lwjgl/src/templates/org/lwjgl/opengles/NV_draw_path.java

123 lines
4.4 KiB
Java

/*
* Copyright (c) 2002-2011 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengles;
import org.lwjgl.util.generator.AutoSize;
import org.lwjgl.util.generator.Check;
import org.lwjgl.util.generator.Const;
import org.lwjgl.util.generator.opengl.*;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
public interface NV_draw_path {
/** Accepted as the <paramType> parameter of PathParameterNV: */
int GL_PATH_QUALITY_NV = 0x8ED8,
GL_FILL_RULE_NV = 0x8ED9,
GL_STROKE_CAP0_STYLE_NV = 0x8EE0,
GL_STROKE_CAP1_STYLE_NV = 0x8EE1,
GL_STROKE_CAP2_STYLE_NV = 0x8EE2,
GL_STROKE_CAP3_STYLE_NV = 0x8EE3,
GL_STROKE_JOIN_STYLE_NV = 0x8EE8,
GL_STROKE_MITER_LIMIT_NV = 0x8EE9;
/** Values for the ILL_RULE_NV path parameter: */
int GL_EVEN_ODD_NV = 0x8EF0,
GL_NON_ZERO_NV = 0x8EF1;
/** Values for the CAP[0-3]_STYLE_NV path parameter: */
int GL_CAP_BUTT_NV = 0x8EF4,
GL_CAP_ROUND_NV = 0x8EF5,
GL_CAP_SQUARE_NV = 0x8EF6,
GL_CAP_TRIANGLE_NV = 0x8EF7;
/** Values for the JOIN_STYLE_NV path parameter: */
int GL_JOIN_MITER_NV = 0x8EFC,
GL_JOIN_ROUND_NV = 0x8EFD,
GL_JOIN_BEVEL_NV = 0x8EFE,
GL_JOIN_CLIPPED_MITER_NV = 0x8EFF;
/** Accepted as the <target> parameter of PathMatrixNV: */
int GL_MATRIX_PATH_TO_CLIP_NV = 0x8F04,
GL_MATRIX_STROKE_TO_PATH_NV = 0x8F05,
GL_MATRIX_PATH_COORD0_NV = 0x8F08,
GL_MATRIX_PATH_COORD1_NV = 0x8F09,
GL_MATRIX_PATH_COORD2_NV = 0x8F0A,
GL_MATRIX_PATH_COORD3_NV = 0x8F0B;
/** Accepted as the <mode> parameter of DrawPathbufferNV: */
int GL_FILL_PATH_NV = 0x8F18,
GL_STROKE_PATH_NV = 0x8F19;
/** Accepted as path commands by CreatePathNV: */
byte GL_MOVE_TO_NV = 0x00,
GL_LINE_TO_NV = 0x01,
GL_QUADRATIC_BEZIER_TO_NV = 0x02,
GL_CUBIC_BEZIER_TO_NV = 0x03,
GL_START_MARKER_NV = 0x20,
GL_CLOSE_NV = 0x21,
GL_STROKE_CAP0_NV = 0x40,
GL_STROKE_CAP1_NV = 0x41,
GL_STROKE_CAP2_NV = 0x42,
GL_STROKE_CAP3_NV = 0x43;
@GLuint
int glCreatePathNV(@GLenum int datatype, @AutoSize("commands") @GLsizei int numCommands, @Const @GLubyte ByteBuffer commands);
void glDeletePathNV(@GLuint int path);
void glPathVerticesNV(@GLuint int path, @Const @Check @GLvoid ByteBuffer vertices);
void glPathParameterfNV(@GLuint int path, @GLenum int paramType, float param);
void glPathParameteriNV(@GLuint int path, @GLenum int paramType, int param);
@GLuint
int glCreatePathProgramNV();
void glPathMatrixNV(@GLenum int target, @Const @Check("16") FloatBuffer value);
void glDrawPathNV(@GLuint int path, @GLenum int mode);
@GLuint
int glCreatePathbufferNV(@GLsizei int capacity);
void glDeletePathbufferNV(@GLuint int buffer);
void glPathbufferPathNV(@GLuint int buffer, int index, @GLuint int path);
void glPathbufferPositionNV(@GLuint int buffer, int index, float x, float y);
void glDrawPathbufferNV(@GLuint int buffer, @GLenum int mode);
}