lwjgl/src/templates/org/lwjgl/opengl/GL41.java

470 lines
22 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.opengl.*;
import java.nio.*;
public interface GL41 {
// ---------------------------------------------------------------------
// ----------------------[ ARB_ES2_compatibility ]----------------------
// ---------------------------------------------------------------------
/**
* Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
* GetInteger64v, GetFloatv, and GetDoublev:
*/
int GL_SHADER_COMPILER = 0x8DFA,
GL_NUM_SHADER_BINARY_FORMATS = 0x8DF9,
GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB,
GL_MAX_VARYING_VECTORS = 0x8DFC,
GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD,
GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A,
GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
/** Accepted by the <type> parameter of VertexAttribPointer: */
int GL_FIXED = 0x140C;
/**
* Accepted by the <precisiontype> parameter of
* GetShaderPrecisionFormat:
*/
int GL_LOW_FLOAT = 0x8DF0,
GL_MEDIUM_FLOAT = 0x8DF1,
GL_HIGH_FLOAT = 0x8DF2,
GL_LOW_INT = 0x8DF3,
GL_MEDIUM_INT = 0x8DF4,
GL_HIGH_INT = 0x8DF5;
void glReleaseShaderCompiler();
void glShaderBinary(@AutoSize("shaders") @GLsizei int count, @Const @GLuint IntBuffer shaders,
@GLenum int binaryformat, @Const @GLvoid ByteBuffer binary, @AutoSize("binary") @GLsizei int length);
void glGetShaderPrecisionFormat(@GLenum int shadertype, @GLenum int precisiontype,
@OutParameter @Check("2") IntBuffer range,
@OutParameter @Check("1") IntBuffer precision);
void glDepthRangef(float n, float f);
void glClearDepthf(float d);
// ----------------------------------------------------------------------
// ----------------------[ ARB_get_program_binary ]----------------------
// ----------------------------------------------------------------------
/**
* Accepted by the <pname> parameter of ProgramParameteri and
* GetProgramiv:
*/
int GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257;
/** Accepted by the <pname> parameter of GetProgramiv: */
int GL_PROGRAM_BINARY_LENGTH = 0x8741;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetInteger64v, GetFloatv and GetDoublev:
*/
int GL_NUM_PROGRAM_BINARY_FORMATS = 0x87FE,
GL_PROGRAM_BINARY_FORMATS = 0x87FF;
void glGetProgramBinary(@GLuint int program, @AutoSize("binary") @GLsizei int bufSize,
@Check(value = "1", canBeNull = true) @GLsizei IntBuffer length,
@Check("1") @GLenum IntBuffer binaryFormat,
@OutParameter @GLvoid ByteBuffer binary);
void glProgramBinary(@GLuint int program, @GLenum int binaryFormat, @Const @GLvoid ByteBuffer binary, @AutoSize("binary") @GLsizei int length);
void glProgramParameteri(@GLuint int program, @GLenum int pname, int value);
// ---------------------------------------------------------------------------
// ----------------------[ ARB_separate_shader_objects ]----------------------
// ---------------------------------------------------------------------------
/** Accepted by <stages> parameter to UseProgramStages: */
int GL_VERTEX_SHADER_BIT = 0x00000001,
GL_FRAGMENT_SHADER_BIT = 0x00000002,
GL_GEOMETRY_SHADER_BIT = 0x00000004,
GL_TESS_CONTROL_SHADER_BIT = 0x00000008,
GL_TESS_EVALUATION_SHADER_BIT = 0x00000010,
GL_ALL_SHADER_BITS = 0xFFFFFFFF;
/**
* Accepted by the <pname> parameter of ProgramParameteri and
* GetProgramiv:
*/
int GL_PROGRAM_SEPARABLE = 0x8258;
/** Accepted by <type> parameter to GetProgramPipelineiv: */
int GL_ACTIVE_PROGRAM = 0x8259;
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv,
* GetInteger64v, GetFloatv, and GetDoublev:
*/
int GL_PROGRAM_PIPELINE_BINDING = 0x825A;
void glUseProgramStages(@GLuint int pipeline, @GLbitfield int stages, @GLuint int program);
void glActiveShaderProgram(@GLuint int pipeline, @GLuint int program);
/** Single null-terminated source code string. */
@StripPostfix(value = "string", postfix = "v")
@GLuint
int glCreateShaderProgramv(@GLenum int type, @Constant("1") @GLsizei int count, @NullTerminated @Check @Const @Indirect @GLchar ByteBuffer string);
/** Multiple null-terminated source code strings, one after the other. */
@Alternate(value = "glCreateShaderProgramv", nativeAlt = true)
