223 lines
7.3 KiB
Java
223 lines
7.3 KiB
Java
/*
|
|
* Copyright (c) 2002-2008 LWJGL Project
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are
|
|
* met:
|
|
*
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
*
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
*
|
|
* * Neither the name of 'LWJGL' nor the names of
|
|
* its contributors may be used to endorse or promote products derived
|
|
* from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
|
|
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
|
|
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
|
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
|
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
|
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
|
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
|
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
package org.lwjgl.opengl;
|
|
|
|
import org.lwjgl.util.generator.*;
|
|
import org.lwjgl.util.generator.opengl.GLenum;
|
|
import org.lwjgl.util.generator.opengl.GLuint;
|
|
|
|
import java.nio.IntBuffer;
|
|
|
|
@Extension(postfix = "", className = "ARBVertexType2_10_10_10_REV")
|
|
public interface ARB_vertex_type_2_10_10_10_rev {
|
|
|
|
/**
|
|
* Accepted by the <type> parameter of VertexAttribPointer, VertexPointer,
|
|
* NormalPointer, ColorPointer, SecondaryColorPointer, TexCoordPointer,
|
|
* VertexAttribP{1234}ui, VertexP*, TexCoordP*, MultiTexCoordP*, NormalP3ui,
|
|
* ColorP*, SecondaryColorP* and VertexAttribP*
|
|
*/
|
|
int GL_UNSIGNED_INT_2_10_10_10_REV = GL12.GL_UNSIGNED_INT_2_10_10_10_REV;
|
|
int GL_INT_2_10_10_10_REV = 0x8D9F;
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
void glVertexP2ui(@GLenum int type, @GLuint int value);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
void glVertexP3ui(@GLenum int type, @GLuint int value);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
void glVertexP4ui(@GLenum int type, @GLuint int value);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
@StripPostfix("value")
|
|
void glVertexP2uiv(@GLenum int type, @Check("2") @Const @GLuint IntBuffer value);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
@StripPostfix("value")
|
|
void glVertexP3uiv(@GLenum int type, @Check("3") @Const @GLuint IntBuffer value);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
@StripPostfix("value")
|
|
void glVertexP4uiv(@GLenum int type, @Check("4") @Const @GLuint IntBuffer value);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
void glTexCoordP1ui(@GLenum int type, @GLuint int coords);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
void glTexCoordP2ui(@GLenum int type, @GLuint int coords);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
void glTexCoordP3ui(@GLenum int type, @GLuint int coords);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
void glTexCoordP4ui(@GLenum int type, @GLuint int coords);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
@StripPostfix("coords")
|
|
void glTexCoordP1uiv(@GLenum int type, @Check("1") @Const @GLuint IntBuffer coords);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
@StripPostfix("coords")
|
|
void glTexCoordP2uiv(@GLenum int type, @Check("2") @Const @GLuint IntBuffer coords);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
@StripPostfix("coords")
|
|
void glTexCoordP3uiv(@GLenum int type, @Check("3") @Const @GLuint IntBuffer coords);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
@StripPostfix("coords")
|
|
void glTexCoordP4uiv(@GLenum int type, @Check("4") @Const @GLuint IntBuffer coords);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
void glMultiTexCoordP1ui(@GLenum int texture, @GLenum int type, @GLuint int coords);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
void glMultiTexCoordP2ui(@GLenum int texture, @GLenum int type, @GLuint int coords);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
void glMultiTexCoordP3ui(@GLenum int texture, @GLenum int type, @GLuint int coords);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
void glMultiTexCoordP4ui(@GLenum int texture, @GLenum int type, @GLuint int coords);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
@StripPostfix("coords")
|
|
void glMultiTexCoordP1uiv(@GLenum int texture, @GLenum int type, @Check("1") @Const @GLuint IntBuffer coords);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
@StripPostfix("coords")
|
|
void glMultiTexCoordP2uiv(@GLenum int texture, @GLenum int type, @Check("2") @Const @GLuint IntBuffer coords);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
@StripPostfix("coords")
|
|
void glMultiTexCoordP3uiv(@GLenum int texture, @GLenum int type, @Check("3") @Const @GLuint IntBuffer coords);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
@StripPostfix("coords")
|
|
void glMultiTexCoordP4uiv(@GLenum int texture, @GLenum int type, @Check("4") @Const @GLuint IntBuffer coords);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
void glNormalP3ui(@GLenum int type, @GLuint int coords);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
@StripPostfix("coords")
|
|
void glNormalP3uiv(@GLenum int type, @Check("3") @Const @GLuint IntBuffer coords);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
void glColorP3ui(@GLenum int type, @GLuint int color);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
void glColorP4ui(@GLenum int type, @GLuint int color);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
@StripPostfix("color")
|
|
void glColorP3uiv(@GLenum int type, @Check("3") @Const @GLuint IntBuffer color);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
@StripPostfix("color")
|
|
void glColorP4uiv(@GLenum int type, @Check("4") @Const @GLuint IntBuffer color);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
void glSecondaryColorP3ui(@GLenum int type, @GLuint int color);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
@StripPostfix("color")
|
|
void glSecondaryColorP3uiv(@GLenum int type, @Check("3") @Const @GLuint IntBuffer color);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
void glVertexAttribP1ui(@GLuint int index, @GLenum int type, boolean normalized, @GLuint int value);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
void glVertexAttribP2ui(@GLuint int index, @GLenum int type, boolean normalized, @GLuint int value);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
void glVertexAttribP3ui(@GLuint int index, @GLenum int type, boolean normalized, @GLuint int value);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
void glVertexAttribP4ui(@GLuint int index, @GLenum int type, boolean normalized, @GLuint int value);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
@StripPostfix("value")
|
|
void glVertexAttribP1uiv(@GLuint int index, @GLenum int type, boolean normalized, @Check("1") @Const @GLuint IntBuffer value);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
@StripPostfix("value")
|
|
void glVertexAttribP2uiv(@GLuint int index, @GLenum int type, boolean normalized, @Check("2") @Const @GLuint IntBuffer value);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
@StripPostfix("value")
|
|
void glVertexAttribP3uiv(@GLuint int index, @GLenum int type, boolean normalized, @Check("3") @Const @GLuint IntBuffer value);
|
|
|
|
@Reuse("GL33")
|
|
@NoErrorCheck
|
|
@StripPostfix("value")
|
|
void glVertexAttribP4uiv(@GLuint int index, @GLenum int type, boolean normalized, @Check("4") @Const @GLuint IntBuffer value);
|
|
|
|
} |