62 lines
2.6 KiB
Java
62 lines
2.6 KiB
Java
/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.opengl;
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import org.lwjgl.util.generator.Reuse;
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import org.lwjgl.util.generator.opengl.GLenum;
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import org.lwjgl.util.generator.opengl.GLuint;
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public interface NV_geometry_program4 {
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/**
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* Accepted by the <cap> parameter of Disable, Enable, and IsEnabled, and by
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* the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
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* GetDoublev:
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*/
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int GL_GEOMETRY_PROGRAM_NV = 0x8C26;
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/** Accepted by the <pname> parameter of GetProgramivARB: */
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int GL_MAX_PROGRAM_OUTPUT_VERTICES_NV = 0x8C27;
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int GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV = 0x8C28;
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void glProgramVertexLimitNV(@GLenum int target, int limit);
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@Reuse("EXTGeometryShader4")
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void glFramebufferTextureEXT(@GLenum int target, @GLenum int attachment, @GLuint int texture, int level);
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@Reuse("EXTGeometryShader4")
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void glFramebufferTextureLayerEXT(@GLenum int target, @GLenum int attachment, @GLuint int texture, int level, int layer);
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@Reuse("EXTGeometryShader4")
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void glFramebufferTextureFaceEXT(@GLenum int target, @GLenum int attachment, @GLuint int texture, int level, @GLenum int face);
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} |