lwjgl/src/templates/org/lwjgl/opengl/GL32.java

340 lines
14 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.PointerWrapper;
import org.lwjgl.util.generator.Alternate;
import org.lwjgl.util.generator.opengl.*;
import java.nio.Buffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.LongBuffer;
public interface GL32 {
// ----------------------------------------------------------
// ----------------------[ OpenGL 3.2 ]----------------------
// ----------------------------------------------------------
int GL_CONTEXT_PROFILE_MASK = 0x9126;
int GL_CONTEXT_CORE_PROFILE_BIT = 0x00000001;
int GL_CONTEXT_COMPATIBILITY_PROFILE_BIT = 0x00000002;
int GL_MAX_VERTEX_OUTPUT_COMPONENTS = 0x9122;
int GL_MAX_GEOMETRY_INPUT_COMPONENTS = 0x9123;
int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS = 0x9124;
int GL_MAX_FRAGMENT_INPUT_COMPONENTS = 0x9125;
// ---------------------------------------------------------------------
// ----------------------[ ARB_vertex_array_bgra ]----------------------
// ---------------------------------------------------------------------
int GL_BGRA = 0x80E1;
// -----------------------------------------------------------------------------
// ----------------------[ ARB_draw_elements_base_vertex ]----------------------
// -----------------------------------------------------------------------------
void glDrawElementsBaseVertex(@GLenum int mode, @AutoSize("indices") @GLsizei int count, @AutoType("indices") @GLenum int type,
@BufferObject(BufferKind.ElementVBO)
@Const
@GLubyte
@GLushort
@GLuint Buffer indices, int basevertex);
void glDrawRangeElementsBaseVertex(@GLenum int mode, @GLuint int start, @GLuint int end, @AutoSize("indices") @GLsizei int count, @AutoType("indices") @GLenum int type,
@BufferObject(BufferKind.ElementVBO)
@Const
@GLubyte
@GLushort
@GLuint Buffer indices, int basevertex);
void glDrawElementsInstancedBaseVertex(@GLenum int mode, @AutoSize("indices") @GLsizei int count, @AutoType("indices") @GLenum int type,
@BufferObject(BufferKind.ElementVBO)
@Const
@GLubyte
@GLushort
@GLuint Buffer indices, @GLsizei int primcount, int basevertex);
//void glMultiDrawElementsBaseVertex(@GLenum int mode, @GLsizei*count, @GLenum int type, void**indices, @GLsizei int primcount, int*basevertex)
// --------------------------------------------------------------------
// ----------------------[ ARB_provoking_vertex ]----------------------
// --------------------------------------------------------------------
/** Accepted by the <mode> parameter of ProvokingVertex: */
int GL_FIRST_VERTEX_CONVENTION = 0x8E4D;
int GL_LAST_VERTEX_CONVENTION = 0x8E4E;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev:
*/
int GL_PROVOKING_VERTEX = 0x8E4F;
int GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C;
void glProvokingVertex(@GLenum int mode);
// ---------------------------------------------------------------------
// ----------------------[ ARB_seamless_cube_map ]----------------------
// ---------------------------------------------------------------------
/**
* Accepted by the <cap> parameter of Enable, Disable and IsEnabled,
* and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv
* and GetDoublev:
*/
int GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F;
// -----------------------------------------------------------------------
// ----------------------[ ARB_texture_multisample ]----------------------
// -----------------------------------------------------------------------
/** Accepted by the <pname> parameter of GetMultisamplefv: */
int GL_SAMPLE_POSITION = 0x8E50;
/**
* Accepted by the <cap> parameter of Enable, Disable, and IsEnabled, and by
* the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
