lwjgl/src/templates/org/lwjgl/opengl/ATI_map_object_buffer.java

73 lines
3.7 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.opengl.GLuint;
import org.lwjgl.util.generator.opengl.GLvoid;
import java.nio.*;
public interface ATI_map_object_buffer {
/**
* glMapObjectBufferATI maps an ATI vertex array object to a ByteBuffer. The old_buffer argument can be null,
* in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
* it will be returned if it points to the same mapped memory and has the same capacity as the vertex array object,
* otherwise a new ByteBuffer is created. That way, an application will normally use glMapObjectBufferATI like this:
* <p/>
* ByteBuffer mapped_buffer; mapped_buffer = glMapObjectBufferATI(..., null); ... // Another map on the same buffer mapped_buffer = glMapObjectBufferATI(..., mapped_buffer);
* <p/>
* Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
* <p/>
* The version of this method without an explicit length argument calls glGetObjectBufferATI internally to
* retrieve the current vertex array object size, which may cause a pipeline flush and reduce application performance.
* <p/>
* The version of this method with an explicit length argument is a fast alternative to the one without. No GL call
* is made to retrieve the vertex array object size, so the user is responsible for tracking and using the appropriate length.<br>
* Security warning: The length argument should match the vertex array object size. Reading from or writing to outside
* the memory region that corresponds to the mapped vertex array object will cause native crashes.
*
* @param length the length of the mapped memory in bytes.
* @param old_buffer A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
*
* @return A ByteBuffer representing the mapped buffer memory.
*/
@CachedResult
@GLvoid
@AutoSize("GLChecks.getBufferObjectSizeATI(caps, buffer)")
ByteBuffer glMapObjectBufferATI(@GLuint int buffer);
void glUnmapObjectBufferATI(@GLuint int buffer);
}