lwjgl/src/templates/org/lwjgl/opengl/GL14.java

174 lines
5.8 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.opengl.*;
import java.nio.*;
/**
* <p/>
* The core OpenGL1.4 API.
*
* @author cix_foo <cix_foo@users.sourceforge.net>
* @version $Revision$
* $Id$
*/
@DeprecatedGL
public interface GL14 {
int GL_GENERATE_MIPMAP = 0x8191;
int GL_GENERATE_MIPMAP_HINT = 0x8192;
int GL_DEPTH_COMPONENT16 = 0x81A5;
int GL_DEPTH_COMPONENT24 = 0x81A6;
int GL_DEPTH_COMPONENT32 = 0x81A7;
int GL_TEXTURE_DEPTH_SIZE = 0x884A;
int GL_DEPTH_TEXTURE_MODE = 0x884B;
int GL_TEXTURE_COMPARE_MODE = 0x884C;
int GL_TEXTURE_COMPARE_FUNC = 0x884D;
int GL_COMPARE_R_TO_TEXTURE = 0x884E;
int GL_FOG_COORDINATE_SOURCE = 0x8450;
int GL_FOG_COORDINATE = 0x8451;
int GL_FRAGMENT_DEPTH = 0x8452;
int GL_CURRENT_FOG_COORDINATE = 0x8453;
int GL_FOG_COORDINATE_ARRAY_TYPE = 0x8454;
int GL_FOG_COORDINATE_ARRAY_STRIDE = 0x8455;
int GL_FOG_COORDINATE_ARRAY_POINTER = 0x8456;
int GL_FOG_COORDINATE_ARRAY = 0x8457;
int GL_POINT_SIZE_MIN = 0x8126;
int GL_POINT_SIZE_MAX = 0x8127;
int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
int GL_POINT_DISTANCE_ATTENUATION = 0x8129;
int GL_COLOR_SUM = 0x8458;
int GL_CURRENT_SECONDARY_COLOR = 0x8459;
int GL_SECONDARY_COLOR_ARRAY_SIZE = 0x845A;
int GL_SECONDARY_COLOR_ARRAY_TYPE = 0x845B;
int GL_SECONDARY_COLOR_ARRAY_STRIDE = 0x845C;
int GL_SECONDARY_COLOR_ARRAY_POINTER = 0x845D;
int GL_SECONDARY_COLOR_ARRAY = 0x845E;
int GL_BLEND_DST_RGB = 0x80C8;
int GL_BLEND_SRC_RGB = 0x80C9;
int GL_BLEND_DST_ALPHA = 0x80CA;
int GL_BLEND_SRC_ALPHA = 0x80CB;
int GL_INCR_WRAP = 0x8507;
int GL_DECR_WRAP = 0x8508;
int GL_TEXTURE_FILTER_CONTROL = 0x8500;
int GL_TEXTURE_LOD_BIAS = 0x8501;
int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD;
int GL_MIRRORED_REPEAT = 0x8370;
int GL_BLEND_COLOR = 0x8005;
int GL_BLEND_EQUATION = 0x8009;
int GL_FUNC_ADD = 0x8006;
int GL_FUNC_SUBTRACT = 0x800A;
int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
int GL_MIN = 0x8007;
int GL_MAX = 0x8008;
void glBlendEquation(@GLenum int mode);
void glBlendColor(float red, float green, float blue, float alpha);
@DeprecatedGL
void glFogCoordf(float coord);
@DeprecatedGL
void glFogCoordd(double coord);
@DeprecatedGL
void glFogCoordPointer(@AutoType("data") @GLenum int type, @GLsizei int stride,
@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@GLfloat
@GLdouble Buffer data);
void glMultiDrawArrays(@GLenum int mode, IntBuffer piFirst, @Check("piFirst.remaining()") @GLsizei IntBuffer piCount, @AutoSize("piFirst") @GLsizei int primcount);
//void glMultiDrawElements(int mode, int piCount, int type, int pIndices, int primcount);
void glPointParameteri(@GLenum int pname, int param);
void glPointParameterf(@GLenum int pname, float param);
@StripPostfix("params")
void glPointParameteriv(@GLenum int pname, @Check("4") @Const IntBuffer params);
@StripPostfix("params")
void glPointParameterfv(@GLenum int pname, @Check("4") @Const FloatBuffer params);
@DeprecatedGL
void glSecondaryColor3b(byte red, byte green, byte blue);
@DeprecatedGL
void glSecondaryColor3f(float red, float green, float blue);
@DeprecatedGL
void glSecondaryColor3d(double red, double green, double blue);
@DeprecatedGL
void glSecondaryColor3ub(@GLubyte byte red, @GLubyte byte green, @GLubyte byte blue);
@DeprecatedGL
void glSecondaryColorPointer(int size, @AutoType("data") @GLenum int type, @GLsizei int stride,
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@GLbyte
@GLubyte
@GLfloat
@GLdouble Buffer data);
void glBlendFuncSeparate(@GLenum int sfactorRGB, @GLenum int dfactorRGB, @GLenum int sfactorAlpha, @GLenum int dfactorAlpha);
@DeprecatedGL
void glWindowPos2f(float x, float y);
@DeprecatedGL
void glWindowPos2d(double x, double y);
@DeprecatedGL
void glWindowPos2i(int x, int y);
@DeprecatedGL
void glWindowPos3f(float x, float y, float z);
@DeprecatedGL
void glWindowPos3d(double x, double y, double z);
@DeprecatedGL
void glWindowPos3i(int x, int y, int z);
}