lwjgl/src/templates/org/lwjgl/opengl/GL40.java

448 lines
20 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.Alternate;
import org.lwjgl.util.generator.opengl.*;
import java.nio.ByteBuffer;
import java.nio.DoubleBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import com.sun.mirror.type.PrimitiveType;
public interface GL40 {
// ----------------------------------------------------------------------
// ----------------------[ ARB_draw_buffers_blend ]----------------------
// ----------------------------------------------------------------------
void glBlendEquationi(@GLuint int buf, @GLenum int mode);
void glBlendEquationSeparatei(@GLuint int buf, @GLenum int modeRGB, @GLenum int modeAlpha);
void glBlendFunci(@GLuint int buf, @GLenum int src, @GLenum int dst);
void glBlendFuncSeparatei(@GLuint int buf, @GLenum int srcRGB, @GLenum int dstRGB, @GLenum int srcAlpha, @GLenum int dstAlpha);
// -----------------------------------------------------------------
// ----------------------[ ARB_draw_indirect ]----------------------
// -----------------------------------------------------------------
/**
* Accepted by the <target> parameters of BindBuffer, BufferData,
* BufferSubData, MapBuffer, UnmapBuffer, GetBufferSubData,
* GetBufferPointerv, MapBufferRange, FlushMappedBufferRange,
* GetBufferParameteriv, BindBufferRange, BindBufferBase, and
* CopyBufferSubData:
*/
int GL_DRAW_INDIRECT_BUFFER = 0x8F3F;
/**
* Accepted by the <value> parameter of GetIntegerv, GetBooleanv, GetFloatv,
* and GetDoublev:
*/
int GL_DRAW_INDIRECT_BUFFER_BINDING = 0x8F43;
void glDrawArraysIndirect(@GLenum int mode, @BufferObject(BufferKind.IndirectBO) @Check("4") @NullTerminated @Const @GLvoid(PrimitiveType.Kind.INT) IntBuffer indirect);
void glDrawElementsIndirect(@GLenum int mode, @GLenum int type, @BufferObject(BufferKind.IndirectBO) @Check("5") @NullTerminated @Const @GLvoid(PrimitiveType.Kind.INT) IntBuffer indirect);
// ---------------------------------------------------------------
// ----------------------[ ARB_gpu_shader5 ]----------------------
// ---------------------------------------------------------------
/** Accepted by the <pname> parameter of GetProgramiv: */
int GL_GEOMETRY_SHADER_INVOCATIONS = 0x887F;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
* GetDoublev, and GetInteger64v:
*/
int GL_MAX_GEOMETRY_SHADER_INVOCATIONS = 0x8E5A;
int GL_MIN_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5B;
int GL_MAX_FRAGMENT_INTERPOLATION_OFFSET = 0x8E5C;
int GL_FRAGMENT_INTERPOLATION_OFFSET_BITS = 0x8E5D;
int GL_MAX_VERTEX_STREAMS = 0x8E71;
// -------------------------------------------------------------------
// ----------------------[ ARB_gpu_shader_fp64 ]----------------------
// -------------------------------------------------------------------
/**
* Returned in the <type> parameter of GetActiveUniform, and
* GetTransformFeedbackVarying:
*/
int GL_DOUBLE_VEC2 = 0x8FFC;
int GL_DOUBLE_VEC3 = 0x8FFD;
int GL_DOUBLE_VEC4 = 0x8FFE;
int GL_DOUBLE_MAT2 = 0x8F46;
int GL_DOUBLE_MAT3 = 0x8F47;
int GL_DOUBLE_MAT4 = 0x8F48;
int GL_DOUBLE_MAT2x3 = 0x8F49;
int GL_DOUBLE_MAT2x4 = 0x8F4A;
int GL_DOUBLE_MAT3x2 = 0x8F4B;
int GL_DOUBLE_MAT3x4 = 0x8F4C;
int GL_DOUBLE_MAT4x2 = 0x8F4D;
int GL_DOUBLE_MAT4x3 = 0x8F4E;
void glUniform1d(int location, double x);
void glUniform2d(int location, double x, double y);
void glUniform3d(int location, double x, double y, double z);
void glUniform4d(int location, double x, double y, double z, double w);
@StripPostfix("value")
void glUniform1dv(int location, @AutoSize("value") @GLsizei int count, @Const DoubleBuffer value);
@StripPostfix("value")
void glUniform2dv(int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const DoubleBuffer value);
@StripPostfix("value")
void glUniform3dv(int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const DoubleBuffer value);
@StripPostfix("value")
void glUniform4dv(int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const DoubleBuffer value);
@StripPostfix("value")
