lwjgl/src/java/org/lwjgl/test/opengl/Grass.java

466 lines
11 KiB
Java

/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Light Weight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/**
* $Id$
*
* Simple java test program.
*
* @author elias_naur <elias_naur@users.sourceforge.net>
* @version $Revision$
*/
package org.lwjgl.test.opengl;
import org.lwjgl.input.*;
import org.lwjgl.opengl.*;
import org.lwjgl.*;
import java.io.*;
import java.nio.*;
import java.util.*;
public class Grass {
static class Aslod {
float angle;
float value;
float ripple;
float count;
}
private static boolean finished = false;
private static Random rand = new Random();
static {
try {
int mode = -1;
DisplayMode[] modes = Display.getAvailableDisplayModes();
for (int i = 0; i < modes.length; i++) {
if (modes[i].width == 640
&& modes[i].height == 480
&& modes[i].bpp >= 16) {
mode = i;
break;
}
}
if (mode == -1) {
System.out.println("did not find suitable mode");
} else {
System.out.println("Display mode: " + modes[mode]);
}
// For now let's just pick a mode we're certain to have
Display.setDisplayMode(modes[mode]);
System.out.println("Created display.");
} catch (Exception e) {
e.printStackTrace();
System.exit(1);
}
}
static {
try {
Window.create("LWJGL Grass", 50, 50, 640, 480, 16, 0, 0,0);
Keyboard.create();
Keyboard.enableBuffer();
Mouse.create();
System.out.println("Created OpenGL.");
} catch (Exception e) {
System.err.println("Failed to create OpenGL due to " + e);
System.exit(1);
}
}
private static Aslod aslod = new Aslod();
private static int mesh;
private static int program_handle;
private static byte[] loadFile(String file) {
int next;
java.util.Vector bytes = new java.util.Vector();
try {
ClassLoader loader = Grass.class.getClassLoader();
InputStream stream = new BufferedInputStream(loader.getResourceAsStream(file));
while ((next = (stream.read())) != -1)
bytes.add(new Byte((byte) next));
stream.close();
byte[] result = new byte[bytes.size()];
for (int i = 0; i < result.length; i++)
result[i] = ((Byte) bytes.get(i)).byteValue();
return result;
} catch (Exception e) {
e.printStackTrace();
}
return null;
}
public static void main(String[] args) {
ByteBuffer byte_buf = ByteBuffer.allocateDirect(4);
byte_buf.order(ByteOrder.nativeOrder());
System.out.println("Vertex program supported: " + GLCaps.GL_NV_vertex_program);
GL.glGenProgramsNV(byte_buf.asIntBuffer());
IntBuffer int_buf = byte_buf.asIntBuffer();
if (int_buf.get(0) == 0)
throw new RuntimeException("Could not allocate new vertex program id!");
program_handle = int_buf.get(0);
byte[] program = loadFile("cg_grass2.vp");
ByteBuffer program_buf = ByteBuffer.allocateDirect(program.length);
program_buf.order(ByteOrder.nativeOrder());
program_buf.rewind();
program_buf.put(program);
program_buf.rewind();
GL.glLoadProgramNV(
GL.GL_VERTEX_PROGRAM_NV,
program_handle,
program_buf);
/*GL.glGetInteger(GL.PROGRAM_ERROR_POSITION_NV, int_buf);
