lwjgl/src/templates/org/lwjgl/opengl/GL15.java

256 lines
11 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.opengl.*;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
public interface GL15 {
// ----------------------------------------------------------------------
// ---------------------- ARB_vertex_buffer_object ----------------------
// ----------------------------------------------------------------------
int GL_ARRAY_BUFFER = 0x8892;
int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
int GL_ARRAY_BUFFER_BINDING = 0x8894;
int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
int GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896;
int GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897;
int GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898;
int GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899;
int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A;
int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B;
int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C;
int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D;
int GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E;
int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
int GL_STREAM_DRAW = 0x88E0;
int GL_STREAM_READ = 0x88E1;
int GL_STREAM_COPY = 0x88E2;
int GL_STATIC_DRAW = 0x88E4;
int GL_STATIC_READ = 0x88E5;
int GL_STATIC_COPY = 0x88E6;
int GL_DYNAMIC_DRAW = 0x88E8;
int GL_DYNAMIC_READ = 0x88E9;
int GL_DYNAMIC_COPY = 0x88EA;
int GL_READ_ONLY = 0x88B8;
int GL_WRITE_ONLY = 0x88B9;
int GL_READ_WRITE = 0x88BA;
int GL_BUFFER_SIZE = 0x8764;
int GL_BUFFER_USAGE = 0x8765;
int GL_BUFFER_ACCESS = 0x88BB;
int GL_BUFFER_MAPPED = 0x88BC;
int GL_BUFFER_MAP_POINTER = 0x88BD;
int GL_FOG_COORD_SRC = GL14.GL_FOG_COORDINATE_SOURCE;
int GL_FOG_COORD = GL14.GL_FOG_COORDINATE;
int GL_CURRENT_FOG_COORD = GL14.GL_CURRENT_FOG_COORDINATE;
int GL_FOG_COORD_ARRAY_TYPE = GL14.GL_FOG_COORDINATE_ARRAY_TYPE;
int GL_FOG_COORD_ARRAY_STRIDE = GL14.GL_FOG_COORDINATE_ARRAY_STRIDE;
int GL_FOG_COORD_ARRAY_POINTER = GL14.GL_FOG_COORDINATE_ARRAY_POINTER;
int GL_FOG_COORD_ARRAY = GL14.GL_FOG_COORDINATE_ARRAY;
int GL_FOG_COORD_ARRAY_BUFFER_BINDING = GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING;
int GL_SRC0_RGB = GL13.GL_SOURCE0_RGB;
int GL_SRC1_RGB = GL13.GL_SOURCE1_RGB;
int GL_SRC2_RGB = GL13.GL_SOURCE2_RGB;
int GL_SRC0_ALPHA = GL13.GL_SOURCE0_ALPHA;
int GL_SRC1_ALPHA = GL13.GL_SOURCE1_ALPHA;
int GL_SRC2_ALPHA = GL13.GL_SOURCE2_ALPHA;
@Code(" StateTracker.bindBuffer(caps, target, buffer);")
void glBindBuffer(@GLenum int target, @GLuint int buffer);
void glDeleteBuffers(@AutoSize("buffers") @GLsizei int n, @Const @GLuint IntBuffer buffers);
@Alternate("glDeleteBuffers")
void glDeleteBuffers(@Constant("1") @GLsizei int n, @Constant(value = "APIUtil.getInt(caps, buffer)", keepParam = true) int buffer);
void glGenBuffers(@AutoSize("buffers") @GLsizei int n, @OutParameter @GLuint IntBuffer buffers);
@Alternate("glGenBuffers")
@GLreturn("buffers")
void glGenBuffers2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer buffers);
boolean glIsBuffer(@GLuint int buffer);
@GenerateAutos
void glBufferData(@GLenum int target, @AutoSize("data") @GLsizeiptr long size,
@Check
@Const
@GLbyte
@GLshort
@GLint
@GLfloat
@GLdouble Buffer data, @GLenum int usage);
void glBufferSubData(@GLenum int target, @GLintptr long offset, @AutoSize("data") @GLsizeiptr long size,
@Check
@Const
@GLbyte
@GLshort
@GLint
@GLfloat
@GLdouble Buffer data);
void glGetBufferSubData(@GLenum int target, @GLintptr long offset, @AutoSize("data") @GLsizeiptr long size,
@OutParameter
@Check
@GLbyte
@GLshort
@GLint
@GLfloat
@GLdouble Buffer data);
/**
* glMapBuffer maps a GL buffer object to a ByteBuffer. The old_buffer argument can be null,
* in which case a new ByteBuffer will be created, pointing to the returned memory. If old_buffer is non-null,
* it will be returned if it points to the same mapped memory and has the same capacity as the buffer object,
* otherwise a new ByteBuffer is created. That way, an application will normally use glMapBuffer like this:
* <p/>
* ByteBuffer mapped_buffer; mapped_buffer = glMapBuffer(..., ..., null); ... // Another map on the same buffer mapped_buffer = glMapBuffer(..., ..., mapped_buffer);
* <p/>
* Only ByteBuffers returned from this method are to be passed as the old_buffer argument. User-created ByteBuffers cannot be reused.
