212 lines
9.5 KiB
Java
212 lines
9.5 KiB
Java
/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.opengl;
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import org.lwjgl.util.generator.*;
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import org.lwjgl.util.generator.Alternate;
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import org.lwjgl.util.generator.opengl.*;
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import java.nio.*;
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public interface ARB_vertex_shader {
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/**
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* Accepted by the <shaderType> argument of CreateShaderObjectARB and
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* returned by the <params> parameter of GetObjectParameter{if}vARB:
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*/
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int GL_VERTEX_SHADER_ARB = 0x8B31;
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/**
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* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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* GetFloatv, and GetDoublev:
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*/
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int GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = 0x8B4A;
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int GL_MAX_VARYING_FLOATS_ARB = 0x8B4B;
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int GL_MAX_VERTEX_ATTRIBS_ARB = 0x8869;
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int GL_MAX_TEXTURE_IMAGE_UNITS_ARB = 0x8872;
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int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = 0x8B4C;
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int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = 0x8B4D;
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int GL_MAX_TEXTURE_COORDS_ARB = 0x8871;
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/**
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* Accepted by the <cap> parameter of Disable, Enable, and IsEnabled, and
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* by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
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* GetDoublev:
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*/
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int GL_VERTEX_PROGRAM_POINT_SIZE_ARB = 0x8642;
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int GL_VERTEX_PROGRAM_TWO_SIDE_ARB = 0x8643;
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/** Accepted by the <pname> parameter GetObjectParameter{if}vARB: */
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int GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = 0x8B89;
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int GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = 0x8B8A;
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/** Accepted by the <pname> parameter of GetVertexAttrib{dfi}vARB: */
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int GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB = 0x8622;
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int GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB = 0x8623;
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int GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB = 0x8624;
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int GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB = 0x8625;
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int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB = 0x886A;
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int GL_CURRENT_VERTEX_ATTRIB_ARB = 0x8626;
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/** Accepted by the <pname> parameter of GetVertexAttribPointervARB: */
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int GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB = 0x8645;
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/** Returned by the <type> parameter of GetActiveAttribARB: */
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int GL_FLOAT = 0x1406;
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int GL_FLOAT_VEC2_ARB = 0x8B50;
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int GL_FLOAT_VEC3_ARB = 0x8B51;
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int GL_FLOAT_VEC4_ARB = 0x8B52;
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int GL_FLOAT_MAT2_ARB = 0x8B5A;
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int GL_FLOAT_MAT3_ARB = 0x8B5B;
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int GL_FLOAT_MAT4_ARB = 0x8B5C;
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@NoErrorCheck
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void glVertexAttrib1sARB(@GLuint int index, short v0);
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@NoErrorCheck
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void glVertexAttrib1fARB(@GLuint int index, float v0);
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@NoErrorCheck
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void glVertexAttrib1dARB(@GLuint int index, double v0);
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@NoErrorCheck
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void glVertexAttrib2sARB(@GLuint int index, short v0, short v1);
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@NoErrorCheck
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void glVertexAttrib2fARB(@GLuint int index, float v0, float v1);
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@NoErrorCheck
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void glVertexAttrib2dARB(@GLuint int index, double v0, double v1);
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@NoErrorCheck
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void glVertexAttrib3sARB(@GLuint int index, short v0, short v1, short v2);
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@NoErrorCheck
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void glVertexAttrib3fARB(@GLuint int index, float v0, float v1, float v2);
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@NoErrorCheck
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void glVertexAttrib3dARB(@GLuint int index, double v0, double v1, double v2);
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@NoErrorCheck
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void glVertexAttrib4sARB(@GLuint int index, short v0, short v1, short v2, short v3);
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@NoErrorCheck
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void glVertexAttrib4fARB(@GLuint int index, float v0, float v1, float v2, float v3);
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@NoErrorCheck
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void glVertexAttrib4dARB(@GLuint int index, double v0, double v1, double v2, double v3);
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@NoErrorCheck
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void glVertexAttrib4NubARB(@GLuint int index, @GLubyte byte x, @GLubyte byte y, @GLubyte byte z, @GLubyte byte w);
