lwjgl/src/templates/org/lwjgl/opengl/NV_evaluators.java

96 lines
4.2 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.opengl.GLenum;
import org.lwjgl.util.generator.opengl.GLfloat;
import org.lwjgl.util.generator.opengl.GLsizei;
import org.lwjgl.util.generator.opengl.GLuint;
import java.nio.*;
public interface NV_evaluators {
int GL_EVAL_2D_NV = 0x86C0;
int GL_EVAL_TRIANGULAR_2D_NV = 0x86C1;
int GL_MAP_TESSELLATION_NV = 0x86C2;
int GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3;
int GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4;
int GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5;
int GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6;
int GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7;
int GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8;
int GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9;
int GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA;
int GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB;
int GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC;
int GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD;
int GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE;
int GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF;
int GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0;
int GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1;
int GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2;
int GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3;
int GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4;
int GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5;
int GL_MAX_MAP_TESSELLATION_NV = 0x86D6;
int GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7;
void glGetMapControlPointsNV(@GLenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, boolean packed,
@OutParameter
@Check
@Const
@GLfloat Buffer pPoints);
void glMapControlPointsNV(@GLenum int target, @GLuint int index, @GLenum int type, @GLsizei int ustride, @GLsizei int vstride, int uorder, int vorder, boolean packed, @Check @Const @GLfloat Buffer pPoints);
@StripPostfix("params")
void glMapParameterfvNV(@GLenum int target, @GLenum int pname, @Check("4") @Const FloatBuffer params);
@StripPostfix("params")
void glMapParameterivNV(@GLenum int target, @GLenum int pname, @Check("4") @Const IntBuffer params);
@StripPostfix("params")
void glGetMapParameterfvNV(@GLenum int target, @GLenum int pname, @OutParameter @Check("4") @Const FloatBuffer params);
@StripPostfix("params")
void glGetMapParameterivNV(@GLenum int target, @GLenum int pname, @OutParameter @Check("4") @Const IntBuffer params);
@StripPostfix("params")
void glGetMapAttribParameterfvNV(@GLenum int target, @GLuint int index, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params);
@StripPostfix("params")
void glGetMapAttribParameterivNV(@GLenum int target, @GLuint int index, @GLenum int pname, @OutParameter @Check("4") IntBuffer params);
void glEvalMapsNV(@GLenum int target, @GLenum int mode);
}