lwjgl/src/java/org/lwjgl/opengl/ATIFragmentShader.java

237 lines
13 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
/*
* Note: 2X_BIT_ATI, 4X_BIT_ATI and 8X_BIT_ATI has been changed to X2_BIT_ATI, X4_BIT_ATI and X8_BIT_ATI
* because variables cannot start with a number.
*
*/
package org.lwjgl.opengl;
import java.nio.FloatBuffer;
public final class ATIFragmentShader {
public static final int GL_FRAGMENT_SHADER_ATI = 0x8920;
public static final int GL_REG_0_ATI = 0x8921;
public static final int GL_REG_1_ATI = 0x8922;
public static final int GL_REG_2_ATI = 0x8923;
public static final int GL_REG_3_ATI = 0x8924;
public static final int GL_REG_4_ATI = 0x8925;
public static final int GL_REG_5_ATI = 0x8926;
public static final int GL_REG_6_ATI = 0x8927;
public static final int GL_REG_7_ATI = 0x8928;
public static final int GL_REG_8_ATI = 0x8929;
public static final int GL_REG_9_ATI = 0x892A;
public static final int GL_REG_10_ATI = 0x892B;
public static final int GL_REG_11_ATI = 0x892C;
public static final int GL_REG_12_ATI = 0x892D;
public static final int GL_REG_13_ATI = 0x892E;
public static final int GL_REG_14_ATI = 0x892F;
public static final int GL_REG_15_ATI = 0x8930;
public static final int GL_REG_16_ATI = 0x8931;
public static final int GL_REG_17_ATI = 0x8932;
public static final int GL_REG_18_ATI = 0x8933;
public static final int GL_REG_19_ATI = 0x8934;
public static final int GL_REG_20_ATI = 0x8935;
public static final int GL_REG_21_ATI = 0x8936;
public static final int GL_REG_22_ATI = 0x8937;
public static final int GL_REG_23_ATI = 0x8938;
public static final int GL_REG_24_ATI = 0x8939;
public static final int GL_REG_25_ATI = 0x893A;
public static final int GL_REG_26_ATI = 0x893B;
public static final int GL_REG_27_ATI = 0x893C;
public static final int GL_REG_28_ATI = 0x893D;
public static final int GL_REG_29_ATI = 0x893E;
public static final int GL_REG_30_ATI = 0x893F;
public static final int GL_REG_31_ATI = 0x8940;
public static final int GL_CON_0_ATI = 0x8941;
public static final int GL_CON_1_ATI = 0x8942;
public static final int GL_CON_2_ATI = 0x8943;
public static final int GL_CON_3_ATI = 0x8944;
public static final int GL_CON_4_ATI = 0x8945;
public static final int GL_CON_5_ATI = 0x8946;
public static final int GL_CON_6_ATI = 0x8947;
public static final int GL_CON_7_ATI = 0x8948;
public static final int GL_CON_8_ATI = 0x8949;
public static final int GL_CON_9_ATI = 0x894A;
public static final int GL_CON_10_ATI = 0x894B;
public static final int GL_CON_11_ATI = 0x894C;
public static final int GL_CON_12_ATI = 0x894D;
public static final int GL_CON_13_ATI = 0x894E;
public static final int GL_CON_14_ATI = 0x894F;
public static final int GL_CON_15_ATI = 0x8950;
public static final int GL_CON_16_ATI = 0x8951;
public static final int GL_CON_17_ATI = 0x8952;
public static final int GL_CON_18_ATI = 0x8953;
public static final int GL_CON_19_ATI = 0x8954;
public static final int GL_CON_20_ATI = 0x8955;
public static final int GL_CON_21_ATI = 0x8956;
public static final int GL_CON_22_ATI = 0x8957;
public static final int GL_CON_23_ATI = 0x8958;
public static final int GL_CON_24_ATI = 0x8959;
public static final int GL_CON_25_ATI = 0x895A;
public static final int GL_CON_26_ATI = 0x895B;
public static final int GL_CON_27_ATI = 0x895C;
public static final int GL_CON_28_ATI = 0x895D;
public static final int GL_CON_29_ATI = 0x895E;
public static final int GL_CON_30_ATI = 0x895F;
public static final int GL_CON_31_ATI = 0x8960;
public static final int GL_MOV_ATI = 0x8961;
public static final int GL_ADD_ATI = 0x8963;
public static final int GL_MUL_ATI = 0x8964;
public static final int GL_SUB_ATI = 0x8965;
