lwjgl/src/templates/org/lwjgl/opengl/ARB_vertex_blend.java

124 lines
4.5 KiB
Java

/*
* Copyright (c) 2002-2008 LWJGL Project
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'LWJGL' nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.lwjgl.opengl;
import org.lwjgl.util.generator.*;
import org.lwjgl.util.generator.opengl.*;
import java.nio.*;
public interface ARB_vertex_blend {
int GL_MAX_VERTEX_UNITS_ARB = 0x86A4;
int GL_ACTIVE_VERTEX_UNITS_ARB = 0x86A5;
int GL_WEIGHT_SUM_UNITY_ARB = 0x86A6;
int GL_VERTEX_BLEND_ARB = 0x86A7;
int GL_CURRENT_WEIGHT_ARB = 0x86A8;
int GL_WEIGHT_ARRAY_TYPE_ARB = 0x86A9;
int GL_WEIGHT_ARRAY_STRIDE_ARB = 0x86AA;
int GL_WEIGHT_ARRAY_SIZE_ARB = 0x86AB;
int GL_WEIGHT_ARRAY_POINTER_ARB = 0x86AC;
int GL_WEIGHT_ARRAY_ARB = 0x86AD;
int GL_MODELVIEW0_ARB = 0x1700;
int GL_MODELVIEW1_ARB = 0x850a;
int GL_MODELVIEW2_ARB = 0x8722;
int GL_MODELVIEW3_ARB = 0x8723;
int GL_MODELVIEW4_ARB = 0x8724;
int GL_MODELVIEW5_ARB = 0x8725;
int GL_MODELVIEW6_ARB = 0x8726;
int GL_MODELVIEW7_ARB = 0x8727;
int GL_MODELVIEW8_ARB = 0x8728;
int GL_MODELVIEW9_ARB = 0x8729;
int GL_MODELVIEW10_ARB = 0x872A;
int GL_MODELVIEW11_ARB = 0x872B;
int GL_MODELVIEW12_ARB = 0x872C;
int GL_MODELVIEW13_ARB = 0x872D;
int GL_MODELVIEW14_ARB = 0x872E;
int GL_MODELVIEW15_ARB = 0x872F;
int GL_MODELVIEW16_ARB = 0x8730;
int GL_MODELVIEW17_ARB = 0x8731;
int GL_MODELVIEW18_ARB = 0x8732;
int GL_MODELVIEW19_ARB = 0x8733;
int GL_MODELVIEW20_ARB = 0x8734;
int GL_MODELVIEW21_ARB = 0x8735;
int GL_MODELVIEW22_ARB = 0x8736;
int GL_MODELVIEW23_ARB = 0x8737;
int GL_MODELVIEW24_ARB = 0x8738;
int GL_MODELVIEW25_ARB = 0x8739;
int GL_MODELVIEW26_ARB = 0x873A;
int GL_MODELVIEW27_ARB = 0x873B;
int GL_MODELVIEW28_ARB = 0x873C;
int GL_MODELVIEW29_ARB = 0x873D;
int GL_MODELVIEW30_ARB = 0x873E;
int GL_MODELVIEW31_ARB = 0x873F;
@StripPostfix("pWeights")
void glWeightbvARB(@AutoSize("pWeights") int size, ByteBuffer pWeights);
@StripPostfix("pWeights")
void glWeightsvARB(@AutoSize("pWeights") int size, ShortBuffer pWeights);
@StripPostfix("pWeights")
void glWeightivARB(@AutoSize("pWeights") int size, IntBuffer pWeights);
@StripPostfix("pWeights")
void glWeightfvARB(@AutoSize("pWeights") int size, FloatBuffer pWeights);
@StripPostfix("pWeights")
void glWeightdvARB(@AutoSize("pWeights") int size, DoubleBuffer pWeights);
@StripPostfix("pWeights")
void glWeightubvARB(@AutoSize("pWeights") int size, @GLubyte ByteBuffer pWeights);
@StripPostfix("pWeights")
void glWeightusvARB(@AutoSize("pWeights") int size, @GLushort ShortBuffer pWeights);
@StripPostfix("pWeights")
void glWeightuivARB(@AutoSize("pWeights") int size, @GLuint IntBuffer pWeights);
void glWeightPointerARB(int size, @AutoType("pPointer") @GLenum int type, @GLsizei int stride,
//@CachedReference
@BufferObject(BufferKind.ArrayVBO)
@Check
@Const
@GLbyte
@GLubyte
@GLshort
@GLushort
@GLint
@GLuint
@GLfloat
@GLdouble Buffer pPointer);
void glVertexBlendARB(int count);
}