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void glVertexAttribPointerARB(@GLuint int index, int size, @AutoType("buffer") @GLenum int type, boolean normalized, @GLsizei int stride,
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@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
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@BufferObject(BufferKind.ArrayVBO)
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@Check
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@Const
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@GLbyte
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@GLubyte
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@GLshort
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@GLushort
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@GLint
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@GLuint
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@GLfloat
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@GLdouble Buffer buffer);
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void glEnableVertexAttribArrayARB(@GLuint int index);
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void glDisableVertexAttribArrayARB(@GLuint int index);
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void glBindAttribLocationARB(@GLhandleARB int programObj, @GLuint int index, @NullTerminated @Const @GLcharARB ByteBuffer name);
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@Alternate("glBindAttribLocationARB")
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void glBindAttribLocationARB(@GLhandleARB int programObj, @GLuint int index, @NullTerminated CharSequence name);
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void glGetActiveAttribARB(@GLhandleARB int programObj, @GLuint int index, @AutoSize("name") @GLsizei int maxLength,
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@OutParameter @GLsizei @Check(value = "1", canBeNull = true) IntBuffer length,
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@OutParameter @Check("1") IntBuffer size,
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@OutParameter @GLenum @Check("1") IntBuffer type,
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@OutParameter @GLcharARB ByteBuffer name);
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/** Overloads glGetActiveAttribARB. This version returns both size and type in the sizeType buffer (at .position() and .position() + 1). */
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@Alternate("glGetActiveAttribARB")
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@GLreturn(value = "name", maxLength = "maxLength")
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void glGetActiveAttribARB2(@GLhandleARB int programObj, @GLuint int index, @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("name_length, 0") IntBuffer length,
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@OutParameter @Check("2") IntBuffer sizeType,
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@OutParameter @GLenum @Constant("sizeType, sizeType.position() + 1") IntBuffer type,
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@OutParameter @GLcharARB ByteBuffer name);
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/** Overloads glGetActiveAttribARB. This version returns only the attrib name. */
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@Alternate(value = "glGetActiveAttribARB", javaAlt = true)
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@GLreturn(value = "name", maxLength = "maxLength")
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void glGetActiveAttribARB(@GLhandleARB int programObj, @GLuint int index, @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("name_length, 0, APIUtil.getBufferInt(), 0, APIUtil.getBufferInt(), 1") IntBuffer length,
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@OutParameter @GLcharARB ByteBuffer name);
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/** Overloads glGetActiveAttribARB. This version returns only the attrib size. */
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@Alternate(value = "glGetActiveAttribARB", javaAlt = true)
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@GLreturn(value = "size")
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void glGetActiveAttribSizeARB(@GLhandleARB int programObj, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
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@OutParameter IntBuffer size,
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@OutParameter @GLenum @Constant("size, 1") IntBuffer type, // Reuse size buffer and ignore
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@OutParameter @GLcharARB @Constant("APIUtil.getBufferByte(0), 0") ByteBuffer name);
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/** Overloads glGetActiveAttribARB. This version returns only the attrib type. */
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@Alternate(value = "glGetActiveAttribARB", javaAlt = true)
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@GLreturn(value = "type")
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void glGetActiveAttribTypeARB(@GLhandleARB int programObj, @GLuint int index, @Constant("0") @GLsizei int maxLength,
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@OutParameter @GLsizei @Constant("null, 0") IntBuffer length,
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@OutParameter @Constant("type, 1") IntBuffer size, // Reuse type buffer and ignore
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@OutParameter @GLenum IntBuffer type,
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@OutParameter @GLcharARB @Constant("APIUtil.getBufferByte(0), 0") ByteBuffer name);
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int glGetAttribLocationARB(@GLhandleARB int programObj, @NullTerminated @Const @GLcharARB ByteBuffer name);
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@Alternate("glGetAttribLocationARB")
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int glGetAttribLocationARB(@GLhandleARB int programObj, @NullTerminated CharSequence name);
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@StripPostfix("params")
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void glGetVertexAttribfvARB(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") FloatBuffer params);
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@StripPostfix("params")
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void glGetVertexAttribdvARB(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") DoubleBuffer params);
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@StripPostfix("params")
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void glGetVertexAttribivARB(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") IntBuffer params);
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@StripPostfix("result")
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void glGetVertexAttribPointervARB(@GLuint int index, @GLenum int pname, @Result @GLvoid ByteBuffer result);
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}
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