1522 lines
70 KiB
Java
1522 lines
70 KiB
Java
/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.opengl;
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import org.lwjgl.util.generator.*;
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import org.lwjgl.util.generator.opengl.*;
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import java.nio.*;
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@ForceInit
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@Dependent
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@DeprecatedGL
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public interface EXT_direct_state_access {
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/**
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* Accepted by the <pname> parameter of GetBooleanIndexedvEXT,
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* GetIntegerIndexedvEXT, GetFloatIndexedvEXT, GetDoubleIndexedvEXT:
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* GetBooleani_v, GetIntegeri_v, GetFloati_vEXT, GetDoublei_vEXT:
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*/
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int GL_PROGRAM_MATRIX_EXT = 0x8E2D;
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int GL_TRANSPOSE_PROGRAM_MATRIX_EXT = 0x8E2E;
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int GL_PROGRAM_MATRIX_STACK_DEPTH_EXT = 0x8E2F;
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/*
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OpenGL 1.1: New client commands
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*/
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@DeprecatedGL
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void glClientAttribDefaultEXT(@GLbitfield int mask);
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@DeprecatedGL
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void glPushClientAttribDefaultEXT(@GLbitfield int mask);
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/*
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OpenGL 1.0: New matrix commands add "Matrix" prefix to name,
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drops "Matrix" suffix from name, and add initial "enum matrixMode"
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parameter
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*/
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@StripPostfix("m")
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@DeprecatedGL
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void glMatrixLoadfEXT(@GLenum int matrixMode, @Check("16") @Const FloatBuffer m);
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@StripPostfix("m")
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@DeprecatedGL
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void glMatrixLoaddEXT(@GLenum int matrixMode, @Check("16") @Const DoubleBuffer m);
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@StripPostfix("m")
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@DeprecatedGL
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void glMatrixMultfEXT(@GLenum int matrixMode, @Check("16") @Const FloatBuffer m);
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@StripPostfix("m")
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@DeprecatedGL
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void glMatrixMultdEXT(@GLenum int matrixMode, @Check("16") @Const DoubleBuffer m);
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@DeprecatedGL
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void glMatrixLoadIdentityEXT(@GLenum int matrixMode);
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@DeprecatedGL
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void glMatrixRotatefEXT(@GLenum int matrixMode, float angle, float x, float y, float z);
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@DeprecatedGL
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void glMatrixRotatedEXT(@GLenum int matrixMode, double angle, double x, double y, double z);
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@DeprecatedGL
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void glMatrixScalefEXT(@GLenum int matrixMode, float x, float y, float z);
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@DeprecatedGL
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void glMatrixScaledEXT(@GLenum int matrixMode, double x, double y, double z);
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@DeprecatedGL
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void glMatrixTranslatefEXT(@GLenum int matrixMode, float x, float y, float z);
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@DeprecatedGL
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void glMatrixTranslatedEXT(@GLenum int matrixMode, double x, double y, double z);
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@DeprecatedGL
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void glMatrixOrthoEXT(@GLenum int matrixMode, double l, double r, double b, double t, double n, double f);
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@DeprecatedGL
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void glMatrixFrustumEXT(@GLenum int matrixMode, double l, double r, double b, double t, double n, double f);
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@DeprecatedGL
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void glMatrixPushEXT(@GLenum int matrixMode);
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@DeprecatedGL
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void glMatrixPopEXT(@GLenum int matrixMode);
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/*
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OpenGL 1.1: New texture object commands and queries replace "Tex"
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in name with "Texture" and add initial "uint texture" parameter
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*/
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void glTextureParameteriEXT(@GLuint int texture, @GLenum int target, @GLenum int pname, int param);
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@StripPostfix("param")
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void glTextureParameterivEXT(@GLuint int texture, @GLenum int target, @GLenum int pname, @Check("4") @Const IntBuffer param);
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void glTextureParameterfEXT(@GLuint int texture, @GLenum int target, @GLenum int pname, float param);
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@StripPostfix("param")
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void glTextureParameterfvEXT(@GLuint int texture, @GLenum int target, @GLenum int pname, @Check("4") @Const FloatBuffer param);
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void glTextureImage1DEXT(@GLuint int texture, @GLenum int target, int level,
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int internalformat, @GLsizei int width, int border, @GLenum int format, @GLenum int type,
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@BufferObject(BufferKind.UnpackPBO)
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@Check(value = "GLChecks.calculateTexImage1DStorage(pixels, format, type, width)", canBeNull = true)
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@Const
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@GLbyte
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@GLshort
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@GLint
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@GLfloat
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@GLdouble Buffer pixels);
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void glTextureImage2DEXT(@GLuint int texture, @GLenum int target, int level,
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int internalformat, @GLsizei int width, @GLsizei int height, int border, @GLenum int format, @GLenum int type,
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@BufferObject(BufferKind.UnpackPBO)
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@Check(value = "GLChecks.calculateTexImage2DStorage(pixels, format, type, width, height)", canBeNull = true)
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@Const
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@GLbyte
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@GLshort
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@GLint
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@GLfloat
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@GLdouble Buffer pixels);
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void glTextureSubImage1DEXT(@GLuint int texture, @GLenum int target, int level,
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int xoffset, @GLsizei int width, @GLenum int format, @GLenum int type,
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@BufferObject(BufferKind.UnpackPBO)
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@Check("GLChecks.calculateImageStorage(pixels, format, type, width, 1, 1)")
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@Const
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@GLbyte
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@GLshort
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@GLint
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@GLfloat
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@GLdouble Buffer pixels);
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void glTextureSubImage2DEXT(@GLuint int texture, @GLenum int target, int level,
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int xoffset, int yoffset, @GLsizei int width, @GLsizei int height, @GLenum int format, @GLenum int type,
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@BufferObject(BufferKind.UnpackPBO)
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@Check("GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)")
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@Const
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@GLbyte
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@GLshort
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@GLint
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@GLfloat
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@GLdouble Buffer pixels);
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void glCopyTextureImage1DEXT(@GLuint int texture, @GLenum int target, int level, @GLenum int internalformat, int x, int y, @GLsizei int width, int border);
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void glCopyTextureImage2DEXT(@GLuint int texture, @GLenum int target, int level, @GLenum int internalformat, int x, int y, @GLsizei int width, @GLsizei int height, int border);
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void glCopyTextureSubImage1DEXT(@GLuint int texture, @GLenum int target, int level, int xoffset, int x, int y, @GLsizei int width);
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void glCopyTextureSubImage2DEXT(@GLuint int texture, @GLenum int target, int level, int xoffset, int yoffset, int x, int y, @GLsizei int width, @GLsizei int height);
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void glGetTextureImageEXT(@GLuint int texture, @GLenum int target, int level,
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@GLenum int format, @GLenum int type,
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@OutParameter
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@BufferObject(BufferKind.PackPBO)
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@Check("GLChecks.calculateImageStorage(pixels, format, type, 1, 1, 1)")
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@GLbyte
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@GLshort
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@GLint
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@GLfloat
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@GLdouble Buffer pixels);
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@StripPostfix("params")
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void glGetTextureParameterfvEXT(@GLuint int texture, @GLenum int target, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params);
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@Alternate("glGetTextureParameterfvEXT")
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@GLreturn("params")
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@StripPostfix(value = "params", postfix = "v")
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void glGetTextureParameterfvEXT2(@GLuint int texture, @GLenum int target, @GLenum int pname, @OutParameter FloatBuffer params);
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@StripPostfix("params")
