638 lines
24 KiB
Java
638 lines
24 KiB
Java
/*
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* Copyright (c) 2002-2014 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.opengl;
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import org.lwjgl.PointerBuffer;
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import org.lwjgl.util.generator.*;
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import org.lwjgl.util.generator.opengl.*;
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import java.nio.*;
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@Extension(postfix = "")
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public interface ARB_direct_state_access {
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/**
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* Accepted by the <pname> parameter of GetTextureParameter{if}v and
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* GetTextureParameterI{i ui}v:
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*/
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int GL_TEXTURE_TARGET = 0x1006;
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/** Accepted by the <pname> parameter of GetQueryObjectiv: */
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int GL_QUERY_TARGET = 0x82EA;
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/** Accepted by the <pname> parameter of GetIntegeri_v: */
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int GL_TEXTURE_BINDING = 0x82EB;
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// Transform Feedback object functions
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@Reuse("GL45")
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void glCreateTransformFeedbacks(@AutoSize("ids") @GLsizei int n, @OutParameter @GLuint IntBuffer ids);
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@Alternate("glCreateTransformFeedbacks")
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@GLreturn("ids")
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@Reuse("GL45")
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void glCreateTransformFeedbacks2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer ids);
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@Reuse("GL45")
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void glTransformFeedbackBufferBase(@GLuint int xfb, @GLuint int index, @GLuint int buffer);
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@Reuse("GL45")
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void glTransformFeedbackBufferRange(@GLuint int xfb, @GLuint int index, @GLuint int buffer, @GLintptr long offset, @GLsizeiptr long size);
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@StripPostfix("param")
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@Reuse("GL45")
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void glGetTransformFeedbackiv(@GLuint int xfb, @GLenum int pname, @OutParameter @Check("1") IntBuffer param);
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@Alternate("glGetTransformFeedbackiv")
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@GLreturn("param")
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@StripPostfix(value = "param", hasPostfix = false)
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@Reuse("GL45")
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void glGetTransformFeedbackiv2(@GLuint int xfb, @GLenum int pname, @OutParameter IntBuffer param);
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@StripPostfix("param")
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@Reuse("GL45")
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void glGetTransformFeedbacki_v(@GLuint int xfb, @GLenum int pname, @GLuint int index, @OutParameter @Check("1") IntBuffer param);
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@Alternate("glGetTransformFeedbacki_v")
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@GLreturn("param")
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@StripPostfix(value = "param", postfix = "_v")
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@Reuse("GL45")
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void glGetTransformFeedbacki_v2(@GLuint int xfb, @GLenum int pname, @GLuint int index, @OutParameter IntBuffer param);
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@StripPostfix("param")
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@Reuse("GL45")
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void glGetTransformFeedbacki64_v(@GLuint int xfb, @GLenum int pname, @GLuint int index, @OutParameter @Check("1") @GLint64 LongBuffer param);
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@Alternate("glGetTransformFeedbacki64_v")
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@GLreturn("param")
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@StripPostfix(value = "param", postfix = "_v")
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@Reuse("GL45")
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void glGetTransformFeedbacki64_v2(@GLuint int xfb, @GLenum int pname, @GLuint int index, @OutParameter @GLint64 LongBuffer param);
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// Buffer object functions
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@Reuse("GL45")
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void glCreateBuffers(@AutoSize("buffers") @GLsizei int n, @OutParameter @GLuint IntBuffer buffers);
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@Alternate("glCreateBuffers")
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@GLreturn("buffers")
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@Reuse("GL45")
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void glCreateBuffers2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer buffers);
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@Reuse("GL45")
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void glNamedBufferStorage(@GLuint int buffer, @AutoSize("data") @GLsizeiptr long size,
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@Const
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@GLbyte
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@GLshort
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@GLint
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@GLuint64
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@GLfloat
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@GLdouble Buffer data,
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@GLbitfield int flags);
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@Alternate("glNamedBufferStorage")
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@Reuse("GL45")
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void glNamedBufferStorage2(@GLuint int buffer, @GLsizeiptr long size, @Constant("0L") @Const Buffer data, @GLbitfield int flags);
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@GenerateAutos
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@Reuse("GL45")
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void glNamedBufferData(@GLuint int buffer, @AutoSize("data") @GLsizeiptr long size,
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@Check
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@Const
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@GLbyte
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@GLshort
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@GLint
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@GLfloat
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@GLdouble Buffer data,
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@GLenum int usage);
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@Reuse("GL45")
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void glNamedBufferSubData(@GLuint int buffer, @GLintptr long offset, @AutoSize("data") @GLsizeiptr long size,
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@Check
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@Const
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@GLbyte
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@GLshort
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@GLint
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@GLfloat
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@GLdouble Buffer data);
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@Reuse("GL45")
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void glCopyNamedBufferSubData(@GLuint int readBuffer, @GLuint int writeBuffer, @GLintptr long readOffset, @GLintptr long writeOffset, @GLsizeiptr long size);
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@Reuse("GL45")
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void glClearNamedBufferData(@GLuint int buffer, @GLenum int internalformat, @GLenum int format, @GLenum int type, @Check("1") @Const @GLvoid ByteBuffer data);
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@Reuse("GL45")
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void glClearNamedBufferSubData(@GLuint int buffer, @GLenum int internalformat, @GLintptr long offset, @GLsizeiptr long size, @GLenum int format, @GLenum int type, @Check("1") @Const @GLvoid ByteBuffer data);
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/**
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* Maps a buffer object's data store.
