lwjgl/src/java/org/lwjgl/opengl/NVTextureShader3.java

54 lines
3.1 KiB
Java

/*
* Copyright (c) 2002-2004 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
public final class NVTextureShader3
{
public static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV = 0x8850;
public static final int GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV = 0x8851;
public static final int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8852;
public static final int GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV = 0x8853;
public static final int GL_OFFSET_HILO_TEXTURE_2D_NV = 0x8854;
public static final int GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV = 0x8855;
public static final int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV = 0x8856;
public static final int GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV = 0x8857;
public static final int GL_DEPENDENT_HILO_TEXTURE_2D_NV = 0x8858;
public static final int GL_DEPENDENT_RGB_TEXTURE_3D_NV = 0x8859;
public static final int GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV = 0x885A;
public static final int GL_DOT_PRODUCT_PASS_THROUGH_NV = 0x885B;
public static final int GL_DOT_PRODUCT_TEXTURE_1D_NV = 0x885C;
public static final int GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV = 0x885D;
public static final int GL_HILO8_NV = 0x885E;
public static final int GL_SIGNED_HILO8_NV = 0x885F;
public static final int GL_FORCE_BLUE_TO_ONE_NV = 0x8860;
}