lwjgl/eclipse-update
Jens von Pilgrim 2f3fa670c6 Added new ant task creating p2 metadata file for update site. 2011-12-15 17:32:08 +00:00
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org.lwjgl Initial import of eclipse plugins. Note: The plugins are only skeletons, the actual plugins are to be build with the Ant script found in org.lwjgl.build/build.xml. See org.lwjgl.build/READ.ME for details. 2011-03-30 09:35:14 +00:00
org.lwjgl.build Added new ant task creating p2 metadata file for update site. 2011-12-15 17:32:08 +00:00
org.lwjgl.doc Initial import of eclipse plugins. Note: The plugins are only skeletons, the actual plugins are to be build with the Ant script found in org.lwjgl.build/build.xml. See org.lwjgl.build/READ.ME for details. 2011-03-30 09:35:14 +00:00
org.lwjgl.feature Initial import of eclipse plugins. Note: The plugins are only skeletons, the actual plugins are to be build with the Ant script found in org.lwjgl.build/build.xml. See org.lwjgl.build/READ.ME for details. 2011-03-30 09:35:14 +00:00
org.lwjgl.feature.sdk Initial import of eclipse plugins. Note: The plugins are only skeletons, the actual plugins are to be build with the Ant script found in org.lwjgl.build/build.xml. See org.lwjgl.build/READ.ME for details. 2011-03-30 09:35:14 +00:00
org.lwjgl.info Initial import of eclipse plugins. Note: The plugins are only skeletons, the actual plugins are to be build with the Ant script found in org.lwjgl.build/build.xml. See org.lwjgl.build/READ.ME for details. 2011-03-30 09:35:14 +00:00
org.lwjgl.source Initial import of eclipse plugins. Note: The plugins are only skeletons, the actual plugins are to be build with the Ant script found in org.lwjgl.build/build.xml. See org.lwjgl.build/READ.ME for details. 2011-03-30 09:35:14 +00:00
org.lwjgl.tools Initial import of eclipse plugins. Note: The plugins are only skeletons, the actual plugins are to be build with the Ant script found in org.lwjgl.build/build.xml. See org.lwjgl.build/READ.ME for details. 2011-03-30 09:35:14 +00:00
org.lwjgl.updatesite Initial import of eclipse plugins. Note: The plugins are only skeletons, the actual plugins are to be build with the Ant script found in org.lwjgl.build/build.xml. See org.lwjgl.build/READ.ME for details. 2011-03-30 09:35:14 +00:00