340 lines
14 KiB
Java
340 lines
14 KiB
Java
/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.opengl;
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import org.lwjgl.util.generator.*;
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import org.lwjgl.util.generator.PointerWrapper;
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import org.lwjgl.util.generator.Alternate;
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import org.lwjgl.util.generator.opengl.*;
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import java.nio.Buffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.nio.LongBuffer;
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public interface GL32 {
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// ----------------------------------------------------------
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// ----------------------[ OpenGL 3.2 ]----------------------
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// ----------------------------------------------------------
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int GL_CONTEXT_PROFILE_MASK = 0x9126;
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int GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001;
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int GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002;
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int GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122;
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int GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123;
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int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124;
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int GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125;
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// ---------------------------------------------------------------------
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// ----------------------[ ARB_vertex_array_bgra ]----------------------
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// ---------------------------------------------------------------------
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int GL_BGRA = 0x80E1;
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// -----------------------------------------------------------------------------
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// ----------------------[ ARB_draw_elements_base_vertex ]----------------------
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// -----------------------------------------------------------------------------
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void glDrawElementsBaseVertex(@GLenum int mode, @AutoSize("indices") @GLsizei int count, @AutoType("indices") @GLenum int type,
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@BufferObject(BufferKind.ElementVBO)
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@Const
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@GLubyte
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@GLushort
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@GLuint Buffer indices, int basevertex);
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void glDrawRangeElementsBaseVertex(@GLenum int mode, @GLuint int start, @GLuint int end, @AutoSize("indices") @GLsizei int count, @AutoType("indices") @GLenum int type,
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@BufferObject(BufferKind.ElementVBO)
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@Const
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@GLubyte
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@GLushort
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@GLuint Buffer indices, int basevertex);
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void glDrawElementsInstancedBaseVertex(@GLenum int mode, @AutoSize("indices") @GLsizei int count, @AutoType("indices") @GLenum int type,
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@BufferObject(BufferKind.ElementVBO)
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@Const
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@GLubyte
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@GLushort
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@GLuint Buffer indices, @GLsizei int primcount, int basevertex);
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//void glMultiDrawElementsBaseVertex(@GLenum int mode, @GLsizei*count, @GLenum int type, void**indices, @GLsizei int primcount, int*basevertex)
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// --------------------------------------------------------------------
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// ----------------------[ ARB_provoking_vertex ]----------------------
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// --------------------------------------------------------------------
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/** Accepted by the <mode> parameter of ProvokingVertex: */
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int GL_FIRST_VERTEX_CONVENTION = 0x8E4D;
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int GL_LAST_VERTEX_CONVENTION = 0x8E4E;
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/**
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* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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* GetFloatv, and GetDoublev:
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*/
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int GL_PROVOKING_VERTEX = 0x8E4F;
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int GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C;
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void glProvokingVertex(@GLenum int mode);
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// ---------------------------------------------------------------------
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// ----------------------[ ARB_seamless_cube_map ]----------------------
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// ---------------------------------------------------------------------
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/**
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* Accepted by the <cap> parameter of Enable, Disable and IsEnabled,
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* and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv
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* and GetDoublev:
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*/
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int GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F;
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// -----------------------------------------------------------------------
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// ----------------------[ ARB_texture_multisample ]----------------------
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// -----------------------------------------------------------------------
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/** Accepted by the <pname> parameter of GetMultisamplefv: */
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int GL_SAMPLE_POSITION = 0x8E50;
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/**
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* Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, and by
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* the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
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* GetDoublev:
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*/
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int GL_SAMPLE_MASK = 0x8E51;
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/**
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* Accepted by the <target> parameter of GetBooleani_v and