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void glGetTextureParameterivEXT(@GLuint int texture, @GLenum int target, @GLenum int pname, @OutParameter @Check("4") IntBuffer params);
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@Alternate("glGetTextureParameterivEXT")
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@GLreturn("params")
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@StripPostfix(value = "params", postfix = "v")
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void glGetTextureParameterivEXT2(@GLuint int texture, @GLenum int target, @GLenum int pname, @OutParameter IntBuffer params);
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@StripPostfix("params")
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void glGetTextureLevelParameterfvEXT(@GLuint int texture, @GLenum int target, int level, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params);
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@Alternate("glGetTextureLevelParameterfvEXT")
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@GLreturn("params")
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@StripPostfix(value = "params", postfix = "v")
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void glGetTextureLevelParameterfvEXT2(@GLuint int texture, @GLenum int target, int level, @GLenum int pname, @OutParameter FloatBuffer params);
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@StripPostfix("params")
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void glGetTextureLevelParameterivEXT(@GLuint int texture, @GLenum int target, int level, @GLenum int pname, @OutParameter @Check("4") IntBuffer params);
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@Alternate("glGetTextureLevelParameterivEXT")
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@GLreturn("params")
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@StripPostfix(value = "params", postfix = "v")
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void glGetTextureLevelParameterivEXT2(@GLuint int texture, @GLenum int target, int level, @GLenum int pname, @OutParameter IntBuffer params);
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/*
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OpenGL 1.2: New 3D texture object commands replace "Tex" in name with
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"Texture" and adds initial "uint texture" parameter
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*/
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@Dependent("OpenGL12")
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void glTextureImage3DEXT(@GLuint int texture, @GLenum int target, int level,
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int internalformat, @GLsizei int width, @GLsizei int height, @GLsizei int depth, int border, @GLenum int format, @GLenum int type,
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@BufferObject(BufferKind.UnpackPBO)
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@Check(value = "GLChecks.calculateTexImage3DStorage(pixels, format, type, width, height, depth)", canBeNull = true)
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@Const
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@GLbyte
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@GLshort
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@GLint
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@GLfloat
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@GLdouble Buffer pixels);
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@Dependent("OpenGL12")
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void glTextureSubImage3DEXT(@GLuint int texture, @GLenum int target, int level,
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int xoffset, int yoffset, int zoffset, @GLsizei int width, @GLsizei int height, @GLsizei int depth, @GLenum int format, @GLenum int type,
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@BufferObject(BufferKind.UnpackPBO)
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@Check("GLChecks.calculateImageStorage(pixels, format, type, width, height, depth)")
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@Const
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@GLbyte
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@GLshort
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@GLint
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@GLfloat
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@GLdouble Buffer pixels);
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@Dependent("OpenGL12")
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void glCopyTextureSubImage3DEXT(@GLuint int texture, @GLenum int target, int level,
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int xoffset, int yoffset, int zoffset, int x, int y, @GLsizei int width, @GLsizei int height);
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/*
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OpenGL 1.2.1: New multitexture commands and queries prefix "Multi"
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before "Tex" and add an initial "enum texunit" parameter (to identify
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the texture unit
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*/
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@Dependent("OpenGL13")
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void glBindMultiTextureEXT(@GLenum int texunit, @GLenum int target, @GLuint int texture);
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@Dependent("OpenGL13")
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@DeprecatedGL
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void glMultiTexCoordPointerEXT(@GLenum int texunit, int size, @AutoType("pointer") @GLenum int type, @GLsizei int stride,
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@BufferObject(BufferKind.ArrayVBO)
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@Check
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@Const
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@GLfloat
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@GLdouble
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Buffer pointer);
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@Dependent("OpenGL13")
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@DeprecatedGL
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void glMultiTexEnvfEXT(@GLenum int texunit, @GLenum int target, @GLenum int pname, float param);
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@Dependent("OpenGL13")
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@StripPostfix("params")
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@DeprecatedGL
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void glMultiTexEnvfvEXT(@GLenum int texunit, @GLenum int target, @GLenum int pname, @Check("4") @Const FloatBuffer params);
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@Dependent("OpenGL13")
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@DeprecatedGL
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void glMultiTexEnviEXT(@GLenum int texunit, @GLenum int target, @GLenum int pname, int param);
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@Dependent("OpenGL13")
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@StripPostfix("params")
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@DeprecatedGL
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void glMultiTexEnvivEXT(@GLenum int texunit, @GLenum int target, @GLenum int pname, @Check("4") @Const IntBuffer params);
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@Dependent("OpenGL13")
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@DeprecatedGL
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void glMultiTexGendEXT(@GLenum int texunit, @GLenum int coord, @GLenum int pname, double param);
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@Dependent("OpenGL13")
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@StripPostfix("params")
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@DeprecatedGL
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void glMultiTexGendvEXT(@GLenum int texunit, @GLenum int coord, @GLenum int pname, @Check("4") @Const DoubleBuffer params);
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@Dependent("OpenGL13")
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@DeprecatedGL
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void glMultiTexGenfEXT(@GLenum int texunit, @GLenum int coord, @GLenum int pname, float param);
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@Dependent("OpenGL13")
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@StripPostfix("params")
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@DeprecatedGL
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void glMultiTexGenfvEXT(@GLenum int texunit, @GLenum int coord, @GLenum int pname, @Check("4") @Const FloatBuffer params);
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@Dependent("OpenGL13")
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@DeprecatedGL
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void glMultiTexGeniEXT(@GLenum int texunit, @GLenum int coord, @GLenum int pname, int param);
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@Dependent("OpenGL13")
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@StripPostfix("params")
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@DeprecatedGL
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void glMultiTexGenivEXT(@GLenum int texunit, @GLenum int coord, @GLenum int pname, @Check("4") @Const IntBuffer params);
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@Dependent("OpenGL13")
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@StripPostfix("params")
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@DeprecatedGL
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void glGetMultiTexEnvfvEXT(@GLenum int texunit, @GLenum int target, @GLenum int pname, @Check("4") @OutParameter FloatBuffer params);
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@Dependent("OpenGL13")
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@StripPostfix("params")
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@DeprecatedGL
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void glGetMultiTexEnvivEXT(@GLenum int texunit, @GLenum int target, @GLenum int pname, @Check("4") @OutParameter IntBuffer params);
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@Dependent("OpenGL13")
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@StripPostfix("params")
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@DeprecatedGL
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void glGetMultiTexGendvEXT(@GLenum int texunit, @GLenum int coord, @GLenum int pname, @Check("4") @OutParameter DoubleBuffer params);
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@Dependent("OpenGL13")
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@StripPostfix("params")
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@DeprecatedGL
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void glGetMultiTexGenfvEXT(@GLenum int texunit, @GLenum int coord, @GLenum int pname, @Check("4") @OutParameter FloatBuffer params);
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@Dependent("OpenGL13")
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@StripPostfix("params")
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@DeprecatedGL
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void glGetMultiTexGenivEXT(@GLenum int texunit, @GLenum int coord, @GLenum int pname, @Check("4") @OutParameter IntBuffer params);
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@Dependent("OpenGL13")
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void glMultiTexParameteriEXT(@GLenum int texunit, @GLenum int target, @GLenum int pname, int param);
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@Dependent("OpenGL13")
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@StripPostfix("param")
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void glMultiTexParameterivEXT(@GLenum int texunit, @GLenum int target, @GLenum int pname, @Check("4") @Const IntBuffer param);
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@Dependent("OpenGL13")
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void glMultiTexParameterfEXT(@GLenum int texunit, @GLenum int target, @GLenum int pname, float param);
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@Dependent("OpenGL13")
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@StripPostfix("param")
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void glMultiTexParameterfvEXT(@GLenum int texunit, @GLenum int target, @GLenum int pname, @Check("4") @Const FloatBuffer param);
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@Dependent("OpenGL13")