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* <p/>
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* <b>LWJGL note</b>: This method comes in 2 flavors:
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* <ol>
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* <li>{@link #glMapNamedBuffer(int, int, ByteBuffer)} - Calls {@link #glGetNamedBufferParameteri} to retrieve the buffer size and the {@code old_buffer} parameter is reused if the returned size and pointer match the buffer capacity and address, respectively.</li>
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* <li>{@link #glMapNamedBuffer(int, int, int, ByteBuffer)} - The buffer size is explicitly specified and the {@code old_buffer} parameter is reused if {@code size} and the returned pointer match the buffer capacity and address, respectively. This is the most efficient method.</li>
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* </ol>
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*
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* @param buffer the buffer object being mapped
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* @param access the access policy, indicating whether it will be possible to read from, write to, or both read from and write to the buffer object's mapped data store
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*/
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@CachedResult
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@GLvoid
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@AutoSize("glGetNamedBufferParameteri(buffer, GL15.GL_BUFFER_SIZE)")
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@Reuse("GL45")
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ByteBuffer glMapNamedBuffer(@GLuint int buffer, @GLenum int access);
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@CachedResult(isRange = true)
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@GLvoid
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@AutoSize("length")
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@Reuse("GL45")
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ByteBuffer glMapNamedBufferRange(@GLuint int buffer, @GLintptr long offset, @GLsizeiptr long length, @GLbitfield int access);
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@Reuse("GL45")
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boolean glUnmapNamedBuffer(@GLuint int buffer);
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@Reuse("GL45")
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void glFlushMappedNamedBufferRange(@GLuint int buffer, @GLintptr long offset, @GLsizeiptr long length);
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@StripPostfix("params")
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@Reuse("GL45")
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void glGetNamedBufferParameteriv(@GLuint int buffer, @GLenum int pname, @OutParameter @Check IntBuffer params);
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@Alternate("glGetNamedBufferParameteriv")
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@GLreturn("params")
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@StripPostfix(value = "params", hasPostfix = false)
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@Reuse("GL45")
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void glGetNamedBufferParameteriv2(@GLuint int buffer, @GLenum int pname, @OutParameter IntBuffer params);
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@StripPostfix("params")
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@Reuse("GL45")
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void glGetNamedBufferParameteri64v(@GLuint int buffer, @GLenum int pname, @OutParameter @Check("1") @GLint64 LongBuffer params);
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@Alternate("glGetNamedBufferParameteri64v")
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@GLreturn("params")
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@StripPostfix(value = "params", hasPostfix = false)
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@Reuse("GL45")
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void glGetNamedBufferParameteri64v2(@GLuint int buffer, @GLenum int pname, @OutParameter @GLint64 LongBuffer params);
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@StripPostfix("params")
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@AutoSize("glGetNamedBufferParameteri(buffer, GL15.GL_BUFFER_SIZE)")
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@Reuse("GL45")
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void glGetNamedBufferPointerv(@GLuint int buffer, @GLenum int pname, @Result @GLvoid ByteBuffer params);
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@Reuse("GL45")
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void glGetNamedBufferSubData(@GLuint int buffer, @GLintptr long offset, @AutoSize("data") @GLsizeiptr long size,
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@OutParameter
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@Check
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@GLbyte
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@GLshort
