lwjgl/src/java/org/lwjgl/opengl/GLChecks.java

212 lines
8.5 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import java.nio.Buffer;
import org.lwjgl.BufferUtils;
/**
* $Id$ A class to check buffer boundaries in GL methods. Many GL
* methods read data from the GL into a native Buffer at its current position. If there is unsufficient space in the buffer when
* the call is made then a buffer overflow would otherwise occur and cause unexpected behaviour, a crash, or worse, a security
* risk. Therefore in those methods where GL reads data back into a buffer, we will call a bounds check method from this class
* to ensure that there is sufficient space in the buffer.
* <p/>
* Thrown by the debug build library of the LWJGL if any OpenGL operation causes an error.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
*/
class GLChecks {
/** Static methods only! */
private GLChecks() {
}
static References getReferences() {
return StateTracker.getReferencesStack().getReferences();
}
/** Helper method to ensure that array buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */
static void ensureArrayVBOdisabled() {
if (StateTracker.getVBOArrayStack().getState() != 0)
throw new OpenGLException("Cannot use Buffers when Array Buffer Object is enabled");
}
/** Helper method to ensure that array buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */
static void ensureArrayVBOenabled() {
if (StateTracker.getVBOArrayStack().getState() == 0)
throw new OpenGLException("Cannot use offsets when Array Buffer Object is disabled");
}
/** Helper method to ensure that element array buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */
static void ensureElementVBOdisabled() {
if (StateTracker.getVBOElementStack().getState() != 0)
throw new OpenGLException("Cannot use Buffers when Element Array Buffer Object is enabled");
}
/** Helper method to ensure that element array buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */
static void ensureElementVBOenabled() {
if (StateTracker.getVBOElementStack().getState() == 0)
throw new OpenGLException("Cannot use offsets when Element Array Buffer Object is disabled");
}
/** Helper method to ensure that pixel pack buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */
static void ensurePackPBOdisabled() {
if (StateTracker.getPBOPackStack().getState() != 0)
throw new OpenGLException("Cannot use Buffers when Pixel Pack Buffer Object is enabled");
}
/** Helper method to ensure that pixel pack buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */
static void ensurePackPBOenabled() {
if (StateTracker.getPBOPackStack().getState() == 0)
throw new OpenGLException("Cannot use offsets when Pixel Pack Buffer Object is disabled");
}
/** Helper method to ensure that pixel unpack buffer objects are disabled. If they are enabled, we'll throw an OpenGLException */
static void ensureUnpackPBOdisabled() {
if (StateTracker.getPBOUnpackStack().getState() != 0)
throw new OpenGLException("Cannot use Buffers when Pixel Unpack Buffer Object is enabled");
}
/** Helper method to ensure that pixel unpack buffer objects are enabled. If they are disabled, we'll throw an OpenGLException */
static void ensureUnpackPBOenabled() {
if (StateTracker.getPBOUnpackStack().getState() == 0)
throw new OpenGLException("Cannot use offsets when Pixel Unpack Buffer Object is disabled");
}
/**
* Calculate the storage required for an image in elements
*
* @param format The format of the image (example: GL_RGBA)
* @param type The type of the image elements (example: GL_UNSIGNED_BYTE)
* @param width The width of the image
* @param height The height of the image (1 for 1D images)
* @param depth The depth of the image (1 for 2D images)
*
* @return the size, in elements, of the image
*/
static int calculateImageStorage(Buffer buffer, int format, int type, int width, int height, int depth) {
return calculateImageStorage(format, type, width, height, depth) >> BufferUtils.getElementSizeExponent(buffer);
}
static int calculateTexImage1DStorage(Buffer buffer, int format, int type, int width, int border) {
return calculateTexImage1DStorage(format, type, width, border) >> BufferUtils.getElementSizeExponent(buffer);
}
static int calculateTexImage2DStorage(Buffer buffer, int format, int type, int width, int height, int border) {
return calculateTexImage2DStorage(format, type, width, height, border) >> BufferUtils.getElementSizeExponent(buffer);
}
static int calculateTexImage3DStorage(Buffer buffer, int format, int type, int width, int height, int depth, int border) {
return calculateTexImage3DStorage(format, type, width, height, depth, border) >> BufferUtils.getElementSizeExponent(buffer);
}
/**
* Calculate the storage required for an image in bytes.
*
* @param format The format of the image (example: GL_RGBA)
* @param type The type of the image elements (example: GL_UNSIGNED_BYTE)
* @param width The width of the image
* @param height The height of the image (1 for 1D images)
* @param depth The depth of the image (1 for 2D images)
*
* @return the size, in bytes, of the image
*/
private static int calculateImageStorage(int format, int type, int width, int height, int depth) {
return calculateBytesPerPixel(format, type) * width * height * depth;
}
private static int calculateTexImage1DStorage(int format, int type, int width, int border) {
return calculateBytesPerPixel(format, type) * (width + (border << 1));
}
private static int calculateTexImage2DStorage(int format, int type, int width, int height, int border) {
return calculateTexImage1DStorage(format, type, width, border) * (height + (border << 1));
}
private static int calculateTexImage3DStorage(int format, int type, int width, int height, int depth, int border) {
return calculateTexImage2DStorage(format, type, width, height, border) * (depth + (border << 1));
}
private static int calculateBytesPerPixel(int format, int type) {
int bpe;
switch ( type ) {
case GL11.GL_UNSIGNED_BYTE:
case GL11.GL_BYTE:
bpe = 1;
break;
case GL11.GL_UNSIGNED_SHORT:
case GL11.GL_SHORT:
bpe = 2;
break;
case GL11.GL_UNSIGNED_INT:
case GL11.GL_INT:
case GL11.GL_FLOAT:
bpe = 4;
break;
default :
// TODO: Add more types (like the GL12 types GL_UNSIGNED_INT_8_8_8_8
return 0;
// throw new IllegalArgumentException("Unknown type " + type);
}
int epp;
switch ( format ) {
case GL11.GL_LUMINANCE:
case GL11.GL_ALPHA:
epp = 1;
break;
case GL11.GL_LUMINANCE_ALPHA:
epp = 2;
break;
case GL11.GL_RGB:
case EXTBgra.GL_BGR_EXT:
epp = 3;
break;
case GL11.GL_RGBA:
case EXTAbgr.GL_ABGR_EXT:
case EXTBgra.GL_BGRA_EXT:
epp = 4;
break;
default :
// TODO: Add more formats. Assuming 4 is too wasteful on buffer sizes where e.g. 1 is enough (like GL_DEPTH_COMPONENT)
return 0;
/* // Assume 4 elements per pixel
epp = 4;*/
}
return bpe * epp;
}
}