertexShader")
@StripPostfix("params")
void glGetVertexAttribfvARB(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params);
@Reuse("ARBVertexShader")
@StripPostfix("params")
void glGetVertexAttribdvARB(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") DoubleBuffer params);
@Reuse("ARBVertexShader")
@StripPostfix("params")
void glGetVertexAttribivARB(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") IntBuffer params);
@Reuse("ARBVertexShader")
@StripPostfix("result")
void glGetVertexAttribPointervARB(@GLuint int index, @GLenum int pname, @Result @GLvoid ByteBuffer result);
}