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* GetIntegeri_v:
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*/
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int GL_SAMPLE_MASK_VALUE = 0x8E52;
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/**
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* Accepted by the <target> parameter of BindTexture and
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* TexImage2DMultisample:
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*/
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int GL_TEXTURE_2D_MULTISAMPLE = 0x9100;
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/** Accepted by the <target> parameter of TexImage2DMultisample: */
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int GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101;
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/**
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* Accepted by the <target> parameter of BindTexture and
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* TexImage3DMultisample:
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*/
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int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102;
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/** Accepted by the <target> parameter of TexImage3DMultisample: */
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int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103;
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/**
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* Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
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* and GetFloatv:
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*/
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int GL_MAX_SAMPLE_MASK_WORDS = 0x8E59;
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int GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E;
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int GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F;
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int GL_MAX_INTEGER_SAMPLES = 0x9110;
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int GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104;
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int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105;
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/** Accepted by the <pname> parameter of GetTexLevelParameter */
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int GL_TEXTURE_SAMPLES = 0x9106;
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int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107;
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/** Returned by the <type> parameter of GetActiveUniform: */
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int GL_SAMPLER_2D_MULTISAMPLE = 0x9108;
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int GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109;
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int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A;
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int GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B;
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int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C;
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int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D;
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void glTexImage2DMultisample(@GLenum int target, @GLsizei int samples, int internalformat,
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@GLsizei int width, @GLsizei int height,
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boolean fixedsamplelocations);
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void glTexImage3DMultisample(@GLenum int target, @GLsizei int samples, int internalformat,
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@GLsizei int width, @GLsizei int height, @GLsizei int depth,
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boolean fixedsamplelocations);
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@StripPostfix("val")
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void glGetMultisamplefv(@GLenum int pname, @GLuint int index, @OutParameter @Check("2") FloatBuffer val);
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void glSampleMaski(@GLuint int index, @GLbitfield int mask);
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// ---------------------------------------------------------------
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// ----------------------[ ARB_depth_clamp ]----------------------
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// ---------------------------------------------------------------
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/**
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* Accepted by the <cap> parameter of Enable, Disable, and IsEnabled,
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* and by the <pname> parameter of GetBooleanv, GetIntegerv,
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* GetFloatv, and GetDoublev:
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*/
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int GL_DEPTH_CLAMP = 0x864F;
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// --------------------------------------------------------------------
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// ----------------------[ ARB_geometry_shader4 ]----------------------
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// --------------------------------------------------------------------
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/**
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* Accepted by the <type> parameter of CreateShader and returned by the
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* <params> parameter of GetShaderiv:
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*/
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int GL_GEOMETRY_SHADER = 0x8DD9;
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/**
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* Accepted by the <pname> parameter of ProgramParameteriEXT and
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* GetProgramiv:
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*/
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int GL_GEOMETRY_VERTICES_OUT = 0x8DDA;
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int GL_GEOMETRY_INPUT_TYPE = 0x8DDB;
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int GL_GEOMETRY_OUTPUT_TYPE = 0x8DDC;
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/**
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* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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* GetFloatv, and GetDoublev:
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*/
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int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29;
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//int GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD; -- Missing from 3.2 spec
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//int GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE; -- Missing from 3.2 spec
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int GL_MAX_VARYING_COMPONENTS = 0x8B4B;
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int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF;
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int GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0;
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int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1;
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/**
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* Accepted by the <mode> parameter of Begin, DrawArrays,