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@GLint
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@GLfloat
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@GLdouble Buffer data);
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// Framebuffer object functions
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@Reuse("GL45")
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void glCreateFramebuffers(@AutoSize("framebuffers") @GLsizei int n, @OutParameter @GLuint IntBuffer framebuffers);
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@Alternate("glCreateFramebuffers")
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@GLreturn("framebuffers")
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@Reuse("GL45")
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void glCreateFramebuffers2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer framebuffers);
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@Reuse("GL45")
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void glNamedFramebufferRenderbuffer(@GLuint int framebuffer, @GLenum int attachment, @GLenum int renderbuffertarget, @GLuint int renderbuffer);
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@Reuse("GL45")
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void glNamedFramebufferParameteri(@GLuint int framebuffer, @GLenum int pname, int param);
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@Reuse("GL45")
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void glNamedFramebufferTexture(@GLuint int framebuffer, @GLenum int attachment, @GLuint int texture, int level);
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@Reuse("GL45")
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void glNamedFramebufferTextureLayer(@GLuint int framebuffer, @GLenum int attachment, @GLuint int texture, int level, int layer);
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@Reuse("GL45")
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void glNamedFramebufferDrawBuffer(@GLuint int framebuffer, @GLenum int mode);
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@Reuse("GL45")
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void glNamedFramebufferDrawBuffers(@GLuint int framebuffer, @AutoSize("bufs") @GLsizei int n, @Const @GLenum IntBuffer bufs);
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@Reuse("GL45")
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void glNamedFramebufferReadBuffer(@GLuint int framebuffer, @GLenum int mode);
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@Reuse("GL45")
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void glInvalidateNamedFramebufferData(@GLuint int framebuffer, @AutoSize("attachments") @GLsizei int numAttachments, @Const @GLenum IntBuffer attachments);
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@Reuse("GL45")
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void glInvalidateNamedFramebufferSubData(@GLuint int framebuffer, @AutoSize("attachments") @GLsizei int numAttachments, @Const @GLenum IntBuffer attachments, int x, int y, @GLsizei int width, @GLsizei int height);
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@StripPostfix("value")
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@Reuse("GL45")
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void glClearNamedFramebufferiv(@GLuint int framebuffer, @GLenum int buffer, int drawbuffer, @Const @Check("1") IntBuffer value);
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@StripPostfix("value")
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@Reuse("GL45")
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void glClearNamedFramebufferuiv(@GLuint int framebuffer, @GLenum int buffer, int drawbuffer, @Const @Check("4") @GLuint IntBuffer value);
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@StripPostfix("value")
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@Reuse("GL45")
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void glClearNamedFramebufferfv(@GLuint int framebuffer, @GLenum int buffer, int drawbuffer, @Const @Check("1") FloatBuffer value);
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@Reuse("GL45")
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void glClearNamedFramebufferfi(@GLuint int framebuffer, @GLenum int buffer, float depth, int stencil);
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@Reuse("GL45")
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void glBlitNamedFramebuffer(
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@GLuint int readFramebuffer, @GLuint int drawFramebuffer,
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int srcX0, int srcY0, int srcX1, int srcY1,
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int dstX0, int dstY0, int dstX1, int dstY1,
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@GLbitfield int mask, @GLenum int filter);
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@GLenum
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@Reuse("GL45")
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int CheckNamedFramebufferStatus(@GLuint int framebuffer, @GLenum int target);