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void glMultiTexImage1DEXT(@GLenum int texunit, @GLenum int target, int level,
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int internalformat, @GLsizei int width, int border, @GLenum int format, @GLenum int type,
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@BufferObject(BufferKind.UnpackPBO)
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@Check(value = "GLChecks.calculateTexImage1DStorage(pixels, format, type, width)", canBeNull = true)
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@Const
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@GLbyte
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@GLshort
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@GLint
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@GLfloat
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@GLdouble Buffer pixels);
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@Dependent("OpenGL13")
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void glMultiTexImage2DEXT(@GLenum int texunit, @GLenum int target, int level,
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int internalformat, @GLsizei int width, @GLsizei int height, int border, @GLenum int format, @GLenum int type,
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@BufferObject(BufferKind.UnpackPBO)
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|
@Check(value = "GLChecks.calculateTexImage2DStorage(pixels, format, type, width, height)", canBeNull = true)
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|
@Const
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|
@GLbyte
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@GLshort
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@GLint
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@GLfloat
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@GLdouble Buffer pixels);
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@Dependent("OpenGL13")
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void glMultiTexSubImage1DEXT(@GLenum int texunit, @GLenum int target, int level,
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int xoffset, @GLsizei int width, @GLenum int format, @GLenum int type,
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@BufferObject(BufferKind.UnpackPBO)
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|
@Check("GLChecks.calculateImageStorage(pixels, format, type, width, 1, 1)")
|
|
@Const
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|
@GLbyte
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|
@GLshort
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@GLint
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@GLfloat
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@GLdouble Buffer pixels);
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@Dependent("OpenGL13")
|
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void glMultiTexSubImage2DEXT(@GLenum int texunit, @GLenum int target, int level,
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int xoffset, int yoffset, @GLsizei int width, @GLsizei int height, @GLenum int format, @GLenum int type,
|
|
@BufferObject(BufferKind.UnpackPBO)
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|
@Check("GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)")
|
|
@Const
|
|
@GLbyte
|
|
@GLshort
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|
@GLint
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@GLfloat
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@GLdouble Buffer pixels);
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|
|
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@Dependent("OpenGL13")
|
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void glCopyMultiTexImage1DEXT(@GLenum int texunit, @GLenum int target, int level, @GLenum int internalformat, int x, int y, @GLsizei int width, int border);
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@Dependent("OpenGL13")
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void glCopyMultiTexImage2DEXT(@GLenum int texunit, @GLenum int target, int level, @GLenum int internalformat, int x, int y, @GLsizei int width, @GLsizei int height, int border);
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@Dependent("OpenGL13")
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void glCopyMultiTexSubImage1DEXT(@GLenum int texunit, @GLenum int target, int level, int xoffset, int x, int y, @GLsizei int width);
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@Dependent("OpenGL13")
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void glCopyMultiTexSubImage2DEXT(@GLenum int texunit, @GLenum int target, int level, int xoffset, int yoffset, int x, int y, @GLsizei int width, @GLsizei int height);
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@Dependent("OpenGL13")
|
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void glGetMultiTexImageEXT(@GLenum int texunit, @GLenum int target, int level, @GLenum int format, @GLenum int type,
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@OutParameter
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@BufferObject(BufferKind.PackPBO)
|
|
@Check("GLChecks.calculateImageStorage(pixels, format, type, 1, 1, 1)")
|
|
@GLbyte
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@GLshort
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@GLint
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@GLfloat
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@GLdouble Buffer pixels);
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@Dependent("OpenGL13")
|
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@StripPostfix("params")
|
|
void glGetMultiTexParameterfvEXT(@GLenum int texunit, @GLenum int target, @GLenum int pname, @Check("4") @OutParameter FloatBuffer params);
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|
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@Alternate("glGetMultiTexParameterfvEXT")
|
|
@GLreturn("params")
|
|
@StripPostfix(value = "params", postfix = "v")
|
|
void glGetMultiTexParameterfvEXT2(@GLenum int texunit, @GLenum int target, @GLenum int pname, @OutParameter FloatBuffer params);
|
|
|
|
@Dependent("OpenGL13")
|
|
@StripPostfix("params")
|
|
void glGetMultiTexParameterivEXT(@GLenum int texunit, @GLenum int target, @GLenum int pname, @Check("4") @OutParameter IntBuffer params);
|
|
|
|
@Alternate("glGetMultiTexParameterivEXT")
|
|
@GLreturn("params")
|
|
@Dependent("OpenGL13")
|
|
@StripPostfix(value = "params", postfix = "v")
|
|
void glGetMultiTexParameterivEXT2(@GLenum int texunit, @GLenum int target, @GLenum int pname, @OutParameter IntBuffer params);
|
|
|
|
@Dependent("OpenGL13")
|
|
@StripPostfix("params")
|
|
void glGetMultiTexLevelParameterfvEXT(@GLenum int texunit, @GLenum int target, int level, @GLenum int pname, @Check("4") @OutParameter FloatBuffer params);
|
|
|
|
@Alternate("glGetMultiTexLevelParameterfvEXT")
|
|
@GLreturn("params")
|
|
@Dependent("OpenGL13")
|
|
@StripPostfix(value = "params", postfix = "v")
|
|
void glGetMultiTexLevelParameterfvEXT2(@GLenum int texunit, @GLenum int target, int level, @GLenum int pname, @OutParameter FloatBuffer params);
|
|
|
|
@Dependent("OpenGL13")
|
|
@StripPostfix("params")
|
|
void glGetMultiTexLevelParameterivEXT(@GLenum int texunit, @GLenum int target, int level, @GLenum int pname, @Check("4") @OutParameter IntBuffer params);
|
|
|
|
@Alternate("glGetMultiTexLevelParameterivEXT")
|
|
@GLreturn("params")
|
|
@Dependent("OpenGL13")
|
|
@StripPostfix(value = "params", postfix = "v")
|
|
void glGetMultiTexLevelParameterivEXT2(@GLenum int texunit, @GLenum int target, int level, @GLenum int pname, @OutParameter IntBuffer params);
|
|
|
|
@Dependent("OpenGL13")
|
|
void glMultiTexImage3DEXT(@GLenum int texunit, @GLenum int target, int level,
|
|
int internalformat, @GLsizei int width, @GLsizei int height, @GLsizei int depth, int border, @GLenum int format, @GLenum int type,
|
|
@BufferObject(BufferKind.UnpackPBO)
|
|
@Check(value = "GLChecks.calculateTexImage3DStorage(pixels, format, type, width, height, depth)", canBeNull = true)
|
|
@Const
|
|
@GLbyte
|
|
@GLshort
|
|
@GLint
|
|
@GLfloat
|
|
@GLdouble Buffer pixels);
|
|
|
|
@Dependent("OpenGL13")
|
|
void glMultiTexSubImage3DEXT(@GLenum int texunit, @GLenum int target, int level,
|
|
int xoffset, int yoffset, int zoffset, @GLsizei int width, @GLsizei int height, @GLsizei int depth, @GLenum int format, @GLenum int type,
|
|
@BufferObject(BufferKind.UnpackPBO)
|
|
@Check("GLChecks.calculateImageStorage(pixels, format, type, width, height, depth)")
|
|
@Const
|
|
@GLbyte
|
|
@GLshort
|
|
@GLint
|
|
@GLfloat
|
|
@GLdouble Buffer pixels);
|
|
|
|
@Dependent("OpenGL13")
|
|
void glCopyMultiTexSubImage3DEXT(@GLenum int texunit, @GLenum int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, @GLsizei int width, @GLsizei int height);
|
|
|
|
/*
|
|
OpenGL 1.2.1: New indexed texture commands and queries append
|
|
"Indexed" to name and add "uint index" parameter (to identify the
|
|
texture unit index) after state name parameters (if any) and before
|
|
state value parameters
|
|
*/
|
|
|
|
@Dependent("OpenGL13")
|
|
@DeprecatedGL
|
|
void glEnableClientStateIndexedEXT(@GLenum int array, @GLuint int index);
|
|
|
|
@Dependent("OpenGL13")
|
|
@DeprecatedGL
|
|
void glDisableClientStateIndexedEXT(@GLenum int array, @GLuint int index);
|
|
|
|
/*
|
|
OpenGL 3.0: New indexed texture commands and queries append "i"
|
|
to name and add "uint index" parameter (to identify the texture
|
|
unit index) after state name parameters (if any) and before state
|
|
value parameters
|
|
*/
|
|
|
|
@Optional(reason = "AMD does not expose this (last driver checked: 10.5)")
|
|
@Dependent("OpenGL30")
|
|
void glEnableClientStateiEXT(@GLenum int array, @GLuint int index);
|
|
|
|
@Optional(reason = "AMD does not expose this (last driver checked: 10.5)")
|
|
@Dependent("OpenGL30")
|
|
void glDisableClientStateiEXT(@GLenum int array, @GLuint int index);
|
|
|
|
/*
|
|
OpenGL 1.2.1: New indexed generic queries (added for indexed texture
|
|
state) append "Indexed" to name and add "uint index" parameter
|
|
(to identify the texture unit) after state name parameters (if any)
|
|
and before state value parameters
|
|
*/
|
|
|
|
@Dependent("OpenGL13")
|
|
@StripPostfix("params")
|
|
void glGetFloatIndexedvEXT(@GLenum int pname, @GLuint int index, @OutParameter @Check("16") FloatBuffer params);
|
|
|
|
@Alternate("glGetFloatIndexedvEXT")
|
|
@GLreturn("params")
|
|
@Dependent("OpenGL13")
|
|
@StripPostfix("params")
|
|
void glGetFloatIndexedvEXT2(@GLenum int pname, @GLuint int index, @OutParameter FloatBuffer params);
|
|
|
|
@Dependent("OpenGL13")
|
|
@StripPostfix(value = "params", hasPostfix = false)
|
|
void glGetDoubleIndexedvEXT(@GLenum int pname, @GLuint int index, @OutParameter @Check("16") DoubleBuffer params);
|
|
|
|
@Alternate("glGetDoubleIndexedvEXT")
|
|
@GLreturn("params")
|
|
@Dependent("OpenGL13")
|
|
@StripPostfix(value = "params", hasPostfix = false)
|
|
void glGetDoubleIndexedvEXT2(@GLenum int pname, @GLuint int index, @OutParameter DoubleBuffer params);
|
|
|
|
@Dependent("OpenGL13")
|
|
@StripPostfix("params")
|
|
void glGetPointerIndexedvEXT(@GLenum int pname, @GLuint int index, @Result @GLvoid ByteBuffer params);
|
|
|
|
/*
|
|
OpenGL 3.0: New indexed generic queries (added for indexed texture
|
|
state) replace "v" for "i_v" to name and add "uint index" parameter
|
|
(to identify the texture unit) after state name parameters (if any)
|
|
and before state value parameters
|
|
*/
|
|
|
|
@Optional(reason = "AMD does not expose this (last driver checked: 10.5)")
|
|
@Dependent("OpenGL30")
|
|
@StripPostfix("params")
|
|
void glGetFloati_vEXT(@GLenum int pname, @GLuint int index, @OutParameter @Check("16") FloatBuffer params);
|
|
|
|
@Alternate("glGetFloati_vEXT")
|
|
@GLreturn("params")
|
|
@Dependent("OpenGL30")
|
|
@StripPostfix("params")
|
|
void glGetFloati_vEXT2(@GLenum int pname, @GLuint int index, @OutParameter FloatBuffer params);
|
|
|
|
@Optional(reason = "AMD does not expose this (last driver checked: 10.5)")
|
|
@Dependent("OpenGL30")
|
|
@StripPostfix("params")
|
|
void glGetDoublei_vEXT(@GLenum int pname, @GLuint int index, @OutParameter @Check("16") DoubleBuffer params);
|
|
|
|
@Alternate("glGetDoublei_vEXT")
|
|
@GLreturn("params")
|
|
@Dependent("OpenGL30")
|
|
@StripPostfix("params")
|
|
void glGetDoublei_vEXT2(@GLenum int pname, @GLuint int index, @OutParameter DoubleBuffer params);
|
|
|
|
@Optional(reason = "AMD does not expose this (last driver checked: 10.5)")
|
|
@Dependent("OpenGL30")
|
|
@StripPostfix(value = "params", hasPostfix = false)
|
|
void glGetPointeri_vEXT(@GLenum int pname, @GLuint int index, @Result @GLvoid ByteBuffer params);
|
|
|
|
/*
|
|
OpenGL 1.2.1: Extend the functionality of these EXT_draw_buffers2
|
|
commands and queries for multitexture
|
|
TODO: Why 1.2.1 and not EXT_draw_buffers2?