* <p/>
* The version of this method without an explicit length argument calls glGetBufferParameter internally to
* retrieve the current buffer object size, which may cause a pipeline flush and reduce application performance.
* <p/>
* The version of this method with an explicit length argument is a fast alternative to the one without. No GL call
* is made to retrieve the buffer object size, so the user is responsible for tracking and using the appropriate length.<br>
* Security warning: The length argument should match the buffer object size. Reading from or writing to outside
* the memory region that corresponds to the mapped buffer object will cause native crashes.
*
* @param old_buffer A ByteBuffer. If this argument points to the same address and has the same capacity as the new mapping, it will be returned and no new buffer will be created.
*
* @return A ByteBuffer representing the mapped buffer memory.
*/
@CachedResult
@GLvoid
@AutoSize("glGetBufferParameteri(target, GL_BUFFER_SIZE)")
ByteBuffer glMapBuffer(@GLenum int target, @GLenum int access);
boolean glUnmapBuffer(@GLenum int target);
@StripPostfix("params")
void glGetBufferParameteriv(@GLenum int target, @GLenum int pname, @OutParameter @Check("4") IntBuffer params);
/** @deprecated Will be removed in 3.0. Use {@link #glGetBufferParameteri} instead. */
@Alternate("glGetBufferParameteriv")
@GLreturn("params")
@StripPostfix("params")
@Reuse(value = "GL15", method = "glGetBufferParameteri")
@Deprecated
void glGetBufferParameteriv2(@GLenum int target, @GLenum int pname, @OutParameter IntBuffer params);
@Alternate("glGetBufferParameteriv")
@GLreturn("params")
@StripPostfix(value = "params", postfix = "v")
void glGetBufferParameteriv3(@GLenum int target, @GLenum int pname, @OutParameter IntBuffer params);
@StripPostfix("pointer")
@AutoSize("glGetBufferParameteri(target, GL_BUFFER_SIZE)")
void glGetBufferPointerv(@GLenum int target, @GLenum int pname, @OutParameter @Result @GLvoid ByteBuffer pointer);
// -----------------------------------------------------------------
// ---------------------- ARB_occlusion_query ----------------------
// -----------------------------------------------------------------
/**
* Accepted by the &lt;target&gt; parameter of BeginQuery, EndQuery,
* and GetQueryiv:
*/
int GL_SAMPLES_PASSED = 0x8914;
/** Accepted by the &lt;pname&gt; parameter of GetQueryiv: */
int GL_QUERY_COUNTER_BITS = 0x8864;
int GL_CURRENT_QUERY = 0x8865;
/**
* Accepted by the &lt;pname&gt; parameter of GetQueryObjectiv and
* GetQueryObjectuiv:
*/
int GL_QUERY_RESULT = 0x8866;
int GL_QUERY_RESULT_AVAILABLE = 0x8867;
void glGenQueries(@AutoSize("ids") @GLsizei int n, @OutParameter @GLuint IntBuffer ids);
@Alternate("glGenQueries")
@GLreturn("ids")
void glGenQueries2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer ids);
void glDeleteQueries(@AutoSize("ids") @GLsizei int n, @GLuint IntBuffer ids);
@Alternate("glDeleteQueries")
void glDeleteQueries(@Constant("1") @GLsizei int n, @Constant(value = "APIUtil.getInt(caps, id)", keepParam = true) int id);
boolean glIsQuery(@GLuint int id);
void glBeginQuery(@GLenum int target, @GLuint int id);
void glEndQuery(@GLenum int target);
@StripPostfix("params")
void glGetQueryiv(@GLenum int target, @GLenum int pname, @OutParameter @Check("1") IntBuffer params);
/** @deprecated Will be removed in 3.0. Use {@link #glGetQueryi} instead. */
@Alternate("glGetQueryiv")
@GLreturn("params")
@StripPostfix("params")
@Reuse(value = "GL15", method = "glGetQueryi")
@Deprecated
void glGetQueryiv2(@GLenum int target, @GLenum int pname, @OutParameter IntBuffer params);
@Alternate("glGetQueryiv")
@GLreturn("params")
@StripPostfix(value = "params", postfix = "v")
void glGetQueryiv3(@GLenum int target, @GLenum int pname, @OutParameter IntBuffer params);
@StripPostfix("params")
void glGetQueryObjectiv(@GLenum int id, @GLenum int pname, @OutParameter @Check("1") @GLint IntBuffer params);
@Alternate("glGetQueryObjectiv")
@GLreturn("params")
@StripPostfix(value = "params", postfix = "v")
void glGetQueryObjectiv2(@GLenum int id, @GLenum int pname, @OutParameter @GLint IntBuffer params);
@StripPostfix("params")
void glGetQueryObjectuiv(@GLenum int id, @GLenum int pname, @OutParameter @Check("1") @GLuint IntBuffer params);
@Alternate("glGetQueryObjectuiv")
@GLreturn("params")
@StripPostfix(value = "params", postfix = "v")
void glGetQueryObjectuiv2(@GLenum int id, @GLenum int pname, @OutParameter @GLuint IntBuffer params);
}