230 lines
6.3 KiB
Java
230 lines
6.3 KiB
Java
/*
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* Copyright (c) 2002 Lightweight Java Game Library Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'Lightweight Java Game Library' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.test.input;
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import org.lwjgl.Sys;
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import org.lwjgl.Display;
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import org.lwjgl.DisplayMode;
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import org.lwjgl.input.Controller;
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import org.lwjgl.opengl.GL;
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import org.lwjgl.opengl.GLU;
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import org.lwjgl.vector.Vector2f;
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/**
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* $Id$
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* <br>
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* Controller creation test
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*
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* @author Brian Matzon <brian@matzon.dk>
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* @version $Revision$
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*/
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public class ControllerCreationTest {
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/** OpenGL instance */
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private GL gl;
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/** position of quad to draw */
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private Vector2f position = new Vector2f(320.0f, 240.0f);
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/** Display mode selected */
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private DisplayMode displayMode;
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/** Creates a new instance of MouseTest */
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public ControllerCreationTest() {
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}
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private void initialize(boolean fullscreen) {
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// find first display mode that allows us 640*480*16
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DisplayMode[] modes = Display.getAvailableDisplayModes();
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for (int i = 0; i < modes.length; i++) {
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if (modes[i].width == 640
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&& modes[i].height == 480
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&& modes[i].bpp >= 16) {
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displayMode = modes[i];
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break;
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}
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}
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try {
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if(fullscreen) {
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Display.setDisplayMode(displayMode);
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gl = new GL("MouseCreationTest", 16, 0, 0, 0);
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} else {
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gl = new GL("MouseCreationTest", 50, 50, 640, 480, 16, 0, 0, 0);
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}
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gl.create();
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} catch (Exception e) {
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e.printStackTrace();
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System.exit(-1);
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}
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initializeOpenGL();
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}
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private void initializeOpenGL() {
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GL.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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GLU.gluOrtho2D(0.0, 640, 0, 480);
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}
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public void executeTest() {
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initialize(false);
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System.out.println("Test ready:\n");
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// windowed mode
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System.out.println("=========== WINDOWED MODE ==============");
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for(int i=0; i<2; i++) {
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System.out.println("Test " + (i+1) + ":");
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createController();
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wiggleController();
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destroyController();
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System.out.println("");
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}
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// recreate display in fullscreen mode
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System.out.print("Destroying display...");
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gl.destroy();
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System.out.println("success");
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System.out.print("Entering fullscreen mode...");
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try {
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gl.destroy();
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initialize(true);
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Display.setDisplayMode(displayMode);
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} catch (Exception e) {
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e.printStackTrace();
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}
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System.out.println("success");
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// fullscreen mode
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System.out.println("=========== FULLSCREEN MODE ==============");
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for(int i=0; i<2; i++) {
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System.out.println("Test " + (i+3) + ":");
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createController();
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wiggleController();
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destroyController();
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System.out.println("");
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}
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System.out.println("Test completed successfully!");
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System.out.print("Shutting down...");
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Display.resetDisplayMode();
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Controller.destroy();
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gl.destroy();
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System.out.println("shutdown complete");
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}
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private void createController() {
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System.out.print("Creating controller...");
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try {
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Controller.create();
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} catch (Exception e) {
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System.out.println("failed");
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System.exit(-1);
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}
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System.out.println("success");
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}
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private void wiggleController() {
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System.out.print("Please move the controller around");
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long statustime = Sys.getTime();
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long endtime = Sys.getTime() + Sys.getTimerResolution() * 5;
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while (Sys.getTime() < endtime) {
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gl.tick();
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Controller.poll();
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//controller is a bit fuzzy
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if(Controller.x > 100) {
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position.x += 1;
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} else if (Controller.x < -100) {
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position.x -= 1;
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}
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if(Controller.y > 100) {
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position.y -= 1;
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} else if (Controller.y < -100) {
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position.y += 1;
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}
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render();
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gl.paint();
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if (Sys.getTime() - statustime > Sys.getTimerResolution()) {
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System.out.print(".");
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statustime = Sys.getTime();
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}
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}
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System.out.println("thank you");
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}
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private void destroyController() {
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System.out.print("Destroying controller...");
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Controller.destroy();
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System.out.print("success");
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}
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private void render() {
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GL.glClear(GL.GL_COLOR_BUFFER_BIT);
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GL.glPushMatrix();
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GL.glBegin(GL.GL_POLYGON);
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{
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GL.glColor3f(0.0f, 1.0f, 1.0f);
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GL.glVertex2f(position.x + 0.0f, position.y + 0.0f);
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GL.glColor3f(1.0f, 0.0f, 1.0f);
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GL.glVertex2f(position.x + 0.0f, position.y + 30.0f);
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GL.glVertex2f(position.x + 40.0f, position.y + 30.0f);
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GL.glColor3f(1.0f, 1.0f, 0.0f);
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GL.glVertex2f(position.x + 60.0f, position.y + 15.f);
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GL.glVertex2f(position.x + 40.0f, position.y + 0.0f);
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}
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GL.glEnd();
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GL.glPopMatrix();
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}
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/**
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* @param args the command line arguments
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*/
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public static void main(String[] args) {
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ControllerCreationTest cct = new ControllerCreationTest();
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cct.executeTest();
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}
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}
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