94 lines
2.9 KiB
Java
94 lines
2.9 KiB
Java
/*
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* Copyright (c) 2002-2004 LWJGL Project
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* * Neither the name of 'LWJGL' nor the names of
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* its contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package org.lwjgl.util.model.renderer;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.util.vector.Vector3f;
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/**
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* $Id$
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* A 3D sprite!
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* @author $Author$
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* @version $Revision$
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*/
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public class Sprite3D extends ModelRenderer {
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/** Current position */
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private final Vector3f position = new Vector3f();
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/** Current orientation (axis/angle) */
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private final Vector3f axis = new Vector3f();
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private float angle;
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/*
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* Recognised animation actions
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*/
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private static final String ANIM_HIDE = "hide";
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private static final String ANIM_REWIND = "rewind";
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private static final String ANIM_GOTO = "goto ";
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/**
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* C'tor
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*/
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public Sprite3D() {
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addAnimationEventListener(new AnimationEventListener() {
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public void receiveAnimationEvent(ModelRenderer src, String action) {
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if (action.equals(ANIM_HIDE)) {
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setVisible(false);
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} else if (action.equals(ANIM_REWIND)) {
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rewind();
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} else if (action.startsWith(ANIM_GOTO)) {
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setAnimation(action.substring(ANIM_GOTO.length()));
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}
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}
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});
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}
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/* (non-Javadoc)
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* @see org.lwjgl.util.model.renderer.ModelRenderer#renderFrame()
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*/
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protected void renderFrame() {
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// TODO: rotation
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GL11.glPushMatrix();
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GL11.glTranslatef(position.getX(), position.getY(), position.getY());
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super.renderFrame();
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GL11.glPopMatrix();
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}
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/**
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* @return Returns the position.
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*/
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public Vector3f getPosition() {
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return position;
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}
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}
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