lwjgl/src/templates/org/lwjgl/opengles/QCOM_tiled_rendering.java

81 lines
3.5 KiB
Java

/*
* Copyright (c) 2002-2011 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengles;
import org.lwjgl.util.generator.opengl.GLbitfield;
import org.lwjgl.util.generator.opengl.GLuint;
public interface QCOM_tiled_rendering {
/**
* Accepted by the <preserveMask> parameter of StartTilingQCOM and
* EndTilingQCOM
*/
int GL_COLOR_BUFFER_BIT0_QCOM = 0x00000001,
GL_COLOR_BUFFER_BIT1_QCOM = 0x00000002,
GL_COLOR_BUFFER_BIT2_QCOM = 0x00000004,
GL_COLOR_BUFFER_BIT3_QCOM = 0x00000008,
GL_COLOR_BUFFER_BIT4_QCOM = 0x00000010,
GL_COLOR_BUFFER_BIT5_QCOM = 0x00000020,
GL_COLOR_BUFFER_BIT6_QCOM = 0x00000040,
GL_COLOR_BUFFER_BIT7_QCOM = 0x00000080,
GL_DEPTH_BUFFER_BIT0_QCOM = 0x00000100,
GL_DEPTH_BUFFER_BIT1_QCOM = 0x00000200,
GL_DEPTH_BUFFER_BIT2_QCOM = 0x00000400,
GL_DEPTH_BUFFER_BIT3_QCOM = 0x00000800,
GL_DEPTH_BUFFER_BIT4_QCOM = 0x00001000,
GL_DEPTH_BUFFER_BIT5_QCOM = 0x00002000,
GL_DEPTH_BUFFER_BIT6_QCOM = 0x00004000,
GL_DEPTH_BUFFER_BIT7_QCOM = 0x00008000,
GL_STENCIL_BUFFER_BIT0_QCOM = 0x00010000,
GL_STENCIL_BUFFER_BIT1_QCOM = 0x00020000,
GL_STENCIL_BUFFER_BIT2_QCOM = 0x00040000,
GL_STENCIL_BUFFER_BIT3_QCOM = 0x00080000,
GL_STENCIL_BUFFER_BIT4_QCOM = 0x00100000,
GL_STENCIL_BUFFER_BIT5_QCOM = 0x00200000,
GL_STENCIL_BUFFER_BIT6_QCOM = 0x00400000,
GL_STENCIL_BUFFER_BIT7_QCOM = 0x00800000,
GL_MULTISAMPLE_BUFFER_BIT0_QCOM = 0x01000000,
GL_MULTISAMPLE_BUFFER_BIT1_QCOM = 0x02000000,
GL_MULTISAMPLE_BUFFER_BIT2_QCOM = 0x04000000,
GL_MULTISAMPLE_BUFFER_BIT3_QCOM = 0x08000000,
GL_MULTISAMPLE_BUFFER_BIT4_QCOM = 0x10000000,
GL_MULTISAMPLE_BUFFER_BIT5_QCOM = 0x20000000,
GL_MULTISAMPLE_BUFFER_BIT6_QCOM = 0x40000000,
GL_MULTISAMPLE_BUFFER_BIT7_QCOM = 0x80000000;
void glStartTilingQCOM(@GLuint int x, @GLuint int y, @GLuint int width, @GLuint int height,
@GLbitfield int preserveMask);
void glEndTilingQCOM(@GLbitfield int preserveMask);
}