lwjgl/src/templates/org/lwjgl/opengl/ARB_vertex_shader.java

212 lines
9.5 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.Alternate;
import org.lwjgl.util.generator.opengl.*;
import java.nio.*;
public interface ARB_vertex_shader {
/**
* Accepted by the <shaderType> argument of CreateShaderObjectARB and
* returned by the <params> parameter of GetObjectParameter{if}vARB:
*/
int GL_VERTEX_SHADER_ARB = 0x8B31;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev:
*/
int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A;
int GL_MAX_VARYING_FLOATS_ARB = 0x8B4B;
int GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869;
int GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872;
int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C;
int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D;
int GL_MAX_TEXTURE_COORDS_ARB = 0x8871;
/**
* Accepted by the <cap> parameter of Disable, Enable, and IsEnabled, and
* by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
* GetDoublev:
*/
int GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642;
int GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643;
/** Accepted by the <pname> parameter GetObjectParameter{if}vARB: */
int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89;
int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A;
/** Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB: */
int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622;
int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623;
int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624;
int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625;
int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A;
int GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626;
/** Accepted by the <pname> parameter of GetVertexAttribPointervARB: */
int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645;
/** Returned by the <type> parameter of GetActiveAttribARB: */
int GL_FLOAT = 0x1406;
int GL_FLOAT_VEC2_ARB = 0x8B50;
int GL_FLOAT_VEC3_ARB = 0x8B51;
int GL_FLOAT_VEC4_ARB = 0x8B52;
int GL_FLOAT_MAT2_ARB = 0x8B5A;
int GL_FLOAT_MAT3_ARB = 0x8B5B;
int GL_FLOAT_MAT4_ARB = 0x8B5C;
@NoErrorCheck
void glVertexAttrib1sARB(@GLuint int index, short v0);
@NoErrorCheck
void glVertexAttrib1fARB(@GLuint int index, float v0);
@NoErrorCheck
void glVertexAttrib1dARB(@GLuint int index, double v0);
@NoErrorCheck
void glVertexAttrib2sARB(@GLuint int index, short v0, short v1);
@NoErrorCheck
void glVertexAttrib2fARB(@GLuint int index, float v0, float v1);
@NoErrorCheck
void glVertexAttrib2dARB(@GLuint int index, double v0, double v1);
@NoErrorCheck
void glVertexAttrib3sARB(@GLuint int index, short v0, short v1, short v2);
@NoErrorCheck
void glVertexAttrib3fARB(@GLuint int index, float v0, float v1, float v2);
@NoErrorCheck
void glVertexAttrib3dARB(@GLuint int index, double v0, double v1, double v2);
@NoErrorCheck
void glVertexAttrib4sARB(@GLuint int index, short v0, short v1, short v2, short v3);
@NoErrorCheck
void glVertexAttrib4fARB(@GLuint int index, float v0, float v1, float v2, float v3);
@NoErrorCheck
void glVertexAttrib4dARB(@GLuint int index, double v0, double v1, double v2, double v3);
@NoErrorCheck
void glVertexAttrib4NubARB(@GLuint int index, @GLubyte byte x, @GLubyte byte y, @GLubyte byte z, @GLubyte byte w);
void glVertexAttribPointerARB(@GLuint int index, int size, @AutoType("buffer") @GLenum int type, boolean normalized, @GLsizei int stride,
@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@GLbyte
@GLubyte
@GLshort
@GLushort
@GLint
@GLuint
@GLfloat
@GLdouble Buffer buffer);
void glEnableVertexAttribArrayARB(@GLuint int index);
void glDisableVertexAttribArrayARB(@GLuint int index);
void glBindAttribLocationARB(@GLhandleARB int programObj, @GLuint int index, @NullTerminated @Const @GLcharARB ByteBuffer name);
@Alternate("glBindAttribLocationARB")
void glBindAttribLocationARB(@GLhandleARB int programObj, @GLuint int index, @NullTerminated CharSequence name);
void glGetActiveAttribARB(@GLhandleARB int programObj, @GLuint int index, @AutoSize("name") @GLsizei int maxLength,
@OutParameter @GLsizei @Check(value = "1", canBeNull = true) IntBuffer length,
@OutParameter @Check("1") IntBuffer size,
@OutParameter @GLenum @Check("1") IntBuffer type,
@OutParameter @GLcharARB ByteBuffer name);
/** Overloads glGetActiveAttribARB. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1). */
@Alternate("glGetActiveAttribARB")
@GLreturn(value = "name", maxLength = "maxLength")
void glGetActiveAttribARB2(@GLhandleARB int programObj, @GLuint int index, @GLsizei int maxLength,
@OutParameter @GLsizei @Constant("name_length, 0") IntBuffer length,
@OutParameter @Check("2") IntBuffer sizeType,
@OutParameter @GLenum @Constant("sizeType, sizeType.position() + 1") IntBuffer type,
@OutParameter @GLcharARB ByteBuffer name);
/** Overloads glGetActiveAttribARB. This version returns only the attrib name. */
@Alternate(value = "glGetActiveAttribARB", javaAlt = true)
@GLreturn(value = "name", maxLength = "maxLength")
void glGetActiveAttribARB(@GLhandleARB int programObj, @GLuint int index, @GLsizei int maxLength,
@OutParameter @GLsizei @Constant("name_length, 0, APIUtil.getBufferInt(), 0, APIUtil.getBufferInt(), 1") IntBuffer length,
@OutParameter @GLcharARB ByteBuffer name);
/** Overloads glGetActiveAttribARB. This version returns only the attrib size. */
@Alternate(value = "glGetActiveAttribARB", javaAlt = true)
@GLreturn(value = "size")
void glGetActiveAttribSizeARB(@GLhandleARB int programObj, @GLuint int index, @Constant("0") @GLsizei int maxLength,
@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
@OutParameter IntBuffer size,
@OutParameter @GLenum @Constant("size, 1") IntBuffer type, // Reuse size buffer and ignore
@OutParameter @GLcharARB @Constant("APIUtil.getBufferByte(0), 0") ByteBuffer name);
/** Overloads glGetActiveAttribARB. This version returns only the attrib type. */
@Alternate(value = "glGetActiveAttribARB", javaAlt = true)
@GLreturn(value = "type")
void glGetActiveAttribTypeARB(@GLhandleARB int programObj, @GLuint int index, @Constant("0") @GLsizei int maxLength,
@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
@OutParameter @Constant("type, 1") IntBuffer size, // Reuse type buffer and ignore
@OutParameter @GLenum IntBuffer type,
@OutParameter @GLcharARB @Constant("APIUtil.getBufferByte(0), 0") ByteBuffer name);
int glGetAttribLocationARB(@GLhandleARB int programObj, @NullTerminated @Const @GLcharARB ByteBuffer name);
@Alternate("glGetAttribLocationARB")
int glGetAttribLocationARB(@GLhandleARB int programObj, @NullTerminated CharSequence name);
@StripPostfix("params")
void glGetVertexAttribfvARB(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params);
@StripPostfix("params")
void glGetVertexAttribdvARB(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") DoubleBuffer params);
@StripPostfix("params")
void glGetVertexAttribivARB(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") IntBuffer params);
@StripPostfix("result")
void glGetVertexAttribPointervARB(@GLuint int index, @GLenum int pname, @Result @GLvoid ByteBuffer result);
}