lwjgl/src/templates/org/lwjgl/opengles/OES_texture_3D.java

91 lines
4.2 KiB
Java

/*
* Copyright (c) 2002-2011 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengles;
import org.lwjgl.util.generator.Check;
import org.lwjgl.util.generator.Const;
import org.lwjgl.util.generator.opengl.*;
import java.nio.Buffer;
import java.nio.ByteBuffer;
public interface OES_texture_3D {
/**
* Accepted by the <target> parameter of TexImage3DOES, TexSubImage3DOES,
* CopyTexSubImage3DOES, CompressedTexImage3DOES and
* CompressedTexSubImage3DOES, GetTexParameteriv, and GetTexParameterfv:
*/
int GL_TEXTURE_3D_OES = 0x806F;
/**
* Accepted by the <pname> parameter of TexParameteriv, TexParameterfv,
* GetTexParameteriv, and GetTexParameterfv:
*/
int GL_TEXTURE_WRAP_R_OES = 0x8072;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, and
* GetFloatv:
*/
int GL_MAX_3D_TEXTURE_SIZE_OES = 0x8073,
GL_TEXTURE_BINDING_3D_OES = 0x806A;
void glTexImage3DOES(@GLenum int target, int level,
@GLenum int internalFormat, @GLsizei int width, @GLsizei int height, @GLsizei int depth, int border,
@GLenum int format, @GLenum int type,
@Check(value = "GLChecks.calculateTexImage3DStorage(pixels, format, type, width, height, depth)", canBeNull = true)
@Const @GLbyte @GLshort @GLint @GLfloat Buffer pixels);
void glTexSubImage3DOES(@GLenum int target, int level,
int xoffset, int yoffset, int zoffset,
@GLsizei int width, @GLsizei int height, @GLsizei int depth,
@GLenum int format, @GLenum int type,
@Check("GLChecks.calculateImageStorage(pixels, format, type, width, height, depth)")
@Const @GLbyte @GLshort @GLint @GLfloat Buffer pixels);
void glCopyTexSubImage3DOES(@GLenum int target, int level, int xoffset, int yoffset, int zoffset, int x, int y, @GLsizei int width, @GLsizei int height);
void glCompressedTexImage3DOES(@GLenum int target, int level, @GLenum int internalformat,
@GLsizei int width, @GLsizei int height, @GLsizei int depth,
int border, @GLsizei int imageSize,
@Check @Const @GLvoid ByteBuffer data);
void glCompressedTexSubImage3DOES(@GLenum int target, int level,
int xoffset, int yoffset, int zoffset,
@GLsizei int width, @GLsizei int height, @GLsizei int depth,
@GLenum int format, @GLsizei int imageSize,
@Check @Const @GLvoid ByteBuffer data);
void glFramebufferTexture3DOES(@GLenum int target, @GLenum int attachment, @GLenum int textarget, @GLuint int texture, int level, int zoffset);
}