@StripPostfix(value = "strings", postfix = "v")
@GLuint
int glCreateShaderProgramv2(@GLenum int type, @GLsizei int count, @NullTerminated("count") @Check @Const @Indirect @GLchar @PointerArray("count") ByteBuffer strings);
@Alternate(value = "glCreateShaderProgramv", nativeAlt = true)
@StripPostfix(value = "strings", postfix = "v")
@GLuint
int glCreateShaderProgramv3(@GLenum int type, @Constant("strings.length") @GLsizei int count, @NullTerminated @Check("1") @PointerArray(value = "count") @Const @NativeType("GLchar") ByteBuffer[] strings);
@Alternate("glCreateShaderProgramv")
@StripPostfix(value = "string", postfix = "v")
@GLuint
int glCreateShaderProgramv(@GLenum int type, @Constant("1") @GLsizei int count, @NullTerminated CharSequence string);
@Alternate(value = "glCreateShaderProgramv", nativeAlt = true, skipNative = true)
@StripPostfix(value = "strings", postfix = "v")
@GLuint
int glCreateShaderProgramv2(@GLenum int type, @Constant("strings.length") @GLsizei int count,
@Const @NullTerminated @PointerArray(value = "count") CharSequence[] strings);
void glBindProgramPipeline(@GLuint int pipeline);
void glDeleteProgramPipelines(@AutoSize("pipelines") @GLsizei int n, @Const @GLuint IntBuffer pipelines);
@Alternate("glDeleteProgramPipelines")
void glDeleteProgramPipelines(@Constant("1") @GLsizei int n, @Constant(value = "APIUtil.getInt(caps, pipeline)", keepParam = true) int pipeline);
void glGenProgramPipelines(@AutoSize("pipelines") @GLsizei int n, @OutParameter @GLuint IntBuffer pipelines);
@Alternate("glGenProgramPipelines")
@GLreturn("pipelines")
void glGenProgramPipelines2(@Constant("1") @GLsizei int n, @OutParameter @GLuint IntBuffer pipelines);
boolean glIsProgramPipeline(@GLuint int pipeline);
@StripPostfix("params")
void glGetProgramPipelineiv(@GLuint int pipeline, @GLenum int pname, @OutParameter @Check("1") IntBuffer params);
@Alternate("glGetProgramPipelineiv")
@GLreturn("params")
@StripPostfix("params")
void glGetProgramPipelineiv2(@GLuint int pipeline, @GLenum int pname, @OutParameter IntBuffer params);
void glProgramUniform1i(@GLuint int program, int location, int v0);
void glProgramUniform2i(@GLuint int program, int location, int v0, int v1);
void glProgramUniform3i(@GLuint int program, int location, int v0, int v1, int v2);
void glProgramUniform4i(@GLuint int program, int location, int v0, int v1, int v2, int v3);
void glProgramUniform1f(@GLuint int program, int location, float v0);
void glProgramUniform2f(@GLuint int program, int location, float v0, float v1);
void glProgramUniform3f(@GLuint int program, int location, float v0, float v1, float v2);
void glProgramUniform4f(@GLuint int program, int location, float v0, float v1, float v2, float v3);
void glProgramUniform1d(@GLuint int program, int location, double v0);
void glProgramUniform2d(@GLuint int program, int location, double v0, double v1);
void glProgramUniform3d(@GLuint int program, int location, double v0, double v1, double v2);
void glProgramUniform4d(@GLuint int program, int location, double v0, double v1, double v2, double v3);
@StripPostfix("value")
void glProgramUniform1iv(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const IntBuffer value);
@StripPostfix("value")
void glProgramUniform2iv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const IntBuffer value);
@StripPostfix("value")
void glProgramUniform3iv(@GLuint int program, int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const IntBuffer value);
@StripPostfix("value")
void glProgramUniform4iv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const IntBuffer value);
@StripPostfix("value")
void glProgramUniform1fv(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniform2fv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniform3fv(@GLuint int program, int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniform4fv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniform1dv(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniform2dv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniform3dv(@GLuint int program, int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniform4dv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const DoubleBuffer value);