|
|
*/
|
|
|
|
@Reuse("EXTDrawBuffers2")
|
|
@Dependent("OpenGL13")
|
|
void glEnableIndexedEXT(@GLenum int cap, @GLuint int index);
|
|
|
|
@Reuse("EXTDrawBuffers2")
|
|
@Dependent("OpenGL13")
|
|
void glDisableIndexedEXT(@GLenum int cap, @GLuint int index);
|
|
|
|
@Reuse("EXTDrawBuffers2")
|
|
@Dependent("OpenGL13")
|
|
boolean glIsEnabledIndexedEXT(@GLenum int cap, @GLuint int index);
|
|
|
|
@Reuse("EXTDrawBuffers2")
|
|
@Dependent("OpenGL13")
|
|
@StripPostfix("params")
|
|
void glGetIntegerIndexedvEXT(@GLenum int pname, @GLuint int index, @OutParameter @Check("16") IntBuffer params);
|
|
|
|
@Reuse("EXTDrawBuffers2")
|
|
@Alternate("glGetIntegerIndexedvEXT")
|
|
@GLreturn("params")
|
|
@Dependent("OpenGL13")
|
|
@StripPostfix("params")
|
|
void glGetIntegerIndexedvEXT2(@GLenum int pname, @GLuint int index, @OutParameter IntBuffer params);
|
|
|
|
@Reuse("EXTDrawBuffers2")
|
|
@Dependent("OpenGL13")
|
|
@StripPostfix("params")
|
|
void glGetBooleanIndexedvEXT(@GLenum int pname, @GLuint int index, @OutParameter @Check("4") @GLboolean ByteBuffer params);
|
|
|
|
@Reuse("EXTDrawBuffers2")
|
|
@Alternate("glGetBooleanIndexedvEXT")
|
|
@GLreturn("params")
|
|
@Dependent("OpenGL13")
|
|
@StripPostfix("params")
|
|
void glGetBooleanIndexedvEXT2(@GLenum int pname, @GLuint int index, @OutParameter @GLboolean ByteBuffer params);
|
|
|
|
/*
|
|
ARB_vertex_program: New program commands and queries add "Named"
|
|
prefix to name and adds initial "uint program" parameter
|
|
*/
|
|
|
|
@Dependent("GL_ARB_vertex_program")
|
|
void glNamedProgramStringEXT(@GLuint int program, @GLenum int target, @GLenum int format, @AutoSize("string") @GLsizei int len, @Const @GLvoid Buffer string);
|
|
|
|
@Alternate("glNamedProgramStringEXT")
|
|
@Dependent("GL_ARB_vertex_program")
|
|
void glNamedProgramStringEXT(@GLuint int program, @GLenum int target, @GLenum int format, @Constant("string.length()") @GLsizei int length, CharSequence string);
|
|
|
|
@Dependent("GL_ARB_vertex_program")
|
|
void glNamedProgramLocalParameter4dEXT(@GLuint int program, @GLenum int target, @GLuint int index, double x, double y, double z, double w);
|
|
|
|
@Dependent("GL_ARB_vertex_program")
|
|
@StripPostfix("params")
|
|
void glNamedProgramLocalParameter4dvEXT(@GLuint int program, @GLenum int target, @GLuint int index, @Const @Check("4") DoubleBuffer params);
|
|
|
|
@Dependent("GL_ARB_vertex_program")
|
|
void glNamedProgramLocalParameter4fEXT(@GLuint int program, @GLenum int target, @GLuint int index, float x, float y, float z, float w);
|
|
|
|
@Dependent("GL_ARB_vertex_program")
|
|
@StripPostfix("params")
|
|
void glNamedProgramLocalParameter4fvEXT(@GLuint int program, @GLenum int target, @GLuint int index, @Const @Check("4") FloatBuffer params);
|
|
|
|
@Dependent("GL_ARB_vertex_program")
|
|
@StripPostfix("params")
|
|
void glGetNamedProgramLocalParameterdvEXT(@GLuint int program, @GLenum int target, @GLuint int index, @OutParameter @Check("4") DoubleBuffer params);
|
|
|
|
@Dependent("GL_ARB_vertex_program")
|
|
@StripPostfix("params")
|
|
void glGetNamedProgramLocalParameterfvEXT(@GLuint int program, @GLenum int target, @GLuint int index, @OutParameter @Check("4") FloatBuffer params);
|
|
|
|
@Dependent("GL_ARB_vertex_program")
|
|
@StripPostfix("params")
|
|
void glGetNamedProgramivEXT(@GLuint int program, @GLenum int target, @GLenum int pname, @OutParameter @Check("4") IntBuffer params);
|
|
|
|
@Alternate("glGetNamedProgramivEXT")
|
|
@GLreturn("params")
|
|
@Dependent("GL_ARB_vertex_program")
|
|
@StripPostfix("params")
|
|
void glGetNamedProgramivEXT2(@GLuint int program, @GLenum int target, @GLenum int pname, @OutParameter IntBuffer params);
|
|
|
|
@Dependent("GL_ARB_vertex_program")
|
|
void glGetNamedProgramStringEXT(@GLuint int program, @GLenum int target, @GLenum int pname, @OutParameter @Check @GLvoid ByteBuffer string);
|
|
|
|
@Alternate("glGetNamedProgramStringEXT")
|
|
@Code("\t\tint programLength = glGetNamedProgramEXT(program, target, ARBProgram.GL_PROGRAM_LENGTH_ARB);")
|
|
@GLreturn(value = "paramString", maxLength = "programLength", forceMaxLength = true)
|
|
void glGetNamedProgramStringEXT2(@GLuint int program, @GLenum int target, @GLenum int pname, @OutParameter @GLchar ByteBuffer paramString);
|
|
|
|
/*
|
|
OpenGL 1.3: New compressed texture object commands replace "Tex"
|
|
in name with "Texture" and add initial "uint texture" parameter
|
|
*/
|
|
|
|
@Dependent("OpenGL13")
|
|
void glCompressedTextureImage3DEXT(@GLuint int texture, @GLenum int target, int level,
|
|
@GLenum int internalformat, @GLsizei int width, @GLsizei int height, @GLsizei int depth, int border, @AutoSize("data") @GLsizei int imageSize,
|
|
@BufferObject(BufferKind.UnpackPBO)
|
|
@Check
|
|
@Const
|
|
@GLvoid
|
|
ByteBuffer data);
|
|
|
|
@Dependent("OpenGL13")
|
|
void glCompressedTextureImage2DEXT(@GLuint int texture, @GLenum int target, int level,
|
|
@GLenum int internalformat, @GLsizei int width, @GLsizei int height, int border, @AutoSize("data") @GLsizei int imageSize,
|
|
@BufferObject(BufferKind.UnpackPBO)
|
|
@Check
|
|
@Const
|
|
@GLvoid
|
|
ByteBuffer data);
|
|
|
|
@Dependent("OpenGL13")
|
|
void glCompressedTextureImage1DEXT(@GLuint int texture, @GLenum int target, int level,
|
|
@GLenum int internalformat, @GLsizei int width, int border, @AutoSize("data") @GLsizei int imageSize,
|
|
@BufferObject(BufferKind.UnpackPBO)
|
|
@Check
|
|
@Const
|
|
@GLvoid
|
|
ByteBuffer data);
|
|
|
|
@Dependent("OpenGL13")
|
|
void glCompressedTextureSubImage3DEXT(@GLuint int texture, @GLenum int target, int level,
|
|
int xoffset, int yoffset, int zoffset, @GLsizei int width, @GLsizei int height, @GLsizei int depth,
|
|
@GLenum int format, @AutoSize("data") @GLsizei int imageSize,
|
|
@BufferObject(BufferKind.UnpackPBO)
|
|
@Check
|
|
@Const
|
|
@GLvoid
|
|
ByteBuffer data);
|
|
|
|
@Dependent("OpenGL13")
|
|
void glCompressedTextureSubImage2DEXT(@GLuint int texture, @GLenum int target, int level,
|
|
int xoffset, int yoffset, @GLsizei int width, @GLsizei int height, @GLenum int format, @AutoSize("data") @GLsizei int imageSize,
|
|
@BufferObject(BufferKind.UnpackPBO)
|
|
@Check
|
|
@Const
|
|
@GLvoid
|
|
ByteBuffer data);
|
|
|
|
@Dependent("OpenGL13")
|
|
void glCompressedTextureSubImage1DEXT(@GLuint int texture, @GLenum int target, int level,
|
|
int xoffset, @GLsizei int width, @GLenum int format, @AutoSize("data") @GLsizei int imageSize,
|
|
@BufferObject(BufferKind.UnpackPBO)
|
|
@Check
|
|
@Const
|
|
@GLvoid
|
|
ByteBuffer data);
|
|
|
|
@Dependent("OpenGL13")
|
|
void glGetCompressedTextureImageEXT(@GLuint int texture, @GLenum int target, int level,
|
|
@OutParameter
|
|
@BufferObject(BufferKind.PackPBO)
|
|
@Check
|
|
@GLbyte
|
|
@GLshort
|
|
@GLint Buffer img);
|
|
|
|
/*
|
|
OpenGL 1.3: New multitexture compressed texture commands and queries
|
|
prefix "Multi" before "Tex" and add an initial "enum texunit"
|
|
parameter (to identify the texture unit)
|
|
*/
|
|
|
|
@Dependent("OpenGL13")
|
|
void glCompressedMultiTexImage3DEXT(@GLenum int texunit, @GLenum int target, int level,
|
|
@GLenum int internalformat, @GLsizei int width, @GLsizei int height, @GLsizei int depth, int border, @AutoSize("data") @GLsizei int imageSize,
|
|
@BufferObject(BufferKind.UnpackPBO)
|
|
@Check
|
|
@Const
|
|
@GLvoid
|
|
ByteBuffer data);
|
|
|
|
@Dependent("OpenGL13")
|
|
void glCompressedMultiTexImage2DEXT(@GLenum int texunit, @GLenum int target, int level,
|
|
@GLenum int internalformat, @GLsizei int width, @GLsizei int height, int border, @AutoSize("data") @GLsizei int imageSize,
|
|
@BufferObject(BufferKind.UnpackPBO)
|
|
@Check
|
|
@Const
|
|
@GLvoid
|
|
ByteBuffer data);
|
|
|
|
@Dependent("OpenGL13")
|
|
void glCompressedMultiTexImage1DEXT(@GLenum int texunit, @GLenum int target, int level,
|
|
@GLenum int internalformat, @GLsizei int width, int border, @AutoSize("data") @GLsizei int imageSize,
|
|
@BufferObject(BufferKind.UnpackPBO)
|
|
@Check
|
|
@Const
|
|
@GLvoid
|
|
ByteBuffer data);
|
|
|
|
@Dependent("OpenGL13")
|
|