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@StripPostfix("params")
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@Reuse("GL45")
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void glGetNamedFramebufferParameteriv(@GLuint int framebuffer, @GLenum int pname, @OutParameter @Check("1") IntBuffer params);
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@Alternate("glGetNamedFramebufferParameteriv")
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@GLreturn("params")
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@StripPostfix("params")
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@Reuse("GL45")
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void glGetNamedFramebufferParameteriv2(@GLuint int framebuffer, @GLenum int pname, @OutParameter IntBuffer params);
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@StripPostfix("params")
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@Reuse("GL45")
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void glGetNamedFramebufferAttachmentParameteriv(@GLuint int framebuffer, @GLenum int attachment, @GLenum int pname, @OutParameter @Check("1") IntBuffer params);
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@Alternate("glGetNamedFramebufferAttachmentParameteriv")
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@GLreturn("params")
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@StripPostfix("params")
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@Reuse("GL45")
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void glGetNamedFramebufferAttachmentParameteriv2(@GLuint int framebuffer, @GLenum int attachment, @GLenum int pname, @OutParameter IntBuffer params);
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// Renderbuffer object functions
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@Reuse("GL45")
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void glCreateRenderbuffers(@AutoSize("renderbuffers") @GLsizei int n, @OutParameter @GLuint IntBuffer renderbuffers);
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@Alternate("glCreateRenderbuffers")
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@GLreturn("renderbuffers")
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@Reuse("GL45")
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void glCreateRenderbuffers2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer renderbuffers);
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@Reuse("GL45")
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void glNamedRenderbufferStorage(@GLuint int renderbuffer, @GLenum int internalformat, @GLsizei int width, @GLsizei int height);
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@Reuse("GL45")
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void glNamedRenderbufferStorageMultisample(@GLuint int renderbuffer, @GLsizei int samples, @GLenum int internalformat, @GLsizei int width, @GLsizei int height);
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@StripPostfix("params")
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@Reuse("GL45")
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void glGetNamedRenderbufferParameteriv(@GLuint int renderbuffer, @GLenum int pname, @OutParameter @Check("1") IntBuffer params);
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@Alternate("glGetNamedRenderbufferParameteriv")
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@GLreturn("params")
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@StripPostfix("params")
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@Reuse("GL45")
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void glGetNamedRenderbufferParameteriv2(@GLuint int renderbuffer, @GLenum int pname, @OutParameter IntBuffer params);
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// Texture object functions
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@Reuse("GL45")
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void glCreateTextures(@GLenum int target, @AutoSize("textures") @GLsizei int n, @OutParameter @GLuint IntBuffer textures);
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@Alternate("glCreateTextures")
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@GLreturn("textures")
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@Reuse("GL45")
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void glCreateTextures2(@GLenum int target, @Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer textures);
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@Reuse("GL45")
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void glTextureBuffer(@GLuint int texture, @GLenum int internalformat, @GLuint int buffer);
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@Reuse("GL45")
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void glTextureBufferRange(@GLuint int texture, @GLenum int internalformat, @GLuint int buffer, @GLintptr long offset, @GLsizeiptr long size);
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@Reuse("GL45")
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void glTextureStorage1D(@GLuint int texture, @GLsizei int levels, @GLenum int internalformat, @GLsizei int width);
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@Reuse("GL45")
