69 lines
4.0 KiB
Java
69 lines
4.0 KiB
Java
/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Light Weight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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/*
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* Created by IntelliJ IDEA.
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* User: nj
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* Date: 12-08-2002
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* Time: 15:30:22
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* To change template for new interface use
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* Code Style | Class Templates options (Tools | IDE Options).
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*/
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package org.lwjgl.opengl.nv;
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public interface NVEvaluators
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{
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public static final int GL_EVAL_2D_NV = 0x86C0;
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public static final int GL_EVAL_TRIANGULAR_2D_NV = 0x86C1;
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public static final int GL_MAP_TESSELLATION_NV = 0x86C2;
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public static final int GL_MAP_ATTRIB_U_ORDER_NV = 0x86C3;
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public static final int GL_MAP_ATTRIB_V_ORDER_NV = 0x86C4;
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public static final int GL_EVAL_FRACTIONAL_TESSELLATION_NV = 0x86C5;
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public static final int GL_EVAL_VERTEX_ATTRIB0_NV = 0x86C6;
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public static final int GL_EVAL_VERTEX_ATTRIB1_NV = 0x86C7;
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public static final int GL_EVAL_VERTEX_ATTRIB2_NV = 0x86C8;
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public static final int GL_EVAL_VERTEX_ATTRIB3_NV = 0x86C9;
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public static final int GL_EVAL_VERTEX_ATTRIB4_NV = 0x86CA;
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public static final int GL_EVAL_VERTEX_ATTRIB5_NV = 0x86CB;
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public static final int GL_EVAL_VERTEX_ATTRIB6_NV = 0x86CC;
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public static final int GL_EVAL_VERTEX_ATTRIB7_NV = 0x86CD;
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public static final int GL_EVAL_VERTEX_ATTRIB8_NV = 0x86CE;
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public static final int GL_EVAL_VERTEX_ATTRIB9_NV = 0x86CF;
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public static final int GL_EVAL_VERTEX_ATTRIB10_NV = 0x86D0;
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public static final int GL_EVAL_VERTEX_ATTRIB11_NV = 0x86D1;
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public static final int GL_EVAL_VERTEX_ATTRIB12_NV = 0x86D2;
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public static final int GL_EVAL_VERTEX_ATTRIB13_NV = 0x86D3;
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public static final int GL_EVAL_VERTEX_ATTRIB14_NV = 0x86D4;
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public static final int GL_EVAL_VERTEX_ATTRIB15_NV = 0x86D5;
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public static final int GL_MAX_MAP_TESSELLATION_NV = 0x86D6;
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public static final int GL_MAX_RATIONAL_EVAL_ORDER_NV = 0x86D7;
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}
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