lwjgl/src/java/org/lwjgl/test/input/ControllerCreationTest.java

230 lines
6.3 KiB
Java

/*
* Copyright (c) 2002 Lightweight Java Game Library Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Lightweight Java Game Library' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.test.input;
import org.lwjgl.Sys;
import org.lwjgl.Display;
import org.lwjgl.DisplayMode;
import org.lwjgl.input.Controller;
import org.lwjgl.opengl.GL;
import org.lwjgl.opengl.GLU;
import org.lwjgl.vector.Vector2f;
/**
* $Id$
* <br>
* Controller creation test
*
* @author Brian Matzon <brian@matzon.dk>
* @version $Revision$
*/
public class ControllerCreationTest {
/** OpenGL instance */
private GL gl;
/** position of quad to draw */
private Vector2f position = new Vector2f(320.0f, 240.0f);
/** Display mode selected */
private DisplayMode displayMode;
/** Creates a new instance of MouseTest */
public ControllerCreationTest() {
}
private void initialize(boolean fullscreen) {
// find first display mode that allows us 640*480*16
DisplayMode[] modes = Display.getAvailableDisplayModes();
for (int i = 0; i < modes.length; i++) {
if (modes[i].width == 640
&& modes[i].height == 480
&& modes[i].bpp >= 16) {
displayMode = modes[i];
break;
}
}
try {
if(fullscreen) {
Display.setDisplayMode(displayMode);
gl = new GL("MouseCreationTest", 16, 0, 0, 0);
} else {
gl = new GL("MouseCreationTest", 50, 50, 640, 480, 16, 0, 0, 0);
}
gl.create();
} catch (Exception e) {
e.printStackTrace();
System.exit(-1);
}
initializeOpenGL();
}
private void initializeOpenGL() {
GL.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
GLU.gluOrtho2D(0.0, 640, 0, 480);
}
public void executeTest() {
initialize(false);
System.out.println("Test ready:\n");
// windowed mode
System.out.println("=========== WINDOWED MODE ==============");
for(int i=0; i<2; i++) {
System.out.println("Test " + (i+1) + ":");
createController();
wiggleController();
destroyController();
System.out.println("");
}
// recreate display in fullscreen mode
System.out.print("Destroying display...");
gl.destroy();
System.out.println("success");
System.out.print("Entering fullscreen mode...");
try {
gl.destroy();
initialize(true);
Display.setDisplayMode(displayMode);
} catch (Exception e) {
e.printStackTrace();
}
System.out.println("success");
// fullscreen mode
System.out.println("=========== FULLSCREEN MODE ==============");
for(int i=0; i<2; i++) {
System.out.println("Test " + (i+3) + ":");
createController();
wiggleController();
destroyController();
System.out.println("");
}
System.out.println("Test completed successfully!");
System.out.print("Shutting down...");
Display.resetDisplayMode();
Controller.destroy();
gl.destroy();
System.out.println("shutdown complete");
}
private void createController() {
System.out.print("Creating controller...");
try {
Controller.create();
} catch (Exception e) {
System.out.println("failed");
System.exit(-1);
}
System.out.println("success");
}
private void wiggleController() {
System.out.print("Please move the controller around");
long statustime = Sys.getTime();
long endtime = Sys.getTime() + Sys.getTimerResolution() * 5;
while (Sys.getTime() < endtime) {
gl.tick();
Controller.poll();
//controller is a bit fuzzy
if(Controller.x > 100) {
position.x += 1;
} else if (Controller.x < -100) {
position.x -= 1;
}
if(Controller.y > 100) {
position.y -= 1;
} else if (Controller.y < -100) {
position.y += 1;
}
render();
gl.paint();
if (Sys.getTime() - statustime > Sys.getTimerResolution()) {
System.out.print(".");
statustime = Sys.getTime();
}
}
System.out.println("thank you");
}
private void destroyController() {
System.out.print("Destroying controller...");
Controller.destroy();
System.out.print("success");
}
private void render() {
GL.glClear(GL.GL_COLOR_BUFFER_BIT);
GL.glPushMatrix();
GL.glBegin(GL.GL_POLYGON);
{
GL.glColor3f(0.0f, 1.0f, 1.0f);
GL.glVertex2f(position.x + 0.0f, position.y + 0.0f);
GL.glColor3f(1.0f, 0.0f, 1.0f);
GL.glVertex2f(position.x + 0.0f, position.y + 30.0f);
GL.glVertex2f(position.x + 40.0f, position.y + 30.0f);
GL.glColor3f(1.0f, 1.0f, 0.0f);
GL.glVertex2f(position.x + 60.0f, position.y + 15.f);
GL.glVertex2f(position.x + 40.0f, position.y + 0.0f);
}
GL.glEnd();
GL.glPopMatrix();
}
/**
* @param args the command line arguments
*/
public static void main(String[] args) {
ControllerCreationTest cct = new ControllerCreationTest();
cct.executeTest();
}
}