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void glTextureStorage2D(@GLuint int texture, @GLsizei int levels, @GLenum int internalformat, @GLsizei int width, @GLsizei int height);
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@Reuse("GL45")
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void glTextureStorage3D(@GLuint int texture, @GLsizei int levels, @GLenum int internalformat, @GLsizei int width, @GLsizei int height, @GLsizei int depth);
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@Reuse("GL45")
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void glTextureStorage2DMultisample(@GLuint int texture, @GLsizei int samples, @GLenum int internalformat, @GLsizei int width, @GLsizei int height, boolean fixedsamplelocations);
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@Reuse("GL45")
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void glTextureStorage3DMultisample(@GLuint int texture, @GLsizei int samples, @GLenum int internalformat, @GLsizei int width, @GLsizei int height, @GLsizei int depth, boolean fixedsamplelocations);
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@Reuse("GL45")
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void glTextureSubImage1D(@GLuint int texture, int level, int xoffset, @GLsizei int width, @GLenum int format, @GLenum int type,
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@BufferObject(BufferKind.UnpackPBO)
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@Check("GLChecks.calculateImageStorage(pixels, format, type, width, 1, 1)")
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@Const
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@GLbyte
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@GLshort
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@GLint
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@GLfloat
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@GLdouble Buffer pixels);
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@Reuse("GL45")
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void glTextureSubImage2D(@GLuint int texture, int level, int xoffset, int yoffset, @GLsizei int width, @GLsizei int height, @GLenum int format, @GLenum int type,
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@BufferObject(BufferKind.UnpackPBO)
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@Check("GLChecks.calculateImageStorage(pixels, format, type, width, height, 1)")
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@Const
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@GLbyte
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@GLshort
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@GLint
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@GLfloat
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@GLdouble Buffer pixels);
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@Reuse("GL45")
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void glTextureSubImage3D(@GLuint int texture, int level, int xoffset, int yoffset, int zoffset, @GLsizei int width, @GLsizei int height, @GLsizei int depth, @GLenum int format, @GLenum int type,
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@BufferObject(BufferKind.UnpackPBO)
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@Check("GLChecks.calculateImageStorage(pixels, format, type, width, height, depth)")
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@Const
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@GLbyte
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@GLshort
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@GLint
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@GLfloat
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@GLdouble Buffer pixels);
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@Reuse("GL45")
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void glCompressedTextureSubImage1D(@GLuint int texture, int level, int xoffset, @GLsizei int width, @GLenum int format, @AutoSize("data") @GLsizei int imageSize,
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@BufferObject(BufferKind.UnpackPBO)
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@Check
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@Const
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@GLvoid
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ByteBuffer data);
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@Reuse("GL45")
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void glCompressedTextureSubImage2D(@GLuint int texture, int level, int xoffset, int yoffset, @GLsizei int width, @GLsizei int height, @GLenum int format, @AutoSize("data") @GLsizei int imageSize,
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@BufferObject(BufferKind.UnpackPBO)
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@Check
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@Const
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@GLvoid
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ByteBuffer data);
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@Reuse("GL45")