void glCompressedMultiTexSubImage3DEXT(@GLenum int texunit, @GLenum int target, int level,
|
|
int xoffset, int yoffset, int zoffset, @GLsizei int width, @GLsizei int height, @GLsizei int depth,
|
|
@GLenum int format, @AutoSize("data") @GLsizei int imageSize,
|
|
@BufferObject(BufferKind.UnpackPBO)
|
|
@Check
|
|
@Const
|
|
@GLvoid
|
|
ByteBuffer data);
|
|
|
|
@Dependent("OpenGL13")
|
|
void glCompressedMultiTexSubImage2DEXT(@GLenum int texunit, @GLenum int target, int level,
|
|
int xoffset, int yoffset, @GLsizei int width, @GLsizei int height, @GLenum int format, @AutoSize("data") @GLsizei int imageSize,
|
|
@BufferObject(BufferKind.UnpackPBO)
|
|
@Check
|
|
@Const
|
|
@GLvoid
|
|
ByteBuffer data);
|
|
|
|
@Dependent("OpenGL13")
|
|
void glCompressedMultiTexSubImage1DEXT(@GLenum int texunit, @GLenum int target, int level,
|
|
int xoffset, @GLsizei int width, @GLenum int format, @AutoSize("data") @GLsizei int imageSize,
|
|
@BufferObject(BufferKind.UnpackPBO)
|
|
@Check
|
|
@Const
|
|
@GLvoid
|
|
ByteBuffer data);
|
|
|
|
@Dependent("OpenGL13")
|
|
void glGetCompressedMultiTexImageEXT(@GLenum int texunit, @GLenum int target, int level,
|
|
@OutParameter
|
|
@BufferObject(BufferKind.PackPBO)
|
|
@Check
|
|
@GLbyte
|
|
@GLshort
|
|
@GLint Buffer img);
|
|
|
|
@Dependent("OpenGL13")
|
|
void glGetCompressedMultiTexImage(@GLenum int texunit, @GLenum int target, int level,
|
|
@OutParameter
|
|
@BufferObject(BufferKind.PackPBO)
|
|
@Check
|
|
@GLbyte
|
|
@GLshort
|
|
@GLint Buffer img);
|
|
|
|
/*
|
|
OpenGL 1.3: New transpose matrix commands add "Matrix" suffix
|
|
to name, drops "Matrix" suffix from name, and add initial "enum
|
|
matrixMode" parameter
|
|
*/
|
|
|
|
@Dependent("OpenGL13")
|
|
@StripPostfix("m")
|
|
@DeprecatedGL
|
|
void glMatrixLoadTransposefEXT(@GLenum int matrixMode, @Check("16") @Const FloatBuffer m);
|
|
|
|
@Dependent("OpenGL13")
|
|
@StripPostfix("m")
|
|
@DeprecatedGL
|
|
void glMatrixLoadTransposedEXT(@GLenum int matrixMode, @Check("16") @Const DoubleBuffer m);
|
|
|
|
@Dependent("OpenGL13")
|
|
@StripPostfix("m")
|
|
@DeprecatedGL
|
|
void glMatrixMultTransposefEXT(@GLenum int matrixMode, @Check("16") @Const FloatBuffer m);
|
|
|
|
@Dependent("OpenGL13")
|
|
@StripPostfix("m")
|
|
@DeprecatedGL
|
|
void glMatrixMultTransposedEXT(@GLenum int matrixMode, @Check("16") @Const DoubleBuffer m);
|
|
|
|
/*
|
|
OpenGL 1.5: New buffer commands and queries replace "Buffer" with
|
|
"NamedBuffer" in name and replace "enum target" parameter with
|
|
"uint buffer"
|
|
*/
|
|
|
|
@Dependent("OpenGL15")
|
|
@GenerateAutos
|
|
void glNamedBufferDataEXT(@GLuint int buffer, @AutoSize("data") @GLsizeiptr long size,
|
|
@Const
|
|
@GLbyte
|
|
@GLshort
|
|
@GLint
|
|
@GLfloat
|
|
@GLdouble Buffer data, @GLenum int usage);
|
|
|
|
@Dependent("OpenGL15")
|
|
void glNamedBufferSubDataEXT(@GLuint int buffer, @GLintptr long offset, @AutoSize("data") @GLsizeiptr long size,
|
|
@Check
|
|
@Const
|
|
@GLbyte
|
|
@GLshort
|
|
@GLint
|
|
@GLfloat
|
|
@GLdouble Buffer data);
|
|
|
|
/**
|
|
* glMapNamedBufferEXT maps a GL buffer object to a ByteBuffer. The old_buffer argument can be null,
|
|
* in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
|
|
* it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
|
|
* otherwise a new ByteBuffer is created. That way, an application will normally use glMapNamedBufferEXT like this:
|
|
* <p/>
|
|
* ByteBuffer mapped_buffer; mapped_buffer = glMapNamedBufferEXT(..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapNamedBufferEXT(..., ..., mapped_buffer);
|
|
* <p/>
|
|
* Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
|
|
* <p/>
|
|
* The version of this method without an explicit length argument calls glGetNamedBufferParameterEXT internally to
|
|
* retrieve the current buffer object size, which may cause a pipeline flush and reduce application performance.
|
|
* <p/>
|
|
* The version of this method with an explicit length argument is a fast alternative to the one without. No GL call
|
|
* is made to retrieve the buffer object size, so the user is responsible for tracking and using the appropriate length.<br>
|
|
* Security warning: The length argument should match the buffer object size. Reading from or writing to outside
|
|
* the memory region that corresponds to the mapped buffer object will cause native crashes.
|
|
*
|
|
* @param length the length of the mapped memory in bytes.
|
|
* @param old_buffer A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
|
|
*
|
|
* @return A ByteBuffer representing the mapped buffer memory.
|
|
*/
|
|
@Dependent("OpenGL15")
|
|
@CachedResult
|
|
@GLvoid
|
|
@AutoSize("GLChecks.getNamedBufferObjectSize(caps, buffer)")
|
|
ByteBuffer glMapNamedBufferEXT(@GLuint int buffer, @GLenum int access);
|
|
|
|
@Dependent("OpenGL15")
|
|
boolean glUnmapNamedBufferEXT(@GLuint int buffer);
|
|
|
|
@Dependent("OpenGL15")
|
|
@StripPostfix("params")
|
|
void glGetNamedBufferParameterivEXT(@GLuint int buffer, @GLenum int pname, @OutParameter @Check("4") IntBuffer params);
|
|
|
|
@Alternate("glGetNamedBufferParameterivEXT")
|
|
@GLreturn("params")
|
|
@Dependent("OpenGL15")
|
|
@StripPostfix("params")
|
|
void glGetNamedBufferParameterivEXT2(@GLuint int buffer, @GLenum int pname, @OutParameter IntBuffer params);
|
|
|
|
@Dependent("OpenGL15")
|
|
@StripPostfix("params")
|
|
@AutoSize("GLChecks.getNamedBufferObjectSize(caps, buffer)")
|
|
void glGetNamedBufferPointervEXT(@GLuint int buffer, @GLenum int pname, @OutParameter @Result @GLvoid ByteBuffer params);
|
|
|
|
@Dependent("OpenGL15")
|
|
void glGetNamedBufferSubDataEXT(@GLuint int buffer, @GLintptr long offset, @AutoSize("data") @GLsizeiptr long size,
|
|
@OutParameter
|
|
@Check
|
|
@GLbyte
|
|
@GLshort
|
|
@GLint
|
|
@GLfloat
|
|
@GLdouble Buffer data);
|
|
|
|
/*
|
|
OpenGL 2.0: New uniform commands add "Program" prefix to name and
|
|
add initial "uint program" parameter
|
|
*/
|
|
|
|
@Dependent("OpenGL20")
|
|
void glProgramUniform1fEXT(@GLuint int program, int location, float v0);
|
|
|
|
@Dependent("OpenGL20")
|
|
void glProgramUniform2fEXT(@GLuint int program, int location, float v0, float v1);
|
|
|
|
@Dependent("OpenGL20")
|
|
void glProgramUniform3fEXT(@GLuint int program, int location, float v0, float v1, float v2);
|
|
|
|
@Dependent("OpenGL20")
|
|
void glProgramUniform4fEXT(@GLuint int program, int location, float v0, float v1, float v2, float v3);
|
|
|
|
@Dependent("OpenGL20")
|
|
void glProgramUniform1iEXT(@GLuint int program, int location, int v0);
|
|
|
|
@Dependent("OpenGL20")
|
|
void glProgramUniform2iEXT(@GLuint int program, int location, int v0, int v1);
|
|
|
|
@Dependent("OpenGL20")
|
|
void glProgramUniform3iEXT(@GLuint int program, int location, int v0, int v1, int v2);
|
|
|
|
@Dependent("OpenGL20")
|
|
void glProgramUniform4iEXT(@GLuint int program, int location, int v0, int v1, int v2, int v3);
|
|
|
|
@Dependent("OpenGL20")
|
|
@StripPostfix("value")
|
|
void glProgramUniform1fvEXT(@GLuint int program, int location, @AutoSize(value = "value") @GLsizei int count, @Const FloatBuffer value);
|
|
|
|
@Dependent("OpenGL20")
|
|
@StripPostfix("value")
|
|
void glProgramUniform2fvEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const FloatBuffer value);
|
|
|
|
@Dependent("OpenGL20")
|
|
@StripPostfix("value")
|
|
void glProgramUniform3fvEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const FloatBuffer value);
|
|
|
|
@Dependent("OpenGL20")
|
|
@StripPostfix("value")
|
|
void glProgramUniform4fvEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const FloatBuffer value);
|
|
|
|
@Dependent("OpenGL20")
|
|
@StripPostfix("value")
|
|
void glProgramUniform1ivEXT(@GLuint int program, int location, @AutoSize(value = "value") @GLsizei int count, @Const IntBuffer value);
|
|
|
|
@Dependent("OpenGL20")
|
|
@StripPostfix("value")
|
|
void glProgramUniform2ivEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const IntBuffer value);
|
|
|
|
@Dependent("OpenGL20")
|
|
@StripPostfix("value")
|
|
void glProgramUniform3ivEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const IntBuffer value);
