lwjgl/src/java/org/lwjgl/opengl/Util.java

65 lines
2.5 KiB
Java

/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import java.nio.*;
/**
* Simple utility class.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
*/
abstract class Util {
private final static IntBuffer int_buffer = ByteBuffer.allocateDirect(4).order(ByteOrder.nativeOrder()).asIntBuffer();
/**
* A helper function which is used to get the byte offset in an arbitrary buffer
* based on its position
* @return the position of the buffer, in BYTES
*/
static int getOffset(Buffer buffer) {
if (buffer instanceof FloatBuffer || buffer instanceof IntBuffer)
return buffer.position() << 2;
else if (buffer instanceof ShortBuffer || buffer instanceof CharBuffer)
return buffer.position() << 1;
else if (buffer instanceof DoubleBuffer || buffer instanceof LongBuffer)
return buffer.position() << 3;
else
return buffer.position();
}
static int getGLInteger(int enum) {
CoreGL11.glGetInteger(enum, int_buffer);
return int_buffer.get(0);
}
}