void glUniformMatrix2dv(int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glUniformMatrix3dv(int location, @AutoSize(value = "value", expression = " / (3 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glUniformMatrix4dv(int location, @AutoSize(value = "value", expression = " >> 4") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glUniformMatrix2x3dv(int location, @AutoSize(value = "value", expression = " / (2 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glUniformMatrix2x4dv(int location, @AutoSize(value = "value", expression = " >> 3") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glUniformMatrix3x2dv(int location, @AutoSize(value = "value", expression = " / (3 * 2)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glUniformMatrix3x4dv(int location, @AutoSize(value = "value", expression = " / (3 * 4)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glUniformMatrix4x2dv(int location, @AutoSize(value = "value", expression = " >> 3") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glUniformMatrix4x3dv(int location, @AutoSize(value = "value", expression = " / (4 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("params")
void glGetUniformdv(@GLuint int program, int location, @OutParameter @Check DoubleBuffer params);
// ------------------------------------------------------------------
// ----------------------[ ARB_sample_shading ]----------------------
// ------------------------------------------------------------------
/**
* Accepted by the <cap> parameter of Enable, Disable, and IsEnabled,
* and by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
* and GetDoublev:
*/
int GL_SAMPLE_SHADING = 0x8C36;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetDoublev,
* GetIntegerv, and GetFloatv:
*/
int GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37;
void glMinSampleShading(float value);
// ---------------------------------------------------------------------
// ----------------------[ ARB_shader_subroutine ]----------------------
// ---------------------------------------------------------------------
/** Accepted by the <pname> parameter of GetProgramStageiv: */
int GL_ACTIVE_SUBROUTINES = 0x8DE5;
int GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6;
int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47;
int GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48;
int GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetFloatv, GetDoublev, and GetInteger64v:
*/
int GL_MAX_SUBROUTINES = 0x8DE7;
int GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8;
/** Accepted by the <pname> parameter of GetActiveSubroutineUniformiv: */
int GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A;
int GL_COMPATIBLE_SUBROUTINES = 0x8E4B;
int GL_UNIFORM_SIZE = GL31.GL_UNIFORM_SIZE;
int GL_UNIFORM_NAME_LENGTH = GL31.GL_UNIFORM_NAME_LENGTH;
int glGetSubroutineUniformLocation(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name);
@GLuint
int glGetSubroutineIndex(@GLuint int program, @GLenum int shadertype, @Const @NullTerminated ByteBuffer name);
@StripPostfix("values")
void glGetActiveSubroutineUniformiv(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname,
@OutParameter @Check("1") IntBuffer values);
@Alternate("glGetActiveSubroutineUniformiv")
@GLreturn("values")
@StripPostfix("values")
void glGetActiveSubroutineUniformiv2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLenum int pname,
@OutParameter IntBuffer values);
void glGetActiveSubroutineUniformName(@GLuint int program, @GLenum int shadertype, @GLuint int index, @AutoSize("name") @GLsizei int bufsize,
@OutParameter @Check(value = "1", canBeNull = true) @GLsizei IntBuffer length,
@OutParameter @GLchar ByteBuffer name);
@Alternate("glGetActiveSubroutineUniformName")
@GLreturn(value = "name", maxLength = "bufsize")
void glGetActiveSubroutineUniformName2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLsizei int bufsize,
@OutParameter @Constant("MemoryUtil.getAddress0(name_length)") @GLsizei IntBuffer length,
@OutParameter @GLchar ByteBuffer name);
void glGetActiveSubroutineName(@GLuint int program, @GLenum int shadertype, @GLuint int index, @AutoSize("name") @GLsizei int bufsize,
@OutParameter @Check(value = "1", canBeNull = true) @GLsizei IntBuffer length,
@OutParameter @GLchar ByteBuffer name);