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void glCompressedTextureSubImage3D(@GLuint int texture, int level, int xoffset, int yoffset, int zoffset, @GLsizei int width, @GLsizei int height, @GLsizei int depth, @GLenum int format, @GLsizei int imageSize,
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@BufferObject(BufferKind.UnpackPBO)
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@Check
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@Const
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@GLvoid
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ByteBuffer data);
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@Reuse("GL45")
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void glCopyTextureSubImage1D(@GLuint int texture, int level, int xoffset, int x, int y, @GLsizei int width);
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@Reuse("GL45")
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void glCopyTextureSubImage2D(@GLuint int texture, int level, int xoffset, int yoffset, int x, int y, @GLsizei int width, @GLsizei int height);
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@Reuse("GL45")
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void glCopyTextureSubImage3D(@GLuint int texture, int level, int xoffset, int yoffset, int zoffset, int x, int y, @GLsizei int width, @GLsizei int height);
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@Reuse("GL45")
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void glTextureParameterf(@GLuint int texture, @GLenum int pname, float param);
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@StripPostfix("params")
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@Reuse("GL45")
|
|
void glTextureParameterfv(@GLuint int texture, @GLenum int pname, @Const @Check("4") FloatBuffer params);
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|
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@Reuse("GL45")
|
|
void glTextureParameteri(@GLuint int texture, @GLenum int pname, int param);
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@StripPostfix("params")
|
|
@Reuse("GL45")
|
|
void glTextureParameterIiv(@GLuint int texture, @GLenum int pname, @Const @Check("1") IntBuffer params);
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@StripPostfix("params")
|
|
@Reuse("GL45")
|
|
void glTextureParameterIuiv(@GLuint int texture, @GLenum int pname, @Const @Check("1") @GLuint IntBuffer params);
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|
|
@StripPostfix("params")
|
|
@Reuse("GL45")
|
|
void glTextureParameteriv(@GLuint int texture, @GLenum int pname, @Const @Check("4") IntBuffer params);
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|
|
|
@Reuse("GL45")
|
|
void glGenerateTextureMipmap(@GLuint int texture);
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|
@Reuse("GL45")
|
|
void glBindTextureUnit(@GLuint int unit, @GLuint int texture);
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|
|
@Reuse("GL45")
|
|
void glGetTextureImage(@GLuint int texture, int level, @GLenum int format, @GLenum int type, @AutoSize("pixels") @GLsizei int bufSize,
|
|
@OutParameter
|
|
@BufferObject(BufferKind.PackPBO)
|
|
@GLbyte
|
|
@GLshort
|
|
@GLint
|
|
@GLfloat
|
|
@GLdouble Buffer pixels);
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|
|
|
@Reuse("GL45")
|
|
void glGetCompressedTextureImage(@GLuint int texture, int level, @AutoSize("pixels") @GLsizei int bufSize,
|
|
@OutParameter
|
|
@BufferObject(BufferKind.PackPBO)
|
|
@Check
|
|
@GLbyte
|
|
@GLshort
|
|
@GLint Buffer pixels);
|
|
|
|
@StripPostfix("params")
|
|
@Reuse("GL45")
|
|
void glGetTextureLevelParameterfv(@GLuint int texture, int level, @GLenum int pname, @OutParameter @Check("1") FloatBuffer params);
|
|
|
|
@Alternate("glGetTextureLevelParameterfv")
|
|
@GLreturn("params")
|
|
@StripPostfix(value = "params", hasPostfix = false)
|
|
@Reuse("GL45")
|
|
void glGetTextureLevelParameterfv2(@GLuint int texture, int level, @GLenum int pname, @OutParameter FloatBuffer params);
|
|
|
|
@StripPostfix("params")
|
|
@Reuse("GL45")
|
|
void glGetTextureLevelParameteriv(@GLuint int texture, int level, @GLenum int pname, @OutParameter @Check("1") IntBuffer params);
|
|
|
|
@Alternate("glGetTextureLevelParameteriv")
|
|
@GLreturn("params")
|
|
@StripPostfix(value = "params", hasPostfix = false)
|
|
@Reuse("GL45")
|
|
void glGetTextureLevelParameteriv2(@GLuint int texture, int level, @GLenum int pname, @OutParameter IntBuffer params);
|
|
|
|
@StripPostfix("params")
|
|
@Reuse("GL45")
|
|
void glGetTextureParameterfv(@GLuint int texture, @GLenum int pname, @OutParameter @Check("1") FloatBuffer params);
|
|
|
|
@Alternate("glGetTextureParameterfv")
|
|
@GLreturn("params")
|
|
@StripPostfix(value = "params", hasPostfix = false)
|
|
@Reuse("GL45")
|
|
void glGetTextureParameterfv2(@GLuint int texture, @GLenum int pname, @OutParameter FloatBuffer params);
|
|
|
|
@StripPostfix("params")
|
|
@Reuse("GL45")
|
|
void glGetTextureParameterIiv(@GLuint int texture, @GLenum int pname, @OutParameter @Check("1") IntBuffer params);
|
|
|
|
@Alternate("glGetTextureParameterIiv")
|
|
@GLreturn("params")
|
|
@StripPostfix(value = "params", hasPostfix = false)
|
|
@Reuse("GL45")
|
|
