448 lines
20 KiB
Java
448 lines
20 KiB
Java
/*
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* Copyright (c) 2002-2008 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.opengl;
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import org.lwjgl.util.generator.*;
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import org.lwjgl.util.generator.Alternate;
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import org.lwjgl.util.generator.opengl.*;
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import java.nio.ByteBuffer;
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import java.nio.DoubleBuffer;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import com.sun.mirror.type.PrimitiveType;
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public interface GL40 {
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// ----------------------------------------------------------------------
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// ----------------------[ ARB_draw_buffers_blend ]----------------------
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// ----------------------------------------------------------------------
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void glBlendEquationi(@GLuint int buf, @GLenum int mode);
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void glBlendEquationSeparatei(@GLuint int buf, @GLenum int modeRGB, @GLenum int modeAlpha);
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void glBlendFunci(@GLuint int buf, @GLenum int src, @GLenum int dst);
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void glBlendFuncSeparatei(@GLuint int buf, @GLenum int srcRGB, @GLenum int dstRGB, @GLenum int srcAlpha, @GLenum int dstAlpha);
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// -----------------------------------------------------------------
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// ----------------------[ ARB_draw_indirect ]----------------------
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// -----------------------------------------------------------------
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/**
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* Accepted by the <target> parameters of BindBuffer, BufferData,
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* BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
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* GetBufferPointerv, MapBufferRange, FlushMappedBufferRange,
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* GetBufferParameteriv, BindBufferRange, BindBufferBase, and
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* CopyBufferSubData:
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*/
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int GL_DRAW_INDIRECT_BUFFER = 0x8F3F;
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/**
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* Accepted by the <value> parameter of GetIntegerv, GetBooleanv, GetFloatv,
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* and GetDoublev:
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*/
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int GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43;
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void glDrawArraysIndirect(@GLenum int mode, @BufferObject(BufferKind.IndirectBO) @Check("4") @NullTerminated @Const @GLvoid(PrimitiveType.Kind.INT) IntBuffer indirect);
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void glDrawElementsIndirect(@GLenum int mode, @GLenum int type, @BufferObject(BufferKind.IndirectBO) @Check("5") @NullTerminated @Const @GLvoid(PrimitiveType.Kind.INT) IntBuffer indirect);
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// ---------------------------------------------------------------
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// ----------------------[ ARB_gpu_shader5 ]----------------------
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// ---------------------------------------------------------------
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/** Accepted by the <pname> parameter of GetProgramiv: */
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int GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F;
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/**
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* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
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* GetDoublev, and GetInteger64v:
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*/
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int GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A;
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int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B;
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int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C;
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int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D;
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int GL_MAX_VERTEX_STREAMS = 0x8E71;
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// -------------------------------------------------------------------
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// ----------------------[ ARB_gpu_shader_fp64 ]----------------------
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// -------------------------------------------------------------------
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/**
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* Returned in the <type> parameter of GetActiveUniform, and
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* GetTransformFeedbackVarying:
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*/
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int GL_DOUBLE_VEC2 = 0x8FFC;
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int GL_DOUBLE_VEC3 = 0x8FFD;
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int GL_DOUBLE_VEC4 = 0x8FFE;
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int GL_DOUBLE_MAT2 = 0x8F46;
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int GL_DOUBLE_MAT3 = 0x8F47;
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int GL_DOUBLE_MAT4 = 0x8F48;
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int GL_DOUBLE_MAT2x3 = 0x8F49;
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int GL_DOUBLE_MAT2x4 = 0x8F4A;
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int GL_DOUBLE_MAT3x2 = 0x8F4B;
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int GL_DOUBLE_MAT3x4 = 0x8F4C;
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int GL_DOUBLE_MAT4x2 = 0x8F4D;
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int GL_DOUBLE_MAT4x3 = 0x8F4E;
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void glUniform1d(int location, double x);
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void glUniform2d(int location, double x, double y);
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void glUniform3d(int location, double x, double y, double z);
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void glUniform4d(int location, double x, double y, double z, double w);
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@StripPostfix("value")
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void glUniform1dv(int location, @AutoSize("value") @GLsizei int count, @Const DoubleBuffer value);
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@StripPostfix("value")
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void glUniform2dv(int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const DoubleBuffer value);
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@StripPostfix("value")
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void glUniform3dv(int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const DoubleBuffer value);
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@StripPostfix("value")
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void glUniform4dv(int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const DoubleBuffer value);
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@StripPostfix("value")
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void glUniformMatrix2dv(int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