void glProgramUniform1ui(@GLuint int program, int location, int v0);
void glProgramUniform2ui(@GLuint int program, int location, int v0, int v1);
void glProgramUniform3ui(@GLuint int program, int location, int v0, int v1, int v2);
void glProgramUniform4ui(@GLuint int program, int location, int v0, int v1, int v2, int v3);
@StripPostfix("value")
void glProgramUniform1uiv(@GLuint int program, int location, @AutoSize("value") @GLsizei int count, @Const IntBuffer value);
@StripPostfix("value")
void glProgramUniform2uiv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 1") @GLsizei int count, @Const IntBuffer value);
@StripPostfix("value")
void glProgramUniform3uiv(@GLuint int program, int location, @AutoSize(value = "value", expression = " / 3") @GLsizei int count, @Const IntBuffer value);
@StripPostfix("value")
void glProgramUniform4uiv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, @Const IntBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix2fv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix3fv(@GLuint int program, int location, @AutoSize(value = "value", expression = " / (3 * 3)") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix4fv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 4") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix2dv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 2") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix3dv(@GLuint int program, int location, @AutoSize(value = "value", expression = " / (3 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix4dv(@GLuint int program, int location, @AutoSize(value = "value", expression = " >> 4") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix2x3fv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " / (2 * 3)") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix3x2fv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " / (3 * 2)") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix2x4fv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " >> 3") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix4x2fv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " >> 3") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix3x4fv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " / (3 * 4)") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix4x3fv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " / (4 * 3)") @GLsizei int count, boolean transpose, @Const FloatBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix2x3dv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " / (2 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix3x2dv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " / (3 * 2)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix2x4dv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " >> 3") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix4x2dv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " >> 3") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix3x4dv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " / (3 * 4)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
@StripPostfix("value")
void glProgramUniformMatrix4x3dv(@GLuint int program, int location,
@AutoSize(value = "value", expression = " / (4 * 3)") @GLsizei int count, boolean transpose, @Const DoubleBuffer value);
void glValidateProgramPipeline(@GLuint int pipeline);
void glGetProgramPipelineInfoLog(@GLuint int pipeline, @AutoSize("infoLog") @GLsizei int bufSize,
@OutParameter @Check(value = "1", canBeNull = true) @GLsizei IntBuffer length,
@OutParameter @GLchar ByteBuffer infoLog);
@Alternate("glGetProgramPipelineInfoLog")
@GLreturn(value = "infoLog", maxLength = "bufSize")
void glGetProgramPipelineInfoLog2(@GLuint int pipeline, @GLsizei int bufSize,
@OutParameter @GLsizei @Constant("MemoryUtil.getAddress0(infoLog_length)") IntBuffer length,
@OutParameter @GLchar ByteBuffer infoLog);
// -----------------------------------------------------------------------
// ----------------------[ ARB_vertex_attrib_64bit ]----------------------
// -----------------------------------------------------------------------
