lwjgl/src/native/windows/opengl/context.h

97 lines
3.2 KiB
C

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* $Id$
*
* @author elias_naur <elias_naur@users.sourceforge.net>
* @version $Revision$
*/
#ifndef __LWJGL_CONTEXT_H
#define __LWJGL_CONTEXT_H
#include <windows.h>
#include <jni.h>
#include "common_tools.h"
#include "extgl.h"
#include "extgl_wgl.h"
typedef struct {
union {
HWND hwnd;
struct {
HPBUFFERARB pbuffer;
// Contains the function pointers that
// created the pbuffer
WGLExtensions extensions;
} pbuffer;
} u;
HDC drawable_hdc;
} WindowsPeerInfo;
/*
* Register the LWJGL window class.
* Returns true for success, or false for failure
*/
extern bool registerWindow();
extern bool applyPixelFormat(JNIEnv *env, HDC hdc, int iPixelFormat);
/*
* Close the window
*/
extern void closeWindow(HWND *hwnd, HDC *hdc);
/**
* Create a dummy window suitable to create contexts from
*/
extern HWND createDummyWindow(int x, int y);
/**
* Return appropriate window and extended style flags from the given fullscreen and undecorated property
*/
extern void getWindowFlags(DWORD *windowflags_return, DWORD *exstyle_return, bool undecorated, bool child_window);
/*
* Create a window with the specified position, size, and
* fullscreen attribute. The window will have DirectInput associated
* with it.
*
* Returns true for success, or false for failure
*/
extern HWND createWindow(LPCTSTR window_class_name, int x, int y, int width, int height, bool undecorated, bool child_window, HWND parent);
extern int findPixelFormatOnDC(JNIEnv *env, HDC hdc, int origin_x, int origin_y, jobject pixel_format, jobject pixelFormatCaps, bool use_hdc_bpp, bool window, bool pbuffer, bool double_buffer);
#endif