@Alternate("glGetActiveSubroutineName")
@GLreturn(value = "name", maxLength = "bufsize")
void glGetActiveSubroutineName2(@GLuint int program, @GLenum int shadertype, @GLuint int index, @GLsizei int bufsize,
@OutParameter @Constant("MemoryUtil.getAddress0(name_length)") @GLsizei IntBuffer length,
@OutParameter @GLchar ByteBuffer name);
@StripPostfix("indices")
void glUniformSubroutinesuiv(@GLenum int shadertype, @AutoSize("indices") @GLsizei int count, @Const @GLuint IntBuffer indices);
@StripPostfix("params")
void glGetUniformSubroutineuiv(@GLenum int shadertype, int location, @Check("1") @OutParameter @GLuint IntBuffer params);
@Alternate("glGetUniformSubroutineuiv")
@GLreturn("params")
@StripPostfix("params")
void glGetUniformSubroutineuiv2(@GLenum int shadertype, int location, @OutParameter @GLuint IntBuffer params);
@StripPostfix("values")
void glGetProgramStageiv(@GLuint int program, @GLenum int shadertype, @GLenum int pname, @Check("1") @OutParameter IntBuffer values);
@Alternate("glGetProgramStageiv")
@GLreturn("values")
@StripPostfix("values")
void glGetProgramStageiv2(@GLuint int program, @GLenum int shadertype, @GLenum int pname, @OutParameter IntBuffer values);
// -----------------------------------------------------------------------
// ----------------------[ ARB_tessellation_shader ]----------------------
// -----------------------------------------------------------------------
/**
* Accepted by the <mode> parameter of Begin and all vertex array functions
* that implicitly call Begin:
*/
int GL_PATCHES = 0xE;
/**
* Accepted by the <pname> parameter of PatchParameteri, GetBooleanv,
* GetDoublev, GetFloatv, GetIntegerv, and GetInteger64v:
*/
int GL_PATCH_VERTICES = 0x8E72;
/**
* Accepted by the <pname> parameter of PatchParameterfv, GetBooleanv,
* GetDoublev, GetFloatv, and GetIntegerv, and GetInteger64v:
*/
int GL_PATCH_DEFAULT_INNER_LEVEL = 0x8E73;
int GL_PATCH_DEFAULT_OUTER_LEVEL = 0x8E74;
/** Accepted by the <pname> parameter of GetProgramiv: */
int GL_TESS_CONTROL_OUTPUT_VERTICES = 0x8E75;
int GL_TESS_GEN_MODE = 0x8E76;
int GL_TESS_GEN_SPACING = 0x8E77;
int GL_TESS_GEN_VERTEX_ORDER = 0x8E78;
int GL_TESS_GEN_POINT_MODE = 0x8E79;
/** Returned by GetProgramiv when <pname> is TESS_GEN_MODE: */
int GL_ISOLINES = 0x8E7A;
/** Returned by GetProgramiv when <pname> is TESS_GEN_SPACING: */
int GL_FRACTIONAL_ODD = 0x8E7B;
int GL_FRACTIONAL_EVEN = 0x8E7C;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetFloatv,
* GetIntegerv, and GetInteger64v:
*/
int GL_MAX_PATCH_VERTICES = 0x8E7D;
int GL_MAX_TESS_GEN_LEVEL = 0x8E7E;
int GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E7F;
int GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E80;
int GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS = 0x8E81;
int GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS = 0x8E82;
int GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS = 0x8E83;
int GL_MAX_TESS_PATCH_COMPONENTS = 0x8E84;
int GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS = 0x8E85;
int GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS = 0x8E86;
int GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS = 0x8E89;
int GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS = 0x8E8A;
int GL_MAX_TESS_CONTROL_INPUT_COMPONENTS = 0x886C;
int GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS = 0x886D;
int GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS = 0x8E1E;
int GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS = 0x8E1F;
/** Accepted by the <pname> parameter of GetActiveUniformBlockiv: */
int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER = 0x84F0;
int GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x84F1;
/**
* Accepted by the <type> parameter of CreateShader and returned by the
* <params> parameter of GetShaderiv:
*/
int GL_TESS_EVALUATION_SHADER = 0x8E87;
int GL_TESS_CONTROL_SHADER = 0x8E88;
void glPatchParameteri(@GLenum int pname, int value);
@StripPostfix("values")
void glPatchParameterfv(@GLenum int pname, @Check("4") @Const FloatBuffer values);
// --------------------------------------------------------------------------
// ----------------------[ ARB_texture_cube_map_array ]----------------------
