98 lines
4.1 KiB
Java
98 lines
4.1 KiB
Java
/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.opengl;
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import org.lwjgl.util.generator.*;
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import org.lwjgl.util.generator.opengl.*;
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import java.nio.LongBuffer;
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@Dependent
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public interface NV_vertex_attrib_integer_64bit {
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/**
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* Accepted by the <type> parameter of VertexAttribLPointerEXT,
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* VertexArrayVertexAttribLOffsetEXT, and VertexAttribLFormatNV:
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*/
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int GL_INT64_NV = 0x140E;
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int GL_UNSIGNED_INT64_NV = 0x140F;
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void glVertexAttribL1i64NV(@GLuint int index, @GLint64EXT long x);
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void glVertexAttribL2i64NV(@GLuint int index, @GLint64EXT long x, @GLint64EXT long y);
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void glVertexAttribL3i64NV(@GLuint int index, @GLint64EXT long x, @GLint64EXT long y, @GLint64EXT long z);
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void glVertexAttribL4i64NV(@GLuint int index, @GLint64EXT long x, @GLint64EXT long y, @GLint64EXT long z, @GLint64EXT long w);
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@StripPostfix("v")
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void glVertexAttribL1i64vNV(@GLuint int index, @Const @GLint64EXT @Check("1") LongBuffer v);
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@StripPostfix("v")
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void glVertexAttribL2i64vNV(@GLuint int index, @Const @GLint64EXT @Check("2") LongBuffer v);
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@StripPostfix("v")
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void glVertexAttribL3i64vNV(@GLuint int index, @Const @GLint64EXT @Check("3") LongBuffer v);
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@StripPostfix("v")
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void glVertexAttribL4i64vNV(@GLuint int index, @Const @GLint64EXT @Check("4") LongBuffer v);
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void glVertexAttribL1ui64NV(@GLuint int index, @GLuint64EXT long x);
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void glVertexAttribL2ui64NV(@GLuint int index, @GLuint64EXT long x, @GLuint64EXT long y);
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void glVertexAttribL3ui64NV(@GLuint int index, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z);
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void glVertexAttribL4ui64NV(@GLuint int index, @GLuint64EXT long x, @GLuint64EXT long y, @GLuint64EXT long z, @GLuint64EXT long w);
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@StripPostfix("v")
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void glVertexAttribL1ui64vNV(@GLuint int index, @Const @GLuint64EXT @Check("1") LongBuffer v);
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@StripPostfix("v")
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void glVertexAttribL2ui64vNV(@GLuint int index, @Const @GLuint64EXT @Check("2") LongBuffer v);
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@StripPostfix("v")
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void glVertexAttribL3ui64vNV(@GLuint int index, @Const @GLuint64EXT @Check("3") LongBuffer v);
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@StripPostfix("v")
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void glVertexAttribL4ui64vNV(@GLuint int index, @Const @GLuint64EXT @Check("4") LongBuffer v);
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@StripPostfix("params")
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void glGetVertexAttribLi64vNV(@GLuint int index, @GLenum int pname, @OutParameter @GLint64EXT @Check("4") LongBuffer params);
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@StripPostfix("params")
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void glGetVertexAttribLui64vNV(@GLuint int index, @GLenum int pname, @OutParameter @GLuint64EXT @Check("4") LongBuffer params);
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@Dependent("NV_vertex_buffer_unified_memory")
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void glVertexAttribLFormatNV(@GLuint int index, int size, @GLenum int type, @GLsizei int stride);
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} |