lwjgl/src/java/org/lwjgl/opengl/CoreGL14.java

95 lines
5.2 KiB
Java

/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import java.nio.*;
import java.nio.IntBuffer;
import java.nio.FloatBuffer;
import java.nio.Buffer;
/**
* $Id: CoreGL.java,v 1.23 2003/07/23 14:51:19 elias_naur Exp $
*
* The core OpenGL1.4 API.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision: 1.23 $
*/
public abstract class CoreGL14 extends CoreGL13 implements CoreGL14Constants {
public static native void glFogCoordf(float coord);
public static void glFogCoordPointer(int stride, FloatBuffer data) {
assert VBOTracker.getVBOArrayStack().getState() == 0: "Cannot use Buffers when VBO is enabled";
nglFogCoordPointer(GL_FLOAT, stride, data, data.position() << 2);
}
private static native void nglFogCoordPointer(int type, int stride, Buffer data, int data_offset);
public static void glFogCoordPointer(int type, int stride, int buffer_offset) {
assert VBOTracker.getVBOArrayStack().getState() != 0: "Cannot use int offsets when VBO is disabled";
nglFogCoordPointerVBO(type, stride, buffer_offset);
}
private static native void nglFogCoordPointerVBO(int type, int stride, int buffer_offset);
public static void glMultiDrawArrays(int mode, IntBuffer piFirst, IntBuffer piCount) {
assert piFirst.remaining() == piCount.remaining(): "piFirst.remaining() != piCount.remaining()";
nglMultiDrawArrays(mode, piFirst, piFirst.position(), piCount, piCount.position(), piFirst.remaining());
}
private static native void nglMultiDrawArrays(int mode, IntBuffer piFirst, int piFirst_offset, IntBuffer piCount, int piCount_offset, int primcount);
/* public static native void glMultiDrawElements(int mode, int piCount, int type, int pIndices, int primcount);*/
public static native void glPointParameterf (int pname, float param);
public static void glPointParameter(int pname, FloatBuffer params) {
nglPointParameterfv(pname, params, params.position());
}
private static native void nglPointParameterfv(int pname, FloatBuffer params, int params_offset);
public static native void glSecondaryColor3b (byte red, byte green, byte blue);
public static native void glSecondaryColor3f (float red, float green, float blue);
public static native void glSecondaryColor3ub (byte red, byte green, byte blue);
public static void glSecondaryColorPointer(int size, boolean unsigned, int stride, ByteBuffer data) {
assert VBOTracker.getVBOArrayStack().getState() == 0: "Cannot use Buffers when VBO is enabled";
nglSecondaryColorPointer(size, unsigned ? GL_UNSIGNED_BYTE : GL_BYTE, stride, data, data.position());
}
public static void glSecondaryColorPointer(int size, int stride, FloatBuffer data) {
assert VBOTracker.getVBOArrayStack().getState() == 0: "Cannot use Buffers when VBO is enabled";
nglSecondaryColorPointer(size, GL_FLOAT, stride, data, data.position() << 2);
}
private static native void nglSecondaryColorPointer (int size, int type, int stride, Buffer data, int data_offset);
public static void glSecondaryColorPointer(int size, int type, int stride, int buffer_offset) {
assert VBOTracker.getVBOArrayStack().getState() != 0: "Cannot use int offsets when VBO is disabled";
nglSecondaryColorPointerVBO(size, type, stride, buffer_offset);
}
private static native void nglSecondaryColorPointerVBO(int size, int type, int stride, int buffer_offset);
public static native void glBlendFuncSeparate (int sfactorRGB, int dfactorRGB, int sfactorAlpha, int dfactorAlpha);
public static native void glWindowPos2f (float x, float y);
public static native void glWindowPos2i (int x, int y);
public static native void glWindowPos3f (float x, float y, float z);
public static native void glWindowPos3i (int x, int y, int z);
}