public static final int GL_DOT3_ATI = 0x8966;
public static final int GL_DOT4_ATI = 0x8967;
public static final int GL_MAD_ATI = 0x8968;
public static final int GL_LERP_ATI = 0x8969;
public static final int GL_CND_ATI = 0x896A;
public static final int GL_CND0_ATI = 0x896B;
public static final int GL_DOT2_ADD_ATI = 0x896C;
public static final int GL_SECONDARY_INTERPOLATOR_ATI = 0x896D;
public static final int GL_NUM_FRAGMENT_REGISTERS_ATI = 0x896E;
public static final int GL_NUM_FRAGMENT_CONSTANTS_ATI = 0x896F;
public static final int GL_NUM_PASSES_ATI = 0x8970;
public static final int GL_NUM_INSTRUCTIONS_PER_PASS_ATI = 0x8971;
public static final int GL_NUM_INSTRUCTIONS_TOTAL_ATI = 0x8972;
public static final int GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI = 0x8973;
public static final int GL_NUM_LOOPBACK_COMPONENTS_ATI = 0x8974;
public static final int GL_COLOR_ALPHA_PAIRING_ATI = 0x8975;
public static final int GL_SWIZZLE_STR_ATI = 0x8976;
public static final int GL_SWIZZLE_STQ_ATI = 0x8977;
public static final int GL_SWIZZLE_STR_DR_ATI = 0x8978;
public static final int GL_SWIZZLE_STQ_DQ_ATI = 0x8979;
public static final int GL_SWIZZLE_STRQ_ATI = 0x897A;
public static final int GL_SWIZZLE_STRQ_DQ_ATI = 0x897B;
public static final int GL_RED_BIT_ATI = 0x00000001;
public static final int GL_GREEN_BIT_ATI = 0x00000002;
public static final int GL_BLUE_BIT_ATI = 0x00000004;
public static final int GL_X2_BIT_ATI = 0x00000001;
public static final int GL_X4_BIT_ATI = 0x00000002;
public static final int GL_X8_BIT_ATI = 0x00000004;
public static final int GL_HALF_BIT_ATI = 0x00000008;
public static final int GL_QUARTER_BIT_ATI = 0x00000010;
public static final int GL_EIGHTH_BIT_ATI = 0x00000020;
public static final int GL_SATURATE_BIT_ATI = 0x00000040;
public static final int GL_COMP_BIT_ATI = 0x00000002;
public static final int GL_NEGATE_BIT_ATI = 0x00000004;
public static final int GL_BIAS_BIT_ATI = 0x00000008;
public static native int glGenFragmentShadersATI(int range);
public static native void glBindFragmentShaderATI(int id);
public static native void glDeleteFragmentShaderATI(int id);
public static native void glBeginFragmentShaderATI();
public static native void glEndFragmentShaderATI();
public static native void glPassTexCoordATI(int dst, int coord, int swizzle);
public static native void glSampleMapATI(int dst, int interp, int swizzle);
public static native void glColorFragmentOp1ATI(
int op,
int dst,
int dstMask,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod);
public static native void glColorFragmentOp2ATI(
int op,
int dst,
int dstMask,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
int arg2,
int arg2Rep,
int arg2Mod);
public static native void glColorFragmentOp3ATI(
int op,
int dst,
int dstMask,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
int arg2,
int arg2Rep,
int arg2Mod,
int arg3,
int arg3Rep,
int arg3Mod);
public static native void glAlphaFragmentOp1ATI(
int op,
int dst,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod);
public static native void glAlphaFragmentOp2ATI(
int op,
int dst,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
int arg2,
int arg2Rep,
int arg2Mod);
public static native void glAlphaFragmentOp3ATI(
int op,
int dst,
int dstMod,
int arg1,
int arg1Rep,
int arg1Mod,
int arg2,
int arg2Rep,
int arg2Mod,
int arg3,
int arg3Rep,
int arg3Mod);
public static void glSetFragmentShaderConstantATI(int dst, FloatBuffer pfValue) {
BufferChecks.checkBuffer(pfValue); // TODO:is this correct?
nglSetFragmentShaderConstantATI(dst, pfValue, pfValue.position());
}
private static native void nglSetFragmentShaderConstantATI(int dst, FloatBuffer pfValue, int pfValue_offset);
}