lwjgl/src/templates/org/lwjgl/opengl/GL13.java

259 lines
9.2 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.opengl.*;
import java.nio.*;
/**
* <p/>
* The core OpenGL1.3 API.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
* $Id$
*/
@DeprecatedGL
public interface GL13 {
int GL_TEXTURE0 = 0x84C0;
int GL_TEXTURE1 = 0x84C1;
int GL_TEXTURE2 = 0x84C2;
int GL_TEXTURE3 = 0x84C3;
int GL_TEXTURE4 = 0x84C4;
int GL_TEXTURE5 = 0x84C5;
int GL_TEXTURE6 = 0x84C6;
int GL_TEXTURE7 = 0x84C7;
int GL_TEXTURE8 = 0x84C8;
int GL_TEXTURE9 = 0x84C9;
int GL_TEXTURE10 = 0x84CA;
int GL_TEXTURE11 = 0x84CB;
int GL_TEXTURE12 = 0x84CC;
int GL_TEXTURE13 = 0x84CD;
int GL_TEXTURE14 = 0x84CE;
int GL_TEXTURE15 = 0x84CF;
int GL_TEXTURE16 = 0x84D0;
int GL_TEXTURE17 = 0x84D1;
int GL_TEXTURE18 = 0x84D2;
int GL_TEXTURE19 = 0x84D3;
int GL_TEXTURE20 = 0x84D4;
int GL_TEXTURE21 = 0x84D5;
int GL_TEXTURE22 = 0x84D6;
int GL_TEXTURE23 = 0x84D7;
int GL_TEXTURE24 = 0x84D8;
int GL_TEXTURE25 = 0x84D9;
int GL_TEXTURE26 = 0x84DA;
int GL_TEXTURE27 = 0x84DB;
int GL_TEXTURE28 = 0x84DC;
int GL_TEXTURE29 = 0x84DD;
int GL_TEXTURE30 = 0x84DE;
int GL_TEXTURE31 = 0x84DF;
int GL_ACTIVE_TEXTURE = 0x84E0;
int GL_CLIENT_ACTIVE_TEXTURE = 0x84E1;
int GL_MAX_TEXTURE_UNITS = 0x84E2;
int GL_NORMAL_MAP = 0x8511;
int GL_REFLECTION_MAP = 0x8512;
int GL_TEXTURE_CUBE_MAP = 0x8513;
int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
int GL_PROXY_TEXTURE_CUBE_MAP = 0x851B;
int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
int GL_COMPRESSED_ALPHA = 0x84E9;
int GL_COMPRESSED_LUMINANCE = 0x84EA;
int GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB;
int GL_COMPRESSED_INTENSITY = 0x84EC;
int GL_COMPRESSED_RGB = 0x84ED;
int GL_COMPRESSED_RGBA = 0x84EE;
int GL_TEXTURE_COMPRESSION_HINT = 0x84EF;
int GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0;
int GL_TEXTURE_COMPRESSED = 0x86A1;
int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
int GL_MULTISAMPLE = 0x809D;
int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
int GL_SAMPLE_COVERAGE = 0x80A0;
int GL_SAMPLE_BUFFERS = 0x80A8;
int GL_SAMPLES = 0x80A9;
int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
int GL_MULTISAMPLE_BIT = 0x20000000;
int GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3;
int GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4;
int GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5;
int GL_TRANSPOSE_COLOR_MATRIX = 0x84E6;
int GL_COMBINE = 0x8570;
int GL_COMBINE_RGB = 0x8571;
int GL_COMBINE_ALPHA = 0x8572;
int GL_SOURCE0_RGB = 0x8580;
int GL_SOURCE1_RGB = 0x8581;
int GL_SOURCE2_RGB = 0x8582;
int GL_SOURCE0_ALPHA = 0x8588;
int GL_SOURCE1_ALPHA = 0x8589;
int GL_SOURCE2_ALPHA = 0x858A;
int GL_OPERAND0_RGB = 0x8590;
int GL_OPERAND1_RGB = 0x8591;
int GL_OPERAND2_RGB = 0x8592;
int GL_OPERAND0_ALPHA = 0x8598;
int GL_OPERAND1_ALPHA = 0x8599;
int GL_OPERAND2_ALPHA = 0x859A;
int GL_RGB_SCALE = 0x8573;
int GL_ADD_SIGNED = 0x8574;
int GL_INTERPOLATE = 0x8575;
int GL_SUBTRACT = 0x84E7;
int GL_CONSTANT = 0x8576;
int GL_PRIMARY_COLOR = 0x8577;
int GL_PREVIOUS = 0x8578;
int GL_DOT3_RGB = 0x86AE;
int GL_DOT3_RGBA = 0x86AF;
int GL_CLAMP_TO_BORDER = 0x812D;
