256 lines
11 KiB
Java
256 lines
11 KiB
Java
/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.opengl;
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import org.lwjgl.util.generator.*;
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import org.lwjgl.util.generator.opengl.*;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.IntBuffer;
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public interface GL15 {
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// ----------------------------------------------------------------------
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// ---------------------- ARB_vertex_buffer_object ----------------------
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// ----------------------------------------------------------------------
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int GL_ARRAY_BUFFER = 0x8892;
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int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
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int GL_ARRAY_BUFFER_BINDING = 0x8894;
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int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
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int GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896;
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int GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897;
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int GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898;
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int GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899;
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int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A;
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int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B;
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int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C;
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int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D;
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int GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E;
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int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
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int GL_STREAM_DRAW = 0x88E0;
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int GL_STREAM_READ = 0x88E1;
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int GL_STREAM_COPY = 0x88E2;
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int GL_STATIC_DRAW = 0x88E4;
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int GL_STATIC_READ = 0x88E5;
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int GL_STATIC_COPY = 0x88E6;
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int GL_DYNAMIC_DRAW = 0x88E8;
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int GL_DYNAMIC_READ = 0x88E9;
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int GL_DYNAMIC_COPY = 0x88EA;
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int GL_READ_ONLY = 0x88B8;
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int GL_WRITE_ONLY = 0x88B9;
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int GL_READ_WRITE = 0x88BA;
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int GL_BUFFER_SIZE = 0x8764;
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int GL_BUFFER_USAGE = 0x8765;
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int GL_BUFFER_ACCESS = 0x88BB;
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int GL_BUFFER_MAPPED = 0x88BC;
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int GL_BUFFER_MAP_POINTER = 0x88BD;
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int GL_FOG_COORD_SRC = GL14.GL_FOG_COORDINATE_SOURCE;
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int GL_FOG_COORD = GL14.GL_FOG_COORDINATE;
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int GL_CURRENT_FOG_COORD = GL14.GL_CURRENT_FOG_COORDINATE;
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int GL_FOG_COORD_ARRAY_TYPE = GL14.GL_FOG_COORDINATE_ARRAY_TYPE;
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int GL_FOG_COORD_ARRAY_STRIDE = GL14.GL_FOG_COORDINATE_ARRAY_STRIDE;
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int GL_FOG_COORD_ARRAY_POINTER = GL14.GL_FOG_COORDINATE_ARRAY_POINTER;
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int GL_FOG_COORD_ARRAY = GL14.GL_FOG_COORDINATE_ARRAY;
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int GL_FOG_COORD_ARRAY_BUFFER_BINDING = GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING;
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int GL_SRC0_RGB = GL13.GL_SOURCE0_RGB;
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int GL_SRC1_RGB = GL13.GL_SOURCE1_RGB;
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int GL_SRC2_RGB = GL13.GL_SOURCE2_RGB;
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int GL_SRC0_ALPHA = GL13.GL_SOURCE0_ALPHA;
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int GL_SRC1_ALPHA = GL13.GL_SOURCE1_ALPHA;
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int GL_SRC2_ALPHA = GL13.GL_SOURCE2_ALPHA;
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@Code(" StateTracker.bindBuffer(caps, target, buffer);")
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void glBindBuffer(@GLenum int target, @GLuint int buffer);
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void glDeleteBuffers(@AutoSize("buffers") @GLsizei int n, @Const @GLuint IntBuffer buffers);
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@Alternate("glDeleteBuffers")
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void glDeleteBuffers(@Constant("1") @GLsizei int n, @Constant(value = "APIUtil.getInt(caps, buffer)", keepParam = true) int buffer);
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void glGenBuffers(@AutoSize("buffers") @GLsizei int n, @OutParameter @GLuint IntBuffer buffers);
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@Alternate("glGenBuffers")
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@GLreturn("buffers")
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void glGenBuffers2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer buffers);
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boolean glIsBuffer(@GLuint int buffer);
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@GenerateAutos
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void glBufferData(@GLenum int target, @AutoSize("data") @GLsizeiptr long size,
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@Check
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@Const
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@GLbyte
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@GLshort
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@GLint
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@GLfloat
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@GLdouble Buffer data, @GLenum int usage);
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void glBufferSubData(@GLenum int target, @GLintptr long offset, @AutoSize("data") @GLsizeiptr long size,
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@Check
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@Const
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@GLbyte
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@GLshort
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@GLint
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@GLfloat
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@GLdouble Buffer data);
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void glGetBufferSubData(@GLenum int target, @GLintptr long offset, @AutoSize("data") @GLsizeiptr long size,
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@OutParameter
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@Check
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@GLbyte
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@GLshort
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@GLint
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@GLfloat
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@GLdouble Buffer data);
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/**
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* glMapBuffer maps a GL buffer object to a ByteBuffer. The old_buffer argument can be null,
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* in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
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* it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
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* otherwise a new ByteBuffer is created. That way, an application will normally use glMapBuffer like this:
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* <p/>
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* ByteBuffer mapped_buffer; mapped_buffer = glMapBuffer(..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBuffer(..., ..., mapped_buffer);
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* <p/>
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* Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
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* <p/>
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* The version of this method without an explicit length argument calls glGetBufferParameter internally to
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* retrieve the current buffer object size, which may cause a pipeline flush and reduce application performance.
