186 lines
8.5 KiB
Java
186 lines
8.5 KiB
Java
/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.opengl;
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import org.lwjgl.util.generator.*;
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import org.lwjgl.util.generator.opengl.GLint64EXT;
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import org.lwjgl.util.generator.opengl.GLsizei;
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import org.lwjgl.util.generator.opengl.GLuint;
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import org.lwjgl.util.generator.opengl.GLuint64EXT;
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import java.nio.LongBuffer;
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@Dependent
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public interface NV_gpu_shader5 {
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/**
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* Returned by the <type> parameter of GetActiveAttrib, GetActiveUniform, and
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* GetTransformFeedbackVarying:
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*/
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int GL_INT64_NV = 0x140E;
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int GL_UNSIGNED_INT64_NV = 0x140F;
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int GL_INT8_NV = 0x8FE0;
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int GL_INT8_VEC2_NV = 0x8FE1;
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int GL_INT8_VEC3_NV = 0x8FE2;
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int GL_INT8_VEC4_NV = 0x8FE3;
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int GL_INT16_NV = 0x8FE4;
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int GL_INT16_VEC2_NV = 0x8FE5;
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int GL_INT16_VEC3_NV = 0x8FE6;
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int GL_INT16_VEC4_NV = 0x8FE7;
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int GL_INT64_VEC2_NV = 0x8FE9;
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int GL_INT64_VEC3_NV = 0x8FEA;
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int GL_INT64_VEC4_NV = 0x8FEB;
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int GL_UNSIGNED_INT8_NV = 0x8FEC;
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int GL_UNSIGNED_INT8_VEC2_NV = 0x8FED;
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int GL_UNSIGNED_INT8_VEC3_NV = 0x8FEE;
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int GL_UNSIGNED_INT8_VEC4_NV = 0x8FEF;
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int GL_UNSIGNED_INT16_NV = 0x8FF0;
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int GL_UNSIGNED_INT16_VEC2_NV = 0x8FF1;
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int GL_UNSIGNED_INT16_VEC3_NV = 0x8FF2;
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int GL_UNSIGNED_INT16_VEC4_NV = 0x8FF3;
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int GL_UNSIGNED_INT64_VEC2_NV = 0x8FF5;
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int GL_UNSIGNED_INT64_VEC3_NV = 0x8FF6;
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int GL_UNSIGNED_INT64_VEC4_NV = 0x8FF7;
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int GL_FLOAT16_NV = 0x8FF8;
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int GL_FLOAT16_VEC2_NV = 0x8FF9;
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int GL_FLOAT16_VEC3_NV = 0x8FFA;
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int GL_FLOAT16_VEC4_NV = 0x8FFB;
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/** Accepted by the <primitiveMode> parameter of BeginTransformFeedback: */
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int GL_PATCHES = ARB_tessellation_shader.GL_PATCHES;
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void glUniform1i64NV(int location, @GLint64EXT long x);
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void glUniform2i64NV(int location, @GLint64EXT long x, @GLint64EXT long y);
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void glUniform3i64NV(int location, @GLint64EXT long x, @GLint64EXT long y, @GLint64EXT long z);
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void glUniform4i64NV(int location, @GLint64EXT long x, @GLint64EXT long y, @GLint64EXT long z, @GLint64EXT long w);
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@StripPostfix("value")
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void glUniform1i64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLint64EXT LongBuffer value);
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@StripPostfix("value")
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void glUniform2i64vNV(int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const @GLint64EXT LongBuffer value);
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@StripPostfix("value")
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void glUniform3i64vNV(int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const @GLint64EXT LongBuffer value);
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@StripPostfix("value")
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void glUniform4i64vNV(int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const @GLint64EXT LongBuffer value);
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void glUniform1ui64NV(int location, @GLuint64EXT long x);
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void glUniform2ui64NV(int location, @GLuint64EXT long x, @GLuint64EXT long y);
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void glUniform3ui64NV(int location, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z);
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void glUniform4ui64NV(int location, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z, @GLuint64EXT long w);
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@StripPostfix("value")
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void glUniform1ui64vNV(int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64EXT LongBuffer value);
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@StripPostfix("value")
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void glUniform2ui64vNV(int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const @GLuint64EXT LongBuffer value);
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@StripPostfix("value")
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void glUniform3ui64vNV(int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const @GLuint64EXT LongBuffer value);
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@StripPostfix("value")
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void glUniform4ui64vNV(int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const @GLuint64EXT LongBuffer value);
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@StripPostfix("params")
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void glGetUniformi64vNV(@GLuint int program, int location, @OutParameter @Check("1") @GLint64EXT LongBuffer params);
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@StripPostfix("params")
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void glGetUniformui64vNV(@GLuint int program, int location, @OutParameter @Check("1") @GLuint64EXT LongBuffer params);
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// -------------
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@Dependent("EXT_direct_state_access")
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void glProgramUniform1i64NV(@GLuint int program, int location, @GLint64EXT long x);
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@Dependent("EXT_direct_state_access")
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void glProgramUniform2i64NV(@GLuint int program, int location, @GLint64EXT long x, @GLint64EXT long y);
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@Dependent("EXT_direct_state_access")
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void glProgramUniform3i64NV(@GLuint int program, int location, @GLint64EXT long x, @GLint64EXT long y, @GLint64EXT long z);
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@Dependent("EXT_direct_state_access")
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void glProgramUniform4i64NV(@GLuint int program, int location, @GLint64EXT long x, @GLint64EXT long y, @GLint64EXT long z, @GLint64EXT long w);
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@Dependent("EXT_direct_state_access")
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@StripPostfix("value")
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void glProgramUniform1i64vNV(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const @GLint64EXT LongBuffer value);
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@Dependent("EXT_direct_state_access")
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@StripPostfix("value")
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void glProgramUniform2i64vNV(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const @GLint64EXT LongBuffer value);
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@Dependent("EXT_direct_state_access")
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@StripPostfix("value")
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void glProgramUniform3i64vNV(@GLuint int program, int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const @GLint64EXT LongBuffer value);
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@Dependent("EXT_direct_state_access")
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@StripPostfix("value")
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void glProgramUniform4i64vNV(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const @GLint64EXT LongBuffer value);
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@Dependent("EXT_direct_state_access")
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void glProgramUniform1ui64NV(@GLuint int program, int location, @GLuint64EXT long x);
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@Dependent("EXT_direct_state_access")
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void glProgramUniform2ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y);
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@Dependent("EXT_direct_state_access")
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void glProgramUniform3ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z);
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@Dependent("EXT_direct_state_access")
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void glProgramUniform4ui64NV(@GLuint int program, int location, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z, @GLuint64EXT long w);
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@Dependent("EXT_direct_state_access")
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@StripPostfix("value")
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void glProgramUniform1ui64vNV(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const @GLuint64EXT LongBuffer value);
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@Dependent("EXT_direct_state_access")
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@StripPostfix("value")
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void glProgramUniform2ui64vNV(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const @GLuint64EXT LongBuffer value);
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@Dependent("EXT_direct_state_access")
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@StripPostfix("value")
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void glProgramUniform3ui64vNV(@GLuint int program, int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const @GLuint64EXT LongBuffer value);
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@Dependent("EXT_direct_state_access")
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@StripPostfix("value")
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void glProgramUniform4ui64vNV(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const @GLuint64EXT LongBuffer value);
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} |