lwjgl/src/java/org/lwjgl/opengl/ATIVertexAttribArrayObject....

64 lines
2.9 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
public final class ATIVertexAttribArrayObject {
public static native void glVertexAttribArrayObjectATI(int index, int size, int type,
boolean normalized, int stride, int buffer,
int offset);
// ---------------------------
public static void glGetVertexAttribArrayObjectATI(int index, int pname, FloatBuffer params) {
BufferChecks.checkBuffer(params);
nglGetVertexAttribArrayObjectfvATI(index, pname, params, params.position());
}
private static native void nglGetVertexAttribArrayObjectfvATI(int index, int pname,
FloatBuffer params,
int paramsOffset);
// ---------------------------
// ---------------------------
public static void glGetVertexAttribArrayObjectATI(int index, int pname, IntBuffer params) {
BufferChecks.checkBuffer(params);
nglGetVertexAttribArrayObjectivATI(index, pname, params, params.position());
}
private static native void nglGetVertexAttribArrayObjectivATI(int index, int pname,
IntBuffer params, int paramsOffset);
// ---------------------------
}