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* <p/>
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* The version of this method with an explicit length argument is a fast alternative to the one without. No GL call
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* is made to retrieve the buffer object size, so the user is responsible for tracking and using the appropriate length.<br>
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* Security warning: The length argument should match the buffer object size. Reading from or writing to outside
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* the memory region that corresponds to the mapped buffer object will cause native crashes.
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*
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* @param old_buffer A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
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*
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* @return A ByteBuffer representing the mapped buffer memory.
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*/
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@CachedResult
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@GLvoid
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@AutoSize("glGetBufferParameteri(target, GL_BUFFER_SIZE)")
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ByteBuffer glMapBuffer(@GLenum int target, @GLenum int access);
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boolean glUnmapBuffer(@GLenum int target);
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@StripPostfix("params")
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void glGetBufferParameteriv(@GLenum int target, @GLenum int pname, @OutParameter @Check("4") IntBuffer params);
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/** @deprecated Will be removed in 3.0. Use {@link #glGetBufferParameteri} instead. */
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@Alternate("glGetBufferParameteriv")
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@GLreturn("params")
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@StripPostfix("params")
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@Reuse(value = "GL15", method = "glGetBufferParameteri")
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@Deprecated
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void glGetBufferParameteriv2(@GLenum int target, @GLenum int pname, @OutParameter IntBuffer params);
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@Alternate("glGetBufferParameteriv")
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@GLreturn("params")
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@StripPostfix(value = "params", postfix = "v")
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void glGetBufferParameteriv3(@GLenum int target, @GLenum int pname, @OutParameter IntBuffer params);
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@StripPostfix("pointer")
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@AutoSize("glGetBufferParameteri(target, GL_BUFFER_SIZE)")
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void glGetBufferPointerv(@GLenum int target, @GLenum int pname, @OutParameter @Result @GLvoid ByteBuffer pointer);
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// -----------------------------------------------------------------
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// ---------------------- ARB_occlusion_query ----------------------
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// -----------------------------------------------------------------
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/**
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* Accepted by the <target> parameter of BeginQuery, EndQuery,
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* and GetQueryiv:
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*/
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int GL_SAMPLES_PASSED = 0x8914;
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/** Accepted by the <pname> parameter of GetQueryiv: */
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int GL_QUERY_COUNTER_BITS = 0x8864;
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int GL_CURRENT_QUERY = 0x8865;
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/**
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* Accepted by the <pname> parameter of GetQueryObjectiv and
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* GetQueryObjectuiv:
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*/
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int GL_QUERY_RESULT = 0x8866;
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int GL_QUERY_RESULT_AVAILABLE = 0x8867;
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void glGenQueries(@AutoSize("ids") @GLsizei int n, @OutParameter @GLuint IntBuffer ids);
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@Alternate("glGenQueries")
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@GLreturn("ids")
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void glGenQueries2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer ids);
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void glDeleteQueries(@AutoSize("ids") @GLsizei int n, @GLuint IntBuffer ids);
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@Alternate("glDeleteQueries")
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void glDeleteQueries(@Constant("1") @GLsizei int n, @Constant(value = "APIUtil.getInt(caps, id)", keepParam = true) int id);
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boolean glIsQuery(@GLuint int id);
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void glBeginQuery(@GLenum int target, @GLuint int id);
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void glEndQuery(@GLenum int target);
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@StripPostfix("params")
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void glGetQueryiv(@GLenum int target, @GLenum int pname, @OutParameter @Check("1") IntBuffer params);
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/** @deprecated Will be removed in 3.0. Use {@link #glGetQueryi} instead. */
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@Alternate("glGetQueryiv")
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@GLreturn("params")
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@StripPostfix("params")
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@Reuse(value = "GL15", method = "glGetQueryi")
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@Deprecated
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void glGetQueryiv2(@GLenum int target, @GLenum int pname, @OutParameter IntBuffer params);
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@Alternate("glGetQueryiv")
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@GLreturn("params")
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@StripPostfix(value = "params", postfix = "v")
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void glGetQueryiv3(@GLenum int target, @GLenum int pname, @OutParameter IntBuffer params);
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@StripPostfix("params")
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void glGetQueryObjectiv(@GLenum int id, @GLenum int pname, @OutParameter @Check("1") @GLint IntBuffer params);
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@Alternate("glGetQueryObjectiv")
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@GLreturn("params")
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@StripPostfix(value = "params", postfix = "v")
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void glGetQueryObjectiv2(@GLenum int id, @GLenum int pname, @OutParameter @GLint IntBuffer params);
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@StripPostfix("params")
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void glGetQueryObjectuiv(@GLenum int id, @GLenum int pname, @OutParameter @Check("1") @GLuint IntBuffer params);
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@Alternate("glGetQueryObjectuiv")
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@GLreturn("params")
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@StripPostfix(value = "params", postfix = "v")
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void glGetQueryObjectuiv2(@GLenum int id, @GLenum int pname, @OutParameter @GLuint IntBuffer params);
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}
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