lwjgl/src/templates/org/lwjgl/opengles/NV_fence.java

72 lines
2.9 KiB
Java

/*
* Copyright (c) 2002-2011 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengles;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.opengl.GLenum;
import org.lwjgl.util.generator.opengl.GLreturn;
import org.lwjgl.util.generator.opengl.GLsizei;
import org.lwjgl.util.generator.opengl.GLuint;
import java.nio.IntBuffer;
public interface NV_fence {
/** Accepted by the <condition> parameter of SetFenceNV: */
int GL_ALL_COMPLETED_NV = 0x84F2;
/** Accepted by the <pname> parameter of GetFenceivNV: */
int GL_FENCE_STATUS_NV = 0x84F3,
GL_FENCE_CONDITION_NV = 0x84F4;
void glGenFencesNV(@AutoSize("fences") @GLsizei int n, @OutParameter @GLuint IntBuffer fences);
@Alternate("glGenFencesNV")
@GLreturn("fences")
void glGenFencesNV2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer fences);
void glDeleteFencesNV(@AutoSize("fences") @GLsizei int n, @Const @GLuint IntBuffer fences);
@Alternate("glDeleteFencesNV")
void glDeleteFencesNV(@Constant("1") @GLsizei int n, @Const @GLuint @Constant(value = "APIUtil.getBufferInt().put(0, fence), 0", keepParam = true) int fence);
void glSetFenceNV(@GLuint int fence, @GLenum int condition);
boolean glTestFenceNV(@GLuint int fence);
void glFinishFenceNV(@GLuint int fence);
boolean glIsFenceNV(@GLuint int fence);
void glGetFenceivNV(@GLuint int fence, @GLenum int pname, @OutParameter @Check("1") IntBuffer params);
}