lwjgl/src/templates/org/lwjgl/opengl/NV_vertex_attrib_integer_64...

98 lines
4.1 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.opengl.*;
import java.nio.LongBuffer;
@Dependent
public interface NV_vertex_attrib_integer_64bit {
/**
* Accepted by the <type> parameter of VertexAttribLPointerEXT,
* VertexArrayVertexAttribLOffsetEXT, and VertexAttribLFormatNV:
*/
int GL_INT64_NV = 0x140E;
int GL_UNSIGNED_INT64_NV = 0x140F;
void glVertexAttribL1i64NV(@GLuint int index, @GLint64EXT long x);
void glVertexAttribL2i64NV(@GLuint int index, @GLint64EXT long x, @GLint64EXT long y);
void glVertexAttribL3i64NV(@GLuint int index, @GLint64EXT long x, @GLint64EXT long y, @GLint64EXT long z);
void glVertexAttribL4i64NV(@GLuint int index, @GLint64EXT long x, @GLint64EXT long y, @GLint64EXT long z, @GLint64EXT long w);
@StripPostfix("v")
void glVertexAttribL1i64vNV(@GLuint int index, @Const @GLint64EXT @Check("1") LongBuffer v);
@StripPostfix("v")
void glVertexAttribL2i64vNV(@GLuint int index, @Const @GLint64EXT @Check("2") LongBuffer v);
@StripPostfix("v")
void glVertexAttribL3i64vNV(@GLuint int index, @Const @GLint64EXT @Check("3") LongBuffer v);
@StripPostfix("v")
void glVertexAttribL4i64vNV(@GLuint int index, @Const @GLint64EXT @Check("4") LongBuffer v);
void glVertexAttribL1ui64NV(@GLuint int index, @GLuint64EXT long x);
void glVertexAttribL2ui64NV(@GLuint int index, @GLuint64EXT long x, @GLuint64EXT long y);
void glVertexAttribL3ui64NV(@GLuint int index, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z);
void glVertexAttribL4ui64NV(@GLuint int index, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z, @GLuint64EXT long w);
@StripPostfix("v")
void glVertexAttribL1ui64vNV(@GLuint int index, @Const @GLuint64EXT @Check("1") LongBuffer v);
@StripPostfix("v")
void glVertexAttribL2ui64vNV(@GLuint int index, @Const @GLuint64EXT @Check("2") LongBuffer v);
@StripPostfix("v")
void glVertexAttribL3ui64vNV(@GLuint int index, @Const @GLuint64EXT @Check("3") LongBuffer v);
@StripPostfix("v")
void glVertexAttribL4ui64vNV(@GLuint int index, @Const @GLuint64EXT @Check("4") LongBuffer v);
@StripPostfix("params")
void glGetVertexAttribLi64vNV(@GLuint int index, @GLenum int pname, @OutParameter @GLint64EXT @Check("4") LongBuffer params);
@StripPostfix("params")
void glGetVertexAttribLui64vNV(@GLuint int index, @GLenum int pname, @OutParameter @GLuint64EXT @Check("4") LongBuffer params);
@Dependent("NV_vertex_buffer_unified_memory")
void glVertexAttribLFormatNV(@GLuint int index, int size, @GLenum int type, @GLsizei int stride);
}