lwjgl/src/java/org/lwjgl/opengl/ATIVertexArrayObject.java

128 lines
6.5 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import java.nio.ShortBuffer;
public final class ATIVertexArrayObject {
public static final int GL_STATIC_ATI = 0x8760;
public static final int GL_DYNAMIC_ATI = 0x8761;
public static final int GL_PRESERVE_ATI = 0x8762;
public static final int GL_DISCARD_ATI = 0x8763;
public static final int GL_OBJECT_BUFFER_SIZE_ATI = 0x8764;
public static final int GL_OBJECT_BUFFER_USAGE_ATI = 0x8765;
public static final int GL_ARRAY_OBJECT_BUFFER_ATI = 0x8766;
public static final int GL_ARRAY_OBJECT_OFFSET_ATI = 0x8767;
public static int glNewObjectBufferATI(int size, ByteBuffer pPointer, int usage) {
return nglNewObjectBufferATI(size, pPointer, pPointer != null ? pPointer.position() : 0, usage);
}
public static int glNewObjectBufferATI(int size, ShortBuffer pPointer, int usage) {
return nglNewObjectBufferATI(size, pPointer, pPointer != null ? pPointer.position()<<1 : 0, usage);
}
public static int glNewObjectBufferATI(int size, FloatBuffer pPointer, int usage) {
return nglNewObjectBufferATI(size, pPointer, pPointer != null ? pPointer.position()<<2 : 0, usage);
}
public static int glNewObjectBufferATI(int size, IntBuffer pPointer, int usage) {
return nglNewObjectBufferATI(size, pPointer, pPointer != null ? pPointer.position()<<2 : 0, usage);
}
private static native int nglNewObjectBufferATI(int size, Buffer pPointer, int pPointer_offset, int usage);
public static native boolean glIsObjectBufferATI(int buffer);
public static void glUpdateObjectBufferATI(int buffer, int offset, ByteBuffer pPointer, int preserve) {
nglUpdateObjectBufferATI(buffer, offset, pPointer.remaining(), pPointer, pPointer.position(), preserve);
}
public static void glUpdateObjectBufferATI(int buffer, int offset, ShortBuffer pPointer, int preserve) {
nglUpdateObjectBufferATI(buffer, offset, pPointer.remaining()<<1, pPointer, pPointer.position()<<1, preserve);
}
public static void glUpdateObjectBufferATI(int buffer, int offset, FloatBuffer pPointer, int preserve) {
nglUpdateObjectBufferATI(buffer, offset, pPointer.remaining()<<2, pPointer, pPointer.position()<<2, preserve);
}
public static void glUpdateObjectBufferATI(int buffer, int offset, IntBuffer pPointer, int preserve) {
nglUpdateObjectBufferATI(buffer, offset, pPointer.remaining()<<2, pPointer, pPointer.position()<<2, preserve);
}
private static native void nglUpdateObjectBufferATI(int buffer, int offset, int size, Buffer pPointer, int pPointer_offset, int preserve);
public static void glGetObjectBufferATI(int buffer, int pname, FloatBuffer pfParams) {
nglGetObjectBufferfvATI(buffer, pname, pfParams, pfParams.position());
}
private static native void nglGetObjectBufferfvATI(int buffer, int pname, FloatBuffer pfParams, int pfParams_offset);
public static void glGetObjectBufferATI(int buffer, int pname, IntBuffer piParams) {
nglGetObjectBufferivATI(buffer, pname, piParams, piParams.position());
}
private static native void nglGetObjectBufferivATI(int buffer, int pname, IntBuffer piParams, int piParams_offset);
public static native void glFreeObjectBufferATI(int buffer);
public static native void glArrayObjectATI(
int array,
int size,
int type,
int stride,
int buffer,
int offset);
public static void glGetArrayObjectATI(int array, int pname, FloatBuffer pfParams) {
BufferChecks.checkBuffer(pfParams);
nglGetArrayObjectfvATI(array, pname, pfParams, pfParams.position());
}
private static native void nglGetArrayObjectfvATI(int array, int pname, FloatBuffer pfParams, int pfParams_offset);
public static void glGetArrayObjectATI(int array, int pname, IntBuffer piParams) {
BufferChecks.checkBuffer(piParams);
nglGetArrayObjectivATI(array, pname, piParams, piParams.position());
}
private static native void nglGetArrayObjectivATI(int array, int pname, IntBuffer piParams, int piParams_offset);
public static native void glVariantArrayObjectATI(
int id,
int type,
int stride,
int buffer,
int offset);
public static void glGetVariantArrayObjectATI(int id, int pname, FloatBuffer pfParams) {
BufferChecks.checkBuffer(pfParams);
nglGetVariantArrayObjectfvATI(id, pname, pfParams, pfParams.position());
}
private static native void nglGetVariantArrayObjectfvATI(int id, int pname, FloatBuffer pfParams, int pfParams_offset_offset);
public static void glGetVariantArrayObjectATI(int id, int pname, IntBuffer piParams) {
BufferChecks.checkBuffer(piParams);
nglGetVariantArrayObjectivATI(id, pname, piParams, piParams.position());
}
private static native void nglGetVariantArrayObjectivATI(int id, int pname, IntBuffer piParams, int piParams_offset);
}