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@StripPostfix("value")
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void glUniformMatrix3dv(int location, @AutoSize(value = "value", expression = " / (3 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
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@StripPostfix("value")
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void glUniformMatrix4dv(int location, @AutoSize(value = "value", expression = " >> 4") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
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@StripPostfix("value")
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void glUniformMatrix2x3dv(int location, @AutoSize(value = "value", expression = " / (2 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
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@StripPostfix("value")
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void glUniformMatrix2x4dv(int location, @AutoSize(value = "value", expression = " >> 3") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
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@StripPostfix("value")
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void glUniformMatrix3x2dv(int location, @AutoSize(value = "value", expression = " / (3 * 2)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
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@StripPostfix("value")
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void glUniformMatrix3x4dv(int location, @AutoSize(value = "value", expression = " / (3 * 4)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
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@StripPostfix("value")
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void glUniformMatrix4x2dv(int location, @AutoSize(value = "value", expression = " >> 3") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
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@StripPostfix("value")
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void glUniformMatrix4x3dv(int location, @AutoSize(value = "value", expression = " / (4 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
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@StripPostfix("params")
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void glGetUniformdv(@GLuint int program, int location, @OutParameter @Check DoubleBuffer params);
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// ------------------------------------------------------------------
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// ----------------------[ ARB_sample_shading ]----------------------
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// ------------------------------------------------------------------
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/**
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* Accepted by the <cap> parameter of Enable, Disable, and IsEnabled,
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* and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
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* and GetDoublev:
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*/
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int GL_SAMPLE_SHADING = 0x8C36;
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/**
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* Accepted by the <pname> parameter of GetBooleanv, GetDoublev,
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* GetIntegerv, and GetFloatv:
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*/
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int GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37;
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void glMinSampleShading(float value);
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// ---------------------------------------------------------------------
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// ----------------------[ ARB_shader_subroutine ]----------------------
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// ---------------------------------------------------------------------
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/** Accepted by the <pname> parameter of GetProgramStageiv: */
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int GL_ACTIVE_SUBROUTINES = 0x8DE5;
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int GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6;
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int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47;
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int GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48;
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int GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49;
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/**
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* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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* GetFloatv, GetDoublev, and GetInteger64v:
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*/
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int GL_MAX_SUBROUTINES = 0x8DE7;
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int GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8;
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/** Accepted by the <pname> parameter of GetActiveSubroutineUniformiv: */
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int GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A;
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int GL_COMPATIBLE_SUBROUTINES = 0x8E4B;
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int GL_UNIFORM_SIZE = GL31.GL_UNIFORM_SIZE;
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int GL_UNIFORM_NAME_LENGTH = GL31.GL_UNIFORM_NAME_LENGTH;
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int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name);
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@GLuint
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int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name);
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@StripPostfix("values")
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void glGetActiveSubroutineUniformiv(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname,
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@OutParameter @Check("1") IntBuffer values);
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@Alternate("glGetActiveSubroutineUniformiv")
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@GLreturn("values")
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@StripPostfix("values")
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void glGetActiveSubroutineUniformiv2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname,
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@OutParameter IntBuffer values);
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void glGetActiveSubroutineUniformName(@GLuint int program, @GLenum int shadertype, @GLuint int index, @AutoSize("name") @GLsizei int bufsize,
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@OutParameter @Check(value = "1", canBeNull = true) @GLsizei IntBuffer length,
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@OutParameter @GLchar ByteBuffer name);
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@Alternate("glGetActiveSubroutineUniformName")
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@GLreturn(value = "name", maxLength = "bufsize")
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void glGetActiveSubroutineUniformName2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLsizei int bufsize,
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@OutParameter @Constant("MemoryUtil.getAddress0(name_length)") @GLsizei IntBuffer length,
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@OutParameter @GLchar ByteBuffer name);
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void glGetActiveSubroutineName(@GLuint int program, @GLenum int shadertype, @GLuint int index, @AutoSize("name") @GLsizei int bufsize,
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@OutParameter @Check(value = "1", canBeNull = true) @GLsizei IntBuffer length,
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@OutParameter @GLchar ByteBuffer name);