* GetDoublev:
*/
int GL_SAMPLE_MASK = 0x8E51;
/**
* Accepted by the <target> parameter of GetBooleani_v and
* GetIntegeri_v:
*/
int GL_SAMPLE_MASK_VALUE = 0x8E52;
/**
* Accepted by the <target> parameter of BindTexture and
* TexImage2DMultisample:
*/
int GL_TEXTURE_2D_MULTISAMPLE = 0x9100;
/** Accepted by the <target> parameter of TexImage2DMultisample: */
int GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101;
/**
* Accepted by the <target> parameter of BindTexture and
* TexImage3DMultisample:
*/
int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102;
/** Accepted by the <target> parameter of TexImage3DMultisample: */
int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
* and GetFloatv:
*/
int GL_MAX_SAMPLE_MASK_WORDS = 0x8E59;
int GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E;
int GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F;
int GL_MAX_INTEGER_SAMPLES = 0x9110;
int GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104;
int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105;
/** Accepted by the <pname> parameter of GetTexLevelParameter */
int GL_TEXTURE_SAMPLES = 0x9106;
int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107;
/** Returned by the <type> parameter of GetActiveUniform: */
int GL_SAMPLER_2D_MULTISAMPLE = 0x9108;
int GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109;
int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A;
int GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B;
int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C;
int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D;
void glTexImage2DMultisample(@GLenum int target, @GLsizei int samples, int internalformat,
@GLsizei int width, @GLsizei int height,
boolean fixedsamplelocations);
void glTexImage3DMultisample(@GLenum int target, @GLsizei int samples, int internalformat,
@GLsizei int width, @GLsizei int height, @GLsizei int depth,
boolean fixedsamplelocations);
@StripPostfix("val")
void glGetMultisamplefv(@GLenum int pname, @GLuint int index, @OutParameter @Check("2") FloatBuffer val);
void glSampleMaski(@GLuint int index, @GLbitfield int mask);
// ---------------------------------------------------------------
// ----------------------[ ARB_depth_clamp ]----------------------
// ---------------------------------------------------------------
/**
* Accepted by the <cap> parameter of Enable, Disable, and IsEnabled,
* and by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev:
*/
int GL_DEPTH_CLAMP = 0x864F;
// --------------------------------------------------------------------
// ----------------------[ ARB_geometry_shader4 ]----------------------
// --------------------------------------------------------------------
/**
* Accepted by the <type> parameter of CreateShader and returned by the
* <params> parameter of GetShaderiv:
*/
int GL_GEOMETRY_SHADER = 0x8DD9;
/**
* Accepted by the <pname> parameter of ProgramParameteriEXT and
* GetProgramiv:
*/
int GL_GEOMETRY_VERTICES_OUT = 0x8DDA;
int GL_GEOMETRY_INPUT_TYPE = 0x8DDB;
int GL_GEOMETRY_OUTPUT_TYPE = 0x8DDC;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev:
*/
int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS = 0x8C29;
//int GL_MAX_GEOMETRY_VARYING_COMPONENTS = 0x8DDD; -- Missing from 3.2 spec
//int GL_MAX_VERTEX_VARYING_COMPONENTS = 0x8DDE; -- Missing from 3.2 spec
int GL_MAX_VARYING_COMPONENTS = 0x8B4B;
int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS = 0x8DDF;
int GL_MAX_GEOMETRY_OUTPUT_VERTICES = 0x8DE0;
int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS = 0x8DE1;
/**
* Accepted by the <mode> parameter of Begin, DrawArrays,
* MultiDrawArrays, DrawElements, MultiDrawElements, and
* DrawRangeElements:
*/