|
|
|
|
@Dependent("OpenGL20")
|
|
@StripPostfix("value")
|
|
void glProgramUniform4ivEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const IntBuffer value);
|
|
|
|
@Dependent("OpenGL20")
|
|
@StripPostfix("value")
|
|
void glProgramUniformMatrix2fvEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
|
|
|
|
@Dependent("OpenGL20")
|
|
@StripPostfix("value")
|
|
void glProgramUniformMatrix3fvEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " / (3 * 3)") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
|
|
|
|
@Dependent("OpenGL20")
|
|
@StripPostfix("value")
|
|
void glProgramUniformMatrix4fvEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 4") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
|
|
|
|
/*
|
|
OpenGL 2.1: New uniform matrix commands add "Program" prefix to
|
|
name and add initial "uint program" parameter
|
|
*/
|
|
|
|
@Dependent("OpenGL21")
|
|
@StripPostfix("value")
|
|
void glProgramUniformMatrix2x3fvEXT(@GLuint int program, int location,
|
|
@AutoSize(value = "value", expression = " / (2 * 3)") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
|
|
|
|
@Dependent("OpenGL21")
|
|
@StripPostfix("value")
|
|
void glProgramUniformMatrix3x2fvEXT(@GLuint int program, int location,
|
|
@AutoSize(value = "value", expression = " / (3 * 2)") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
|
|
|
|
@Dependent("OpenGL21")
|
|
@StripPostfix("value")
|
|
void glProgramUniformMatrix2x4fvEXT(@GLuint int program, int location,
|
|
@AutoSize(value = "value", expression = " >> 3") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
|
|
|
|
@Dependent("OpenGL21")
|
|
@StripPostfix("value")
|
|
void glProgramUniformMatrix4x2fvEXT(@GLuint int program, int location,
|
|
@AutoSize(value = "value", expression = " >> 3") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
|
|
|
|
@Dependent("OpenGL21")
|
|
@StripPostfix("value")
|
|
void glProgramUniformMatrix3x4fvEXT(@GLuint int program, int location,
|
|
@AutoSize(value = "value", expression = " / (3 * 4)") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
|
|
|
|
@Dependent("OpenGL21")
|
|
@StripPostfix("value")
|
|
void glProgramUniformMatrix4x3fvEXT(@GLuint int program, int location,
|
|
@AutoSize(value = "value", expression = " / (4 * 3)") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
|
|
|
|
/*
|
|
EXT_texture_buffer_object: New texture buffer object command
|
|
replaces "Tex" in name with "Texture" and adds initial "uint texture"
|
|
parameter
|
|
*/
|
|
|
|
@Dependent("GL_EXT_texture_buffer_object")
|
|
void glTextureBufferEXT(@GLuint int texture, @GLenum int target, @GLenum int internalformat, @GLuint int buffer);
|
|
|
|
/*
|
|
EXT_texture_buffer_object: New multitexture texture buffer command
|
|
prefixes "Multi" before "Tex" and add an initial "enum texunit"
|
|
parameter (to identify the texture unit)
|
|
*/
|
|
|
|
@Dependent("GL_EXT_texture_buffer_object")
|
|
void glMultiTexBufferEXT(@GLenum int texunit, @GLenum int target, @GLenum int internalformat, @GLuint int buffer);
|
|
|
|
/*
|
|
EXT_texture_integer: New integer texture object commands and queries
|
|
replace "Tex" in name with "Texture" and add initial "uint texture"
|
|
parameter
|
|
*/
|
|
|
|
@Dependent("GL_EXT_texture_integer")
|
|
@StripPostfix("params")
|
|
void glTextureParameterIivEXT(@GLuint int texture, @GLenum int target, @GLenum int pname, @Check("4") @Const IntBuffer params);
|
|
|
|
@Alternate("glTextureParameterIivEXT")
|
|
@Dependent("GL_EXT_texture_integer")
|
|
@StripPostfix("param")
|
|
void glTextureParameterIivEXT(@GLuint int texture, @GLenum int target, @GLenum int pname, @Constant(value = "APIUtil.getBufferInt().put(0, param), 0", keepParam = true) int param);
|
|
|
|
@Dependent("GL_EXT_texture_integer")
|
|
@StripPostfix("params")
|
|
void glTextureParameterIuivEXT(@GLuint int texture, @GLenum int target, @GLenum int pname, @Check("4") @Const @GLuint IntBuffer params);
|
|
|
|
@Alternate("glTextureParameterIuivEXT")
|
|
@Dependent("GL_EXT_texture_integer")
|
|
@StripPostfix("param")
|
|
void glTextureParameterIuivEXT(@GLuint int texture, @GLenum int target, @GLenum int pname, @Constant(value = "APIUtil.getBufferInt().put(0, param), 0", keepParam = true) @GLuint int param);
|
|
|
|
@Dependent("GL_EXT_texture_integer")
|
|
@StripPostfix("params")
|
|
void glGetTextureParameterIivEXT(@GLuint int texture, @GLenum int target, @GLenum int pname, @Check("4") @OutParameter IntBuffer params);
|
|
|
|
@Alternate("glGetTextureParameterIivEXT")
|
|
@GLreturn("params")
|
|
@Dependent("GL_EXT_texture_integer")
|
|
@StripPostfix(value = "params", postfix = "v")
|
|
void glGetTextureParameterIivEXT2(@GLuint int texture, @GLenum int target, @GLenum int pname, @OutParameter IntBuffer params);
|
|
|
|
@Dependent("GL_EXT_texture_integer")
|
|
@StripPostfix("params")
|
|
void glGetTextureParameterIuivEXT(@GLuint int texture, @GLenum int target, @GLenum int pname, @Check("4") @OutParameter @GLuint IntBuffer params);
|
|
|
|
@Alternate("glGetTextureParameterIuivEXT")
|
|
@GLreturn("params")
|
|
@Dependent("GL_EXT_texture_integer")
|
|
@StripPostfix(value = "params", postfix = "v")
|
|
void glGetTextureParameterIuivEXT2(@GLuint int texture, @GLenum int target, @GLenum int pname, @OutParameter @GLuint IntBuffer params);
|
|
|
|
/*
|
|
EXT_texture_integer: New multitexture integer texture commands and
|
|
queries prefix "Multi" before "Tex" and add an initial "enum texunit"
|
|
parameter (to identify the texture unit)
|
|
*/
|
|
|
|
@Dependent("GL_EXT_texture_integer")
|
|
@StripPostfix("params")
|
|
void glMultiTexParameterIivEXT(@GLenum int texunit, @GLenum int target, @GLenum int pname, @Check("4") @Const IntBuffer params);
|
|
|
|
@Alternate("glMultiTexParameterIivEXT")
|
|
@Dependent("GL_EXT_texture_integer")
|
|
@StripPostfix("param")
|
|
void glMultiTexParameterIivEXT(@GLenum int texunit, @GLenum int target, @GLenum int pname, @Constant(value = "APIUtil.getBufferInt().put(0, param), 0", keepParam = true) int param);
|
|
|
|
@Dependent("GL_EXT_texture_integer")
|
|
@StripPostfix("params")
|
|
void glMultiTexParameterIuivEXT(@GLenum int texunit, @GLenum int target, @GLenum int pname, @Check("4") @Const @GLuint IntBuffer params);
|
|
|
|
@Alternate("glMultiTexParameterIuivEXT")
|
|
@Dependent("GL_EXT_texture_integer")
|
|
@StripPostfix("param")
|
|
void glMultiTexParameterIuivEXT(@GLenum int texunit, @GLenum int target, @GLenum int pname, @Constant(value = "APIUtil.getBufferInt().put(0, param), 0", keepParam = true) int param);
|
|
|
|
@Dependent("GL_EXT_texture_integer")
|
|
@StripPostfix("params")
|
|
void glGetMultiTexParameterIivEXT(@GLenum int texunit, @GLenum int target, @GLenum int pname, @Check("4") @OutParameter IntBuffer params);
|
|
|
|
@Alternate("glGetMultiTexParameterIivEXT")
|
|
@GLreturn("params")
|
|
@Dependent("GL_EXT_texture_integer")
|
|
@StripPostfix(value = "params", postfix = "v")
|
|
void glGetMultiTexParameterIivEXT2(@GLenum int texunit, @GLenum int target, @GLenum int pname, @OutParameter IntBuffer params);
|
|
|
|
@Dependent("GL_EXT_texture_integer")
|
|
@StripPostfix("params")
|
|
void glGetMultiTexParameterIuivEXT(@GLenum int texunit, @GLenum int target, @GLenum int pname, @Check("4") @OutParameter @GLuint IntBuffer params);
|
|
|
|
@Alternate("glGetMultiTexParameterIuivEXT")
|
|
@GLreturn("params")
|
|
@Dependent("GL_EXT_texture_integer")
|
|
@StripPostfix(value = "params", postfix = "v")
|
|
void glGetMultiTexParameterIuivEXT2(@GLenum int texunit, @GLenum int target, @GLenum int pname, @OutParameter @GLuint IntBuffer params);
|
|
|
|
/*
|
|
EXT_gpu_shader4: New integer uniform commands add "Program" prefix
|
|
to name and add initial "uint program" parameter
|
|
*/
|
|
|
|
@Dependent("GL_EXT_gpu_shader4")
|
|
void glProgramUniform1uiEXT(@GLuint int program, int location, @GLuint int v0);
|
|
|
|
@Dependent("GL_EXT_gpu_shader4")
|
|
void glProgramUniform2uiEXT(@GLuint int program, int location, @GLuint int v0, @GLuint int v1);
|
|
|
|
@Dependent("GL_EXT_gpu_shader4")
|
|
