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lwjgl
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3e2f18a628
lwjgl
/
platform_build
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Brian Matzon
3e2f18a628
build natives into bin/<name>
2006-07-11 21:44:40 +00:00
..
linux_ant
Linux: more 64 bit stuff
2006-07-11 20:56:40 +00:00
mac_xcode
xcode build environment - by Scott Palmer
2004-06-14 20:23:08 +00:00
macosx_ant
Mac OS X: Added support for compile_native target. Moved optional libraries to compile_native_optional target
2006-07-07 12:41:36 +00:00
sharp_develop
removed SWTCanvas - not part of default
2004-07-11 08:49:32 +00:00
win32_ms_cmdline
Windows: LWJGL didn't work well with jinput, but compatibility could be greatly improved if LWJGL used DirectInput 8 (like jinput). This can't be done unconditionally, since we need the DX3 support for older versions of windows. So, I've moved most Mouse and Keyboard stuff from native to java side and generalized DirectInput access through an abstract base class, with two concrete subclasses, one for dx3 and one for dx8.
2006-06-26 13:50:48 +00:00
win32_vs_net
Removed dud old files
2004-07-30 14:11:53 +00:00
windows_ant
build natives into bin/<name>
2006-07-11 21:44:40 +00:00