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* MultiDrawArrays, DrawElements, MultiDrawElements, and
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* DrawRangeElements:
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*/
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int GL_LINES_ADJACENCY = 0xA;
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int GL_LINE_STRIP_ADJACENCY = 0xB;
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int GL_TRIANGLES_ADJACENCY = 0xC;
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int GL_TRIANGLE_STRIP_ADJACENCY = 0xD;
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/** Returned by CheckFramebufferStatusEXT: */
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int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8;
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int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9;
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/**
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* Accepted by the <pname> parameter of GetFramebufferAttachment-
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* ParameterivEXT:
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*/
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int GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7;
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int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4;
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/**
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* Accepted by the <cap> parameter of Enable, Disable, and IsEnabled,
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* and by the <pname> parameter of GetIntegerv, GetFloatv, GetDoublev,
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* and GetBooleanv:
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*/
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int GL_PROGRAM_POINT_SIZE = 0x8642;
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void glFramebufferTexture(@GLenum int target, @GLenum int attachment, @GLuint int texture, int level);
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// --------------------------------------------------------
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// ----------------------[ ARB_sync ]----------------------
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// --------------------------------------------------------
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/** Accepted as the <pname> parameter of GetInteger64v: */
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int GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111;
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/** Accepted as the <pname> parameter of GetSynciv: */
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int GL_OBJECT_TYPE = 0x9112;
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int GL_SYNC_CONDITION = 0x9113;
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int GL_SYNC_STATUS = 0x9114;
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int GL_SYNC_FLAGS = 0x9115;
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/** Returned in <values> for GetSynciv <pname> OBJECT_TYPE: */
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int GL_SYNC_FENCE = 0x9116;
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/** Returned in <values> for GetSynciv <pname> SYNC_CONDITION: */
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int GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
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/** Returned in <values> for GetSynciv <pname> SYNC_STATUS: */
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int GL_UNSIGNALED = 0x9118;
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int GL_SIGNALED = 0x9119;
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/** Accepted in the <flags> parameter of ClientWaitSync: */
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int GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
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/** Accepted in the <timeout> parameter of WaitSync: */
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long GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFl;
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/** Returned by ClientWaitSync: */
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int GL_ALREADY_SIGNALED = 0x911A;
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int GL_TIMEOUT_EXPIRED = 0x911B;
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int GL_CONDITION_SATISFIED = 0x911C;
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int GL_WAIT_FAILED = 0x911D;
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@PointerWrapper("GLsync")
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GLSync glFenceSync(@GLenum int condition, @GLbitfield int flags);
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boolean glIsSync(@PointerWrapper("GLsync") GLSync sync);
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void glDeleteSync(@PointerWrapper("GLsync") GLSync sync);
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@GLenum
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int glClientWaitSync(@PointerWrapper("GLsync") GLSync sync, @GLbitfield int flags, @GLuint64 long timeout);
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void glWaitSync(@PointerWrapper("GLsync") GLSync sync, @GLbitfield int flags, @GLuint64 long timeout);
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@StripPostfix(value = "data", postfix = "64")
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void glGetInteger64v(@GLenum int pname, @OutParameter @Check("1") @GLint64 LongBuffer data);
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@Alternate("glGetInteger64v")
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@GLreturn("data")
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@StripPostfix(value = "data", postfix = "64")
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void glGetInteger64v2(@GLenum int pname, @OutParameter @GLint64 LongBuffer data);
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@StripPostfix(value = "data", postfix = "64")
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@Optional(reason = "NV's 3.2 implementation does not expose this (last driver checked: 19?.??)")
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void glGetInteger64i_v(@GLenum int value, @GLuint int index, @OutParameter @Check("4") @GLint64 LongBuffer data);
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@Alternate("glGetInteger64i_v")
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@GLreturn("data")
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@StripPostfix(value = "data", postfix = "64")
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void glGetInteger64i_v2(@GLenum int value, @GLuint int index, @OutParameter @GLint64 LongBuffer data);
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@StripPostfix("values")
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void glGetSynciv(@PointerWrapper("GLsync") GLSync sync, @GLenum int pname, @AutoSize("values") @GLsizei int bufSize,
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@OutParameter @GLsizei @Check(value = "1", canBeNull = true) IntBuffer length,
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@OutParameter IntBuffer values);
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@Alternate("glGetSynciv")
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@GLreturn("values")
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@StripPostfix("values")
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void glGetSynciv2(@PointerWrapper("GLsync") GLSync sync, @GLenum int pname, @Constant("1") @GLsizei int bufSize,
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@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
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@OutParameter IntBuffer values);
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} |