void glProgramUniform3uiEXT(@GLuint int program, int location, @GLuint int v0, @GLuint int v1, @GLuint int v2);
|
|
|
|
@Dependent("GL_EXT_gpu_shader4")
|
|
void glProgramUniform4uiEXT(@GLuint int program, int location, @GLuint int v0, @GLuint int v1, @GLuint int v2, @GLuint int v3);
|
|
|
|
@Dependent("GL_EXT_gpu_shader4")
|
|
@StripPostfix("value")
|
|
void glProgramUniform1uivEXT(@GLuint int program, int location, @AutoSize(value = "value") @GLsizei int count, @Const @GLuint IntBuffer value);
|
|
|
|
@Dependent("GL_EXT_gpu_shader4")
|
|
@StripPostfix("value")
|
|
void glProgramUniform2uivEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const @GLuint IntBuffer value);
|
|
|
|
@Dependent("GL_EXT_gpu_shader4")
|
|
@StripPostfix("value")
|
|
void glProgramUniform3uivEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const @GLuint IntBuffer value);
|
|
|
|
@Dependent("GL_EXT_gpu_shader4")
|
|
@StripPostfix("value")
|
|
void glProgramUniform4uivEXT(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const @GLuint IntBuffer value);
|
|
|
|
/*
|
|
EXT_gpu_program_parameters: New program command adds "Named" prefix
|
|
to name and adds "uint program" parameter
|
|
*/
|
|
|
|
@Dependent("GL_EXT_gpu_program_parameters")
|
|
@StripPostfix("params")
|
|
void glNamedProgramLocalParameters4fvEXT(@GLuint int program, @GLenum int target, @GLuint int index,
|
|
@AutoSize(value = "params", expression = " >> 2") @GLsizei int count, @Const FloatBuffer params);
|
|
|
|
/*
|
|
NV_gpu_program4: New program commands and queries add "Named"
|
|
prefix to name and replace "enum target" with "uint program"
|
|
*/
|
|
|
|
@Dependent("GL_NV_gpu_program4")
|
|
void glNamedProgramLocalParameterI4iEXT(@GLuint int program, @GLenum int target, @GLuint int index, int x, int y, int z, int w);
|
|
|
|
@Dependent("GL_NV_gpu_program4")
|
|
@StripPostfix("params")
|
|
void glNamedProgramLocalParameterI4ivEXT(@GLuint int program, @GLenum int target, @GLuint int index, @Check("4") @Const IntBuffer params);
|
|
|
|
@Dependent("GL_NV_gpu_program4")
|
|
@StripPostfix("params")
|
|
void glNamedProgramLocalParametersI4ivEXT(@GLuint int program, @GLenum int target, @GLuint int index,
|
|
@AutoSize(value = "params", expression = " >> 2") @GLsizei int count, @Const IntBuffer params);
|
|
|
|
@Dependent("GL_NV_gpu_program4")
|
|
void glNamedProgramLocalParameterI4uiEXT(@GLuint int program, @GLenum int target, @GLuint int index, @GLuint int x, @GLuint int y, @GLuint int z, @GLuint int w);
|
|
|
|
@Dependent("GL_NV_gpu_program4")
|
|
@StripPostfix("params")
|
|
void glNamedProgramLocalParameterI4uivEXT(@GLuint int program, @GLenum int target, @GLuint int index, @Check("4") @Const @GLuint IntBuffer params);
|
|
|
|
@Dependent("GL_NV_gpu_program4")
|
|
@StripPostfix("params")
|
|
void glNamedProgramLocalParametersI4uivEXT(@GLuint int program, @GLenum int target, @GLuint int index,
|
|
@AutoSize(value = "params", expression = " >> 2") @GLsizei int count, @Const @GLuint IntBuffer params);
|
|
|
|
@Dependent("GL_NV_gpu_program4")
|
|
@StripPostfix("params")
|
|
void glGetNamedProgramLocalParameterIivEXT(@GLuint int program, @GLenum int target, @GLuint int index, @Check("4") @OutParameter IntBuffer params);
|
|
|
|
@Dependent("GL_NV_gpu_program4")
|
|
@StripPostfix("params")
|
|
void glGetNamedProgramLocalParameterIuivEXT(@GLuint int program, @GLenum int target, @GLuint int index, @Check("4") @OutParameter @GLuint IntBuffer params);
|
|
|
|
/*
|
|
OpenGL 3.0: New renderbuffer commands add "Named" prefix to name
|
|
and replace "enum target" with "uint renderbuffer"
|
|
*/
|
|
|
|
@Dependent("OpenGL30,GL_EXT_framebuffer_object")
|
|
void glNamedRenderbufferStorageEXT(@GLuint int renderbuffer, @GLenum int internalformat, @GLsizei int width, @GLsizei int height);
|
|
|
|
@Dependent("OpenGL30,GL_EXT_framebuffer_object")
|
|
@StripPostfix("params")
|
|
void glGetNamedRenderbufferParameterivEXT(@GLuint int renderbuffer, @GLenum int pname, @Check("4") @OutParameter IntBuffer params);
|
|
|
|
@Alternate("glGetNamedRenderbufferParameterivEXT")
|
|
@GLreturn("params")
|
|
@Dependent("OpenGL30,GL_EXT_framebuffer_object")
|
|
@StripPostfix("params")
|
|
void glGetNamedRenderbufferParameterivEXT2(@GLuint int renderbuffer, @GLenum int pname, @OutParameter IntBuffer params);
|
|
|
|
/*
|
|
EXT_framebuffer_multisample: New renderbuffer commands add "Named"
|
|
prefix to name and replace "enum target" with "uint renderbuffer"
|
|
*/
|
|
|
|
@Dependent("OpenGL30,GL_EXT_framebuffer_multisample")
|
|
void glNamedRenderbufferStorageMultisampleEXT(@GLuint int renderbuffer, @GLsizei int samples, @GLenum int internalformat, @GLsizei int width, @GLsizei int height);
|
|
|
|
/*
|
|
NV_framebuffer_multisample_coverage: New renderbuffer commands
|
|
add "Named" prefix to name and replace "enum target" with "uint
|
|
renderbuffer"
|
|
*/
|
|
|
|
@Dependent("GL_NV_framebuffer_multisample_coverage")
|
|
void glNamedRenderbufferStorageMultisampleCoverageEXT(@GLuint int renderbuffer, @GLsizei int coverageSamples, @GLsizei int colorSamples, @GLenum int internalformat, @GLsizei int width, @GLsizei int height);
|
|
|
|
/*
|
|
OpenGL 3.0: New framebuffer commands add "Named" prefix to name
|
|
and replace "enum target" with "uint framebuffer"
|
|
*/
|
|
|
|
@Dependent("OpenGL30,GL_EXT_framebuffer_object")
|
|
@GLenum
|
|
int glCheckNamedFramebufferStatusEXT(@GLuint int framebuffer, @GLenum int target);
|
|
|
|
@Dependent("OpenGL30,GL_EXT_framebuffer_object")
|
|
void glNamedFramebufferTexture1DEXT(@GLuint int framebuffer, @GLenum int attachment, @GLenum int textarget, @GLuint int texture, int level);
|
|
|
|
@Dependent("OpenGL30,GL_EXT_framebuffer_object")
|
|
void glNamedFramebufferTexture2DEXT(@GLuint int framebuffer, @GLenum int attachment, @GLenum int textarget, @GLuint int texture, int level);
|
|
|
|
@Dependent("OpenGL30,GL_EXT_framebuffer_object")
|
|
void glNamedFramebufferTexture3DEXT(@GLuint int framebuffer, @GLenum int attachment, @GLenum int textarget, @GLuint int texture, int level, int zoffset);
|
|
|
|
@Dependent("OpenGL30,GL_EXT_framebuffer_object")
|
|
void glNamedFramebufferRenderbufferEXT(@GLuint int framebuffer, @GLenum int attachment, @GLenum int renderbuffertarget, @GLuint int renderbuffer);
|
|
|
|
@Dependent("OpenGL30,GL_EXT_framebuffer_object")
|
|
@StripPostfix("params")
|
|
void glGetNamedFramebufferAttachmentParameterivEXT(@GLuint int framebuffer, @GLenum int attachment, @GLenum int pname, @Check("4") @OutParameter IntBuffer params);
|
|
|
|
@Alternate("glGetNamedFramebufferAttachmentParameterivEXT")
|
|
@GLreturn("params")
|
|
@Dependent("OpenGL30,GL_EXT_framebuffer_object")
|
|
@StripPostfix("params")
|
|
void glGetNamedFramebufferAttachmentParameterivEXT2(@GLuint int framebuffer, @GLenum int attachment, @GLenum int pname, @OutParameter IntBuffer params);
|
|
|
|
/*
|
|
OpenGL 3.0: New texture commands add "Texture" within name and
|
|
replace "enum target" with "uint texture"
|
|
*/
|
|
|
|
@Dependent("OpenGL30,GL_EXT_framebuffer_object")
|
|
void glGenerateTextureMipmapEXT(@GLuint int texture, @GLenum int target);
|
|
|
|
/*
|
|
OpenGL 3.0: New texture commands add "MultiTex" within name and
|
|
replace "enum target" with "enum texunit"
|
|
*/
|
|
|
|
@Dependent("OpenGL30,GL_EXT_framebuffer_object")
|
|
void glGenerateMultiTexMipmapEXT(@GLenum int texunit, @GLenum int target);
|
|
|
|
/*
|
|
OpenGL 3.0: New framebuffer commands
|
|
*/
|
|
|
|
@Dependent("OpenGL30,GL_EXT_framebuffer_object")
|
|
void glFramebufferDrawBufferEXT(@GLuint int framebuffer, @GLenum int mode);
|
|
|
|
@Dependent("OpenGL30,GL_EXT_framebuffer_object")
|
|
void glFramebufferDrawBuffersEXT(@GLuint int framebuffer, @AutoSize("bufs") @GLsizei int n, @Const @GLenum IntBuffer bufs);
|
|
|
|
@Dependent("OpenGL30,GL_EXT_framebuffer_object")
|
|
void glFramebufferReadBufferEXT(@GLuint int framebuffer, @GLenum int mode);
|
|
|
|
/*
|
|
OpenGL 3.0: New framebuffer query
|
|
*/
|
|
|
|
@Dependent("OpenGL30,GL_EXT_framebuffer_object")
|
|
@StripPostfix("param")
|
|
