lwjgl/src/java/org/lwjgl/Sys.java

197 lines
6.4 KiB
Java

/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl;
import java.nio.ByteBuffer;
/**
* $Id$
*
* System class (named Sys so as not to conflict with java.lang.System)
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
*/
public final class Sys {
/** Low process priority. @see #setProcessPriority() */
public static final int LOW_PRIORITY = -1;
/**
* Normal process priority. This priority equates to the priority that the
* JVM has when it is started up normally. Note that if the JVM is started
* inside a process which is already a different priority then this will not
* be the initial priority.
*
* @see #setProcessPriority(int)
*/
public static final int NORMAL_PRIORITY = 0;
/** High process priority. @see #setProcessPriority() */
public static final int HIGH_PRIORITY = 1;
/**
* Realtime priority. Use at your own risk. This will set the java process
* priority to the highest priority the OS will normally allow. It is likely
* that this puts it at a higher priority than many OS critical tasks, such
* as disk writes or mouse input and the like. Hence it is quite possible to
* completely freeze your machine if you have an errant thread.
*
* This priority is <strong>not</strong> recommended for gaming applications.
*
* @see #setProcessPriority(int)
*/
public static final int REALTIME_PRIORITY = 2;
/** The native library name */
private static String LIBRARY_NAME;
/**
* Debug flag. This will tell you if you are using the debug version of
* the library, and whether assertions are enabled or not.
*/
public static final boolean DEBUG;
/**
* The ByteBuffer equivalent of the native NULL constant
*/
// public static final ByteBuffer NULL;
private static boolean _debug;
static {
try {
assert false;
LIBRARY_NAME = "lwjgl";
_debug = false;
} catch (AssertionError e) {
// Assertions are enabled, so we'll use the debug version of the
// library
LIBRARY_NAME = "lwjgl_d";
_debug = true;
} finally {
DEBUG = _debug;
initialize();
}
}
/**
* @return the name of the native library to load
*/
public static String getLibraryName() {
return LIBRARY_NAME;
}
/**
* No constructor for Sys.
*/
private Sys() {
}
/**
* Initialization.
*/
private static void initialize() {
System.loadLibrary(LIBRARY_NAME);
setTime(0);
}
/**
* Obtains the number of ticks that the hires timer does in a second.
*
* @return timer resolution in ticks per second or 0 if no timer is present.
*/
public static native long getTimerResolution();
/**
* Gets the current value of the hires timer, in ticks. When the Sys class is first loaded
* the hires timer is reset to 0. If no hires timer is present then this method will always
* return whatever value the timer was last set to.
*
* @return the current hires time, in ticks.
*/
public static native long getTime();
/**
* Sets the hires timer to a new time, specified in ticks.
*
* @param time The new time, in ticks
* @see #getTime()
* @see #getTimerResolution()
*/
public static native void setTime(long time);
/**
* Set the process priority in a system independent way. Because of the various
* differences in operating systems this might or might not have any effect or
* the correct effect.
*
* The default process priority is NORMAL_PRIORITY.
*
* REALTIME_PRIORITY processes should theoretically be the maximum priority of
* any process on the system and may have side effects on I/O and other fundamental
* operating system functions - use with caution.
*
* It is unlikely that any games will want to change the priority of the Java
* process; but there are some other applications for this library which require
* process priority adjustments, such as in soft-realtime graphics rendering
* for broadcast television.
*
* @param priority a priority class, which will be one of REALTIME_PRIORITY,
* HIGH_PRIORITY, NORMAL_PRIORITY, or LOW_PRIORITY.
*/
public static native void setProcessPriority(int priority);
/**
* Attempt to display a modal alert to the user. This method should be used
* when a game fails to initialize properly or crashes out losing its display
* in the process. It is provided because AWT may not be available on the target
* platform.
*
* The alert should display the title and the message and then the current
* thread should block until the user dismisses the alert - typically with an
* OK button click.
*
* It may be that the user's system has no windowing system installed for some
* reason, in which case this method may do nothing at all, or attempt to provide
* some console output.
*
* @param title The title of the alert. We suggest using the title of your game.
* @param message The message text for the alert.
*/
public static native void alert(String title, String message);
}