int GL_LINES_ADJACENCY = 0xA;
int GL_LINE_STRIP_ADJACENCY = 0xB;
int GL_TRIANGLES_ADJACENCY = 0xC;
int GL_TRIANGLE_STRIP_ADJACENCY = 0xD;
/** Returned by CheckFramebufferStatusEXT: */
int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS = 0x8DA8;
int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT = 0x8DA9;
/**
* Accepted by the <pname> parameter of GetFramebufferAttachment-
* ParameterivEXT:
*/
int GL_FRAMEBUFFER_ATTACHMENT_LAYERED = 0x8DA7;
int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4;
/**
* Accepted by the <cap> parameter of Enable, Disable, and IsEnabled,
* and by the <pname> parameter of GetIntegerv, GetFloatv, GetDoublev,
* and GetBooleanv:
*/
int GL_PROGRAM_POINT_SIZE = 0x8642;
void glFramebufferTexture(@GLenum int target, @GLenum int attachment, @GLuint int texture, int level);
// --------------------------------------------------------
// ----------------------[ ARB_sync ]----------------------
// --------------------------------------------------------
/** Accepted as the <pname> parameter of GetInteger64v: */
int GL_MAX_SERVER_WAIT_TIMEOUT = 0x9111;
/** Accepted as the <pname> parameter of GetSynciv: */
int GL_OBJECT_TYPE = 0x9112;
int GL_SYNC_CONDITION = 0x9113;
int GL_SYNC_STATUS = 0x9114;
int GL_SYNC_FLAGS = 0x9115;
/** Returned in <values> for GetSynciv <pname> OBJECT_TYPE: */
int GL_SYNC_FENCE = 0x9116;
/** Returned in <values> for GetSynciv <pname> SYNC_CONDITION: */
int GL_SYNC_GPU_COMMANDS_COMPLETE = 0x9117;
/** Returned in <values> for GetSynciv <pname> SYNC_STATUS: */
int GL_UNSIGNALED = 0x9118;
int GL_SIGNALED = 0x9119;
/** Accepted in the <flags> parameter of ClientWaitSync: */
int GL_SYNC_FLUSH_COMMANDS_BIT = 0x00000001;
/** Accepted in the <timeout> parameter of WaitSync: */
long GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFl;
/** Returned by ClientWaitSync: */
int GL_ALREADY_SIGNALED = 0x911A;
int GL_TIMEOUT_EXPIRED = 0x911B;
int GL_CONDITION_SATISFIED = 0x911C;
int GL_WAIT_FAILED = 0x911D;
@PointerWrapper("GLsync")
GLSync glFenceSync(@GLenum int condition, @GLbitfield int flags);
boolean glIsSync(@PointerWrapper("GLsync") GLSync sync);
void glDeleteSync(@PointerWrapper("GLsync") GLSync sync);
@GLenum
int glClientWaitSync(@PointerWrapper("GLsync") GLSync sync, @GLbitfield int flags, @GLuint64 long timeout);
void glWaitSync(@PointerWrapper("GLsync") GLSync sync, @GLbitfield int flags, @GLuint64 long timeout);
@StripPostfix(value = "data", postfix = "64")
void glGetInteger64v(@GLenum int pname, @OutParameter @Check("1") @GLint64 LongBuffer data);
@Alternate("glGetInteger64v")
@GLreturn("data")
@StripPostfix(value = "data", postfix = "64")
void glGetInteger64v2(@GLenum int pname, @OutParameter @GLint64 LongBuffer data);
@StripPostfix(value = "data", postfix = "64")
@Optional(reason = "NV's 3.2 implementation does not expose this (last driver checked: 19?.??)")
void glGetInteger64i_v(@GLenum int value, @GLuint int index, @OutParameter @Check("4") @GLint64 LongBuffer data);
@Alternate("glGetInteger64i_v")
@GLreturn("data")
@StripPostfix(value = "data", postfix = "64")
void glGetInteger64i_v2(@GLenum int value, @GLuint int index, @OutParameter @GLint64 LongBuffer data);
@StripPostfix("values")
void glGetSynciv(@PointerWrapper("GLsync") GLSync sync, @GLenum int pname, @AutoSize("values") @GLsizei int bufSize,
@OutParameter @GLsizei @Check(value = "1", canBeNull = true) IntBuffer length,
@OutParameter IntBuffer values);
@Alternate("glGetSynciv")
@GLreturn("values")
@StripPostfix("values")
void glGetSynciv2(@PointerWrapper("GLsync") GLSync sync, @GLenum int pname, @Constant("1") @GLsizei int bufSize,
@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
@OutParameter IntBuffer values);
}