System.out.println("error position: " + int_buf.get(0));*/
genMesh();
float[] LightDiffuse = { 1.0f, 0.0f, 0.0f, 1.0f };
float[] LightPosition = { 1.0f, 1.0f, 1.0f, 0.0f };
ByteBuffer light_buf = ByteBuffer.allocateDirect(4 * 4);
light_buf.order(ByteOrder.nativeOrder());
FloatBuffer light_buf_f = light_buf.asFloatBuffer();
light_buf_f.rewind();
light_buf_f.put(LightDiffuse);
GL.glLightfv(
GL.GL_LIGHT0,
GL.GL_DIFFUSE,
light_buf_f);
light_buf_f.rewind();
light_buf_f.put(LightPosition);
GL.glLightfv(
GL.GL_LIGHT0,
GL.GL_POSITION,
light_buf_f);
GL.glEnable(GL.GL_LIGHT0);
GL.glEnable(GL.GL_LIGHTING);
GL.glEnable(GL.GL_DEPTH_TEST);
GL.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
GL.glEnable(GL.GL_BLEND);
GL.glMatrixMode(GL.GL_PROJECTION);
GLU.gluPerspective(40.0, 1.0, 1.0, 50.0);
GL.glMatrixMode(GL.GL_MODELVIEW);
GLU.gluLookAt(14.0, 10.0, -16.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
aslod.angle = 2.6179935f;
aslod.value = 0.2f;
aslod.ripple = 0.0f;
aslod.count = 0.0f;
while (!finished) {
keyPoll();
float degree = (1.0f + (aslod.value * 20.0f)) * 0.01745329f;
degree *= (0.5 + myrand());
ptrAnimate(degree);
GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
//ptrDraw();
grsDraw();
Window.paint();
}
Mouse.destroy();
Keyboard.destroy();
Window.destroy();
}
private static float myrand() {
// returns a value between 0 and 1
return rand.nextFloat();
}
private static void genGrass(
float fFaceHeight,
float fFaceWidth,
float fX,
float fZ) {
int cFaces;
int numFaces;
float cWidth;
float fDecWidth, frndWidth, frndHeight;
float fRotate;
float fRigid;
numFaces = 5;
frndHeight =
fFaceHeight
+ ((fFaceHeight / 1.5f)
* (float) java.lang.Math.cos(
java.lang.Math.abs(rand.nextInt())));
frndWidth =
fFaceWidth
+ ((fFaceWidth / 4.0f)
* (float) java.lang.Math.cos(
java.lang.Math.abs(rand.nextInt())));
fDecWidth = frndWidth / 5.0f;
fRotate = myrand() * 3.1415f;
fRigid = ((fRigid = myrand()) < 0.2f) ? 0.2f : fRigid;
if (myrand() < 0.3)
GL.glBegin(GL.GL_LINE_STRIP);
else
GL.glBegin(GL.GL_QUAD_STRIP);
for (cFaces = 0; cFaces < numFaces; cFaces++) {
for (cWidth = frndWidth;
cWidth >= -frndWidth;
cWidth -= (frndWidth * 2.0f)) {
GL.glColor4f(fX, fRigid, fZ, (float) cFaces / (float) numFaces);
GL.glVertex3f(
(float) (((cFaces - 2) * 0.1f)
* java.lang.Math.cos(fRotate)
+ (cWidth) * java.lang.Math.sin(fRotate)),
cFaces * frndHeight,
- (float)
(((cFaces - 2) * 0.1f) * java.lang.Math.sin(fRotate)
+ (cWidth) * java.lang.Math.cos(fRotate)));
}
frndWidth -= fDecWidth;
}
GL.glEnd();
}
private static void genMesh() {
float cI, cJ, fArea;
fArea = 20.0f;
mesh = GL.glGenLists(1);
GL.glNewList(mesh, GL.GL_COMPILE);
for (cI = -fArea / 2; cI < fArea / 2; cI += 0.25f) {
for (cJ = -fArea / 2; cJ < fArea / 2; cJ += 0.25f) {
genGrass(0.5f, 0.1f, cI, cJ);
}
}
GL.glEndList();
}
private static void grsDraw() {
GL.glEnable(GL.GL_VERTEX_PROGRAM_NV);
GL.glBindProgramNV(GL.GL_VERTEX_PROGRAM_NV, program_handle);
GL.glTrackMatrixNV(
