lwjgl/src/templates/org/lwjgl/opengl/GL31.java

301 lines
13 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.Alternate;
import org.lwjgl.util.generator.opengl.*;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.IntBuffer;
public interface GL31 {
// ----------------------------------------------------------
// ----------------------[ OpenGL 3.1 ]----------------------
// ----------------------------------------------------------
int GL_RED_SNORM = 0x8F90;
int GL_RG_SNORM = 0x8F91;
int GL_RGB_SNORM = 0x8F92;
int GL_RGBA_SNORM = 0x8F93;
int GL_R8_SNORM = 0x8F94;
int GL_RG8_SNORM = 0x8F95;
int GL_RGB8_SNORM = 0x8F96;
int GL_RGBA8_SNORM = 0x8F97;
int GL_R16_SNORM = 0x8F98;
int GL_RG16_SNORM = 0x8F99;
int GL_RGB16_SNORM = 0x8F9A;
int GL_RGBA16_SNORM = 0x8F9B;
int GL_SIGNED_NORMALIZED = 0x8F9C;
// ------------------------------------------------------------------
// ----------------------[ ARB_draw_instanced ]----------------------
// ------------------------------------------------------------------
void glDrawArraysInstanced(@GLenum int mode, int first, @GLsizei int count, @GLsizei int primcount);
void glDrawElementsInstanced(@GLenum int mode, @AutoSize("indices") @GLsizei int count, @AutoType("indices") @GLenum int type,
@BufferObject(BufferKind.ElementVBO)
@Const
@GLubyte
@GLushort
@GLuint Buffer indices, @GLsizei int primcount);
// ---------------------------------------------------------------
// ----------------------[ EXT_copy_buffer ]----------------------
// ---------------------------------------------------------------
int GL_COPY_READ_BUFFER_BINDING = 0x8F36;
int GL_COPY_WRITE_BUFFER_BINDING = 0x8F37;
int GL_COPY_READ_BUFFER = GL_COPY_READ_BUFFER_BINDING;
int GL_COPY_WRITE_BUFFER = GL_COPY_WRITE_BUFFER_BINDING;
void glCopyBufferSubData(@GLenum int readtarget, @GLenum int writetarget, @GLintptr long readoffset, @GLintptr long writeoffset, @GLsizeiptr long size);
// --------------------------------------------------------------------
// ----------------------[ NV_primitive_restart ]----------------------
// --------------------------------------------------------------------
/**
* Accepted by the <cap> parameter of IsEnabled, and by
* the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv, and
* GetDoublev:
*/
int GL_PRIMITIVE_RESTART = 0x8F9D;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev:
*/
int GL_PRIMITIVE_RESTART_INDEX = 0x8F9E;
void glPrimitiveRestartIndex(@GLuint int index);
// -------------------------------------------------------------------------
// ----------------------[ ARB_texture_buffer_object ]----------------------
// -------------------------------------------------------------------------
/**
* Accepted by the <target> parameter of BindBuffer, BufferData,
* BufferSubData, MapBuffer, MapBufferRange, BindTexture, UnmapBuffer,
* GetBufferSubData, GetBufferParameteriv, GetBufferPointerv, and TexBuffer,
* and the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv, and
* GetIntegerv:
*/
int GL_TEXTURE_BUFFER = 0x8C2A;
/**
* Accepted by the &lt;pname&gt; parameters of GetBooleanv, GetDoublev,
* GetFloatv, and GetIntegerv:
*/
int GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B;
int GL_TEXTURE_BINDING_BUFFER = 0x8C2C;
int GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D;
int GL_TEXTURE_BUFFER_FORMAT = 0x8C2E;
void glTexBuffer(@GLenum int target, @GLenum int internalformat, @GLuint int buffer);
// ---------------------------------------------------------------------
// ----------------------[ ARB_texture_rectangle ]----------------------
// ---------------------------------------------------------------------
/**
* Accepted by the &lt;cap&gt; parameter of Enable, Disable and IsEnabled;
* by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv, GetFloatv
* and GetDoublev; and by the &lt;target&gt; parameter of BindTexture,
* GetTexParameterfv, GetTexParameteriv, TexParameterf, TexParameteri,
* TexParameterfv and TexParameteriv:
* Accepted by the &lt;target&gt; parameter of GetTexImage,
* GetTexLevelParameteriv, GetTexLevelParameterfv, TexImage2D,
* CopyTexImage2D, TexSubImage2D and CopySubTexImage2D:
*/
int GL_TEXTURE_RECTANGLE = 0x84F5;
/**
* Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
* GetFloatv and GetDoublev:
*/
int GL_TEXTURE_BINDING_RECTANGLE = 0x84F6;
/**
* Accepted by the &lt;target&gt; parameter of GetTexLevelParameteriv,
* GetTexLevelParameterfv, GetTexParameteriv and TexImage2D:
*/
int GL_PROXY_TEXTURE_RECTANGLE = 0x84F7;
/**
* Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev,
* GetIntegerv and GetFloatv:
*/
int GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8;
/**
* Returned by &lt;type&gt; parameter of GetActiveUniform when the location
* &lt;index&gt; for program object &lt;program&gt; is of type sampler2DRect:
*/
int GL_SAMPLER_2D_RECT = 0x8B63;
/**
* Returned by &lt;type&gt; parameter of GetActiveUniform when the location
* &lt;index&gt; for program object &lt;program&gt; is of type sampler2DRectShadow:
*/
int GL_SAMPLER_2D_RECT_SHADOW = 0x8B64;
// -------------------------------------------------------------------------
// ----------------------[ ARB_uniform_buffer_object ]----------------------
// -------------------------------------------------------------------------
/**
* Accepted by the &lt;target&gt; parameters of BindBuffer, BufferData,
* BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData, and
* GetBufferPointerv:
*/
int GL_UNIFORM_BUFFER = 0x8A11;
/**
* Accepted by the &lt;pname&gt; parameter of GetIntegeri_v, GetBooleanv,
* GetIntegerv, GetFloatv, and GetDoublev:
*/
int GL_UNIFORM_BUFFER_BINDING = 0x8A28;
/** Accepted by the &lt;pname&gt; parameter of GetIntegeri_v: */
int GL_UNIFORM_BUFFER_START = 0x8A29;
int GL_UNIFORM_BUFFER_SIZE = 0x8A2A;
/**
* Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev:
*/
int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B;
int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C;
int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D;
int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E;
int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F;
int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30;
int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31;
int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32;
int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33;
int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34;
/** Accepted by the &lt;pname&gt; parameter of GetProgramiv: */
int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35;
int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36;
/** Accepted by the &lt;pname&gt; parameter of GetActiveUniformsiv: */
int GL_UNIFORM_TYPE = 0x8A37;
int GL_UNIFORM_SIZE = 0x8A38;
int GL_UNIFORM_NAME_LENGTH = 0x8A39;
int GL_UNIFORM_BLOCK_INDEX = 0x8A3A;
int GL_UNIFORM_OFFSET = 0x8A3B;
int GL_UNIFORM_ARRAY_STRIDE = 0x8A3C;
int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D;
int GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E;
/** Accepted by the &lt;pname&gt; parameter of GetActiveUniformBlockiv: */
int GL_UNIFORM_BLOCK_BINDING = 0x8A3F;
int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40;
int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41;
int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42;
int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43;
int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44;
int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45;
int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46;
/** Returned by GetActiveUniformsiv and GetUniformBlockIndex */
int GL_INVALID_INDEX = 0xFFFFFFFF;
void glGetUniformIndices(@GLuint int program, @AutoSize("uniformIndices") @GLsizei int uniformCount,
@Const @NullTerminated("uniformIndices.remaining()") @GLchar @PointerArray("uniformCount") ByteBuffer uniformNames,
@OutParameter @GLuint IntBuffer uniformIndices);
@Alternate("glGetUniformIndices")
void glGetUniformIndices(@GLuint int program, @Constant("uniformNames.length") @GLsizei int uniformCount,
@Const @NullTerminated @PointerArray("uniformCount") CharSequence[] uniformNames,
@OutParameter @Check("uniformNames.length") @GLuint IntBuffer uniformIndices);
@StripPostfix("params")
void glGetActiveUniformsiv(@GLuint int program, @AutoSize("uniformIndices") @GLsizei int uniformCount,
@Const @GLuint IntBuffer uniformIndices,
@GLenum int pname,
@OutParameter @Check("uniformIndices.remaining()") @GLint IntBuffer params);
@Alternate("glGetActiveUniformsiv")
@GLreturn("params")
@StripPostfix("params")
void glGetActiveUniformsiv(@GLuint int program, @Constant("1") @GLsizei int uniformCount,
@Constant(value = "MemoryUtil.getAddress(params.put(1, uniformIndex), 1)", keepParam = true) int uniformIndex, // Reuse params buffer
@GLenum int pname,
@OutParameter @GLint IntBuffer params);
void glGetActiveUniformName(@GLuint int program, @GLuint int uniformIndex, @AutoSize("uniformName") @GLsizei int bufSize,
@OutParameter @GLsizei @Check(value = "1", canBeNull = true) IntBuffer length,
@OutParameter @GLchar ByteBuffer uniformName);
@Alternate("glGetActiveUniformName")
@GLreturn(value = "uniformName", maxLength = "bufSize")
void glGetActiveUniformName2(@GLuint int program, @GLuint int uniformIndex, @GLsizei int bufSize,
@OutParameter @GLsizei @Constant("MemoryUtil.getAddress0(uniformName_length)") IntBuffer length,
@OutParameter @GLchar ByteBuffer uniformName);
@GLuint
int glGetUniformBlockIndex(@GLuint int program, @Const @NullTerminated @GLchar ByteBuffer uniformBlockName);
@Alternate("glGetUniformBlockIndex")
@GLuint
int glGetUniformBlockIndex(@GLuint int program, @NullTerminated CharSequence uniformBlockName);
@StripPostfix("params")
void glGetActiveUniformBlockiv(@GLuint int program, @GLuint int uniformBlockIndex, @GLenum int pname,
@OutParameter @Check(value = "16") @GLint IntBuffer params);
@Alternate("glGetActiveUniformBlockiv")
@GLreturn("params")
@StripPostfix("params")
void glGetActiveUniformBlockiv2(@GLuint int program, @GLuint int uniformBlockIndex, @GLenum int pname,
@OutParameter @GLint IntBuffer params);
void glGetActiveUniformBlockName(@GLuint int program, @GLuint int uniformBlockIndex, @AutoSize("uniformBlockName") @GLsizei int bufSize,
@OutParameter @GLsizei @Check(value = "1", canBeNull = true) IntBuffer length,
@OutParameter @GLchar ByteBuffer uniformBlockName);
@Alternate("glGetActiveUniformBlockName")
@GLreturn(value = "uniformBlockName", maxLength = "bufSize")
void glGetActiveUniformBlockName2(@GLuint int program, @GLuint int uniformBlockIndex, @GLsizei int bufSize,
@OutParameter @GLsizei @Constant("MemoryUtil.getAddress0(uniformBlockName_length)") IntBuffer length,
@OutParameter @GLchar ByteBuffer uniformBlockName);
void glUniformBlockBinding(@GLuint int program, @GLuint int uniformBlockIndex, @GLuint int uniformBlockBinding);
}