void glGetTextureParameterIiv2(@GLuint int texture, @GLenum int pname, @OutParameter IntBuffer params);
|
|
|
|
@StripPostfix("params")
|
|
@Reuse("GL45")
|
|
void glGetTextureParameterIuiv(@GLuint int texture, @GLenum int pname, @OutParameter @Check("1") @GLuint IntBuffer params);
|
|
|
|
@Alternate("glGetTextureParameterIuiv")
|
|
@GLreturn("params")
|
|
@StripPostfix(value = "params", hasPostfix = false)
|
|
@Reuse("GL45")
|
|
void glGetTextureParameterIuiv2(@GLuint int texture, @GLenum int pname, @OutParameter @GLuint IntBuffer params);
|
|
|
|
@StripPostfix("params")
|
|
@Reuse("GL45")
|
|
void glGetTextureParameteriv(@GLuint int texture, @GLenum int pname, @OutParameter @Check("1") IntBuffer params);
|
|
|
|
@Alternate("glGetTextureParameteriv")
|
|
@GLreturn("params")
|
|
@StripPostfix(value = "params", hasPostfix = false)
|
|
@Reuse("GL45")
|
|
void glGetTextureParameteriv2(@GLuint int texture, @GLenum int pname, @OutParameter IntBuffer params);
|
|
|
|
// Vertex Array object functions
|
|
|
|
@Reuse("GL45")
|
|
void glCreateVertexArrays(@AutoSize("arrays") @GLsizei int n, @OutParameter @GLuint IntBuffer arrays);
|
|
|
|
@Alternate("glCreateVertexArrays")
|
|
@GLreturn("arrays")
|
|
@Reuse("GL45")
|
|
void glCreateVertexArrays2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer arrays);
|
|
|
|
@Reuse("GL45")
|
|
void glDisableVertexArrayAttrib(@GLuint int vaobj, @GLuint int index);
|
|
|
|
@Reuse("GL45")
|
|
void glEnableVertexArrayAttrib(@GLuint int vaobj, @GLuint int index);
|
|
|
|
@Reuse("GL45")
|
|
void glVertexArrayElementBuffer(@GLuint int vaobj, @GLuint int buffer);
|
|
|
|
@Reuse("GL45")
|
|
void glVertexArrayVertexBuffer(@GLuint int vaobj, @GLuint int bindingindex, @GLuint int buffer, @GLintptr long offset, @GLsizei int stride);
|
|
|
|
@Reuse("GL45")
|
|
void glVertexArrayVertexBuffers(@GLuint int vaobj, @GLuint int first, @GLsizei int count,
|
|
@Check(value = "count", canBeNull = true) @Const @GLuint IntBuffer buffers,
|
|
@Check(value = "count", canBeNull = true) @Const @GLintptr PointerBuffer offsets,
|
|
@Check(value = "count", canBeNull = true) @Const @GLsizei IntBuffer strides);
|
|
|
|
@Reuse("GL45")
|
|
void glVertexArrayAttribFormat(@GLuint int vaobj, @GLuint int attribindex, int size, @GLenum int type, boolean normalized, @GLuint int relativeoffset);
|
|
|
|
@Reuse("GL45")
|
|
void glVertexArrayAttribIFormat(@GLuint int vaobj, @GLuint int attribindex, int size, @GLenum int type, @GLuint int relativeoffset);
|
|
|
|
@Reuse("GL45")
|
|
void glVertexArrayAttribLFormat(@GLuint int vaobj, @GLuint int attribindex, int size, @GLenum int type, @GLuint int relativeoffset);
|
|
|
|
@Reuse("GL45")
|
|
void glVertexArrayAttribBinding(@GLuint int vaobj, @GLuint int attribindex, @GLuint int bindingindex);
|
|
|
|
@Reuse("GL45")
|
|
void glVertexArrayBindingDivisor(@GLuint int vaobj, @GLuint int bindingindex, @GLuint int divisor);
|
|
|
|
@StripPostfix("param")
|
|
@Reuse("GL45")
|
|
void glGetVertexArrayiv(@GLuint int vaobj, @GLenum int pname, @OutParameter @Check("1") IntBuffer param);
|
|
|
|
@Alternate("glGetVertexArrayiv")
|
|
@GLreturn("param")
|
|
@StripPostfix("param")
|
|
@Reuse("GL45")
|
|
void glGetVertexArrayiv2(@GLuint int vaobj, @GLenum int pname, @OutParameter IntBuffer param);
|
|
|
|
@StripPostfix("param")
|
|
@Reuse("GL45")
|
|
void glGetVertexArrayIndexediv(@GLuint int vaobj, @GLuint int index, @GLenum int pname, @OutParameter @Check("1") IntBuffer param);
|
|
|
|
@Alternate("glGetVertexArrayIndexediv")
|
|
@GLreturn("param")
|
|
@StripPostfix("param")
|
|
@Reuse("GL45")
|
|
void glGetVertexArrayIndexediv2(@GLuint int vaobj, @GLuint int index, @GLenum int pname, @OutParameter IntBuffer param);
|
|
|
|
@StripPostfix("param")
|
|
@Reuse("GL45")
|
|
void glGetVertexArrayIndexed64iv(@GLuint int vaobj, @GLuint int index, @GLenum int pname, @OutParameter @Check("1") @GLint64 LongBuffer param);
|
|
|
|
@Alternate("glGetVertexArrayIndexed64iv")
|
|
@GLreturn("param")
|
|
@StripPostfix("param")
|
|
@Reuse("GL45")
|
|
void glGetVertexArrayIndexed64iv2(@GLuint int vaobj, @GLuint int index, @GLenum int pname, @OutParameter @GLint64 LongBuffer param);
|
|
|
|
// Sampler object functions
|
|
|
|
@Reuse("GL45")
|
|
void glCreateSamplers(@AutoSize("samplers") @GLsizei int n, @OutParameter @GLuint IntBuffer samplers);
|
|
|
|
@Alternate("glCreateSamplers")
|
|
@GLreturn("samplers")
|
|
@Reuse("GL45")
|
|
void glCreateSamplers2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer samplers);
|
|
|
|
// Program Pipeline object functions
|
|
|
|
@Reuse("GL45")
|
|
void glCreateProgramPipelines(@AutoSize("pipelines") @GLsizei int n, @OutParameter @GLuint IntBuffer pipelines);
|
|
|
|
@Alternate("glCreateProgramPipelines")
|
|
@GLreturn("pipelines")
|
|
@Reuse("GL45")
|
|
void glCreateProgramPipelines2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer pipelines);
|
|
|
|
// Query object functions
|
|
|
|
@Reuse("GL45")
|
|
void glCreateQueries(@GLenum int target, @AutoSize("ids") @GLsizei int n, @OutParameter @GLuint IntBuffer ids);
|
|
|
|
@Alternate("glCreateQueries")
|
|
@GLreturn("ids")
|
|
@Reuse("GL45")
|
|
void glCreateQueries2(@GLenum int target, @Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer ids);
|
|
|
|
} |