// --------------------------------------------------------------------------
/**
* Accepted by the <target> parameter of TexParameteri, TexParameteriv,
* TexParameterf, TexParameterfv, BindTexture, and GenerateMipmap:
* <p/>
* Accepted by the &lt;target&gt; parameter of TexImage3D, TexSubImage3D,
* CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:
* <p/>
* Accepted by the &lt;tex&gt; parameter of GetTexImage:
*/
int GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009;
/**
* Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev,
* GetIntegerv and GetFloatv:
*/
int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A;
/**
* Accepted by the &lt;target&gt; parameter of TexImage3D, TexSubImage3D,
* CompressedTeximage3D, CompressedTexSubImage3D and CopyTexSubImage3D:
*/
int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B;
/** Returned by the &lt;type&gt; parameter of GetActiveUniform: */
int GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C;
int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D;
int GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E;
int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F;
// ------------------------------------------------------------------
// ----------------------[ ARB_texture_gather ]----------------------
// ------------------------------------------------------------------
/**
* Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetIntegerv,
* GetFloatv, and GetDoublev:
*/
int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5E;
int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB = 0x8E5F;
int GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB = 0x8F9F;
// -----------------------------------------------------------------------
// ----------------------[ ARB_transform_feedback2 ]----------------------
// -----------------------------------------------------------------------
/** Accepted by the &lt;target&gt; parameter of BindTransformFeedback: */
int GL_TRANSFORM_FEEDBACK = 0x8E22;
/**
* Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
* and GetFloatv:
*/
int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23;
int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24;
int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED;
int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE;
int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25;
void glBindTransformFeedback(@GLenum int target, @GLuint int id);
void glDeleteTransformFeedbacks(@AutoSize("ids") @GLsizei int n, @Const @GLuint IntBuffer ids);
@Alternate("glDeleteTransformFeedbacks")
void glDeleteTransformFeedbacks(@Constant("1") @GLsizei int n, @Constant(value = "APIUtil.getInt(caps, id)", keepParam = true) int id);
void glGenTransformFeedbacks(@AutoSize("ids") @GLsizei int n, @OutParameter @GLuint IntBuffer ids);
@Alternate("glGenTransformFeedbacks")
@GLreturn("ids")
void glGenTransformFeedbacks2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer ids);
boolean glIsTransformFeedback(@GLuint int id);
void glPauseTransformFeedback();
void glResumeTransformFeedback();
void glDrawTransformFeedback(@GLenum int mode, @GLuint int id);
// -----------------------------------------------------------------------
// ----------------------[ ARB_transform_feedback3 ]----------------------
// -----------------------------------------------------------------------
/**
* Accepted by the &lt;pname&gt; parameter of GetBooleanv, GetDoublev, GetIntegerv,
* and GetFloatv:
*/
int GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70;
void glDrawTransformFeedbackStream(@GLenum int mode, @GLuint int id, @GLuint int stream);
void glBeginQueryIndexed(@GLenum int target, @GLuint int index, @GLuint int id);
void glEndQueryIndexed(@GLenum int target, @GLuint int index);
@StripPostfix("params")
void glGetQueryIndexediv(@GLenum int target, @GLuint int index, @GLenum int pname, @OutParameter @Check("1") IntBuffer params);
@Alternate("glGetQueryIndexediv")
@GLreturn("params")
@StripPostfix("params")
void glGetQueryIndexediv2(@GLenum int target, @GLuint int index, @GLenum int pname, @OutParameter IntBuffer params);
}