void glGetFramebufferParameterivEXT(@GLuint int framebuffer, @GLenum int pname, @Check("4") @OutParameter IntBuffer param);
|
|
|
|
@Alternate("glGetFramebufferParameterivEXT")
|
|
@GLreturn("param")
|
|
@Dependent("OpenGL30,GL_EXT_framebuffer_object")
|
|
@StripPostfix("param")
|
|
void glGetFramebufferParameterivEXT2(@GLuint int framebuffer, @GLenum int pname, @OutParameter IntBuffer param);
|
|
|
|
/*
|
|
OpenGL 3.1: New buffer data copy command
|
|
*/
|
|
|
|
@Dependent("OpenGL31,GL_ARB_copy_buffer")
|
|
void glNamedCopyBufferSubDataEXT(@GLuint int readBuffer, @GLuint int writeBuffer, @GLintptr long readoffset, @GLintptr long writeoffset, @GLsizeiptr long size);
|
|
|
|
/*
|
|
EXT_geometry_shader4 or NV_geometry_program4: New framebuffer commands
|
|
add "Named" prefix to name and replace "enum target" with "uint
|
|
framebuffer"
|
|
*/
|
|
|
|
@Dependent("GL_EXT_geometry_shader4,NV_geometry_program4")
|
|
void glNamedFramebufferTextureEXT(@GLuint int framebuffer, @GLenum int attachment, @GLuint int texture, int level);
|
|
|
|
@Dependent("GL_EXT_geometry_shader4,NV_geometry_program4")
|
|
void glNamedFramebufferTextureLayerEXT(@GLuint int framebuffer, @GLenum int attachment, @GLuint int texture, int level, int layer);
|
|
|
|
@Dependent("GL_EXT_geometry_shader4,NV_geometry_program4")
|
|
void glNamedFramebufferTextureFaceEXT(@GLuint int framebuffer, @GLenum int attachment, @GLuint int texture, int level, @GLenum int face);
|
|
|
|
/*
|
|
NV_explicit_multisample: New texture renderbuffer object command
|
|
replaces "Tex" in name with "Texture" and add initial "uint texture"
|
|
parameter
|
|
*/
|
|
|
|
@Dependent("GL_NV_explicit_multisample")
|
|
void glTextureRenderbufferEXT(@GLuint int texture, @GLenum int target, @GLuint int renderbuffer);
|
|
|
|
/*
|
|
NV_explicit_multisample: New multitexture texture renderbuffer command
|
|
prefixes "Multi" before "Tex" and add an initial "enum texunit"
|
|
parameter (to identify the texture unit)
|
|
*/
|
|
|
|
@Dependent("GL_NV_explicit_multisample")
|
|
void glMultiTexRenderbufferEXT(@GLenum int texunit, @GLenum int target, @GLuint int renderbuffer);
|
|
|
|
/*
|
|
OpenGL 3.0: New vertex array specification commands for vertex
|
|
array objects prefix "VertexArray", add initial "uint vaobj" and
|
|
"uint buffer" parameters, change "Pointer" suffix to "Offset",
|
|
and change the final parameter from "const void *" to "intptr offset"
|
|
*/
|
|
|
|
@Dependent("OpenGL30")
|
|
@DeprecatedGL
|
|
void glVertexArrayVertexOffsetEXT(@GLuint int vaobj, @GLuint int buffer, int size, @GLenum int type, @GLsizei int stride, @GLintptr long offset);
|
|
|
|
@Dependent("OpenGL30")
|
|
@DeprecatedGL
|
|
void glVertexArrayColorOffsetEXT(@GLuint int vaobj, @GLuint int buffer, int size, @GLenum int type, @GLsizei int stride, @GLintptr long offset);
|
|
|
|
@Dependent("OpenGL30")
|
|
@DeprecatedGL
|
|
void glVertexArrayEdgeFlagOffsetEXT(@GLuint int vaobj, @GLuint int buffer, @GLsizei int stride, @GLintptr long offset);
|
|
|
|
@Dependent("OpenGL30")
|
|
void glVertexArrayIndexOffsetEXT(@GLuint int vaobj, @GLuint int buffer, @GLenum int type, @GLsizei int stride, @GLintptr long offset);
|
|
|
|
@Dependent("OpenGL30")
|
|
@DeprecatedGL
|
|
void glVertexArrayNormalOffsetEXT(@GLuint int vaobj, @GLuint int buffer, @GLenum int type, @GLsizei int stride, @GLintptr long offset);
|
|
|
|
@Dependent("OpenGL30")
|
|
@DeprecatedGL
|
|
void glVertexArrayTexCoordOffsetEXT(@GLuint int vaobj, @GLuint int buffer, int size, @GLenum int type, @GLsizei int stride, @GLintptr long offset);
|
|
|
|
@Dependent("OpenGL30")
|
|
@DeprecatedGL
|
|
void glVertexArrayMultiTexCoordOffsetEXT(@GLuint int vaobj, @GLuint int buffer, @GLenum int texunit, int size, @GLenum int type, @GLsizei int stride, @GLintptr long offset);
|
|
|
|
@Dependent("OpenGL30")
|
|
@DeprecatedGL
|
|
void glVertexArrayFogCoordOffsetEXT(@GLuint int vaobj, @GLuint int buffer, @GLenum int type, @GLsizei int stride, @GLintptr long offset);
|
|
|
|
@Dependent("OpenGL30")
|
|
@DeprecatedGL
|
|
void glVertexArraySecondaryColorOffsetEXT(@GLuint int vaobj, @GLuint int buffer, int size, @GLenum int type, @GLsizei int stride, @GLintptr long offset);
|
|
|
|
@Dependent("OpenGL30")
|
|
void glVertexArrayVertexAttribOffsetEXT(@GLuint int vaobj, @GLuint int buffer, @GLuint int index, int size, @GLenum int type, boolean normalized, @GLsizei int stride, @GLintptr long offset);
|
|
|
|
@Dependent("OpenGL30")
|
|
void glVertexArrayVertexAttribIOffsetEXT(@GLuint int vaobj, @GLuint int buffer, @GLuint int index, int size, @GLenum int type, @GLsizei int stride, @GLintptr long offset);
|
|
|
|
/*
|
|
OpenGL 3.0: New vertex array enable commands for vertex array
|
|
objects change "ClientState" to "VertexArray" and add an initial
|
|
"uint vaobj" parameter
|
|
*/
|
|
|
|
@Dependent("OpenGL30")
|
|
void glEnableVertexArrayEXT(@GLuint int vaobj, @GLenum int array);
|
|
|
|
@Dependent("OpenGL30")
|
|
void glDisableVertexArrayEXT(@GLuint int vaobj, @GLenum int array);
|
|
|
|
/*
|
|
OpenGL 3.0: New vertex attrib array enable commands for vertex
|
|
array objects change "VertexAttribArray" to "VertexArrayAttrib"
|
|
and add an initial "uint vaobj" parameter
|
|
*/
|
|
|
|
@Dependent("OpenGL30")
|
|
void glEnableVertexArrayAttribEXT(@GLuint int vaobj, @GLuint int index);
|
|
|
|
@Dependent("OpenGL30")
|
|
void glDisableVertexArrayAttribEXT(@GLuint int vaobj, @GLuint int index);
|
|
|
|
/*
|
|
OpenGL 3.0: New queries for vertex array objects
|
|
*/
|
|
|
|
@Dependent("OpenGL30")
|
|
@StripPostfix("param")
|
|
void glGetVertexArrayIntegervEXT(@GLuint int vaobj, @GLenum int pname, @OutParameter @Check("16") IntBuffer param);
|
|
|
|
@Alternate("glGetVertexArrayIntegervEXT")
|
|
@GLreturn("param")
|
|
@Dependent("OpenGL30")
|
|
@StripPostfix("param")
|
|
void glGetVertexArrayIntegervEXT2(@GLuint int vaobj, @GLenum int pname, @OutParameter IntBuffer param);
|
|
|
|
@Dependent("OpenGL30")
|
|
@StripPostfix("param")
|
|
void glGetVertexArrayPointervEXT(@GLuint int vaobj, @GLenum int pname, @Result @GLvoid ByteBuffer param);
|
|
|
|
@Dependent("OpenGL30")
|
|
@StripPostfix(value = "param")
|
|
void glGetVertexArrayIntegeri_vEXT(@GLuint int vaobj, @GLuint int index, @GLenum int pname, @OutParameter @Check("16") IntBuffer param);
|
|
|
|
@Alternate("glGetVertexArrayIntegeri_vEXT")
|
|
@GLreturn("param")
|
|
@Dependent("OpenGL30")
|
|
@StripPostfix(value = "param", postfix = "_v")
|
|
void glGetVertexArrayIntegeri_vEXT2(@GLuint int vaobj, @GLuint int index, @GLenum int pname, @OutParameter IntBuffer param);
|
|
|
|
@Dependent("OpenGL30")
|
|
@StripPostfix(value = "param")
|
|
void glGetVertexArrayPointeri_vEXT(@GLuint int vaobj, @GLuint int index, @GLenum int pname, @Result @GLvoid ByteBuffer param);
|
|
|
|
/*
|
|
OpenGL 3.0: New buffer commands replace "Buffer" with "NamedBuffer"
|
|
in name and replace "enum target" parameter with "uint buffer"
|
|
*/
|
|
|
|
/**
|
|
* glMapNamedBufferRangeEXT maps a GL buffer object range to a ByteBuffer. The old_buffer argument can be null,
|
|
* in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
|
|
* it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
|
|
* otherwise a new ByteBuffer is created. That way, an application will normally use glMapNamedBufferRangeEXT like this:
|
|
* <p/>
|
|
* ByteBuffer mapped_buffer; mapped_buffer = glMapNamedBufferRangeEXT(..., ..., ..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapNamedBufferRangeEXT(..., ..., ..., ..., mapped_buffer);
|
|
* <p/>
|
|
* Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
|
|
*
|
|
* @param old_buffer A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
|
|
*
|
|
* @return A ByteBuffer representing the mapped buffer memory.
|
|
*/
|
|
@Dependent("OpenGL30")
|
|
@CachedResult(isRange = true)
|
|
@GLvoid
|
|
@AutoSize("length")
|
|
ByteBuffer glMapNamedBufferRangeEXT(@GLuint int buffer, @GLintptr long offset, @GLsizeiptr long length, @GLbitfield int access);
|
|
|
|
@Dependent("OpenGL30")
|
|
void glFlushMappedNamedBufferRangeEXT(@GLuint int buffer, @GLintptr long offset, @GLsizeiptr long length);
|
|
|
|
} |