void glActiveTexture(@GLenum int texture);
@Code("\t\tStateTracker.getReferences(caps).glClientActiveTexture = texture - GL_TEXTURE0;")
@DeprecatedGL
void glClientActiveTexture(@GLenum int texture);
void glCompressedTexImage1D(@GLenum int target, int level, @GLenum int internalformat, @GLsizei int width, int border, @AutoSize("data") @GLsizei int imageSize,
@BufferObject(BufferKind.UnpackPBO)
@Check
@Const
@GLvoid
Buffer data);
void glCompressedTexImage2D(@GLenum int target, int level, @GLenum int internalformat, @GLsizei int width, @GLsizei int height, int border, @AutoSize("data") @GLsizei int imageSize,
@BufferObject(BufferKind.UnpackPBO)
@Check
@Const
@GLvoid
ByteBuffer data);
void glCompressedTexImage3D(@GLenum int target, int level, @GLenum int internalformat, @GLsizei int width, @GLsizei int height, @GLsizei int depth, int border, @AutoSize("data") @GLsizei int imageSize,
@BufferObject(BufferKind.UnpackPBO)
@Check
@Const
@GLvoid
ByteBuffer data);
void glCompressedTexSubImage1D(@GLenum int target, int level, int xoffset, @GLsizei int width, @GLenum int format, @AutoSize("data") @GLsizei int imageSize,
@BufferObject(BufferKind.UnpackPBO)
@Check
@Const
@GLvoid
ByteBuffer data);
void glCompressedTexSubImage2D(@GLenum int target, int level, int xoffset, int yoffset, @GLsizei int width, @GLsizei int height, @GLenum int format, @AutoSize("data") @GLsizei int imageSize,
@BufferObject(BufferKind.UnpackPBO)
@Check
@Const
@GLvoid
ByteBuffer data);
void glCompressedTexSubImage3D(@GLenum int target, int level, int xoffset, int yoffset, int zoffset, @GLsizei int width, @GLsizei int height, @GLsizei int depth, @GLenum int format, @AutoSize("data") @GLsizei int imageSize,
@BufferObject(BufferKind.UnpackPBO)
@Check
@Const
@GLvoid
ByteBuffer data);
// TODO: check buffer size valid
void glGetCompressedTexImage(@GLenum int target, int lod,
@OutParameter
@BufferObject(BufferKind.PackPBO)
@Check
@GLbyte
@GLshort
@GLint Buffer img);
@NoErrorCheck
@DeprecatedGL
void glMultiTexCoord1f(@GLenum int target, float s);
@NoErrorCheck
@DeprecatedGL
void glMultiTexCoord1d(@GLenum int target, double s);
@NoErrorCheck
@DeprecatedGL
void glMultiTexCoord2f(@GLenum int target, float s, float t);
@NoErrorCheck
@DeprecatedGL
void glMultiTexCoord2d(@GLenum int target, double s, double t);
@NoErrorCheck
@DeprecatedGL
void glMultiTexCoord3f(@GLenum int target, float s, float t, float r);
@NoErrorCheck
@DeprecatedGL
void glMultiTexCoord3d(@GLenum int target, double s, double t, double r);
@NoErrorCheck
@DeprecatedGL
void glMultiTexCoord4f(@GLenum int target, float s, float t, float r, float q);
@NoErrorCheck
@DeprecatedGL
void glMultiTexCoord4d(@GLenum int target, double s, double t, double r, double q);
@StripPostfix("m")
@DeprecatedGL
void glLoadTransposeMatrixf(@Check("16") @Const FloatBuffer m);
@StripPostfix("m")
@DeprecatedGL
void glLoadTransposeMatrixd(@Check("16") @Const DoubleBuffer m);
@StripPostfix("m")
@DeprecatedGL
void glMultTransposeMatrixf(@Check("16") @Const FloatBuffer m);
@StripPostfix("m")
@DeprecatedGL
void glMultTransposeMatrixd(@Check("16") @Const DoubleBuffer m);
void glSampleCoverage(float value, boolean invert);
}