GL.GL_VERTEX_PROGRAM_NV,
0,
GL.GL_MODELVIEW_PROJECTION_NV,
GL.GL_IDENTITY_NV);
GL.glProgramParameter4fNV(
GL.GL_VERTEX_PROGRAM_NV,
4,
0.0f,
0.0f,
0.0f,
0.0f);
GL.glProgramParameter4fNV(
GL.GL_VERTEX_PROGRAM_NV,
5,
0.0f,
0.0f,
0.0f,
0.0f);
GL.glProgramParameter4fNV(
GL.GL_VERTEX_PROGRAM_NV,
6,
1.763609f,
0.496495f,
0.0f,
0.0f);
GL.glProgramParameter4fNV(
GL.GL_VERTEX_PROGRAM_NV,
7,
-0.943599f,
3.203737f,
0.0f,
0.0f);
GL.glProgramParameter4fNV(
GL.GL_VERTEX_PROGRAM_NV,
8,
4.101107f,
0.943413f,
0.0f,
0.0f);
GL.glProgramParameter4fNV(
GL.GL_VERTEX_PROGRAM_NV,
9,
-1.218603f,
6.259399f,
0.0f,
0.0f);
GL.glProgramParameter4fNV(
GL.GL_VERTEX_PROGRAM_NV,
10,
7.214299f,
1.352961f,
0.0f,
0.0f);
GL.glProgramParameter4fNV(
GL.GL_VERTEX_PROGRAM_NV,
11,
-1.540748f,
10.080958f,
0.0f,
0.0f);
GL.glProgramParameter4fNV(
GL.GL_VERTEX_PROGRAM_NV,
12,
10.880035f,
1.759046f,
0.0f,
0.0f);
GL.glProgramParameter4fNV(
GL.GL_VERTEX_PROGRAM_NV,
13,
-1.852705f,
14.468674f,
0.0f,
0.0f);
GL.glProgramParameter4fNV(
GL.GL_VERTEX_PROGRAM_NV,
14,
14.292879f,
1.973329f,
0.0f,
0.0f);
GL.glProgramParameter4fNV(
GL.GL_VERTEX_PROGRAM_NV,
15,
-1.973387f,
18.506531f,
0.0f,
0.0f);
GL.glProgramParameter4fNV(
GL.GL_VERTEX_PROGRAM_NV,
16,
(float) (java.lang.Math.sin(aslod.angle)
* (aslod.value + aslod.ripple)),
0.0f,
(float) (java.lang.Math.cos(aslod.angle)
* (aslod.value + aslod.ripple)),
0.0f);
GL.glProgramParameter4fNV(GL.GL_VERTEX_PROGRAM_NV, 17, 1.7f, 5f, 2f, 0f);
GL.glProgramParameter4fNV(
GL.GL_VERTEX_PROGRAM_NV,
18,
-0.0187293f,
0.074261f,
0.2121144f,
1.570729f);
GL.glProgramParameter4fNV(GL.GL_VERTEX_PROGRAM_NV, 20, 0f, 0.5f, 1f, 0f);
GL.glProgramParameter4fNV(
GL.GL_VERTEX_PROGRAM_NV,
21,
0.25f,
-9f,
0.75f,
0.1591549f);
GL.glProgramParameter4fNV(
GL.GL_VERTEX_PROGRAM_NV,
22,
24.9808f,
-24.9808f,
-60.14581f,
60.14581f);
GL.glProgramParameter4fNV(
GL.GL_VERTEX_PROGRAM_NV,
23,
85.45379f,
-85.45379f,
-64.93935f,
64.93935f);
GL.glProgramParameter4fNV(
GL.GL_VERTEX_PROGRAM_NV,
24,
19.73921f,
-19.73921f,
-1f,
1f);
GL.glProgramParameter4fNV(GL.GL_VERTEX_PROGRAM_NV, 25, 0f, 4f, 0f, 0f);
GL.glProgramParameter4fNV(
GL.GL_VERTEX_PROGRAM_NV,
19,
1f,
3.141593f,
0.5f,
1f);
GL.glProgramParameter4fNV(GL.GL_VERTEX_PROGRAM_NV, 26, 0.7f, 0.4f, 0f, 0f);
GL.glCallList(mesh);
GL.glDisable(GL.GL_VERTEX_PROGRAM_NV);
}
private static void ptrAnimate(float degree) {
aslod.count += degree;
aslod.ripple = (float) (java.lang.Math.cos(aslod.count) / 80.0);
}
private static void keyPoll() {
Keyboard.read();
for (int i = 0; i < Keyboard.getNumKeyboardEvents(); i++) {
Keyboard.next();
if (!Keyboard.state)
continue;
switch (Keyboard.key) {
case Keyboard.KEY_A :
aslod.angle += 0.1;
break;
case Keyboard.KEY_D :
aslod.angle -= 0.1;
break;
case Keyboard.KEY_W :
aslod.value += (aslod.value >= 0.15) ? 0.0 : 0.0025;
break;
case Keyboard.KEY_S :
aslod.value -= (aslod.value <= 0.005) ? 0.0 : 0.0025;
break;
case Keyboard.KEY_ESCAPE :
finished = true;
break;
}
}
}
}