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@Alternate("glGetActiveSubroutineName")
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@GLreturn(value = "name", maxLength = "bufsize")
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void glGetActiveSubroutineName2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLsizei int bufsize,
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@OutParameter @Constant("MemoryUtil.getAddress0(name_length)") @GLsizei IntBuffer length,
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@OutParameter @GLchar ByteBuffer name);
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@StripPostfix("indices")
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void glUniformSubroutinesuiv(@GLenum int shadertype, @AutoSize("indices") @GLsizei int count, @Const @GLuint IntBuffer indices);
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@StripPostfix("params")
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void glGetUniformSubroutineuiv(@GLenum int shadertype, int location, @Check("1") @OutParameter @GLuint IntBuffer params);
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@Alternate("glGetUniformSubroutineuiv")
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@GLreturn("params")
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@StripPostfix("params")
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void glGetUniformSubroutineuiv2(@GLenum int shadertype, int location, @OutParameter @GLuint IntBuffer params);
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@StripPostfix("values")
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void glGetProgramStageiv(@GLuint int program, @GLenum int shadertype, @GLenum int pname, @Check("1") @OutParameter IntBuffer values);
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@Alternate("glGetProgramStageiv")
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@GLreturn("values")
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@StripPostfix("values")
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void glGetProgramStageiv2(@GLuint int program, @GLenum int shadertype, @GLenum int pname, @OutParameter IntBuffer values);
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// -----------------------------------------------------------------------
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// ----------------------[ ARB_tessellation_shader ]----------------------
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// -----------------------------------------------------------------------
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/**
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* Accepted by the <mode> parameter of Begin and all vertex array functions
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* that implicitly call Begin:
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*/
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int GL_PATCHES = 0xE;
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/**
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* Accepted by the <pname> parameter of PatchParameteri, GetBooleanv,
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* GetDoublev, GetFloatv, GetIntegerv, and GetInteger64v:
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*/
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int GL_PATCH_VERTICES = 0x8E72;
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/**
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* Accepted by the <pname> parameter of PatchParameterfv, GetBooleanv,
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* GetDoublev, GetFloatv, and GetIntegerv, and GetInteger64v:
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*/
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int GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73;
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int GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74;
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/** Accepted by the <pname> parameter of GetProgramiv: */
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int GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75;
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int GL_TESS_GEN_MODE = 0x8E76;
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int GL_TESS_GEN_SPACING = 0x8E77;
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int GL_TESS_GEN_VERTEX_ORDER = 0x8E78;
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int GL_TESS_GEN_POINT_MODE = 0x8E79;
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/** Returned by GetProgramiv when <pname> is TESS_GEN_MODE: */
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int GL_ISOLINES = 0x8E7A;
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/** Returned by GetProgramiv when <pname> is TESS_GEN_SPACING: */
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int GL_FRACTIONAL_ODD = 0x8E7B;
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int GL_FRACTIONAL_EVEN = 0x8E7C;
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/**
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* Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
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* GetIntegerv, and GetInteger64v:
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*/
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int GL_MAX_PATCH_VERTICES = 0x8E7D;
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int GL_MAX_TESS_GEN_LEVEL = 0x8E7E;
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int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F;
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int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80;
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int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81;
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int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82;
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int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83;
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int GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84;
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int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85;
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int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86;
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int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89;
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int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A;
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int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C;
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int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D;
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int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E;
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int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F;
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/** Accepted by the <pname> parameter of GetActiveUniformBlockiv: */
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int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0;
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int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1;
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/**
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* Accepted by the <type> parameter of CreateShader and returned by the
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* <params> parameter of GetShaderiv:
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*/
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int GL_TESS_EVALUATION_SHADER = 0x8E87;
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int GL_TESS_CONTROL_SHADER = 0x8E88;
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void glPatchParameteri(@GLenum int pname, int value);
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@StripPostfix("values")
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void glPatchParameterfv(@GLenum int pname, @Check("4") @Const FloatBuffer values);
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// --------------------------------------------------------------------------