/** Returned in the <type> parameter of GetActiveAttrib: */
int GL_DOUBLE_VEC2 = 0x8FFC;
int GL_DOUBLE_VEC3 = 0x8FFD;
int GL_DOUBLE_VEC4 = 0x8FFE;
int GL_DOUBLE_MAT2 = 0x8F46;
int GL_DOUBLE_MAT3 = 0x8F47;
int GL_DOUBLE_MAT4 = 0x8F48;
int GL_DOUBLE_MAT2x3 = 0x8F49;
int GL_DOUBLE_MAT2x4 = 0x8F4A;
int GL_DOUBLE_MAT3x2 = 0x8F4B;
int GL_DOUBLE_MAT3x4 = 0x8F4C;
int GL_DOUBLE_MAT4x2 = 0x8F4D;
int GL_DOUBLE_MAT4x3 = 0x8F4E;
void glVertexAttribL1d(@GLuint int index, double x);
void glVertexAttribL2d(@GLuint int index, double x, double y);
void glVertexAttribL3d(@GLuint int index, double x, double y, double z);
void glVertexAttribL4d(@GLuint int index, double x, double y, double z, double w);
@StripPostfix("v")
void glVertexAttribL1dv(@GLuint int index, @Const @Check("1") DoubleBuffer v);
@StripPostfix("v")
void glVertexAttribL2dv(@GLuint int index, @Const @Check("2") DoubleBuffer v);
@StripPostfix("v")
void glVertexAttribL3dv(@GLuint int index, @Const @Check("3") DoubleBuffer v);
@StripPostfix("v")
void glVertexAttribL4dv(@GLuint int index, @Const @Check("4") DoubleBuffer v);
void glVertexAttribLPointer(@GLuint int index, int size, @Constant("GL11.GL_DOUBLE") @GLenum int type, @GLsizei int stride,
@CachedReference(index = "index", name = "glVertexAttribPointer_buffer")
@BufferObject(BufferKind.ArrayVBO)
@Check @Const @GLdouble Buffer pointer);
@StripPostfix("params")
void glGetVertexAttribLdv(@GLuint int index, @GLenum int pname, @OutParameter @Check("4") DoubleBuffer params);
// ------------------------------------------------------------------
// ----------------------[ ARB_viewport_array ]----------------------
// ------------------------------------------------------------------
/**
* Accepted by the <pname> parameter of GetBooleanv, GetIntegerv, GetFloatv,
* GetDoublev and GetInteger64v:
*/
int GL_MAX_VIEWPORTS = 0x825B,
GL_VIEWPORT_SUBPIXEL_BITS = 0x825C,
GL_VIEWPORT_BOUNDS_RANGE = 0x825D,
GL_LAYER_PROVOKING_VERTEX = 0x825E,
GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F;
/** Accepted by the <pname> parameter of GetIntegeri_v: */
int GL_SCISSOR_BOX = 0x0C10;
/** Accepted by the <pname> parameter of GetFloati_v: */
int GL_VIEWPORT = 0x0BA2;
/** Accepted by the <pname> parameter of GetDoublei_v: */
int GL_DEPTH_RANGE = 0x0B70;
/** Accepted by the <pname> parameter of Enablei, Disablei, and IsEnabledi: */
int GL_SCISSOR_TEST = 0x0C11;
/**
* Returned in the <data> parameter from a Get query with a <pname> of
* LAYER_PROVOKING_VERTEX or VIEWPORT_INDEX_PROVOKING_VERTEX:
*/
int GL_FIRST_VERTEX_CONVENTION = 0x8E4D,
GL_LAST_VERTEX_CONVENTION = 0x8E4E,
GL_PROVOKING_VERTEX = 0x8E4F,
GL_UNDEFINED_VERTEX = 0x8260;
@StripPostfix("v")
void glViewportArrayv(@GLuint int first, @AutoSize(value = "v", expression = " >> 2") @GLsizei int count, @Const FloatBuffer v);
void glViewportIndexedf(@GLuint int index, float x, float y, float w, float h);
@StripPostfix("v")
void glViewportIndexedfv(@GLuint int index, @Check("4") @Const FloatBuffer v);
@StripPostfix("v")
void glScissorArrayv(@GLuint int first, @AutoSize(value = "v", expression = " >> 2") @GLsizei int count, @Const IntBuffer v);
void glScissorIndexed(@GLuint int index, int left, int bottom, @GLsizei int width, @GLsizei int height);
@StripPostfix("v")
void glScissorIndexedv(@GLuint int index, @Check("4") @Const IntBuffer v);
@StripPostfix("v")
void glDepthRangeArrayv(@GLuint int first, @AutoSize(value = "v", expression = " >> 1") @GLsizei int count, @Const DoubleBuffer v);
void glDepthRangeIndexed(@GLuint int index, double n, double f);
@StripPostfix("data")
void glGetFloati_v(@GLenum int target, @GLuint int index, @Check @OutParameter FloatBuffer data);
@Alternate("glGetFloati_v")
@GLreturn("data")
@StripPostfix("data")
void glGetFloati_v2(@GLenum int target, @GLuint int index, @OutParameter FloatBuffer data);
@StripPostfix("data")
void glGetDoublei_v(@GLenum int target, @GLuint int index, @Check @OutParameter DoubleBuffer data);
@Alternate("glGetDoublei_v")
@GLreturn("data")
@StripPostfix("data")
void glGetDoublei_v2(@GLenum int target, @GLuint int index, @OutParameter DoubleBuffer data);
}