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// ----------------------[ ARB_texture_cube_map_array ]----------------------
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// --------------------------------------------------------------------------
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/**
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* Accepted by the <target> parameter of TexParameteri, TexParameteriv,
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* TexParameterf, TexParameterfv, BindTexture, and GenerateMipmap:
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* <p/>
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* Accepted by the <target> parameter of TexImage3D, TexSubImage3D,
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* CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:
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* <p/>
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* Accepted by the <tex> parameter of GetTexImage:
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*/
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int GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009;
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/**
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* Accepted by the <pname> parameter of GetBooleanv, GetDoublev,
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* GetIntegerv and GetFloatv:
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*/
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int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A;
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/**
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* Accepted by the <target> parameter of TexImage3D, TexSubImage3D,
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* CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:
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*/
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int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B;
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/** Returned by the <type> parameter of GetActiveUniform: */
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int GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C;
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int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D;
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int GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E;
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int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F;
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// ------------------------------------------------------------------
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// ----------------------[ ARB_texture_gather ]----------------------
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// ------------------------------------------------------------------
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/**
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* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
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* GetFloatv, and GetDoublev:
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*/
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int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E;
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int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F;
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int GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F;
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// -----------------------------------------------------------------------
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// ----------------------[ ARB_transform_feedback2 ]----------------------
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// -----------------------------------------------------------------------
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/** Accepted by the <target> parameter of BindTransformFeedback: */
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int GL_TRANSFORM_FEEDBACK = 0x8E22;
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/**
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* Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
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* and GetFloatv:
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*/
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int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23;
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int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24;
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int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED;
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int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE;
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int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25;
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void glBindTransformFeedback(@GLenum int target, @GLuint int id);
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void glDeleteTransformFeedbacks(@AutoSize("ids") @GLsizei int n, @Const @GLuint IntBuffer ids);
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@Alternate("glDeleteTransformFeedbacks")
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void glDeleteTransformFeedbacks(@Constant("1") @GLsizei int n, @Constant(value = "APIUtil.getInt(caps, id)", keepParam = true) int id);
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void glGenTransformFeedbacks(@AutoSize("ids") @GLsizei int n, @OutParameter @GLuint IntBuffer ids);
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@Alternate("glGenTransformFeedbacks")
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@GLreturn("ids")
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void glGenTransformFeedbacks2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer ids);
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boolean glIsTransformFeedback(@GLuint int id);
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void glPauseTransformFeedback();
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void glResumeTransformFeedback();
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void glDrawTransformFeedback(@GLenum int mode, @GLuint int id);
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// -----------------------------------------------------------------------
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// ----------------------[ ARB_transform_feedback3 ]----------------------
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// -----------------------------------------------------------------------
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/**
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* Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
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* and GetFloatv:
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*/
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int GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70;
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void glDrawTransformFeedbackStream(@GLenum int mode, @GLuint int id, @GLuint int stream);
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void glBeginQueryIndexed(@GLenum int target, @GLuint int index, @GLuint int id);
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void glEndQueryIndexed(@GLenum int target, @GLuint int index);
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@StripPostfix("params")
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void glGetQueryIndexediv(@GLenum int target, @GLuint int index, @GLenum int pname, @OutParameter @Check("1") IntBuffer params);
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@Alternate("glGetQueryIndexediv")
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@GLreturn("params")
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@StripPostfix("params")
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void glGetQueryIndexediv2(@GLenum int target, @GLuint int index, @GLenum int pname, @OutParameter IntBuffer params);
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} |